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| | Hyuuga, Reina. 'Konohagakure's Number one Hime-sama' | |
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Administrator Haku
Posts : 239 Join date : 2012-09-09 Age : 35
| Subject: Hyuuga, Reina. 'Konohagakure's Number one Hime-sama' Sun Sep 09, 2012 5:05 pm | |
| § Character Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [You must be registered and logged in to see this image.]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [table border = "1"]NAME: | Hyuuga, Reina
| REFERENCE: |
| ALIAS: | Hime-sama. Blondie. Rei-chan.
| AFFILIATIONS | Konohagakure and its allies
| RELATIVES: | Hyuuga, Junichiro (Father, 47) Hyuuga, Keika (Mother, 30) Hyuuga, Chiyo ('Sister', 16. Branch family member.)
| SEXUAL ORIENTATION: | Pansexual.
| MARITAL STATUS: | Attached to Iroku Maboroshi, still looking for others. (She's insatiable!)
| OCCUPATION(S): | Shinobi. Noble. Gossip magazine writer
| LIKES: | Men, Women (Moderately older than herself), Dango. Dumplings. Everything.
| DISLIKES: | See Likes (Approximately one week per month)
| GOALS: | [ ] Publish her own gossip magazine [ ] Obtain a boyfriend and girlfriend (Similtaniously) [ ] Stop breaking...Ehm. Her...'Toys'. [ ] Surpass the adorable of the famed 'Onee-sama' of Kumogakure.
| PERSONALITY: | Bubbly, laid back, 'cutesy', Funloving.
| THEME SONGS: |
| § Shinobi Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Imageplaceholder ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[table border = "1"]VILLAGE(S): | Konohagakure (Village Hidden in the Leaves, Fire Country)
| CLAN: | Hyuuga
| RANK: | A-Genin
| MISSIONS: | Assorted E and D rank missions
| WEAPON OF CHOICE: | Jyuuken Taijutsu | JUTSU FOCUS: | Tai, Nin.
| SQUAD: | None | § Appearance Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [You must be registered and logged in to see this image.]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [table border = "1"]AGE: | 16
| GENDER: | Female
| HEIGHT: | Five feet, two inches.
| WEIGHT: | 108 pounds
| EYES: | Grey, No pupil. | HAIR: | Blonde (Frequently dyed.) | SKIN: | Pale.
| BUILD: | Reina is secretly incredibly fit. Her body seems more fit for seduction outwardly, however, with curves in the right places and just the right amount of bounce in her step. | SPECIAL FEATURES: | Rei's hair is typically blonde or a new colour each week, with a differing style each day held up by a number of ribbons co-responding to the number of the day of the week (1-7) | § Biography Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[table border = "1"] .:: Clan / Bloodline / Special History ::. |
| .:: PAST ::. | Reina was born to the Main branch of the Hyuuga family just before the founding of Konohagakure. Her childhood was fairly regimented and harsh, fitting the training all Hyuuga are expected to undergo. Her admittance to the academy of Konoha came late, at age ten due to her family wanting to 'Ensure that she is prepared.'
| .:: ACADEMY ::. | Reina's time in the academy, away from the harsh eyes of her parents, is where it all began to unravel. Exposure to the freedom from expectation as she was, she was finally -happy-. Her happiness had a positive influence on her grades, but a negative on her behaviour. The once prim and proper princess of the Hyuuga clan (Of which there are multiple. Princesses, that is.) became a wild child with a love of sweet things and pretty people. She graduated ranked in the top ten of her class of thirty at age 13.
| .:: GENIN ::. | Years thirteen to sixteen are a mild blur of missions, cute boys and in the latter, secret liasons that would make most people blush. Her tastes expanded ever outward and she picked up the hobby of occasionally writing for a gossip rag within Konohagakure and Fire country in general. Of course, she is -still- Daddy's little princess and most of her wrongdoing is overlooked. | .:: CHUNIN ::. | TBD
| .:: JOUNIN ::. | Yet to occur. | § Battle Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [You must be registered and logged in to see this image.]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [table border = "1"] LvL: | 20/40
| HP: | 57/57
| CP: | 60/60
| AFFINITY: | [1]Water/ [2]--- / [3] ---
| TRAITS AND ABILITIES: |
- hyuuga clan:
Hyuuga 200 Tokens
History and Information The Hyuuga clan is one of the oldest and most powerful clans in Konohagakure. All members born into this family possess the Byakugan, a kekkei genkai that gives them extended fields of vision and the ability to see the chakra circulatory system. The clan is separated into two parts, the main house and the branch house, a system that protects the secrets of the Byakugan from outsiders. The main house runs the family while the branch house protects it. The members of the branch house are branded with a cursed seal upon the next heir/heiress of the main house's third birthday. This seal gives the main house members absolute control over the branch members, because they can destroy the branch members' minds with a simple hand gesture, or cause them great pain to punish them. This seal also makes sure the secret of the Hyuuga's Byakugan is safe, because it seals the Byakugan after the wearer of the seal dies. Because they are essentially servants, simply because of their birth order or heritage, some branch house members are hostile to those of the main house.
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A Separated Family The creator has two choices upon creation, they can either be in the branch house or the main house, the branch house act as the warriors and protect the family as the main house runs the family.
Main House The main house are the nobles of the clan and run it accordingly, there training differs slightly to that of the branch house and they gain the following bonuses. Passives: +10 CP, -3 to CP Costs (Min 1)
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Gentle Fist The Hyuuga are masters of their specific style of Taijutsu, allowing them to have constant training and work, allowing their natural speed and agility to skyrocket in level and ability itself.
[s]Academy Student[/s]: +0 to Dexterity/Wisdom Rolls[/s] Genin: +1 to Dexterity/Wisdom Rolls [s]Chunin: +2 to Dexterity/Wisdom Rolls[/s] [s]Jounin: +3 to Dexterity/Wisdom Rolls[/s]
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Byakugan Cost: 3 CP to Activate, +2 CP to Maintain Drawback: Due to their 360-degree vision, it is impossible to break eye contact with their enemy. This means that Genjutsu are easier to hit the Hyuuga with, despite the fact that they can see the chakra being used. When an enemy attempts to use a Genjutsu on a Hyuuga with the Byakugan activated, they get a +2 to their attack roll. This does not, however, add to the Genjutsu Break DC. Universal: Automatically passes all Spot rolls. The user may view the HP/CP pools of participants in a fight (and while the numerical values are not IC knowledge, how wounded/exhausted they are is). While the Byakugan is activated, Jyuuken Jutsu may be used. Genin: +2 to attack/defense rolls, 19-20 crit range. Chuunin: +2 to attack/defense rolls, 18/20 crit range. Jonin: +3 attack/defense rolls, 17-20 crit range. ______________________________________________________________
Taijutsu Mastery (100 Tokens, Legendary Bloodline)
The Hyuuga has mastered the art of Taijutsu and there bodys are at the peak of physical fitness, causing their Taijutsu attacks to be devastatingly powerful, capable of slamming opponents through walls with their so called 'Gentle Fist' now that they have mastered it to such a scale. Universal: The Hyuuga’s taijutsu attacks deal Large Weapon damage of their appropriate rank, without any applicable weapon penalties. Academy Student: +1d4 Taijutsu Damage Rolls Genin:, +1d6 Taijutsu Damage Rolls Chunin: +1d8 Taijutsu Damage Rolls Jounin: +1d10 Taijutsu Damage Rolls
- Clan Royalty:
Profession: You were born to the head branch of your family, can trace your lineage back directly to the clan founder or are otherwise incredibly influential in your clan. As a result, you are given privileged training and know perhaps a bit more about your clans history, jutsu, and workings than others. Gain -2 Cost reduction (min 1), +1d3 to Clan Jutsu Damage Rolls, +10 to learning Clan Jutsu, Those Learning from the User Gain +6 to their Learning Rolls when learning Clan Jutsu.). May call favours from clan NPCs for training.
Also makes you kind of a big deal
| EQUIPMENT: | Standard ninja kit.
- White-gold Engagement ring.:
White-gold band [You must be registered and logged in to see this image.]This seemingly plain band of white gold seems perfect to be an engagement ring or a promise ring. Indeed it was, given to Reina when her arranged marriage to Uchiha Yun was revealed. Being thirteen at the time Reina wasn't entirely pleased but the Uchiha made a gesture of good will by purchasing her this ring. And while she eventually grew to enjoy his company, he was taken away as so many others are by tragedy (Sickness, in this case.) and all that remains is this ring. Somehow it continues resizing itself so that even three years and a great deal of growth later, Reina is capable of wearing it. Unbeknownst to her, Yun still pines for her from the afterlife. And its his love that allows this ring to protect her as it does. DF: +2 hp regen, +2 cp regen, 1 DR vs taijutsu/Kenjutsu. .:: Wins ::. [ 0 ]
.:: Losses ::. [ 0 ]
.:: Ties ::. [ 0 ] |
Last edited by Administrator Haku on Thu Nov 01, 2012 1:57 am; edited 5 times in total |
| | | Administrator Haku
Posts : 239 Join date : 2012-09-09 Age : 35
| Subject: Re: Hyuuga, Reina. 'Konohagakure's Number one Hime-sama' Sun Sep 09, 2012 5:06 pm | |
| Purchases: 300/500 115/400
Hyuuga Bloodline - 200 tokens - DM Kushina
Hyuuga Bloodline: Taijutsu Mastery - 100 tokens - DM Kabuto Yakushi
White-gold Engagement Band: 115 tokens (-10%), 104 tokens. DM Kankuro
Bio Stable. Congratulations all around.
Gen
A-Gen
Dex: 22-28 base, 140 tokens. DM Minato.
Chuu
S-Jo
Jo
S-rank
Last edited by Kazhan on Sat Sep 29, 2012 7:08 pm; edited 1 time in total |
| | | Administrator Haku
Posts : 239 Join date : 2012-09-09 Age : 35
| Subject: Re: Hyuuga, Reina. 'Konohagakure's Number one Hime-sama' Sun Sep 09, 2012 5:06 pm | |
| Jutsu Listing. - Taijutsu:
Chakra Focused Punch Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user layers their fist with strengthened chakra, in order to increase their punching power PVP Effect: Rank Damage + 1d4 Special Note: Teaching/Learning: Gate System – D Rank
Swift Kick Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user layers their shin with sharpened chakra, in order to increase both kicking power, allowing it to pierce some defenses. PVP Effect: Rank Damage + Pierces 1 DR Special Note: Teaching/Learning: Gate System – D Rank
Leaf Whirlwind Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user focuses their chakra to increase their speed while twisting making it harder to hit the user, or can utilized for a basic attack doing an enhanced round house kick. PVP Effect: Regular Damage + 2 Damage Special Note: Can be used to block dealing 1d4 damage Teaching/Learning: Gate System – D Rank
Tool Barrage Jutsu Type: Taijutsu Rank: C Chakra Cost: 6 RP Description: The user grabs a single tool from their arsenal, and tosses it at the opponent with a replication jutsu placed on it; creating several more, in order to cause a barrage of tools. PVP Effect: Tool Damage + 2d4 Special Note: Uses a single tool of user’s choice Teaching/Learning: Gate System – C Rank
Body Flicker Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8, -1 a Round (Or) 20 cp to Activate all Fight Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed PvP: Grants +2 to Attack/Defense Rolls While Active. Special Note: Requires a 15 Dex Mod Teaching/Learning: Gate System - B Rank
Gravity Fist Jutsu Type: Taijutsu Rank: B Chakra Cost: 6 RP Description: The user forms a huge amount of chakra into one fist, enough that the gravity around begins to be sucked in at a minor rate; when finalized they charge the opponent and send it straight to their chest. PVP Effect: Rank Damage + 3d4 Special Note: Unblockable Teaching/Learning: Gate System – B Rank
- Jyuuken:
D Rank Chakra Repel Jutsu Type: Taijutsu Rank: D Chakra Cost: 3 RP Description: Using their ability to exert chakra from any part of their body, they quickly do so and form a slight barrier above their skin to intercept an attack PVP Effect: Blocks an attack with a +1 to the roll. Alternatively; may be used to grant the user 3 DR vs. the triggering attack. Teaching/Learning: All Hyuuga start with this
C Rank
Eight Trigrams Empty Palm Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: Using their control and sight the Hyuuga can strike out at opponents out of arms reach with a short bursts of chakra. PvP Effect: Deals Taijutsu Damage +1d4. This jutsu is considered a ranged attack. Teaching/Learning: Gate System - C Rank
Projectile Tenketsu Strike Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: Focusing a bit of chakra the Hyuuga are able to throw a chakra imbued projectile at a tenketsu. PVP Effect: Deals 3 Senbon/Kunai/Shurriken Damage +1d4. Note: Costs 3 Senbon/Kunai/Shurriken
Jyuuken Defense Jutsu Type: Taijutsu Rank: C Cp: 5 RP Description: Used in defense, the Hyuuga counter punches or kicks by hitting a chakra point on the arm or leg of the attacker. PvP: Used to block an attack. When used to block a melee-ranged attack, the user deals 1d6 damage. Teaching/Learning: Gate System - C Rank
Eight Trigrams Sixteen Palms Jutsu Type: Taijutsu/Ninjutsu Rank: C Chakra Cost: 6 RP Description: This move takes some set up, but has devestating effects if pulled off in succession. The first few seconds the user focuses and tries to get the user's chakra coil and tenketsu in view of their Eight Trigrams stance, and then they unleash a barrage of 16 jyuuken strikes to the chakra coil network. PVP Effect: Deals Taijutsu Damage +1d8+2. Trigrams Note: Must Take 1 Round to 'Charge' The technique. Teaching/Learning: Gate System - C Rank
B Rank
Aimed Jyuuken Strike Jutsu Type: Taijutsu Rank: B Chakra Cost: 6 Description: The Hyuuga aims their entire palm at a major Chakra point, usually aimed around the chest of an opponent. PvP: Deals Taijtusu Damage +1d6+1. This jutsu has a +2 to the attack roll. Teaching/Learning: Gate System - B Rank
Eight Trigram Palms Heavenly Spin Jutsu Type: Ninjutsu/Taijutsu Rank: B Chakra Cost: 8 RP Description: By rotating and exerting chakra evenly through the body, the user is able to fend off attacks from almost any angle PVP Effect: Dex or Wis to Block +3, On a Fail the Hyuuga Gains +3 DR vs HP Dmg, on a Success the Opponent takes 1d4+1 damage. Teaching/Learning: Gate System - B Rank
Eight Trigrams Thirty Two Palms Jutsu Type: Taijutsu/Ninjutsu Rank: B Chakra Cost: 8 RP Description: This move takes some set up, but has devestating effects if pulled off in succession. The first few seconds the user focuses and tries to get the user's chakra coil and tenketsu in view of their Eight Trigrams stance, and then they unleash a barrage of 32 jyuuken strikes to the chakra coil network. PVP Effect: Deals Taijtusu Damage +3d4+2 Damage to CP/HP. On a hit, the user loses the ability to spend CP for 2 rounds. (this includes maintenance costs). May be used with DEX or WIS; user’s choice. Trigrams Note: Takes 1 Round to 'Charge'. Teaching/Learning: Gate System - B Rank
A Rank
Eight Trigrams Mountain Crusher Jutsu Type: Taijutsu Rank: A Chakra Cost: 9 RP Description: Another focused variation of Eight Trigrams Palms Heavenly Spin, the Eight Trigrams Mountain Crusher sends a wave of focused chakra directly towards an opponent, more than enough to shatter rock PvP Effect: Deals Taijtusu Damage +1d8+1d4+1 damage. This jutsu is considered to be a ranged attack. Teaching/Learning: Gate System - A Rank
Eight Trigrams Palms Great Heavenly Spin Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: By rotating and exerting chakra evenly through the body, the user is able to fend off attacks from almost any angle. The rotation is faster and the chakra more evenly dispersed as more chakra is exerted than Heavenly Spin PVP Effect: Dex or Wis to Block +4, On a Fail the Hyuuga Gains +5 DR vs HP Dmg, on a Success the Opponent takes 1d6+1 damage. Teaching/Learning: Gate System - A Rank
Eight Trigrams Sixty-Four Palms Jutsu Type: Ninjutsu/Taijutsu Rank: A Chakra Cost: 12 RP Description: The user takes two rounds to do this move. In the first, they take a low stance and study their opponent carefully. The second, they manage to hit the opponent Sixty-Four times, each strike hits a chakra point. This jutsu closes 64 of the 361 tenketsu of the opponent completely. The last of the sixty-four strikes appears to be a blow with the full, open hand, rather than the fingertips of the index and middle fingers PVP Effect: Deals Taijtusu Damage +5d4+2 damage. On a hit, the target cannot spend CP for 2 rounds. (this includes maintainence costs). May be used with WIS or DEX; user’s choice. Trigrams Note: Takes 1 Round to 'Charge'. Teaching/Learning: Gate System - A Rank
- Suiton:
Rank E
Suiton: Water Gun Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user is able to fire a small jet of water from their mouth This jutsu requires no source of water PvP Effect: 1d4 Damage Special Note: Hijutsu offered to all water element academy students of every village.
Suiton: Spray Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: After basic hand seals the user sends a small shoot of water towards the target, which covers their face and gets into their ears PvP Effect: 1d4 Damage + -5 listen for 1 round Special Note: Hijutsu offered to all water element academy students of every village
D Rank
Suiton: Water Missile Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user drinks the equivalent of a cup of water, forms the projectiles in their mouth and fires a burst of water at the target PvP Effect: 1d10 Damage Special Note: Doesn't need water around Teaching/Learning: Gate System - D Rank
Suiton: Water Wall Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Pulling water from a source the user is able to place a thin membrane of liquid around their hands, moving with speed or strength they can strike against the opponent in a brilliant riposte the liquid travels slowly through the air and often leaves a thin wall like membrane in place PvP Effect: Rank Damage + 1d4 Special Note: Can be used to block, when used to block the technique does 1 damage Teaching/Learning: Gate System - D Rank
Suiton: Whip of Water Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 to create + 1 per round maintained RP Description: Uses water to create a whip which is used in the standard fashion PvP Effect: Makes a Water Whip you can use that deals 1d6+1 Damage, Gaining Ninjutsu Bonus Damage Normally to each Attack. Special Note: No Weapon Penalties Teaching/Learning: Gate System - D Rank
- Other:
Incinerate Rank: B+ Cost: 12 CP Description: User fires a blast of flames out of their arm while either using heavy amounts of chakra. PVP: Counts as a Ninjutsu, 4d4+4 Fire Damage, 1d4 Damage next Round Bypassing DR. (Doesn't require Fire Element)
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