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 Uchiha, Yuuro

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Valtorr

Valtorr

Posts : 27
Join date : 2012-09-09
Age : 31

Uchiha, Yuuro Empty
PostSubject: Uchiha, Yuuro   Uchiha, Yuuro Icon_minitimeSun Sep 09, 2012 5:30 pm

Yuuro Uchiha

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First Name: Yuuro
Family/Clan Name: Uchiha
Age: 17
Gender: Male
Hair Colour: Black
Eye Colour: In normal state black-ish
Village: Konohagakure no Sato Missing-Nin B-rank
Bloodline: Sharingan (three tomoe)
Focus: Genjutsu

Personality:
Cocky at first sight and more recently a bit bummed out. However if you get to know him he can be a person. Some people though might think that he's plotting something.

Likes:
Jogging
Relaxing
Plotting
Reading

Dislikes:
Luna
Cho's death
Chi
Iwa-nin

Elemental Affinity:
Fire
Lightning

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Physical Description:
Yuuro is slim and deleterious, a normal boy of average height and width. His black hair almost hanging infront of his eyes



Items:

Ring of the Eye

The ring that you are holding in your hand is made out of what seems like white gold. However the center of the ring is black. If you stare into the darkness long enhough you seem to be hallucinating, because you see 3 tomoe's spinning around slowly.
PvP Effect: 2d8 Genjutsu damage, 2 Hp regen

Ranma's gift
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This kunai was gift from her to Yuuro. It has both their names engraved in it. The kunai is of very good quality
PvP: Effect: A normal combat kunai

Quote :
Tokens spent:
200 non-refundable on Uchiha (Dm Shino)
100 tokens on Legendary charka network (Dm Shino)
100 tokens on senju blood (Dm Shino)
100 tokens on Hateshinai
400/700 Ability Cap

100 tokens on Uchiha Ring
100/400 Item cap

70 tokens on Int stat
330 tokens on CON stat (chuunin)


Last edited by Valtorr on Mon Nov 12, 2012 10:54 pm; edited 7 times in total
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Valtorr

Valtorr

Posts : 27
Join date : 2012-09-09
Age : 31

Uchiha, Yuuro Empty
PostSubject: Re: Uchiha, Yuuro   Uchiha, Yuuro Icon_minitimeSun Sep 09, 2012 5:30 pm

Uchiha
200 Tokens

Note: A Uchiha requires Full DM team Permission, as in Every Single DM Must Approve of your Character. You must send the DM team a Character Biography and it must be at least 5,000 Words, and be -Good- Quality to even have a Hope of approval.

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History and Information
The Senju, the Hateshinai, and the Uchiha. The three brothers, and sons of the Sage of Six paths. The history of these clans is nohing but war and peace repeated over and over throughout history itself. The Sage of Six after splitting the Ten tails into Nine Beasts, Separated his power into the three sons, he gave one the power of his perfected Body and his power over the Elements Themselves- The Second Son, Hoshiga Senju. He Gave another his power to create seals out of nothing, the ability to seal the powers of others and control the tailed beasts, and all of his vast knowledge to another- The Third Son, Koroiko Hateshinai. And Finally, he gave the power of the Rinnegan, of the ability to form Dojutsu itself, and control reality to the last- The First Son, Goromitsu Uchiha. This all happened hundreds of years ago at the creation of the World when war finally died down as the worlds chaos was halted by the sage of Six.

As time passed after the Sage of Six passed into the void, his three sons bickered over lands and ways, the First Son thought the way to continue peace was have vengeance on the world and end combat by ruling with an iron fist, blaming the world for their fathers death, and so the path of the Uchiha was chosen, of vengeance, and chaos, and murder. The Second Son thought that love and compassion was the path to creating a better world as their father had originally wanted, and so the Senju clans path had been chosen, of love and learning, protecting of others. Finally, the third Son made his decision, Death, Life, it was all natural, what mattered was learning from it to halt it in the future, he chose the path of neutrality, of learning and knowledge and so the Hateshinai's path was chosen, as peacekeepers of the world, from the Senju and Uchiha's constant war of who had the right path to save the world.

From each of these clans new were born, from the Senju the Kekkei Tota, the Advanced chakra Natures, and all clans related to Ninjutsu and the Elements were slowly born as more generations went past and Senju crossbreed with normal shinobi. Fuuinjutsu and its secrets were slowly passed through the generations, forming into Medical Jutsu and Fuuinjutsu, all clans and bloodlines dealing with such specialties now descended of them. Finally the Uchiha, the DNA in which all Dojtusu and abilities related to illusion come from ... the three clans had filled the world with their DNA in mixtures, and so many had formed the their owns stories began.

As the time passed throughout the world, and the Senju and Uchiha waged their great war's, the Hateshinai slowly grew tired of it all, and as the Two Clans exterminated each other slowly over time, the Hateshinai had enough. If they would bicker like children and destroy this world, the Hateshinai would cleanse the world of their taints, both of them. And so the war became an extermination ... starting with the uchiha, about fifty years ago, the uchiha were exterminated by the combined war of the Senju, and hundreds of assassinations by the hateshinai. Suddenly the world was off balance, as the Uchiha were amssacreds, only few remaining scattered across the world. The Hyuuga quickly swept in ... taking in their clans long ago parents, and nurturing, saving the clan as the Leaf village was ever so slowly built up by the Senju and Hyuuga, and as the Uchiha recovered, their legend continued.

However, the Sneju learned of what the Hatehshinai had done ... and as the Leaf village was founded, a final great war broke out. The Senju suck out revenge for the Uchiha of the past, as they were driven by love, and had always simply wanted peace not a massacre, held by vengeance ... the two clans exterminated one another. The great war spreading the hateshinai across the world, along with the Senju. And so the world came to know, the Three great clans, and only one survived. The Hatehsinai were extinct, as were the Senju but a few select few. The Uchiha had risen from the dead, and now were honored within their Konoha village ... and so man clans had finally formed, descended from the great three brothers after years of war and bloodshed, a final understanding seemed to have entered the world.


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The Prodigal Family
The creator has two choices upon creation, they can ether be Ninjtusu, or Genjutsu Prodigies. Each has their own specific universal bonuses to their character, and it can only be changed with DM team approval and 25 RP tokens after creation, not including the cost of your character remake, so choose wisely.
Both Branches: Always Start with ether Fire or Medical Elements. If Medical is Chosen, then Fire MUST be Second Element. Gains +1d4 to Fire Jutsu Damage (Past the Passive Damage Bonus Cap), +6 to Learning Fire Jutsu, and +1 to all Fire Jutsu Rolls.

Ninjutsu Prodigies
The branch of the family most skilled with Ninjutsu, these are the Shinobi whom are masters of their Katon Elements as well as their natural affinity for Ninjtusu in general, with these Shinobi of the Uchiha clan they are most renown for their untamed levels of chakra and abilities with manipulating it into a physical form that can be utilized easily and effectively. An Example of this would be Sasuke.
Passives: +3 to Wisdom Rolls, -3 to CP Costs (Min 1). When Sharingan is Achieved they May use Genjutsu with Wisdom.

Genjutsu Prodigies
The branch of the Family most skilled with Genjutsu, these are the interrogators, trackers, and masters of illusion and the ways of Genjutsu itself. They are feared for their skill with being able to cast it with the glance of an eye or a wave of their hand once they have reached the peak of their powers. An example of this would be Itachi.
Passives: +3 to Intelligence Rolls, +3 to Genjutsu Break DC, +1 to Genjutsu Stun Rounds. When Sharingan is Achieved they May use Ninjutsu with Intelligence.

______________________________________________________________

Tool Masters
The Uchiha are famed for their ability to utilize strategy and skill with the basic Shinobi tools to manipulate attacks that would cause incredible amounts of damage should they ever hit. Combinations, manipulations with ninja wire and tools and more, they are famed for all these things, along with the intense reflexes and skills that come with it.

Universal: Uchiha start with 1 Combat Kunai, 6 Shurriken, 6 Kunai, 2 Ninja Wire, 1 Chakra Pill, 1 Windmill Shurriken, 1 Set of Caltrops, 2 Smoke Bombs, and 2 Explosive Tags
Academy Student: +0 to Dexterity Rolls, +1 to Tool Rolls
Genin: +1 to Dexterity Rolls, +1 to Tool Rolls
Chunin: +2 to Dexterity Rolls, +1 to Tool Rolls
Jounin: +3 to Dexterity Rolls, +2 to Tool Rolls

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Sharingan
3 CP to Activate, +2 CP to Maintain
The Sharingan (写輪眼; Literally meaning "Copy Wheel Eye", Meaning (Viz) "Mirror Wheel Eye") is a dōjutsu kekkei genkai, which appears in some members of the Uchiha clan. It is one of the Three Great Dōjutsu (三大瞳術, San Daidōjutsu; Literally meaning "Three Great Eye Techniques"), along with the Byakugan and the Rinnegan. The Sharingan is also called "Heaven's Eye" (天眼, Tengan), because of the many abilities it grants the user. The Sharingan's abilities consist of two parts: the "Eye of Insight" (洞察眼, Dōsatsugan) and the "Eye of Hypnotism" (催眠眼, Saimingan). These abilities are what grant the eye its many abilities and properties. (For Achieving Tomo 1 you need only ask for a DM to give you a personal event for it to awaken. For Tomo 2-3 you need to send in a Request to the DM team with a short story of how the Tomo is acheived, why, how long it took, and then get that personal event run for you once its approved.)

One Tomo: +1 to Attack/Defense Rolls, +10 Spot Rolls, +1d4 to Taijutsu/Kenjutsu/Ninjutsu Damage Rolls, May Use the 'Copy' and 'Mimic' Sharingan Abilities.
Two Tomo: +2 to Attack/Defense Rolls, +15 Spot Rolls, +1d6 to Taijutsu/Kenjutsu/Ninjutsu Damage Rolls, May Use the 'Copy', 'Nullify' and 'Mimic' Sharingan Abilities.
Three Tomo: +3 to Attack/Defense Rolls, +20 Spot Rolls, +1d8 to Taijutsu/Kenjutsu/Ninjutsu Damage Rolls, 19-20 Crit Range, May Use the 'Copy', 'Nullify', 'Hypnosis', 'Heaven and Earth', and 'Mimic' Sharingan Abilities.

______________________________________________________________

Mangekyou Sharingan
8 CP to Activate, +3 CP Maintenance
The Mangekyō Sharingan (万華鏡写輪眼; Literally meaning "Kaleidoscope Copy Wheel Eye") is an advanced form of the Sharingan that has only been activated by a handful of Uchiha. The Mangekyō Sharingan has the ability to control the Nine-Tailed Demon Fox, although Madara Uchiha is the only one to accomplish this milestone, Tobi has done the same but seemingly with only a regular Sharingan. It also grants them access to other powerful techniques. The Mangekyō Sharingan is distinguished from a normal Sharingan by its appearance, which changes the form of the tomoe seal. Unlike the Sharingan, the appearance of the Mangekyō Sharingan differs from user to user; for example, Itachi Uchiha and Kakashi Hatake's resembles a pinwheel, and Sasuke Uchiha's looks like three intersecting ellipses.

The Mangekyō Sharingan is acquired through the trauma experienced from the death of the person closest to the Sharingan user. With the user normally having to witness or experience this first hand, Uchiha throughout history have killed the person closest to them in order to expedite this process, though how Kakashi and Shisui gained their respective Mangekyō Sharingan has yet to be explained. To obtain the Mangekyō Sharingan, one must feel the emotion of losing a friend or family, as merely killing them or watching them die will not activate it.
(Mangekyou Requires DM Team Approval, and an Event Run by an Administrator Specifically after the Uchiha has paid for the Mangekyo Sharingan with 50 RP Tokens. These Bonuses add to the Jutsu Max, not the Passive Max.)

Mangekyou Sharingan: +5 to Attack/Defense Rolls, +25 Spot Rolls, +1d8 to Taijutsu/Kenjutsu/Ninjutsu Damage Rolls, 18-20 Crit Range, May Use the 'Copy', 'Nullify', 'Hypnosis', 'Heaven and Earth', and 'Mimic' Sharingan Abilities. Gains Two Custom S-Rank Mangekyo Techniques, One for the left, One for the Right, and Gains one S+ Rank Mangekyo Technique for both eyes Combined. Follows Blind Point Rules, all blind points must be kept track of on your characters Bio, cheating on this will result in the Perma of the Character, period.
Quote :
Blind Point System: How Their Gained
Activating Mangekyo Sharingan: 1 Blind Point to each Eye
Using Left/Right Eye Mangekyo Technique: 2 Blind Points to the Respective Eye Used
Using Both Eyes Combined Mangekyo Technique: 2 Blind Points to Both Eyes

Blind Point System: What They Do
10 Total Blind Points: -2 Attack/Defense Rolls, -20 Spot When Sharingan Are Not Active
20 Total Blind Points: -4 Attack/Defense Rolls, -30 Spot When Mangekyo Sharingan Are Not Active
30 Total Blind Points: -6 Attack/Defense Rolls, -40 Spot When Mangekyo Sharingan Are Not Active
40 Total Blind Points: -10 Attack/Defense Rolls, -100 Spot Rolls, Total Blindness, Uchiha Clan Bonuses May now be Refunded for Full Token Price, Minus the Cost of the Mangekyo Sharingan, for a New Ability for the Character, but they must Remain Blind. When a new ability is gained the -'s to rolls and spot will be removed, but character must remain blind IC.

*Blind Points Healing: Blind points may be healed at 10 RP Tokens per Blind Point, but the Healer must be a PC (Never an NPC), with a Heal Mod of 100 or More. As well, the Healing RP must be witnessed by a DM for the Blindness Points to be Payed for, or Proof such as Screenshots must be Given. Max of 3 Points Healed a Week.

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Eternal Mangekyo Sharingan
15 CP to Activate, +2 CP Maintenance
Over time, use of the Mangekyō Sharingan's techniques deteriorates the user's eyesight to the point of blindness. Only by taking and transplanting the Mangekyō of another Uchiha clan member can the vision be restored, a process that results in the creation of an Eternal Mangekyō Sharingan (永遠の万華鏡写輪眼, Eien no Mangekyō Sharingan). The tighter the blood ties are between the "donor" and the receiver, the better it is for compatibility — a sibling for example would make the best donor. The time from fusing the donor's Mangekyō with the receiver's Mangekyō to the point of full recovery is at least several days as seen in Sasuke's case. Not only does this process permanently restore one's eyesight, but it also gives the person even greater power. The Eternal Mangekyō Sharingan also changes form from the original Mangekyō form, to what appears to be a fusion of the wielder's own Mangekyō with the transplanted one. (To Acheive the Eternal Mangekyo Sharingan, the player must gain DM Team Permission, and have the Event run by a Administrator. The character must then pay a further 50 Tokens, and gain the Eternal Mangekyo sharingan. The Character is 'Blind' by the Blind Points Chart for 4 irl days, before the Eternal Mangekyo is then usable as is the Sharingan once again. These Bonuses add to the Jutsu Max, not the Passive Max)

Eternal Mangekyou Sharingan: +6 to Attack/Defense Rolls, +30 Spot Rolls, +1d8 to Taijutsu/Kenjutsu/Ninjutsu Damage Rolls, 17-20 Crit Range, May Use the 'Copy', 'Nullify', 'Hypnosis', 'Heaven and Earth', and 'Mimic' Sharingan Abilities. S+ Rank Mangekyo Technique gets an Upgrade, all Blind Points are Removed, the character is now Immune to Blind Points. The character now permanently has the 3 Tomo Sharingan Active, always having the Three Tomo Sharingan Bonuses ontop of the Passive Uchiha Bonuses for no CP Cost. However they must pay the CP to enter the Eternal Mangeyo Sharingan still.



_____________________________________________________________

Jutsu

Copy
Jutsu Type: Dojutsu
Rank: Hijutsu
Description: The Sharingan's first and most well-known ability is that it grants the user the ability to memorize any technique that he or she witnesses, apart from other Kekkei Genkai techniques. The user can memorize ninjutsu, genjutsu, and taijutsu with near perfect accuracy, allowing the user to use the techniques as their own, or even modify them to create their own new techniques, much like Sasuke Uchiha's Lion Combo. In order to reproduce a copied jutsu, however, one must have the necessary skill or ability to perform them. A prime example is Rock Lee's brand of taijutsu. While Sasuke was able to copy some of Lee's moves, they put a much more significant strain on him since he hasn't trained nearly as much as Lee has. In addition to physical skill and kekkei genkai techniques, the Sharingan cannot reproduce jutsu dependent on other factors, such as summons that the user has not signed a contract with.
PvP: When witnessing a Tai / Nin / Gen / Ken Jutsu being performed, as a free action copy it permanently, this costs the Original CP Cost of the Jutsu Copied +3. When Using Jutsu not of User's Elemental affinity pay the following additional CP Cost: D-Rank: + 1 CP (Via 1 Tomo), C-Rank: + 2 CP (Via 1 Tomo), B-Rank: + 3 CP (Via 2 Tomo), A-Rank: + 4 CP (Via 3 Tomo), S-Rank: + 5 CP (Via Mangekyo-Sharingan)
Note: Medical Jutsu may Only be Copied when the Uchiha is a Medical Shinobi.
Note: Uchiha may copy custom jutsu so long as they gain the creators permission, and pay the same RP token cost that the original creator had to pay. These follow the normal copy rules above.
Note: The Uchiha may NOT Copy Fuuinjutsu/Summoning/Clan Jutsu/Bloodline Jutsu/Stances/Gates/Kinjutsu/Hijutsu.

Mimic
Jutsu Type: Dojutsu
Rank: Hijutsu
Cp: 3 Cp + Original Jutsu Cost (Affinity Penalty applies)
Description: The Sharingan's second-most prominent ability grants the user an incredible clarity of perception, allowing them to easily recognize genjutsu and different forms of chakra, though not to the same extent as the Byakugan. This also allows the user to pick up on subtle details, enabling them to read lip movements or mimic something like pencil movements. As the Sharingan evolves, gaining more tomoe seals, this ability extends to being able to track fast-moving objects before finally giving some amount of predictive capabilities to the user. However, even though the user may be able to see an attack or know it is coming, their body may not have time to react.
PvP: (Counter ATK) When targeted from a Tai / Nin / Ken Jutsu ATK which the User knows, DMG Vs DMG. Loser takes the difference.

Nullify
Jutsu Type: Dojutsu
Rank: Hijutsu
Cp: Cp: 5 Cp + Genjutsu Rank (See Below)
Description: One of the defensive capabilities of the Sharingan is being able to see the flow of chakra. The Sharingan can tell if a person is under a genjutsu because the person's chakra flow would be irregular, and have better control in negating it from affecting them.
PvP: Automatically Resist Normal Genjutsu. Vs Dojutsu Genjutsu, - 3 DC / Resilience to the Genjutsu per Use. D-Rank: + 1 CP (Via 1 Tomo), C-Rank: + 2 CP (Via 1 Tomo), B-Rank: + 3 CP (Via 2 Tomo), A-Rank: + 4 CP (Via 3 Tomo), S-Rank: + 5 CP (Via Mangekyo-Sharingan).

Hypnosis
Jutsu Type: Dojutsu Genjutsu
Rank: Hijutsu
Cp: 3 CP + Original Genjutsu Cost
Description: The Sharingan's final commonly-used ability is capable of inducing a unique brand of hypnosis that involves suggesting actions and thoughts to the opponent through genjutsu cast by simple eye contact. More advanced Sharingan users can take the hypnosis ability even further to the point where a powerful summon like Manda or even the Nine-Tailed Fox may be controlled. When this was used against Manda and the Nine-Tailed Fox their eyes took on the tomoe pattern of the users' Sharingan while under hypnotic influence.
Genjutsu Prodigy PvP: Can perform a genjutsu/dojutsu when physically stunned at. Must have target in sight.

Heaven and Earth
Jutsu Type: Dojutsu
Rank: Hijutsu
Cp: 5 CP + Original Genjutsu Cost
Description: The user decrypts a genjutsu that has been applied onto them and casts back a technique with identical effects onto the opponent. It's a form of illusion reversal, but in order to instantly read through a technique and cast it in return, the Sharingan's power is necessary. As genjutsu is initially used to confuse the enemy, this technique, which sends it right back to its caster, deals a high amount of mental damage, more than anything else
PvP: (Counter ATK) When targeted from a Genjutsu / Dojutsu Genjutsu ATK, Counter ATK via INT/WIS +3 (Counting Toward Jutsu Max +12 to Rolls). If successful reflect genjutsu back to source.

______________________________________________________________


Advanced Chakra Network
(100 Tokens, Legendary Bloodline)
The Uchiha have been born with the unique trait to manipulate, build, and form their chakra on completely different levels of power and energy. This allows them to now hold a far larger chakra pool, on top of using slightly less energy on maintaining their sharingan constantly. By gaining this trait they are able to fight at their top power, for far longer then they would ever before, as well as gain a minor amount of durability against chakra damaging effects thanks to this advanced network.
(Bonuses are Chosen Based on the Uchiha's Chosen Prodigal Path)

Genjutsu Prodigy: +20 CP, +2 DR vs HP Dmg, +4 DR vs CP Dmg, -1 to Sharingan Mainenance Costs, -3 to CP Costs (Min 1), and gains a +2 to Genjutsu DC's.
Ninjutsu Prodigy: +20 CP, +2 DR vs HP Dmg, +4 DR vs CP Dmg, -1 to Sharingan Mainenance Costs, +2 CP Regen, and all Ninjutsu Perice 3 Points of DR.

*Note: Eternal Mangekyo Sharingan, and Mangekyou Sharingan Buys of 100 Tokens Total, do not count toward the 500 Token Max. However the 200 for Uchiha, and 100 for the Uchiha Upgrade to Legendary Bloodline Sttus, does count toward to 500 Token Cap.
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Valtorr

Valtorr

Posts : 27
Join date : 2012-09-09
Age : 31

Uchiha, Yuuro Empty
PostSubject: Re: Uchiha, Yuuro   Uchiha, Yuuro Icon_minitimeSun Sep 09, 2012 5:30 pm

Blood of the Senju
100 Tokens
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History and Information

The Senju clan destroyed but not forgotten. The senju were the clan of a thousand skills. They did not possess a specific kekkei genkai that counted for all of the clan, instead they were prodigies in the ways of the ninja. However, some of their most notable members did have a kekkei genkai. Elemental mixing. The history of the senju is engraved in Konoha. They are no more, or are they? Strong clans always leave behind trails, some trails so small that the normal eye cannot see them.. but a special eye, a sharingan perhaps might be able to see the trail.

Driven by hatred Yuuro sought every way possible to become stronger. To be able to destroy ''Chi''. He ended up in the Library of Konoha and the private library of Uchiha Clan, searching for jutsu or weapons that could aim him in his war. After days of reading he had decided what trail he'd follow. The trail of extinct Senju clan. The trail was near non-existant, however Yuuro was persistant. He didn't want, couldn't afford to give up. He had to avenge Cho, he would avenge Cho.

Abilities

The Uchiha with a Thousand Skills
Yuuro has adopted some of the prodigal powers of the Senju clan. Making his general power stronger.
Pvp: +1 Atk/Defense rolls. Counts towards the +6 passive

Elemental Blood
Due to the fact that Yuuro has been infected with Senju DNA he has been attuned more with the all the elements.
PvP: The extra CP costs when using a jutsu not of Yuuro's element is considerd 0. This also counts for the copy/mimic ability.

Jutsu

Izanagi
Jutsu type: Dojutsu-genjutsu
Rank: N/A
Cost: One Sharingan Eye
RP Description: Yuuro casts a genjutsu, on himself, removing the boundaries between reality and illusions. Every time he'd recieve (lethal) damage he would be struck down, his body however would disappear and Yuuro would appear out of nowhere somewhere else.
PvP: For 2d4 +1 rounds any negative effect (dmg, -x to rolls, etc) on Yuuro is considerd void. He'd seem to be affected by it, however in reality it wouldnt. After the last round has passed one sharingan closes off permantly, and can by no means ever be opened/used again.

Izanami
Jutsu type: Dojutsu-genjutsu
Rank: N/A
Cost: One Mangekyo Sharingan Eye
RP Description: To begin the technique, after selecting any arbitrary moment, the caster uses their Sharingan to remember the physical sensations both of their body and that of their opponent's during that instant like a photograph (represented as: A). The user must then intentionally replicate the same sensation and in the same way, memorise that instant with their Sharingan (represented as: A'). Izanami overlaps and connects these two identical bodily sensations (A and A'), as well as the flow of time between them, creating an infinite loop of events that entraps the opponent's consciousness.
PvP: Takes one turn to prepare, and one turn to execute.For 2d4+2 rounds the target is locked in a mind loop, Reliving the same situation over and over again. Damage does not break this genjutsu. Nor can you by normal means get out of this genjutsu. At the end of the jutsu one Mangekyo sharingan is permanently closed and can by no means ever be opened/used again.
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Valtorr

Valtorr

Posts : 27
Join date : 2012-09-09
Age : 31

Uchiha, Yuuro Empty
PostSubject: Re: Uchiha, Yuuro   Uchiha, Yuuro Icon_minitimeSun Sep 09, 2012 5:31 pm

dfads


Last edited by Valtorr on Sun Oct 14, 2012 2:21 pm; edited 3 times in total
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Valtorr

Valtorr

Posts : 27
Join date : 2012-09-09
Age : 31

Uchiha, Yuuro Empty
PostSubject: Re: Uchiha, Yuuro   Uchiha, Yuuro Icon_minitimeSun Sep 30, 2012 8:15 am

Jutsu:

Custom Jutsu

Glare
Jutsu type: Dojutsu
Rank: N/A
Cost: 3 cp
RP Description 1: Yuuro glares at the target with his sharingan, who gets mesmerized/ frightened by the eyes who are glaring deep into his soul.
PvP Effect: Int vs Int/Wis. Target is stunned for 1d4/2 rounds (min 1)
RP Description 2: Yuuro glares at a Jinchuuriki spotting the bjiu. Yuuro enters the Jinchu's Seal, being able to communicate with the Bjiu and the jinchuuriki. Yuuro cannot attack either of them, but would be able to damage (not destroy) the seal locking the bjiu in place.
Special Note: The tampering with the seal requiring DM and/or the player's approval.

Genjutsu:

Grappling Vines
Rank: D
Cp: 3
RP Description: Vines Rise up to ensnare the target
PVP: Stun, Lasts 1d4 or until hit.
Teaching/Learning: Gate System - D Rank

Vortex
Rank: D
Chakra Cost: 3
RP Description: Upon completion the user creates the illusion of a large vortex of water has encases the target causing the target to see them self trapped inside a rapidly moving vortex of water that appears to reach to the sky.
PVP: Stun, Lasts 1d4 rounds or until hit.
Teaching/Learning: Gate System - D Rank


Yoton: Beam of Light

Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user proceeds through five Hand signs and then points his palms at a target, then proceeds to fire a burst of concentrated light at the foe, searing the flesh it touches
PVP Effect: 1d10+1 Damage
Special Note: On-Hit causes -1 to Attack/Defense for 1 Round.
Teaching/Learning: Gate System - D Rank ( Hayaku)


Kasumi Juusha no Jutsu "Mist Servant Technique"

Rank: C
Chakra Cost: 5
RP Descriotion: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to
delay and confuse the enemy. Though these servants are not real, the
actual ninja is able to remain hidden and throw kunai and shuriken
matching the movements of the servants. This makes it appear the false
servants are capable of attacking. When the enemy attempts to attack the
servant, they will merely disrupt the servants illusion body but not
destroy it.
PVP: Target is stunned for 1d4 rounds or until hit.
Taking damage from Kunai or Shuriken does not break it. Only one Kunai
or Shuriken at a time can be thrown.
Special Note: Only the Genjutsu user can throw shuriken/kunai without breaking the stun.
Teaching/Learning: Gate System - C Rank


Nimo yangu tame saikoro "Too Young to Die"
Rank: B
Chakra Cost: 8
RP Description: The user forms several seals and upon completion a coffin raises up out of the ground behind the victim and the lid flips open as the arms of tortured souls reach out ensnaring them dragging them into the coffin slamming the door shut. In the damp, dank, cold of the coffins hold the souls scream and wail tearing at the victim till finally the lid flips open allowing them to escape. The victim suffers as the souls tear at their chakra leaving them drained and frightened with the will to live and reluctance to continue the fight.
PVP: 1d4 rounds of stun and 1d4
cp drain per round, after released from the Genjutsu the victim suffers
a -2 to rolls for an additional 1d4 rounds.
Special Note: Being hit does not end the negative to rolls effect.
Teaching/Learning: Gate System - B Rank

Nehan Shouja no Jutsu(Temple of Nirvana)
Rank: A
Chakra Cost: 13
RP Description: Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state.
PVP: Area of Effect Genjutsu. The caster can choose as many targets and what targets up to 10. Lasts 1d6 or until hit.
Teaching/Learning: Gate System - A Rank

Ninjutsu:

Katon: Gentle Touch Of Fire
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: After the simple sign sequence, the user raises the final sign to their mouth and blows out a gentle wave of fire, directed at one opponent.
PVP Effect: 1d8 Damage
Special Note: Target takes 2 Damage Next Round.
Teaching/Learning: Gate System - D Rank

Katon: Dragon Blocks The Path
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 2
RP Description: The user performs several swift strikes and a burst of chakra bursts forward and projects an image of a fiery dragon between the user and their opponent.
PVP Effect: Rank Damage + 1d4 Damage
Special Note: Can be used to block, If used to block does 1 Damage
Teaching/Learning: Gate System - D Rank

Raiton: Stun Gun Technique
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user fires a ray of shocking currents and must make a ranged attack against any living creature within 10 feet. The effect much like that of a taser.
PVP Effect: The target is stunned for 1d4 Rounds by the electric volt. If hit, the stun ends
Teaching/Learning: Gate System - D Rank

Fuuton: Wind Scythe Technique

Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: This basic Fuuton technique sends Chakra through the air in a straight line. It reaches out
to Close range (up to a maximum of 30 feet)
PvP Effect: 1d8+1 Damage.
Teaching/Learning: Gate System - D Rank

Raiton: Thunder Crash
Jutsu Type: Ninjutsu
Rank: c
Chakra Cost: 5
RP Description: The user would send a ball of deafening thunder, and electricity at the opponent. Possibly stunning and shocking them
PVP Effect: 2d8 Damage
Special Note: Con check DC 15 to avoid being stunned for 1 round
Teaching/Learning: Gate System - C Rank
(copy Eladar)

Katon: Fire Ball Jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Similar to the hellfire Jutsu, the user simply aims this giant fire ball at the target, and engulfs them within flames.
PVP Effect: 2d8 Damage
Teaching/Learning: Gate System - C Rank

Fuuton: Spiraling Blast

Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The shinobi forms the required hand seals (10) then focuses their chakra in their lungs. Inhaling deeply, the shinobi holds the air in their lungs, while the chakra amplifies it. Placing one hand on their chest, and the other to cup their lips, he exhales sharply, expelling a large blast of wind in a cone effect. If a Shinobi is near the caster of the Jutsu, and in the Jutsu' path, they will find it difficult to breath due to the massive gusts of wind. Prolonged exposure of this up-close effect can be lethal, causing death due to suffocation. The field is weakest at the outer edges, roughly around 15m or farther away
PvP Effect: 3d4 Damage
Special Note: Bypasses DR
Teaching/Learning: Gate System - C Rank



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Valtorr

Valtorr

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