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 Junou 'Firecracker' Batou

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Tami Nihano

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Join date : 2012-09-10

PostSubject: Junou 'Firecracker' Batou   Mon Sep 10, 2012 10:58 pm

Junou Batou

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A quirky little firecracker; the words of a local teacher when referring to this girl. Her sword, nearly as big as herself earned her the nickname of 'swung-by-sword'. Originally part of Amegakure; events in her life led her to be adopted by Kumogakure as a genin and to be trained in the medical arts. Now Chuunin, with the same fun-loving, kooky personality; Junou looks to the future with hope and glee. Her own thoughts were proved, she can make her future what she wants it to be. Accompanied by friends and those she loves. Whilst suffering loses and seeing many great titans of the past die; she remains upbeat.
Age: 18
Rank: Chuunin Sensory Ninja
Village: Kumogakure (adopted from Amegakure)
Speciality: Kenjutsu / Medical techniques


Last edited by Tami Nihano on Thu Nov 08, 2012 2:27 am; edited 1 time in total
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Tami Nihano

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PostSubject: Re: Junou 'Firecracker' Batou   Mon Sep 10, 2012 10:59 pm

Special Abilities

Earth Cursemark - Stage 1:
5 HP to Activate, +1 HP to Maintain
Universal: Grants +20 Temporary CP, +4 to Attack/Defense Rolls, +4 DR vs HP/CP Dmg, and a -2 to CP Costs (Min of 1). (All Bonuses Count Toward the Jutsu Max, not the Passive Max)

Cursemark Mastery
Universal: Gains Access to 'Partial Form'. First Stage Cursemark is now 3 HP to activate, and 1 hp a Round. Second Stage Cursemark is now 5 Further HP to activate, and 1 HP a round.
Academy Student: +5 Total HP/CP, +0 HP/CP Regen a Round
Genin: +10 Total HP/CP, +1 HP/CP Regen a Round
Chunin: +15 Total HP/CP, +2 HP/CP Regen a Round
Jounin: +20 Total HP/CP, +3 HP/CP Regen a Round

Partial Form
2 HP to Activate, +1 HP to Maintain
Universal: +4 to Attack/Defense Rolls, +8 DR vs HP/CP Dmg, +1d8 to Taijutsu/Ninjutsu/Kenjutsu Damage Rolls.

Kenjtusu Master:
Grants the Shinobi a +3 to Dexterity/Strength Rolls, They Suffer no Weapon Penalties, Suffer Duel Wield Penalties Normally, +3 DR vs HP Dmg, +20 Total HP, and +1d8 to Kenjtusu Damage Rolls. As well, Gaining a +10 to Learning Rolls for Kenjutsu, and all those that they Teach Kenjutsu gains a +6 to their Learning Rolls.
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Tami Nihano

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PostSubject: Re: Junou 'Firecracker' Batou   Mon Sep 10, 2012 10:59 pm

Known Kenjutsu/Taijutsu

3CP -Hardened Steel: RWD + 2 + 1DR pierce (taught by kyuzo)
3CP -Reverse Strike: RWD +1 to Attack Roll (Taught by Kabyuu)
5CP -Shadow Block: +2 to block physical attacks (taught by Yuurei)
7CP - Ageing Dragon: RWD + 2d4+2 (taught by shino)
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Tami Nihano

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PostSubject: Re: Junou 'Firecracker' Batou   Mon Sep 10, 2012 10:59 pm

Known Medical Techniques

Mystical Palm: heal 1d4+1 for 1d4-1 rounds or -3 to ATK/DEF - 5cp (Taught by Saika)
Poison Removal: Cures poison on target -5CP
Angel's Touch: Heal 1 target for 2d6 for 5cp, Heal 2 targets for 1d6cp for 8cp (Taught by Kaira)
Bone Mending: Heals 3d8 for 7CP (Taught by Jhedra)
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Tami Nihano

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PostSubject: Re: Junou 'Firecracker' Batou   Mon Sep 10, 2012 10:59 pm

Purchase receipt

Stage 1 Earth Cursemark: 100tokens (gift on creation)
Cursemark Mastery*: 100tokens (gift on creation)
Kenjutsu Mastery*: 100tokens

Total: 300
Special Cap*: 200/500
Item Cap||: 0/400
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Tami Nihano

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PostSubject: Re: Junou 'Firecracker' Batou   Thu Nov 01, 2012 8:45 pm

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