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 Ankoku Clan [Medium]

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Hidan



Posts : 214
Join date : 2012-09-09

Ankoku Clan [Medium] Empty
PostSubject: Ankoku Clan [Medium]   Ankoku Clan [Medium] Icon_minitimeTue Sep 11, 2012 2:47 pm

Ankoku Clan
Creator: kurokune
100 Tokens

[img]

History and Information
If the full extent of the Ankoku clan's contributions to Kumogakure were to be made clear to other Hidden Villages they would bear special mission in almost any Bingo Book. Despite its small size and lack of political strength the Ankoku occupy a favored position in the village due to their usefulness. The Cloud-nin have enjoyed the assurance that any dangerous or forbidden threat can be locked away or an enemy's seal undone safely if they can get the thing in question to the village.
Clan members are put through advanced lessons in linguistics and Fuuinjutsu theory from a young age; children of the clan that thrive under this intense program are trusted with the clan's Joubun Me. Those children that cannot pass the clan's standards are refused the right to enter the Genin Academy by the clan and often end working in archives or libraries if they do not drift away from the clan to join the civilian population.

Children from the clan enter the Academy and are often surprised that so many of the children treat being a ninja with such levity. They are often described as gloomy, serious or dark. The Academy's instructors rarely have complaints however (perhaps other than a worry for a lack of focus on the young shinobi having a tendency to ignore physical conditioning) as the Ankoku children study with the same seriousness instilled in them by their elders.


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Masterful Fuuinjutsu
The Raikage has historically been loathe to allow these masters of sealing jutsu into direct conflict however, leaving the rare shinobi who has faced one with no solid advice on how to deal with a complete lockdown of his own jutsu or their sudden occupancy of a lightless, soundless realm. Ankoku Seals range from briliantly simple to mind numbeningly complex.

Universal: May Learn Fuuinjutsu Normally as Long as they Have the Rank Required to Learn the Rank of Fuuinjutsu. Ankoku may use intelligence for Fuuinjutsu if desired.
Academy Student: +0 to Intelligence/Wisdom Rolls, +5 Total CP
Genin: +1 to Intelligence/Wisdom Rolls, +10 Total CP
Chunin: +2 to Intelligence/Wisdom Rolls, +15 Total CP
Jounin: +3 to Intelligence/Wisdom Rolls, +20 Total CP

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Descendants of the Hateshinai
The Ankoku like all Fuuinjutsu Clans are descended distantly from the master Fuuinjusu clan known as the Hateshinai, the third brother. These Shinoib are masters of Fuuinjutsu through this blood, naturally able to learn and utilize it to almost instant and easy effect.

Universal: Gains +10 to Learning all Fuuinjutsu, +1 to all Fuuinjutsu Durations
Academy Student: -1 to Fuuinjutsu CP Costs (Min 1), May Counter a Fuuinjutsu/Ninjutsu with another Fuuinjutsu as a Free Action, With an Extra +1 to Roll (Stacking to Max Jutsu Bonus not Passive)
Genin: -2 to Fuuinjutsu CP Costs (Min 1), May Counter a Fuuinjutsu/Ninjutsu with another Fuuinjutsu as a Free Action, With an Extra +2 to Roll (Stacking to Max Jutsu Bonus not Passive)
Chunin: -3 to Fuuinjutsu CP Costs (Min 1), May Counter a Fuuinjutsu/Ninjutsu with another Fuuinjutsu as a Free Action, With an Extra +3 to Roll (Stacking to Max Jutsu Bonus not Passive)
Jounin: -4 to Fuuinjutsu CP Costs (Min 1), May Counter a Fuuinjutsu/Ninjutsu with another Fuuinjutsu as a Free Action, With an Extra +4 to Roll (Stacking to Max Jutsu Bonus not Passive)

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Jutsu
All of the Ankoku clan hold their own Originaliy and power within their sealing Jutsu and their chakra itself, this allows them to hold extreme skill and ability to manipulate, bend and form chakra with any form. (All Ankoku gain 2 Free Custom Jutsu of E/D/C/B-Rank, and 1 Custom A/S-Rank Jutsu. They Autolearn their E-C Rank Jutsu, but must learn the Rest Normally.)

Explosive Seal
Jutsu Type: Fuuinjutsu
Rank: Rankless
Chakra Cost: 6
Description: By lathering their clans chakra through a Seal they are able to slap it on a target, this seal holding the equal to a C-Rank Fire Jutsu that can be detonated at will at any time.
PvP Effect: Deals 5d4+2 Damage When Detonated (See Below)
Special Note: User Rolls Set Trap vs Opponents Spot, On-Pass the Target has no Clue. If this happens then the User may detonate this Explosive seal as a free action at any time during the Fight.
Teaching/Learning: Autoknown On-Creation

Hidden Seal
Jutsu Type: Fuuinjutsu
Rank: Rankless
Chakra Cost: 6
Description: The user forms a simple ring of seals and slams them on themselves or their target, or another seal. This allows the seal to become virtually invisible, as well as the user to be able to drift into camouflage and ghostlike abilities, disappearing temporarily if used in the correct way.
PvP Effect: When Used on a Target or the User, they are Able to Hide as a Free action out of their Limited 1x a Fight with a +20 to their Hide/Move Silently Rolls. When used on a Seal the below effect alsts for 1d4 Rounds.
Special Note: This may be Used on any Seal making it Undetectable by anything but Autospot until the Seal that this Jutsu is Hiding is Released.
- Example: Bob uses 'Hidden Seal' on 'Explosive Seal' on Jim. Bob is able to spend his turn placing the seal on Jim and Jim has no Chance to See the Seal, because Jim is not able to Autospot. Bob may then Detinate the 'Explosive Seal' at any time as a free action within the 1d4 Rounds of 'Hidden Seal'.
Teaching/Learning: Autoknown On-Creation

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Junou no Mi
3 CP to Activate, +2 CP a Round
(100 Tokens - Enhanced Bloodline)
The Joubun Me, itself a Seal the clan would sooner see lost forever than stolen, allows the users to see concentrated chakra in great detail and, combined with their knowledge of seals, lays bare their nature with a glance. When activated the seal darken's the sclera of the right eye and causes the iris to glow brightly. (Each Stage Requires an Event via a DM To achieve even if its already been Purchased)

Universal: Allows the User to Autospot Traps/Fuuinjutsu/Explosive Tags/Barriers, as well as Allows Them to See everyone's Current CP.
Stage Two: +1 Attack/Defense Rolls, +0 Spot Rolls
Stage Three: +2 Attack/Defense Rolls, +5 Spot Rolls
Stage One: +3 Attack/Defense Rolls, +10 Spot Rolls
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Ankoku Clan [Medium]

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