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Character cap rules. Empty
PostSubject: Character cap rules.   Character cap rules. Icon_minitimeFri Sep 07, 2012 8:41 pm

ll Characters have a Max cap that they can achieve, this comes in the form of Items, Weapons, Tools, Abilities, Bloodlines and more. Below is the list of these Caps and Maximums a Character may have passively, and with the Help of Jutsu and 'Activates'.

Token Maxes: These are the maximums that a Character can have for their Custom 'Extras' in the way of how much they cost total. What adds to these are listed on them. Custom Jutsu, Summoning Jutsu, Senjutsu, and Sages doesn't count toward any of these maxes. However as a trade off, are nearly impossible to ever gain, requiring intense hardcore RP and effort to catch our eye as a team.

- Abilities/Bloodlines/Clans Maximums: 700/700 Tokens
- Items/Weapons/Tools: 500/500 Tokens


Passive: These are the maximum a character may have with Items/Abilities/Bloodlines/Clans/Weapons and other things that are always active on a character. Including activated passives, such as Sharingan, Byakugan, and other traits and abilities that are similar. Some Job/ & Occupational based bonuses stack past the passive by a very small amount.

- Bonuses to Attack/Defense: +6 Max
- Bonuses to Damage: +2d8 Maximum, or any variation such as +4d4, or +1d8+2d4, ext. (NOTE #1: Stat Bonsus Damage does NOT add to the Maximum) (NOTE #2: Damage bonuses are ONCE a round if they are Ability/Bloodline/Weapon/Item Based. Wisdom Bonus Damage, and Job-Based Bonus Dmg are all Round.)
- Bonuses to HP/CP: +100 Max Total. Meaning to HP and CP both. (So +100 CP, or +50 HP/CP, or +20 HP, +80 CP, Ect.)
- Regenerative Based Abilities: +6 Max Total. Meaning to HP and CP both. (So +6 hp regen, or +3 hp/cp regen, or +2 hp rgen, +4 cp regen.)
- DR Based Abilities: +12 Max DR (Note: CP DR only counts against Direct CP Dmg. Not CP Drain)
- CP Cost Lowering: -4 (Min of 1) Max CP Cost Lowering (This is ALL CP Costs, including Maintenance to a Per Round Maintenance CP Cost Lowering). (CP Costs are only used Once a Round, This includes Maintenance and normal Costs as well)
- Skill Bonuses: +50 Max to any Skill Rolls (That Includes Items that Increase Skills)
- DR Pierce: 3 DR Pierce per Attack Max
- Damage Return: 5 Damage Return vs an Attack Max. (A Note on Damage Return: Damage Return does -NOT- Trigger Other Damage Return. It is only for when you are Hit by an Actual Attack no Matter What.)

Active: These are the maximum bonuses when buffed up with Jutsu and the like for the character and their bodies at a time. Anything that isn't a Bloodline/Clan effect passively, but a jutsu or other active similar, will be under these effects. All Sage Mode bonuses as well, count toward this maximum, not the passives.

- Bonuses to Attack/Defense: +12 Max
- Regenerative Based Abilities: +12 Max Total. Meaning to CP and CP both. (So +12 hp regen, or +6 hp/cp regen, or +4 hp rgen, +8 cp regen.)
- DR Based Abilities: +18 Max DR (Note: CP DR only counts against Direct CP Dmg. Not CP Drain)
- CP Cost Lowering: -8 (Min of 1) Max CP Cost Lowering (This is ALL CP Costs, including Maintenance to a Per Round Maintenance CP Cost Lowering). (CP Costs are only used Once a Round, This includes Maintenance and normal Costs as well)
- Skill Bonuses: +100 Max to any Skill Rolls (That Includes Items that Increase Skills)
- Burst Bonuses: These are abilities that for One Attack, or for One Defense, you gain a bonus. Such as say an Ability that you pay 5 cp at any time for a +2 to your roll. These Stack to a Maximum of +4 Ontop of your Passive +6.
- DR Pierce: 6 DR Pierce per Attack Maximum
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