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 Makoto Sugita - Disgrace of the Light

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[Developer] Kisame

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PostSubject: Makoto Sugita - Disgrace of the Light   Sat Sep 29, 2012 1:05 pm

::General Information::

::Name::
Makoto Sugita

::Alias::
Rayne Hakubi

::Age::
16

::Eye color::
the same shade as Big Red

::Hair colour::
shoulder length, teal

::Height::
5' 7"

::Weight::
125 lbs

::Blood Type::
B-

::Family::
Katala Sugita (Mother)
Styg Sugita (Father)
Yuri Sugita (Older Sister)
Shinju Sugita (younger sister)

::Relationship with family::
very bad

[=]::Sexual Orientation::
straight

[=]::Marital Status::
looking

[=]::Tattoos::
a yin-yang on his left bicep

[=]::Ninja Information::

[=]::Village::
Missing, former Suna

[=]::Rank::
[/bChuunin

[b][=]::Element(s)::
light, lightning

[=]::Attack Style;:
Ninjutsu/kenjutsu

[=]::Squad::

N/A

[=]::Sensei::

Azazel


Last edited by Milamber69 on Sat Oct 13, 2012 1:54 pm; edited 4 times in total
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PostSubject: Token Purchases   Sat Sep 29, 2012 1:06 pm

200 for full Sugita

100 for NinKen mastery
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PostSubject: Clan Info   Sat Sep 29, 2012 1:07 pm

.: Sugita :.
(Blending)
(100 Tokens)

The Sugita clan has a unique ability that enables them to blend their natural element ( Fire / Wind / Earth / Lightning / Water ) with a still very mysterious element ( Light / Shadow ). This blending is done naturally, giving the new element properties of both. This all started when twins were born, Aya and Ita. They were identical twins, other than the fact they were opposed in element. Aya processed the light element, while Ita processed the dark. Since this was a time of war and superstition, having a dark element was a bad omen to the family. The family soon favored Aya and looked down on Ita. The twin, Ita soon grew jealous of Aya’s element, and cast herself away from the family. It is said that Ita put a curse on the family soon after, as the family gave birth to more twins that processed the same ability. This caused the family to divide the twins into two branches. One branch, the favored light element and the other branch, the cursed dark element; were what gave birth to the start of the clan. The theatrical arts come naturally to both branches of the clan. The Blessed have more of an affinity for comedy and musical theatre and the Cursed have more of an affinity to musical theatre and drama. As this is the case they are always trying to one up the other to prove they are either better than the other.

.: Innate :.
+10 Chakra Pool, Starts with Shadow OR Light Element.
Starts with 1 Basic Element Aswell.May pay additional 25 Tokens for another.
May only ever have 2 Basic Elements and either Shadow OR Light.
Academy Student: +1 to Wisdom Rolls, +0 Chakra Regen
Genin: +2 to Wisdom Rolls, +1 Chakra Regen
Chuunin: +2 to Wisdom Rolls, +1 Chakra Regen
Jounin: +3 to Wisdom Rolls, +2 Chakra Regen

[Blending]
The Sugita are able to combined their branch element with their natural element, which causes the jutsu to have a stronger effect on their target and possibly do more then they intended. They are also able to add their natural element with their branch element to do the same effect. This allows them to turn their natural element into a lightened or darkened version, which is considered to be an art of its own.
PvP: +2 CP use on Blending, Depending on the Natural element being blended, they gain a Bonus:
Fire: +2 Fire Damage
Lightning: Con DC = Attack ROll -5, or 1 round stun
Water: 2 CP DMG, Bypasses DR
Wind: +1 Damage for 1d4-1 (Min 1) Rounds
Earth: 2 DMG Bypasses DR

[Manipulation]
Depending on their training and the complexity of the Jutsu, a Sugita is limited as to what they are able to do. This being said, as they progress within the Shinobi world, their control and ability to adapt to their elements is increased. It also allows them to push what they are able to do, and proves that they are worth of holding the name Sugita, and worth of being in control of this ability.
Academy Student: C Rank Blending Maximum
Genin: B Rank Blending Maximum
Chuunin: A Rank Blending Maximum
Jounin: S Rank Blending Maximum
--------------------------------------------------------------------------------------------------------------

.: Light Branch :.
Favored branch of the clan processes an ability to add the light element to intertwine with their natural element. Because of their favored life, twins in this branch are normally blinded by the spoils the older generation gives them, believing that this cursed legend is actually true.
PvP: +1d4 Chakra Damage on Blending / Light Techniques, User heals this extra amount.

[s].: Dark Branch :.
Accused cursed branch of the clan, processes the ability to add the dark element to intertwine with their natural element. Just because of the accused cursed branch name, does not mean the twins in this branch are evil in any way. It is simply what the older generation thinks of them.
PvP: +1d4 Hitpoints Damage on Blending / Dark Techniques, User heals this extra amount.
[/s]
--------------------------------------------------------------------------------------------------------------


[s][Lilith's Grace]
(50 Tokens - Only on Creation)
(Dark Branch Only)
The Sugita's connection with their darkness is great, proving that they are truely one with the darkness, and will fight to prove that the Dark Branch is just as good as the Light Branch. They will fight to become onw of the Sugita even if they are accused of being evil, they will try and prove that they are great. They will prove to the generations before them and the ones after them, that darkness is not always evil.
Academy Student: +0 to Wisdom Rolls, -1 CP on Shadow Jutsu (Binding Included)
Genin: +1 to Wisdom Rolls, -1 CP on Shadow Jutsu (Binding Included)
Chuunin: +1 to Wisdom Rolls, -2 CP on Shadow Jutsu (Binding Included)
Jounin: +2 to Wisdom Rolls, -2 CP on Shadow Jutsu (Binding Included)
[/s]
[Eve's Grace]
(50 Tokens - Only on Creation)
(Light Branch Only)
The Sugita's connection with their light is great, proving that they are truely one with the light, and will fight to keep the peace within the sugita clan. They will fight to become onw of the Sugita even if it means they have to kill the dark branch on they way. They will prove to the generations before them and the ones after them, that the light branch is, and will always be the true Sugita.
Academy Student: +0 to Wisdom Rolls, -1 CP on Light Jutsu (Binding Included)
Genin: +1 to Wisdom Rolls, -1 CP on Light Jutsu (Binding Included)
Chuunin: +1 to Wisdom Rolls, -2 CP on Light Jutsu (Binding Included)
Jounin: +2 to Wisdom ROlls, -2 CP on Light Jutsu (Binding Included)

[Sugita Creation]
(50 Tokens)
(Both Branches)
The Sugita has trained day after day to perfect their control over their Natural element and their branch element. They have fought to prove themselves, the have even fought to create their own techniques to show that they are capable of being a Great. Most sugita keep to the basic jutsu that are seen throughout the shinobi world day by day, but some push themselves to be great, these sugita always strive.
(These jutsu still have to be learnt, but may be anything the Sugita Wishes)
Academy Student: 2x E Rank Jutsu, 2x D Rank Jutsu
Genin: 2x C Rank Jutsu, 1x B Rank Jutsu
[s]Chuunin: 1x B Rank Jutsu, 1x A Rank Jutsu
Jounin: 1x A Rank Jutsu, 1x S Rank Jutsu[/s]
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PostSubject: NinKen Mastery   Sat Sep 29, 2012 1:08 pm

NinKenjutsu Master: Grants the Shinob in a +2 to Dexterity OR Strength/Wisdom Rolls, No Penalties with any Weapons, Still Suffers Duel Wield Penalties, -1 to CP Costs (Min 1), +10 Total HP/CP, +1d4 Damage to Ninjutsu/Kenjutsu. As well, Gaining a +5 to Learning Rolls for Taijutsu/Kenjutsu, and all those that they Teach Taijutsu/Kenjutsu gains a +3 to their Learning Rolls.
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PostSubject: Makoto's first tattoo   Sat Sep 29, 2012 1:09 pm

[You must be registered and logged in to see this image.]
this is on his left bicep
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PostSubject: Academy Jutsu   Sat Sep 29, 2012 1:09 pm

Academy Jutsu
Note: These Must be learned to become a Genin from Academy Student.

Wall/Tree Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank

Water Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank

Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM.
Teaching/Learning: Gate System - E Rank

Cloak of Invisibility Technique
Jutsu Type: Genjutsu
Rank: E
Chakra Cost: 1 (+1 per round maintained)
RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings
PVP Effect: +5 Hide Roll
Teaching/Learning: Gate System - E Rank

Clone Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 4 + 2 per round maintained
RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Teaching/Learning: Gate System - E Rank

Henge Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2 +1 per round it remains active
RP Description: This jutsu is a simple one, that changes the users body into one of which they choose
PVP Effect: +5 Hide (Disguise)
Special Note: Must learn before becoming Genin (Rolled with WIS)
Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising.
Teaching/Learning: Gate System - E Rank

Substitution Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 3
RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack
PVP Effect: Wisdom based Dodge
Teaching/Learning: Gate System - E Rank

Kai
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target.
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll.
Teaching/Learning: Gate System - E Rank

Yoton: [color:fc7f=FFDF00]Light Globe jutsu
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: creates a small orb of light which flies at the target
PVP Effect: 1d4 damage
Special Note: Hijutsu available to all light element academy students of every village
Teaching/Learning: Only available if light is your first element

Raiton: Static Electricity
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: With a few basic hand signs the user is able to channel a thin jolt of electricity into an opponent, this can be done ranged or by touch
PVP Effect: 1d4 Damage
Special Note: Hijutsu offered to all lightning element academy students of every village
Teaching/Learning: Only available if lightning is your first Element

Raiton: Simple Shock
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: With a few basic hand signs the user is able to channel a small shock that leaves their opponent vulnerable
PVP Effect: 1 round stun, or until hit
Special Note: Hijutsu offered to all lightning element academy students of every village
Teaching/Learning: Only available if lightning is your first Element

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PostSubject: Kenjutsu   Sat Sep 29, 2012 1:10 pm

Kenjutsu

~~~
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PostSubject: Elemental Jutsu   Sat Sep 29, 2012 1:10 pm

~Elemental Jutsu~


[color:ad8c=FFDF00]Light


[color:ad8c=FFDF00]Yoton: Beam of Light
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user proceeds through five Hand signs and then points his palms at a target, then proceeds to fire a burst of concentrated light at the foe, searing the flesh it touches
PVP Effect: 1d10+1 Damage
Special Note: On-Hit causes -1 to Attack/Defense for 1 Round.
Teaching/Learning: Gate System - D Rank
~Given by DM Shino 7/13/12~

[color:ad8c=FFDF00]Yoton: Knives of Light
Jutsu Type: Ninjutsu
Rank: D
Cp Cost: 3
RP Description: The User bends the light around them to mold it into knives, soon they bend the knives to face an opponent and send them flying at the target in some way or fashion. The Knives burst into light on impact
PvP Effect: Deals 1d10+1 damage to an opponent
Teaching/Learning: Gate System - D Rank
~Given by DM Shino 7/13/12~

Yoton: Marble Explosion
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user forms a marble in his or her hand and then throws it forwards at an opponent. The Marble will begin to crack before it explodes into a large burst of light that puts pressure on the opponent's body. Causing minor harm
PvP Effect: Deals 2d4+2
Teaching/Learning: Gate System - D Rank
~Given by DM Shino 7/13/12~

Yoton: Heaven's Arrow
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user proceeds through eight hand signs and then draws a hand back as if notching an arrow, a ray of light gathering, taking the form of an arrow. The user then "releases" the arrow, sending it hurtling towards a target.
PVP Effect: 4d4 Damage
Special Note: Peirce's 2 DR
Teaching/Learning: Gate System - C Rank
~Given by DM Shino 7/13/12~



Lightning

Raiton: Lightning Senbon
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user focuses their chakra into a single finger after making a few hand signs and then shoots the lightning chakra from their finger. The projectile looks like a Senbon
PVP Effect: 1d10 Damage
Teaching/Learning: Gate System - D Rank
~Given by DM Shino 7/13/12~

Raiton: Thunder Crash
Jutsu Type: Ninjutsu
Rank: c
Chakra Cost: 5
RP Description: The user would send a ball of deafening thunder, and electricity at the opponent. Possibly stunning and shocking them
PVP Effect: 2d8 Damage
Special Note: Con check DC 15 to avoid being stunned for 1 round
Teaching/Learning: Gate System - C Rank
~Given by DM Shino 7/13/12~

Raiton: High Voltage Touch Technique
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Using this technique, the user focuses a large amount of Chakra in their hand and turns it to high-voltage electricity. The user makes a touch attack against one creature. This technique does not impede the user's hand
PVP Effect: Deals 5d4 +1d6+1 Damage
Teaching/Learning: Gate System - B Rank
~Given by DM Shino 7/13/12~


Last edited by Milamber69 on Sat Sep 29, 2012 1:12 pm; edited 1 time in total
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PostSubject: Re: Makoto Sugita - Disgrace of the Light   Sat Sep 29, 2012 1:11 pm

After a few hiccups Tami Nihano told Makoto his Fairy Bombardment was "good enough."

Yoton: Fairy Bombardment
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The User forms small looking fairy creatures made of Light and then sends them forth to smash into an opponent. The Fairies resemble the user of the jutsu, only with no body features and glowing Fairy Wings,
PvP Effect: 2d8 damage to an opponent.
Special Note: On-Hit Physially Stuns the target for 1 Round.
Teaching/Learning: Gate System - C Rank
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PostSubject: The Odin Effect   Tue Oct 02, 2012 11:16 pm

Pill 2- The Odin Effect

Description: This is the master peice this pill has the ability to enhance the users chakra network and granting them with unbelievable capabilities that would strike fear in many that oppose them, this pill heightens their accuracy, speed, strength, endurance, everything. Which lives up to the name of the Norse God Odin.
Df Effect : Must Obey Yoichi, Grants the Target +3 to Atk/Def(Counts as Passive Bonus but is drawn from the jutsu Bonus), +2d4 Universal Dmg, +40 HP/CP
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PostSubject: Re: Makoto Sugita - Disgrace of the Light   Fri Oct 05, 2012 12:46 am

Along with Koga Tanaka, Makoto took out a group of Gidon thugs and got some of them to swear to help them in the future as well as to avoid the area around Suna like it was plague infested.
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PostSubject: Decision...   Thu Oct 11, 2012 5:40 am

In the dead of night Makoto put on his new set of clothes, packed up the few possessions that he cared about keeping and calmly walked out of the front gate of Suna. Before leaving the outskirts he looked back, "There isn't enough going on here to be able to continue to progress...Time for a change of scenery." With a sigh he left behind everything he knew.
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PostSubject: Re: Makoto Sugita - Disgrace of the Light   Fri Oct 19, 2012 6:35 pm

After watching his friend and sensei cut down by 4 people Makoto, now going by the name Rayne, has moved the three that were on his list down to the bottom and his former friend Izzy is now at the top. He heads home to plot and continue to work on the many things that were already set in motion before Azazel was killed.
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