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CopyCat
Posts : 19 Join date : 2012-09-09 Age : 29
| Subject: 'V' - The Vivace Sun Sep 09, 2012 4:12 pm | |
| [You must be registered and logged in to see this image.]"Kid of Kirigakure no Sato"[You must be registered and logged in to see this image.]Basic Information
First Name: Vivace
Last Name: Unknown
Reference: Vivace - In a lively or vivacious manner. Vivace - Used primarily in Music
Alias: One Eyed Wonder
Birthday: April Seventh
Age: Fifteen
Eye color: Citrine (Right); Crimson Red (Left)
Hair Color: Cherry Pink
Skin Color: Pale
Height: 5'-06"
Weight: 129 LBS
Blood Type: AB
Family: Unknown
Other: 'V' Has ripple-like scars that surround his left eye, each separated by about an inch and a half per.
Sexual Orientation: Heterosexual
Tattoos: Bat Shaped Pronged Seal around his heart
Last edited by CopyCat on Thu Oct 25, 2012 10:52 am; edited 5 times in total |
| | | CopyCat
Posts : 19 Join date : 2012-09-09 Age : 29
| Subject: Re: 'V' - The Vivace Sun Sep 09, 2012 4:21 pm | |
| Combat Information
Rank: Advanced Genin
Bingo Book Rank: C-Rank
Job: --
Threat Level: 5/10
Specialty: Anything he wants.
Elements: Dark/Lightning/Nightmare
Clan: --
Bloodline: Sharingan Implant
Unique Abilities: Advanced Chakra Nature
Notable Jutsu: --
Known Items/Weapons: - Strange Staff:
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- Scatter Kunai:
Scatter-Kunai Description: The Scatter-Kunai is a melee weapon mechanized for tool-use as a secondary option. Created to appear like a normal looking kunai with only a few centimeters added in each dimension, however in its inner workings the kunai is composed of eight thin and unbelievably sharp needles, edged in each direction for easy hits. Each of these pieces is connected by a chakra wire filament composed of a constantly generating source to keep the wiring intact and reusable. The kunai itself is tied to Vivace’s wrist for ease of use and can be retracted and extended by a simple chakra connection through his wrist. This allows for not only a reusable source of similar kunai like tools and an effective melee to melee tool, with the ability to permit assassination attempts with his concealed weapon.
PvP Effect: - Considered a Medium Weapon with no Penalties - Gains 2d4 damage to any attack used with this weapon/tool Kenjutsu Only (Has DM Ruling to use this with Tool Barrage & Tool Storm) - Note DM Hidan has confirmed STR-Bonus applies per kunai, even though it is one roll, it applies to all 3 involved.
Unique Abilities: Scatter – Vivace is allowed to have a reusable tool usage, being able to activate this to act as 3 thrown kunai without the multiple penalties. Assassinate – With this Vivace is allowed to perform an ‘assassination’ attempt on those who are not knowledgeable of this weapons abilities. Which allows one ‘sneak attack’ without the need to roll hide/ms out of combat. This deals weapon damage 1d10 Damage
Tool-bag: Normal Tool-Bag
Sensei: None
Student(s): None
Squad: None
Notable Fights
Hayaku Vs. Vivace - Tie (Chunin Exams) Hana Kaguya Vs. Vivace - Loss (Arena Event) Bei'fong Nada Vs. Vivace - Win (Spar)
Last edited by CopyCat on Thu Nov 01, 2012 3:13 am; edited 8 times in total |
| | | CopyCat
Posts : 19 Join date : 2012-09-09 Age : 29
| Subject: Re: 'V' - The Vivace Sun Sep 09, 2012 4:24 pm | |
| Abilities/History- Transplanted Sharingan:
[You must be registered and logged in to see this image.] 3 CP to Maintain The Sharingan (写輪眼; Literally meaning "Copy Wheel Eye", Meaning (Viz) "Mirror Wheel Eye") is a dōjutsu kekkei genkai, which appears in some members of the Uchiha clan. It is one of the Three Great Dōjutsu (三大瞳術, San Daidōjutsu; Literally meaning "Three Great Eye Techniques"), along with the Byakugan and the Rinnegan. The Sharingan is also called "Heaven's Eye" (天眼, Tengan), because of the many abilities it grants the user. The Sharingan's abilities consist of two parts: the "Eye of Insight" (洞察眼, Dōsatsugan) and the "Eye of Hypnotism" (催眠眼, Saimingan). These abilities are what grant the eye its many abilities and properties. (For Gaining the Sharingan you must have a DM run the event after the transplant is DM team approved. Genin start with 1 Tomo, Chunin Start with 2 Tomo, and Jounin Start with 3 Tomo. For Genin/Chunin as a Transplant to earn the next Tomo you must get DM team approval, and then have the Event Run by a DM to Gain the next Tomo, rank is not required for Tomo 1-3 when Earning them.)
One Tomo: 1 to Attack/Defense Rolls, 5 Spot Rolls, 1 to Taijutsu/Kenjutsu/Ninjutsu Damage Rolls, May Use the 'Copy' and 'Mimic' Sharingan Abilities. Two Tomo: 2 to Attack/Defense Rolls, 10 Spot Rolls, 1d4 to Taijutsu/Kenjutsu/Ninjutsu Damage Rolls, May Use the 'Copy', 'Nullify' and 'Mimic' Sharingan Abilities.
Three Tomo: 3 to Attack/Defense Rolls, 15 Spot Rolls, 1d6 to Taijutsu/Kenjutsu/Ninjutsu Damage Rolls, 19-20 Crit Range, May Use the 'Copy', 'Nullify', 'Hypnosis', 'Heaven and Earth', and 'Mimic' Sharingan Abilities.
Copy Jutsu Type: Dojutsu Rank: Hijutsu Description: The Sharingan's first and most well-known ability is that it grants the user the ability to memorize any technique that he or she witnesses, apart from other Kekkei Genkai techniques. The user can memorize ninjutsu, genjutsu, and taijutsu with near perfect accuracy, allowing the user to use the techniques as their own, or even modify them to create their own new techniques, much like Sasuke Uchiha's Lion Combo. In order to reproduce a copied jutsu, however, one must have the necessary skill or ability to perform them. A prime example is Rock Lee's brand of taijutsu. While Sasuke was able to copy some of Lee's moves, they put a much more significant strain on him since he hasn't trained nearly as much as Lee has. In addition to physical skill and kekkei genkai techniques, the Sharingan cannot reproduce jutsu dependent on other factors, such as summons that the user has not signed a contract with. PvP: When witnessing a Tai / Nin / Gen / Ken Jutsu being performed, as a free action copy it permanently, this costs the Original CP Cost of the Jutsu Copied 3. When Using Jutsu not of User's Elemental affinity pay the following additional CP Cost: D-Rank: 1 CP (Via 1 Tomo), C-Rank: 2 CP (Via 1 Tomo), B-Rank: 3 CP (Via 2 Tomo), A-Rank: 4 CP (Via 3 Tomo), S-Rank: 5 CP (Via Mangekyo-Sharingan) Note: Medical Jutsu may Only be Copied when the Uchiha is a Medical Shinobi. Note: Uchiha may copy custom jutsu so long as they gain the creators permission, and pay the same RP token cost that the original creator had to pay. These follow the normal copy rules above. Note: The Uchiha may NOT Copy Fuuinjutsu/Summoning/Clan Jutsu/Bloodline Jutsu/Stances/Gates/Kinjutsu/Hijutsu.
Mimic Jutsu Type: Dojutsu Rank: Hijutsu Cp: 3 Cp Original Jutsu Cost (Affinity Penalty applies) Description: The Sharingan's second-most prominent ability grants the user an incredible clarity of perception, allowing them to easily recognize genjutsu and different forms of chakra, though not to the same extent as the Byakugan. This also allows the user to pick up on subtle details, enabling them to read lip movements or mimic something like pencil movements. As the Sharingan evolves, gaining more tomoe seals, this ability extends to being able to track fast-moving objects before finally giving some amount of predictive capabilities to the user. However, even though the user may be able to see an attack or know it is coming, their body may not have time to react. PvP: (Counter ATK) When targeted from a Tai / Nin / Ken Jutsu ATK which the User knows, DMG Vs DMG. Loser takes the difference.
Nullify Jutsu Type: Dojutsu Rank: Hijutsu Cp: Cp: 5 Cp Genjutsu Rank (See Below) Description: One of the defensive capabilities of the Sharingan is being able to see the flow of chakra. The Sharingan can tell if a person is under a genjutsu because the person's chakra flow would be irregular, and have better control in negating it from affecting them. PvP: Automatically Resist Normal Genjutsu. Vs Dojutsu Genjutsu, - 3 DC / Resilience to the Genjutsu per Use. D-Rank: 1 CP (Via 1 Tomo), C-Rank: 2 CP (Via 1 Tomo), B-Rank: 3 CP (Via 2 Tomo), A-Rank: 4 CP (Via 3 Tomo), S-Rank: 5 CP (Via Mangekyo-Sharingan).
Hypnosis Jutsu Type: Dojutsu Genjutsu Rank: Hijutsu Cp: 3 CP Original Genjutsu Cost Description: The Sharingan's final commonly-used ability is capable of inducing a unique brand of hypnosis that involves suggesting actions and thoughts to the opponent through genjutsu cast by simple eye contact. More advanced Sharingan users can take the hypnosis ability even further to the point where a powerful summon like Manda or even the Nine-Tailed Fox may be controlled. When this was used against Manda and the Nine-Tailed Fox their eyes took on the tomoe pattern of the users' Sharingan while under hypnotic influence. Ninjutsu Prodigy PvP: WIS vs WIS roll, upon enemy fail, enemy receives a -2 to Attack/Defense Rolls for 1d4 1 rounds. Can be used while Physically Stunned. Genjutsu Prodigy PvP: Can perform a genjutsu/dojutsu when physically stunned at. Must have target in sight.
Heaven and Earth Jutsu Type: Dojutsu Rank: Hijutsu Cp: 5 CP Original Genjutsu Cost Description: The user decrypts a genjutsu that has been applied onto them and casts back a technique with identical effects onto the opponent. It's a form of illusion reversal, but in order to instantly read through a technique and cast it in return, the Sharingan's power is necessary. As genjutsu is initially used to confuse the enemy, this technique, which sends it right back to its caster, deals a high amount of mental damage, more than anything else PvP: (Counter ATK) When targeted from a Genjutsu / Dojutsu Genjutsu ATK, Counter ATK via INT/WIS 3 (Counting Toward Jutsu Max 12 to Rolls). If successful reflect genjutsu back to source.Mangekyou Sharingan 8 CP to Activate, 3 CP Maintenance The Mangekyō Sharingan (万華鏡写輪眼; Literally meaning "Kaleidoscope Copy Wheel Eye") is an advanced form of the Sharingan that has only been activated by a handful of Uchiha. The Mangekyō Sharingan has the ability to control the Nine-Tailed Demon Fox, although Madara Uchiha is the only one to accomplish this milestone, Tobi has done the same but seemingly with only a regular Sharingan. It also grants them access to other powerful techniques. The Mangekyō Sharingan is distinguished from a normal Sharingan by its appearance, which changes the form of the tomoe seal. Unlike the Sharingan, the appearance of the Mangekyō Sharingan differs from user to user; for example, Itachi Uchiha and Kakashi Hatake's resembles a pinwheel, and Sasuke Uchiha's looks like three intersecting ellipses.
The Mangekyō Sharingan is acquired through the trauma experienced from the death of the person closest to the Sharingan user. With the user normally having to witness or experience this first hand, Uchiha throughout history have killed the person closest to them in order to expedite this process, though how Kakashi and Shisui gained their respective Mangekyō Sharingan has yet to be explained. To obtain the Mangekyō Sharingan, one must feel the emotion of losing a friend or family, as merely killing them or watching them die will not activate it. (Mangekyou Requires DM Team Approval, and an Event Run by an Administrator Specifically after the Transplant has paid for the Mangekyo Sharingan with 50 RP Tokens.)
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Mangekyou Sharingan: 3 to Attack/Defense Rolls, 20 Spot Rolls, 1d8 to Taijutsu/Kenjutsu/Ninjutsu Damage Rolls, 18-20 Crit Range, May Use the 'Copy', 'Nullify', 'Hypnosis', 'Heaven and Earth', and 'Mimic' Sharingan Abilities. Gains One Custom S-Rank Mangekyo Sharingan Technique. Follows Blind Point Rules, all blind points must be kept track of on your characters Bio, cheating on this will result in the Perma of the Character, period. Quote: Blind Point System: How Their Gained Activating Mangekyo Sharingan: 1 Blind Point to Eye Using Mangekyo Eye Technique: 2 Blind Points to the Respective Eye Used
Blind Point System: What They Do 10 Total Blind Points: Sharingan Suffers a -1 to Attack/Defense Rolls, and -5 Spot Rolls when Used 20 Total Blind Points: Sharingan Suffers a -2 to Attack/Defense Rolls, and -10 Spot Rolls when Used 30 Total Blind Points: Sharingan has gone Blind and is now Useless. The Sharingan Tokens will be Refunded in Full, but not the tokens spent on Mangekyo Sharingan Itself.
*Blind Points Healing: Blind points may be healed at 10 RP Tokens per Blind Point, but the Healer must be a PC (Never an NPC), with a Heal Mod of 100 or More. As well, the Healing RP must be witnessed by a DM for the Blindness Points to be Payed for, or Proof such as Screenshots must be Given. Max of 3 Points Healed a Week.
The Forbidden Eye
Upon stepping out of the arena, the battle against Hayaku had taken the toll on him. His body weakened and quite exhausted, relieved to finally meet a match and a boy who is capable to even make a mark on his remarkable body and its unnatural instinctual reactions. However during the travel towards Kirigakure no Sato three shady looking figures, adorned in dark black robes and dark blue ANBU looking masks approached him through a quick route through an alleyway. The middle man holding his hand out in motion to halt towards Vivace, adhering to the man’s request he stopped and watched the three questioningly. “Hai? Is there something you three need of me?” Each staring at him for only a few moments before in sync “Silence.” Vivace’s eyes widening at such a strange reply, however recognizing distinct hostile motions he quickly reacted and brought his staff up ready to defend himself. However in almost a blink of an eye the two on either side of the center man had his arms pulled back and with a numbing sense to retract his body’s natural defensive measures through the usage of medical techniques. Sedated and frightened all he could sense is an ear shattering -shriek stemming from the man whom seemed to be the leader before the left of his face was blasted with an ungodly force, shredding his portions of his face with circular markings as he could even in his sedated form feel a pulsating and fiercely pounding pain in his left eye region. During this traumatizing pain and previously weakened body he slowly had begun to drift into a slumber, the last seen figure walking towards him with a metal gauntlet reaching out to grasp his neck.
Abruptly awoken in a dark room by a swift smack across the face his vision blurred and only catching a small view of a silhouetted man that near Vivace, a roof-mounted spotlight behind him. The smell of musky grime and mold filling the room’s aromas and caking Vivace’s senses. His mind continuing to spin under the effects of the medicinal ninjutsu that felt only moments ago lapsed over him. However drastically reduced to be able to cognitively think and feel enough of his body normally or very close to that. “I apologize for the inconvenience; the binds around you are not locked or tightened. When you regain full control you may remove yourself from them.” A tall, robust man standing before him wearing similar clothing to those who attacked him under the banner of Kirigakure, however he lacks the similar mask on his face and is locked onto his sash. With his hands held behind his back formally, he stands there a moment allowing Vivace to regain albeit more of his bodily functions as he slowly unbinds himself his right eye looking at the silhouetted man that is slowly gaining color with the return of his full vision. “I will warn you now; you will feel drastically weakened, like the effects of a medical technique or a seal. Which I will inform you now, to prevent any surprise or any sudden and rash actions- The Mizukage has requested a Fuuinjutsu to be placed on you, in order to protect you. Your previous family due to internal feuds have been… Silenced- To retain some of the knowledge of the now ‘forgotten’ families we are preserving your life. But on the other side of the coin, the seal on you has forced your body to reject any of the blood of your family and is beginning to adapt to a more ‘normal’ form.” Staring in weakened surprise Vivace tries to slowly stand up and is helped up by the shoulders from the man, his hands cold to the touch and almost feel metallic. With a closer look half of his face appears to be machined and looks very similar to the S.T.E.A.M however, something seems off, his emotions and reactions and actions are more human… It seems the Mizukage has a man amongst her vicinity that is fully adapted into a cyborg form. “This may come as a shock to you; we have prepared to assist you in adapting to this new life of yours. However we request you not to try anything… Irrational due to this sensitive situation and to avoid the subject in speaking terms with others”; “H-hai… For the village… But- You spoke of overdoing it” barely managing to keep standing Vivace looks at the man concerned. “I apologize ahead of time and have taken measures to make up for the damage done by them. You likely feel an emptiness in your left eye socket. One of my men specializes in sonic based techniques and went to extreme measures to ensure you did not try to resist… In which made contact with your face and have received rather prominent scarring and had caused your left eye to- Well it had blown up in your head, however we have prepared a treatment for his actions, and he has been detained for a prolonged time to pay for his rash actions. When you finally feel replenished please attend to the hospital and request the nurse to escort you to the room two-two-one for Vivace.” After such he rested Vivace down in the chair and walked off towards the back passed the spotlight, leaving the door opened for Vivace’s choice to leave.
The fixed smell of anti-septic and blood seems to invade his nostrils as he slides the door open into the hospital and enters. Approaching the nurse she seemed to almost jump in surprise before without a word motioned him to follow immediately. Doing so he was brought to a room labelled in white numbering 221 upon a black plastered sign. “Go right in, the doctor will be with you momentarily”; “Uh… H-hai…” Being pushed in quite in a hurry the nurse pointed to an operating table prepared with tools and clean paper. Making his way to the table and laying down he stared up at the light, becoming transfixed on the beams that begin to slowly appear as small needles of light. “Hello hello Vivace. It is so great to see you are in good shape.” Looking to the left of the table he sees an elderly man with a similar mask behind him mounted on the wall as the ANBU-like men and women. His shape becoming more and clearer the longer he stared, silently unsure as to what he should be saying. “Do not worry about a thing, the Mizukage has approved of this operation as appropriate compensation for your issues. However I will warn you ahead of time, with your newly apprehended form. What’s to come may be albeit- Draining.” With the cling of some tools things began to drift in his mind and the voice of the doctor echoed in his mind before everything went black.
With a deep inhale and a gasp of surprise Vivace awoke on the bench he was all too familiar with, clothed and seeming a bit more attuned to his body that previous states of consciousness. However something was off when he awoke he had a glimpse of an inverted and somewhat grey-scaled vision, before through his other attempts closed his left empty eye. Due to this phenomenon he opened his left eye and stared in awe as everything seemed to slow and his perception enhanced even further than his previous vision. His shoulder tapped and another jump he came to a stand and his left eye closed, mildly concerned as to what happened. Looking on to the man he saw in the moldy chamber he lessened his muscles tense reaction. “Looks like you found out what happened. It is an eye we accumulated from Konohagakure no Sato. One of them Uchiha’s called the Sharingan, I have been assigned as your instructor for training and your mentor on how to efficiently utilize that eye, especially since it is already in its second stage of evolution. And due to my informalities earlier I am Kitsuke, you may just call me Kit however”; “I-I… Yes… Kit-sensei” looking to the ground in confusion of all the in taken information he shook his head. Looking back up he smiled and nodded firmly “Very well… I will accept your assistance, and thank you.”
- Genjutsu Mastery:
Genjutsu Specialist A specialist in Genjutsu, these shinobi have focused their time and energy into perfecting the training of Genjutsu and Illusion, trickery and focus to their peak as much as they can.
Universal: 1 to Genjutsu Duration. As well, Gaining a 10 to Learning Rolls for Genjutsu, and all those that they Teach Genjutsu gains a 6 to their Learning Rolls. Academy Student: 0 to Intelligence Rolls, 0 to Genjutsu DC, 5 CP, 0 to Genjutsu CP/HP Drain. Genin: 1 to Intelligence Rolls, 1 to Genjutsu DC, 10 CP, 1 to Genjutsu CP/HP Drain. Chunin: 2 to Intelligence Rolls, 2 to Genjutsu DC, 15 CP, 2 to Genjutsu CP/HP Drain. Jounin: 3 to Intelligence Rolls, 3 to Genjutsu DC, 20 CP, 2 to Genjutsu CP/HP Drain.
Last edited by CopyCat on Thu Oct 25, 2012 11:02 am; edited 7 times in total |
| | | CopyCat
Posts : 19 Join date : 2012-09-09 Age : 29
| Subject: Re: 'V' - The Vivace Sun Sep 09, 2012 4:33 pm | |
| Known Jutsu- Nightmare:
Nightmare (Shadow Lightning) (100 Tokens)
A Nightmare (悪夢, Akumu) nature, yielding Nightmare Release (悪夢リリース, Akumton) ninjutsu. The Nightmare Release is the combination of the sheer brutality and force of the lightning nature and mixing it with the illusive and misguiding darkness of the shadow nature. This allows the user to create an environment of what seems to be Genjutsu like techniques that manifest into physically devastating forms all the while deceiving and disorientating their enemies with the draining and destructive forces of the shadows. To the naked eye the Nightmare Nature appears as an almost liquid lightning-like flame in the color of a dark purple with black ripples in it. This liquid like characteristic often confuses opponents into thinking in-spite any attempt in defense it will inevitably slide through and strike.
Fear Lives in Everything – “If you fear nothing, I will give you something to fear” this is essentially a tappable strength of the Nightmare release that even those whom are fearless feel an unyielding fear that creeps upon their spine and mind for no apparent reason, this is amplified to those who are innate afraid of many things. - The user is permitted to cast Nightmare techniques like Genjutsu (Intelligence vs Wisdom/Intelligence) for offense, and defend with the intelligence stat when using Nightmare techniques.
Passively the user gains 1 to All Shadow/Lightning/Nightmare Elemental Rolls.
Visage Rank: E Chakra Cost: 2 Type: Nightmare Technique - Supplementary Description: Calling forth the Nightmare element the user is capable of shrouding themselves in a visage of shadows and lightning to attract and use the same images of the surrounding objects to blend in with the environment flawlessly. PVP: 5 to Hide/Move-Silent Special Note: May hide as a free-action with this – 3 Round Cool-down, sneak attack rules only apply the first use. Learning/Teaching: Auto-Learned
Night’s Claw Rank: E Chakra Cost: 2 Type: Nightmare Technique - Offensive Description: Calling forth the Nightmare nature the user is able to snap their fingers and call forth an elusive and abruptly forming ‘claw’ of three scratches down upon an enemy to shred into their form and leave remnants of the nightmare nature that seeps into the mind and weakens it to the element allowing an easier attempt at their mind. PVP: 1d4 Damage and the enemy suffers -1 to their next defense against a Nightmare Technique Special Note: Learning/Teaching: Auto-Learned
Nightmare’s Embrace Rank: D Chakra Cost: 4 Type: Nightmare Technique - Defensive Description: Calling forth the dreaded Nightmare’s power the user is capable of forming a purple mist around their bodies enough to see them and a large claw that grabs hold of them, when the attack comes near it clenches and warps the user away into another forming mist leaving the Nightmare’s infectious chakra behind that can transfer from almost any attack through the chakra or physically. PVP: Substitution, when successful versus Tai/Ken/Nin the attacker suffers 2 Nightmare Infectious Damage (Internal) for 2 rounds. Special Note: If this is done multiple times, the damage does not stack, however the duration does. Max of Six Rounds Learning/Teaching: Auto-Learned
The Night’s Curse Rank: D Chakra Cost: 3 Type: Nightmare Technique - Offensive Description: After performing several hand signs the user is capable of sending out a small black-hole looking orb with purple chakra outlying it this orb appears to be spewing out mist and when it gets near the enemy it absorbs what light is around forcing the enemy to lose concentration and feel loopy. Fired at an opponent at remarkable speeds into order to penetrate into their inner workings and infects their bodies after dealing what feels like a blunt force. PVP: Deals Initial damage of 1d4 Damage and continues with 1d4 Damage for 2 rounds Special Note: If this is performed successfully multiple times the D.o.t duration stacks, damage does not. All damage is considered internal. Max 6 rounds Learning/Teaching: Auto-Learned
The Nightmare Rank: C Chakra Cost: 6 Type: Nightmare Technique - Offensive Description: After about eight hand-signs the user sends out a wave of dust like purple mist, that spews around the battlefield and remains there for a short period of time, in this mist the user is capable of melding the force of the lightning and the darkness to increase an enemies’ fear levels and allows an easier method of striking, through figures whom look like horrific beings one would only see in a very vivid nightmare. Due to this insecurity the enemies do not realize that the beings only allow an easier transfer of the nightmare chakra into the body and force internal war and injures multiple organs in those caught. PVP: AOE deals Initial 2d6 Damage and deals 1d4 1 Damage for 2 Rounds afterwards Maximum 3 Targets Special Note: All damage is considered internal. Learning/Teaching: Auto-Learned
Night’s Titan Rank: C Chakra Cost: 5 Type: Nightmare Technique - Defensive Description: Empowering the nightmare chakra the user is capable of creating a large horrific skeletal being that is engulfed in what looks like purple and black flames, when the attack approaches they are able to create the massive skeletons arm to deflect the incoming blow, no matter the size or force. PVP: 2 to the user’s defensive roll Special Note: If failed the user gains 4 DR Learning/Teaching: Auto-Learned
Nightmare’s Fury Rank: B Chakra Cost: 8 Type: Nightmare Technique - Supplementary Description: With a series of hand-signs the user conjures up a large amount of purple and black flames forms sparking lightning that circle the user as wards, when called upon they can deflect and fire off at enemies emanating a similar night calling effect, to when it comes near an enemy it creates horrific hallucinations of large beings and frightening situations almost adapted to each individual. PVP: For 1d4 1 Rounds the user gains 5 ‘Nightmare-Sprites’ these can be used to defend with at 3 to their defense using up 1 sprite or to attack (Up to 3 sprites at a time) each dealing 1d10 2 Damage Internally. Special Note: Learning/Teaching: Gate System - B-Rank
Sirens Night Rank: B Chakra Cost: 8 Type: Nightmare Technique - Offensive Description: Upon the accumulation of a string of hand-signs the user focuses a large portion of chakra over a single target that to those not affected appears as a mist like encasing over them that places them in a trance. In this trance the target hears a soft alluring song in complete and utter darkness, however it progressively gets closer and louder, once it sounds almost five feet away the voice becomes this high-pitched banshee’s shriek that blasts the target’s ears and causes their ears and internal workings to bleed from such a high intake of sonic power. This all in reality is mimicked through the forcible trauma through the darkness and lightning piercing into the inner workings of the body and tearing things apart leaving the infamous nightmare-infection behind. PVP: 1 Round Stun (Or until hit) dealing 2d8 2 Damage internally and for 1d4 Rounds after the technique is over dealing 1d4 (Minimum 2 damage) internally. Special Note: During the aftermath with the infection the user suffers -5 to listen checks. Learning/Teaching: Gate System - B-Rank
Nightmares Personified Rank: A Chakra Cost: 13 Type: Nightmare Technique - Supplement Description: Unlike a lot of the Nightmare natures techniques. This one specializes in placing the user in a state of their own nightmares, however instead of forcing it on them vehemently. They utilize their fear for greater power, rather than injuring oneself. This allows them to use their fear in a way of creating even worse nightmares and physical hell around them. PVP: Special Read Below Fear of Unknown – Creates a spectral being that appears as a skinny pitch black figure that follows clones rules however attacks and defends with intelligence (With users bonuses) and disperses after being hit 3 times Fear of Bats – User grows a set of black and purple bat wings that allow him to fly into the air for 1d4 2 Rounds being untargettable by any close-ranged attacks. Additionally applying 5 to Spot/Listen Bonuses Fear of Death – Creates a massive scythe that mimics that of the mythological ‘Death’, this weapon is large medium weapon penalties, large weapon damage, each attack is unblockable and deals an additional 1d6 damage on hit. (lasts 2d4 rounds) Special Note: Only ONE may be active at any given time Learning/Teaching: Gate System – B-Rank
Nightmare’s Grace Rank: A Chakra Cost: 14 Type: Nightmare Technique - Defensive Description: Creating an embodiment of the nightmare nature through a series of hand-signs. Upon the finishing of this the user is capable of mesmerizing anyone that comes near him with hostile intents to slow down their movements and create a much easier method of escape to move away through this technique. PVP: For 1d4 1 Rounds the user can freely defend with Intelligence with 3 to their defensive roll through this technique. Special Note: 4 Round cool-down Learning/Teaching: Gate System – A-Rank
Vivacious Nightmare Rank: S Chakra Cost: 25 Type: Nightmare Technique - Offensive Description: Calling forth a literal horde of chakra around his body becoming so overwhelming the users body fluxuates the Nightmare release into a form around them looking similar to the titan, in which after accumulating enough destructive force that could level a mountain they fire a wave of chakra that is invisible until it is five feet away from the target, this chakra envelopes them and encases them into a box that appears in a pitch black room, with two windows parallel to one another, the target is held down as they progressively witness this room getting smaller. Going so far to the point that their bodies are forced to a crouch and even further feeling their bones breaking, their muscles tearing, their heart exploding and feeling every last bit of it. In reality this force is so traumatizing and powerful that it is capable of mimicking the illusion to a degree forcing bones to break and their organs to struggle to act properly. PVP: 3d4 3d10 Internal Damage, dealing 4 DR Bypassing Damage for 1d6 rounds after the technique due to the crippling force. Special Note: In consensual situations this can cripple an enemy, be it disabled organs or broken major parts of the body. Learning/Teaching: Gate System – S-Rank
True Nightmare Rank: S Chakra Cost: 20 3 CP/Round Type: Nightmare Technique – Area Technique Description: Calling forth a horde of the nightmare chakra the user forces it upon the entire battlefield laying waste to what is living- Or it appears as such, causing what lives to appear dead, turn into massive monstrous creatures, beings and almost all of the enemies fears are the embodiment of this technique, creating a world where anything horrific becomes real and near un-defendable, ferocious attacks a world where the inanimate are animate and are trying to kill those who are not labelled as good. PVP: For 1d10 2 Rounds all enemies suffer -2 to All Rolls and Buffs (DR/Chakra Boosts/Damage) during the duration all enemies suffer a fixed 5 Damage Per Round Internal; It additionally allows Vivace to attack with Nightmare techniques at 1 to the attack roll, and the chakra costs for all Nightmare techniques is reduced by 2 Special Note: Intelligence or Constitution used to block, based off of Normal Roll Learning/Teaching: Gate System – S-Rank
- Kenjutsu:
E Rank
- Chakara Dageki (Chakra Strike)
Jutsu Type: Kenjutsu RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively. CP Cost: 1 PVP: 1 damage Note: This is required in order to learn other Kenjutsu Teaching/Learning: Gate System – E Rank
D Rank
None
C Rank
None
B Rank
None
A Rank
None
S Rank
None
- Taijutsu:
E Rank
None
D Rank
- Chakra Focused Punch
Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user layers their fist with strengthened chakra, in order to increase their punching power PVP Effect: Rank Damage 1d4 Special Note: Teaching/Learning: Gate System – D Rank
- Swift Kick
Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user layers their shin with sharpened chakra, in order to increase both kicking power, allowing it to pierce some defenses. PVP Effect: Rank Damage Pierces 1 DR Special Note: Teaching/Learning: Gate System – D Rank
- Clone Counter Kick
Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 Bunshin RP Description: Used in defense against a “Clone” if it is a clone attacking, the user forms a bunshin behind the clone or person, and sends two kicks at the stomach and back. PVP Effect: 1 Damage Special Note: Destroys a Bunshin/Kage Bunshin Teaching/Learning: Gate System – D Rank
- Art of the Black Hand: Dark Flight
Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user runs towards the target, focusing their chakra to their feet, then they send a kick straight up to the target's jaw, sending a blast of dark chakra into it, and sending the target flying up into the air. PVP Effect: No damage, but The victim is unable to attack for one round, due to their body soaring into the sky Teaching/Learning: Gate System - D Rank
- Art of the Black Hand: Dark Strike
Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user encases their hands in dark chakra, enhancing their power. PVP Effect: Rank damage 1d4 Special Note: Target suffers a -2 to Defense Rolls for 1d4 Rounds. Teaching/Learning: Gate System - D Rank
C Rank
- Nights Embrace
Jutsu Type - Taijutsu Contact Gen (Dex/Str) Rank - C Cp - 8 Rp - The user channels chakra into there hands, Giving them a soft purple glow to the tips of the fingers, Making them non hostile toward the user for a short period but still able to avoid incomming danger. Pvp Effect - Opponent is unable to attack user for 1d4 rounds, But is still able to defend. Teaching/Learning: Gate System – C Rank Learned By: Kaira Shi'Gawa
- Tool Barrage
Jutsu Type: Taijutsu Rank: C Chakra Cost: 6 RP Description: The user grabs a single tool from their arsenal, and tosses it at the opponent with a replication jutsu placed on it; creating several more, in order to cause a barrage of tools. PVP Effect: Tool Damage 2d4 Special Note: Uses a single tool of user’s choice Teaching/Learning: Gate System – C Rank
- Art of the Black Hand: Fall of the Sparrow
Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user appears above the target as they fly through the air, and sends several chakra infused kicks down at the target. The target is then given one final kick, sending them spiraling back to the ground. PVP Effect: Rank damage 1d6, Target stunned or until hit for 1 Round. Special Note: This may only be used as a collaboration with "Art of the Black Hand: Flying Sparrow" Teaching/Learning: Gate System - C Rank
B Rank
- Gravity Fist
Jutsu Type: Taijutsu Rank: B Chakra Cost: 6 RP Description: The user forms a huge amount of chakra into one fist, enough that the gravity around begins to be sucked in at a minor rate; when finalized they charge the opponent and send it straight to their chest. PVP Effect: Rank Damage 3d4 Special Note: Unblockable Teaching/Learning: Gate System – B Rank (Monitored By: DM Elipsis? And DM Minato)
- Art of the Black Hand: Predator's Call
Jutsu Type: Taijutsu Rank: B Chakra Cost: 6 RP Description: The user Rockets down with insane speed at the target, continuing their move set with a chakra infused, downward kick PVP Effect: If hit, the opponent is smashed into the ground and is unable to move for a round. If the user misses, they slam into the ground, stunning them for a round. Does Rank damage 2d4 2, Target stunned for 1 round or Until Hit Special Note: This may only be used as a collaboration with "Art of the Black Hand: Fall of the Sparrow" Teaching/Learning: Gate System - B Rank
A Rank
None
S Rank
None
- Ninjutsu:
E Rank
- Wall/Tree Walking
Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Roleplay Jutsu Only. Teaching/Learning: Gate System - E Rank
- Water Walking
Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Roleplay Jutsu Only. Teaching/Learning: Gate System - E Rank
- Rope Escape Technique
Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to ripple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Gate System - E Rank
- Cloak of Invisibility Technique
Jutsu Type: Genjutsu Rank: E Chakra Cost: 1 ( 1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: 5 Hide Roll Teaching/Learning: Gate System - E Rank
- Clone Technique
Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Teaching/Learning: Gate System - E Rank
- Henge Technique
Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: 5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesn't Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Gate System - E Rank
- Substitution Technique
Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Teaching/Learning: Gate System - E Rank
- Kai
Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to ripple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. Teaching/Learning: Gate System - E Rank
- Inton: Dark Marble Jutsu
Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: Creates a small black marble that flies at the target PVP Effect: 1d4 1 Damage Special Note: Hijutsu available to all Dark element academy students of every village
D Rank
- Chakra Concentration
Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user channels their whole chakra network, and increases the speed. Allowing them to use less Chakra when using jutsu PVP Effect: -1d4 1 CP used on Jutsu for 1d4 rounds Teaching/Learning: Gate System - D Rank
C Rank
- Chakra Concentration: Muscles
Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user Focuses chakra to their muscles making them strong enough to lift heavy objects and deal heavy blows PVP Effect: 1d4 to STR rolls for 1d4 rounds Teaching/Learning: Gate System - C Rank
B Rank
- Inton: Raven Damnation
Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user creates a shadow-raven which flies at the target, viciously attacking them. PVP Effect: 6d4 4 Damage Special Note: Undodgable Teaching/Learning: Gate System - B Rank
- Chakra Concentration: Master's Muscles
Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Focuses massive amounts of chakra to user’s muscles allowing them to toss boulders alongside other incredible feats of strength. PVP Effect: 1d6 to STR rolls for 1d6 rounds Special Note: Must know - Chakra Concentration: Muscles Teaching/Learning: Gate System - B Rank
A Rank
None
S Rank
None
- Genjutsu:
E Rank
None
D Rank
None
C Rank
- Inton: Alone in the Dark
Jutsu Type: Genjutsu Rank: C Chakra Cost: 5 RP Description: The victim sees themselves in complete darkness, and hears utter silence. They get the feeling of being completely alone, shaking their mind. The actual visual part of the genjutsu only lasts a few moments, but the effects last a bit longer. PVP Effect: The victim takes -2 to all rolls for 1d4 turns Special Note: Suffers 3 CP Drain a Round Teaching/Learning: Gate System - C Rank
B Rank
None
A Rank
None
S Rank
None
Last edited by CopyCat on Thu Oct 04, 2012 3:09 pm; edited 8 times in total |
| | | CopyCat
Posts : 19 Join date : 2012-09-09 Age : 29
| Subject: Re: 'V' - The Vivace Sun Sep 09, 2012 4:45 pm | |
| PurchasesGeneral Buys
- 60 Tokens - 4 Strength Stats (DM Leviath)
- 30 Tokens - 2 Constitution Stats (DM Leviath)
Yuki - 100 Tokens (DM Hidan)
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Kuroshiga + Upgrade - 100 Tokens (DM Hidan)
Logia + Both Upgrades - 500 Tokens (DM Kabuto)
- Intelligence 6 to 18 - 180 Tokens (DM Deidara)
- Dexterity to 8 to 18 - 150 Tokens (DM Hidan)
- Charisma 6 to 18 - 180 Tokens (DM Hidan)
- Intelligence 18 to 28 - 220 Tokens (DM Minato)
- Strength 24 to 28 - 100 Tokens (DM Minato)
- Nightmare Nature - 100 Tokens (DM Jiraiya)
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- Genjutsu Specialist - 100 Tokens (DM Deidara)
Bloodline/Clan/Special Ability Total = 300/700 Stats Total = 920 Tokens (Not Buying Sage/CS/Gates)
Item Buys
- Scatter Kunai - 65 Tokens (DM Jiraiya)
Item Total = 065/500
Last edited by CopyCat on Wed Oct 17, 2012 5:06 pm; edited 5 times in total |
| | | CopyCat
Posts : 19 Join date : 2012-09-09 Age : 29
| Subject: Re: 'V' - The Vivace Sat Sep 29, 2012 9:53 pm | |
| All Clans/Bloodlines/Abilities Refunded by DM Minato Sept 29th, 2012. Total of 700 Tokens |
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