Subject: Arietta Sekai, The Celestial Dancer Tue Oct 16, 2012 6:43 pm
╰†╮ CHARACTER SHEET ╰†╮
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Contents: I) Background
II) Appearance
III) Personality
IV) Abilities
V) Purchase Sheet
VI) Updated List
Last edited by Seohyun on Sun Nov 04, 2012 7:44 pm; edited 2 times in total
Seohyun
Posts : 25 Join date : 2012-10-15
Subject: Re: Arietta Sekai, The Celestial Dancer Wed Oct 17, 2012 1:41 pm
╰†╮ I : BACKGROUND ╰†╮
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.:: QUOTES ::.
"I'll show you a dance so benevolent, you'll believe I'm an angel."
.:: HISTORY ::.
A young maiden born and raised in the prestigious Sekai family. Ever since a child she was reknown for her beauty and grace. Born with beautiful platinum white hair that was radiant and pure just like her soul. Thanks to her family background, Arietta lived a privileged life of wealth and luxury. She never has known much of agony, or pain as she was bought whatever she desired. But in consequence this has forced her to live a sheltered life, making her naive and knowledgeable about the world she lives in.
.:: ACADEMY ::.
At a young age, her parents quickly realized there was something strange with Arietta. She was constantly speaking to people who weren't there, or seeing things that others could not. At first, they simply believed she was going through that phase of childhood that created a imaginary friend, but they soon notice things getting out of hand. They believed perhaps their child was crazy, or perhaps was sick. So they immediately brought her to a healer in order to have her checked. When the results came out to say she was perfectly healthy they could no longer explain what it was. They had Arietta checked by exorcists, mikos, and monks until they decided that Arietta acted as a medium between divine spirits. Arietta was taken in by a Miko, and trained as a priestess to control her powers while also going to the academy. Because of this rigorous training, she didn't have time to socialize with her peers like many other did. She devoted herself to her training as a medium, to her clan, and her training as a kunoichi. She was quickly considered a prodigy when she created her own style of battle that revolved around ceremonial dances, and immediately made her father proud. But despite her talents, she was still kept prisoner at her own home like a prized caged bird.
.:: GENIN ::.
[INSERT HERE]
.:: CHUNIN ::.
[INSERT HERE]
.:: JOUNIN ::.
[INSERT HERE]
Seohyun
Posts : 25 Join date : 2012-10-15
Subject: Re: Arietta Sekai, The Celestial Dancer Wed Oct 17, 2012 1:47 pm
╰†╮ II : APPEARANCE ╰†╮
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RACE:
Human
GENDER:
Female
AGE:
16
BIRTHDAY:
September 8th
HEIGHT:
5'6
WEIGHT:
115
BLOOD TYPE:
O+
EYES:
Cyan
HAIR:
Platinum
SKIN:
Caramel
VOICE:
Soft, unless angered.
BUILD:
Petite, Slender, Curvy
OUTFITS:
Revealing, shamanistic
SPECIAL:
Black tear drop tattoos going down her spine.
CREATION:
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Seohyun
Posts : 25 Join date : 2012-10-15
Subject: Re: Arietta Sekai, The Celestial Dancer Wed Oct 17, 2012 2:22 pm
??? - Graduate Academy ??? - Become Genin ??? - Become Chunin ??? - Join the MedCorps ??? - Get a bestfriend ??? - Get a boyfriend ??? - Learn an A Rank Jutsu ??? - Learn a S-Rank Jutsu ??? - Master her Dance Glyphs ??? - Create a Dance Taijutsu Style ??? - Become Head of the Sekai ??? - Become Jounin ??? - Master her Holy Summons ??? - Master Medical Jutsu ??? - Become a world known Medical-Nin ??? - Save someones life via medical jutsu. Life Mission - It's a secret.
BEHAVIOR:
Some would consider her personality her downfall. Arietta is extremely naive about the real world around her due to her sheltered upbringing. Whatever she knows about the world has been learned through her studies and whatever she could find in books. Leaving her not to understand some of the most basic things when she finds herself out in the "real world", and not having common street-smarts. But living amongst nobles has made her sharp, witty, and resourceful. It's no surprise that in the world of noble politics that you have to learn to swim with sharks. Arietta knows how to use words to put herself in a beneficial situation, and get herself out of trouble. She is cunning, and sometimes even manipulative if she needs to be. If she finds that she can't outsmart someone, she'll tend to use money as another option. She uses her finances in order to reach her goals and to bring her places that looks and wit cannot. But more lays beneath the young lady that others tend to miss. Despite sometimes being made out to be vain, shallow, damsel in distress. But on the flipside, she can be extremely caring and nurturing to her friends. She also feels as though it's her job to keep those around her entertained if things are going dull.
Fighting Style:
Taijutsu: Being quick and agile, Arietta uses her flexibility to shine while using her taijutsu. Her movements are precise, slick, and graceful. Every strike she makes seems to look more like a dance move rather than a actual combat strike. Her kicks would be exaggerated as she dips her back while kicking, or twirl as she kicked. Her hand-to-hand attacks are usually open palm thrusts, or open hand jab-thrusts rather than actual punching. Wearing a belly dancers belt on her waist so that as she rocks her hips a jingle can be heard, creating her own music as she gyrates and swings her hips. With each dance move she performs a certain amount of emotion can be felt, with anger her strikes would be untamed and quick for example.
Medical: Taking after her mother, Arietta believes her squad should have a medical-nin implemented into their ranks as it promotes more vitality and endurance. With a medical-nin, there's a higher chance you'll outlive your opponent, but Arietta knows through training that medical-nin are usually the first target and focused on during battle. Aurora uses her talent in taijutsu and anatomy to strike her her opponent with her medical jutsu, putting them to sleep, messing up their nervous system, poisoning them, or even using their amazing chakra manipulation to create scalpels and blades made out of chakra to cut their enemy with.
Ninjutsu: Arietta uses a assortment of ninjutsu. Medical ninjutsu to heal and protect her allies. Holy Glyphs to commune with spirits, protect and heal her allies, or use the spirits to empower her allies and strike her foes. The young Sekai also has taken interest in fortune telling, and when applying her chakra to one of her tarot cards, she can decide someone's fate in battle once she throws it at them.
Glyph Dance Example
General Theme
Battle Theme
Melancholy Theme
Love Theme
╰☆╮ FRIEND / ENEMY ╰☆╮
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Last edited by Seohyun on Tue Nov 27, 2012 5:59 pm; edited 6 times in total
Seohyun
Posts : 25 Join date : 2012-10-15
Subject: Re: Arietta Sekai, The Celestial Dancer Wed Oct 17, 2012 2:58 pm
╰☆╮ IV : ABILITIES ╰☆╮
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RP: The ancient and wonderful Jutsu inborn to the Sekai no Kami bloodline are the glyphs, although these are large and highly visual they grant massive bonuses to their allies and incredible hinderences to their enemies.
Universal: May Search Up to 3 Area's in Any Direction, +30 to Spot/Listen Rolls, Cha Subs Wisdom(excluding bonuses)
RP: The natural affinity for healing allow those with this bloodline to release healing energies,sealing up wounds and stopping bleeding with almost no effort. Because of this, it's rare to see people with this bloodline using low level Medical Jutsu.
Universal: Can spend a turn healing for TaijutsuRank Damage, instead of attacking. Academy Student: +1 to all Healing/Damage Rolls Genin: +1d4 to all Healing/Damage Rolls Chunin: +1d4+2 to all Healing/Damage Rolls Jounin: +2d4 to all Healing/Damage Rolls
[DIVINE DANCER]
RP: Unique to this womans styles of writing the glyphs she is known for the use of her feets fluid movements that are shown through her agile steps. When bringing forth a glyph onlookers would swear to see as if she was gliding through the air. Given Ariettas very spunky and bubbly demeanor, she has taken a great interest in the ceremonial dances even as a little girl. Showing finesse and talent that sets a new bar for all others to follow.
RP: ]As a young girl, the oracles have acknowledged that amongst their most devout or alluring mediums to appease the spirits of the ethereal plane - It is Arietta's pure spirit that entices the spirits the most.
Universal : Gains access to Yonton Element, does not get an element at Chuunin. Genin: Can Summon Ranks 1-2, Summons Gain +2 DR vs HP/CP dmg, +1d4 to Dmg Rolls. Chuunin: Can Summon Ranks 3-4, Summons Gain +4 DR vs HP/CP dmg, +1d6 to DmgRolls. Jounin: Can Summon All Ranks, Summons Gain +6 DR vs HP/CP Dmg, +1d10 to Dmg Rolls
Jutsu
Sekai no Kami Jutsu
Spoiler:
-E Rank-
Name: Thread Shift Type: Ninjutsu Rank: E CP cost: 2 Description: A dancer must always be ready to change her attire in order to suit her occasion, and her stage. This simple parlor trick was created in order to shift the threads of your outfit to change it into a completely different one. Masters of this trick have even been able to change the the fabric via chakra control. DF Effect: RP only
Name: Animated Flourish Type: Ninjutsu Rank: E CP cost: 2 Description: The dancer performs a simple dance steps while conjuring a single glyph under to give an added decoration to her dance to catch the attention of her enemy for a brief second. DF Effect: CHA vs Highest Stat. Stun for 1 round.
-D Rank-
Name: Aspir Step Type: Ninjutsu Rank: D CP cost: 3 Description: The dancer applies chakra to her feet as she dances in order to avoid a blow, creating a light green glyph that is laced with a hint of medical chakra to ease the pain of her wounds. DF Effect: Dodge, if the user fails heal 1d4-1 (min 1)
Name: Stutter Step Type: Ninjutsu Rank: D CP cost: 3 Description: Performing a quick, and confusing dance. The dancer creates a glyph that bursts into a bright light, slightly blinding an enemy. DF Effect: -2 to rolls for 1d4 rounds.
-C Rank-
Name: White Whirl Type: Ninjutsu Rank: C CP cost: 5 Description: Performing a heated dance on the battle field, Arietta conjures a spinning white glyph under her opponent that sends a disruptive charge into their body to halt their actions, while ever so slowly draining energy from their supply. DF Effect: +1 Vs Block, Stun target for 1d4 Rounds or until hit. 2 CP DMG per round (Bypassing DR)
Name: Tarot Card of Hate Type: Ninjutsu Rank: C CP cost: 5 Description: Drawing a glyph on the top of her tarot cards, she pulls out a card to decide her enemys fate. Using the glyphs power to bring the cards power to life. DF Effect: The user rolls 1d6 to decide which card takes effect (If user crits, she picks two cards instead of double damage)
1- The Fool - Opponent is stunned for 1d4+1 rounds (Highest stat fight against) 2- Temperance- Opponent Suffers -3 to rolls for 1d4+1 rounds. (Highest stat to fight against) 3- Hanged Man- Opponent takes 3d8 damage 4- Judgement- Opponents chakra is sealed for 1 turn. (Highest stat vs. original attack roll to break) 5- Devil- Opponent takes 2d8 chakra damage 6- Death- User takes 1d8 hp damage and 1d8 cp damage
Name: Tarot Card of Love Type: Ninjutsu Rank: C CP cost: 5 Description: Using a glyph on her tarot cards, she pulls a card out by random to decide the fate of an ally, using the glyphs power to bring the cards power to life. DF Effect: The user rolls 1d6 to decicde which card takes effect. (User can roll a crit check in order to see if she can use two cards upon rolling a crit.)
1- Lovers - Grants the target 3 DR for 1d4 round 2- Strength- Grants the target +3 to rolls for 1d4+1 rounds 3- High Priestess- Heals the target for 3d6+1 damage 4- Wheel of Fortune- Target gains +3 to damage for 1d4 rounds 5- Magician- Target gains 2d8 chakra 6- Empress- Arietta gives up her turn so that they may act in her stead.
Name: Hurricane Venus Type: Taijutsu Rank: C CP cost: 5 Description: Arietta dances, creating several openings in order to lure an enemy into attacking her. As soon as the enemy falls into her trap and is ready to strike, she immediately stops dancing and performs a backwards summersault kick in order to repulse the enemies attack and hurt them instead. DF Effect: Block +2, If Successful deal 2d6 DMG
Name: Dance of Celerity Type: Ninjutsu Rank: C CP cost: 5 Description: Performing a speedy and inspirational dance. Arietta creates a glyph under her ally filled with chakra that runs into their body. The chakra rushes into their body to raise their adrenaline, reaction time, and senses. In order to boost their combat efficentnes. The glyph makes the ally swift but weaving the gylph is too complicated to do more than once. DF Effect: Gives the ally an extra action on their next turn. Can be used once per fight.
-B Rank-
Name: Dance of the Crescent Moon Type: Ninjutsu Rank: B CP Cost: 8 Description: Performing a graceful ceremonial dance, Arietta creates a beautiful glyph in the shape of a cresent moon on the floor. It channels energy from her to her allies, bestowing them a surge of energy. DF Effect: Grants +3 to ATK/DF to allies for 1d4+1 rounds.
Name: Dance of the Burning Sun Type: Ninjutsu Rank: B CP Cost: 8 Description: Performing a passionate ceremonial dance, Arietta creates a glyph in the shape of the sun on the floor. It channels energy from her to her allies, boosting their adrenaline in battle. DF Effect: +3 Damage/DR to all allies for 1d4+1 rounds.
Name: Dance of Mournful Stars Type: Ninjutsu Rank: B CP Cost: 8 Description: Performing a slow and nimble ceremonial dance, Arietta creates a glyph in the shape of several small stars onto the ground. That channels energy from her to her allies, boosting their vigor and endurance in battle. DF: +3 HP/CP regeneration to all allies for 1d4+1 rounds.
Name: Samba of Awakening Type: Ninjutsu Rank: B CP cost: 8 Description: Arietta performs a romantic and sensual dance that includes lots of hip-shaking, causing the chimes on her dancer sash to sound loudly and demand the attention of those around her, a glyph on the ground forming with Yoton jutsu and then exploding in a burst of light to awaken her allies from a genjutsu, or sleep. DF Effect: Allies are waken from a genjutsu, sleep, or mental stuns and control. (Clearly doesn't work on herself.)
-A Rank-
Name: Dance of the Flickering Raven Type: Ninjutsu Rank: A CP cost: 15 Description: Conjuring a raven through a shamanistic riutal dance, Arietta pours her energy onto a arcanic looking glyph on the ground and then slams her palm against the glyph, causing it to shatter and disperse into chakra particles that are then directed to into the target. Giving them a large boost of energy, and a larger sense of control of their body. Allowing them to move faster and react with less recoil. DF Effect: Gives the ally an extra action on their next turn. 2 round cool down.
-S Rank-
Light Jutsu
Spoiler:
-E Rank-
-D Rank-
Yoton: Knives of Light Jutsu Type: Ninjutsu Rank: D Cp Cost: 3 RP Description: The User bends the light around them to mold it into knives, soon they bend the knives to face an opponent and send them flying at the target in some way or fashion. The Knives burst into light on impact PvP Effect: Deals 1d10+1 damage to an opponent Teaching/Learning: Gate System - D Rank
Yoton: Marble Explosion Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user forms a marble in his or her hand and then throws it forwards at an opponent. The Marble will begin to crack before it explodes into a large burst of light that puts pressure on the opponent's body. Causing minor harm PvP Effect: Deals 2d4+2 Teaching/Learning: Gate System - D Rank
Yoton: Flash Burst Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: Channeling chakra to the hands the user strikes out with blinding accuracy PvP Effect: Rank Damage + 1d4 Special Note: Can be used to Block, when used to block the technique does 1d4 damage Teaching/Learning: Gate System - D Rank
Yoton: Beam of Light Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user proceeds through five Hand signs and then points his palms at a target, then proceeds to fire a burst of concentrated light at the foe, searing the flesh it touches PVP Effect: 1d10+1 Damage Special Note: On-Hit causes -1 to Attack/Defense for 1 Round. Teaching/Learning: Gate System - D Rank
Yoton: Refraction Technique Jutsu Type: Genjutsu Rank: D Chakra Cost: 5 RP Description: The user bends the light around them self to create images. The victim would see a flash of light then whatever image the user wants to show them PVP Effect: -1 to all rolls (including dmg) for 1d4+1 rounds Special Note: Rolled with Wisdom Teaching/Learning: Gate System - D Rank
Style of the Lucid Fist: Holy Palm Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user encases their hand in Light chakra and attempts to hit the foe with an open palm PVP Effect: Rank damage +1d4 Special Note: Target suffers a -2 to Defense Rolls for 1d4 Rounds. Teaching/Learning: Gate System - D Rank
-C Rank-
Yoton: Heaven's Arrow Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user proceeds through eight hand signs and then draws a hand back as if notching an arrow, a ray of light gathering, taking the form of an arrow. The user then "releases" the arrow, sending it hurtling towards a target. PVP Effect: 4d4 Damage Special Note: Peirce's 2 DR Teaching/Learning: Gate System - C Rank
Yoton: Double Beam of Light Jutsu Type: Ninjutsu Rank: C Chakra Cost: 6 RP Description: The user holds up both hands and then similar to the D-Rank jutsu. Shoots forth Beams of light, except from both hands. The user is able to target two people with this jutsu, instead of jutsu one. PvP Effect: Two Attacks, Each Deals 2d4 damage. Special Note: Yoton: Beam of Light Jutsu must be known. Teaching/Learning: Gate System - C Rank
Yoton: Fairy Bombardment Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The User forms small looking fairy creatures made of Light and then sends them forth to smash into an opponent. The Fairies resemble the user of the jutsu, only with no body features and glowing Fairy Wings. PvP Effect: 2d8 damage to an opponent. Special Note: On-Hit physically stuns the target for 1 Round. Teaching/Learning: Gate System - C Rank
Style of the Lucid Fist: Sacred Barrage Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user creates two light clones that surround the target, then each clone uses the Holy Palm at the same time on the victim. PVP Effect: Rank damage + 1d6 damage Special Note: If used straight after holy palm, add an extra 1d4+1 damage Teaching/Learning: Gate System - C Rank
-B Rank-
Yoton: Light Dragon Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The User molds the light around them to form a large terrifying dragon, similar to the snake dragon. The user then launches it forwards at an opponent with its mouth wide open. It sounds like a train as it heads towards the target PVP Effect: 3d8+1 Damage Special Note: Unblockable Teaching/Learning: Gate System - B Rank
Yoton: Sound Waves of Light Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The User focuses chakra into their vocal cords and then lets out a loud scream, the wound waves appearing as light waves. The waves themselves hold crushing power. Multiple people may be targeted with this. PVP Effect: Deals 2d10 Damage to up to Four Targets. Special Note: Unblockable Teaching/Learning: Gate System - B Rank
-A Rank-
-S Rank-
Medical Jutsu
Spoiler:
-E Rank-
Dress wound Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: The most simple of medical jutsu learned at the start of becoming a medical shinobi. PVP Effect: Heals target for 1d4, may be used in battle. Teaching/Learning: Gate System - E Rank
Sterilize Injury Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: A simple mixture of herbs designed to aid in healing a wounded shinobi, also one of the most basic jutsus learned by all medical shinobi. PVP Effect: Heals target for 1d4 for 2 rounds, may be used in battle Teaching/Learning: Gate System - E Rank
-D Rank-
Mystical Palm Technique Jutsu Type: Ninjutsu Rank: D Chakra Cost: 5 RP Description: A basic medical ninjutsu that heals , but may also be used in an offensive manner. PVP Effect: This Has Two Modes, Heal mode: Target is healed 1d4+1 damage for 1d4-1 rounds (Min 1). Or Offensive Mode: Dex/STR to hit, on Hit Opponent suffers -3 to Attack/Defense Rolls for 1d4+1 Rounds. Teaching/Learning: Gate System- D Rank
Remove Poison Technique Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Removes poison from a victim who has been hit with a lingering toxin. PVP Effect: Removes poison from the target, For every Rank above E the poison is this Jutsu costs 2 more CP then Usual. Teaching/Learning: Gate System - D Rank
Healing Jutsu Minor Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: A basic medical ninjutsu that heals cuts, scratches and bruises with ease. PVP Effect: 1d10 Damage healed to a target Teaching/Learning: Gate System - D Rank
-C Rank-
Healing Jutsu Light Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: A Moderate Medical jutsu. A widely jutsu among all medical shinobi who are in the field of combat. PVP Effect: Heals 3d4 to a target.
Herbal Extract Mix Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: A mixture of secret herbal extracts. Depending on the mixture used can either heal a wound quicker or poison those unlucky to get caught. Usually stored in small vials for ease of use. PVP Effect: Heal Mixture: 3d4 + 1/10th Heal Roll (Max 18 to target. Poison Mixture: 1d6 Damage for 1d4 -1 (Min 1) rounds Special Note: Uses one senbon upon use Teaching/Learning: Gate System- C Rank
Angels Touch Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Used only in battle the medical shinobi focus' their chakra and much like chakra burst expels a small portion of their healing chakra to allies. PvP Effect: 2d6 heal for 1 target or 1d6 heal up to 2 targets Special Note: If healing two targets CP cost is 8 instead of 5. Teaching/Learning: Gate System- C Rank
Precision Anatomy Strike Jutsu Type: Taijutsu Chakra Cost: 5 RP Description: Targets a specific area on opponents body. When using this from a sneak attack, the user is able to target a specific lethal point and strike at it. PVP Effect: 3d4 damage to target. Special Note: If performed as a sneak attack, it adds +1d6 to the damage. Teaching/Learning: Gate System- C Rank
Deeping Wound Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Used only in combat, this allows the medical shinobi to use their chakra to further deepen an existing wound on a target. PvP Effect: Target must already be Injured. 1d6 Damage for 1d4 Rounds Teaching/Learning: Gate System- C Rank
-B Rank-
-A Rank-
-S Rank-
(Insert) Jutsu
Spoiler:
-E Rank-
-D Rank-
-C Rank-
-B Rank-
-A Rank-
-S Rank-
Taijutsu
Spoiler:
-E Rank-
-D Rank-
-C Rank-
-B Rank-
-A Rank-
-S Rank-
Kenjutsu
Spoiler:
-E Rank-
-D Rank-
-C Rank-
-B Rank-
-A Rank-
-S Rank-
Standard and Enchantment Jutsu
Spoiler:
-E Rank-
-Water Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to stand and walk on water. (Roleplay only.)
-Wall/Tree Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them. (Roleplay only.)
-Bunshin no Jutsu (Clone Technique) Jutsu Type: Ninjutsu Rank: E rank Cp: 4 + 2 per round maintained Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage. PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
-Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique. (Roleplay only)
-D Rank-
-C Rank-
-B Rank-
-A Rank-
-S Rank-
Custom Jutsu
Spoiler:
-E Rank-
-D Rank-
-C Rank-
Name: Hip Shaker Rank: C Cost: 5 Description: Arietta performs a seductive dance to catch the enemys attention, a glyph subtly being drawn under her enemey that gives a hypnotizing effect. This is the opener for the Ari-To-Shi combination jutsu. DF: Ublockable. Stun for 1d4 rounds, and 1d4 damage to CP for each round stunned. Special Note: For each squadmate on her side she gains a +1 to this roll. (Max +2)
-B Rank-
-A Rank-
-S Rank-
Holy Paragon Summons
Spoiler:
Holy Summons
Rank 1 Name: Kodama Description: A weak and small spirit, the size of a child with round large empty eyes. It's a gentle spirit said to live in trees from Japanese Folklore. they are portrayed as small, white humanoids with large, rattling heads and mask-like features, similar to bobbleheads.
Rank 2 Name: Mitra Description: A japanese celestial dragon the height of an average male, summoned from the higher realm. A wise creature with golden scales and sharp claws. Its personality is stotic, calm, and wise.
Item Name: Seraphs Wing Description: A beautiful prismatic cloth enchanted with chakra, upon wearing it with an outfit, it takes the defining color of the outfit she's wearing to match. Supposedly made by angels themselves. The shawl is engraved in a beautiful strange writing, that is unlegible to those who do not have a pact with the celestial creatures. The shawl itself is the contract Arietta made with the creatures of Kami. Upon coming in contact with blood, the holy shawl begins to bless with restorative properties. DF: +3 HP Regen per turn, +2d4 (instead of 1d8) to ninjutsu damage/healing , +15 HP to holy summons.
Last edited by Seohyun on Sun Nov 25, 2012 3:27 am; edited 30 times in total
Seohyun
Posts : 25 Join date : 2012-10-15
Subject: Re: Arietta Sekai, The Celestial Dancer Wed Oct 17, 2012 3:17 pm
╰†╮ V : PURCHASES ╰†╮
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Last edited by Seohyun on Sat Nov 17, 2012 8:16 pm; edited 6 times in total
Seohyun
Posts : 25 Join date : 2012-10-15
Subject: Re: Arietta Sekai, The Celestial Dancer Sun Nov 04, 2012 7:39 pm
╰†╮ VI : UPDATE LOG ╰†╮
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10/30/2012- Love Theme Added 10/31/2012- Melancholy Theme Added, and some pictures swapped. 11/4/2012- Custom Item "Serpahs Wing" added.