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Host Dranz
Posts : 31 Join date : 2012-09-20 Age : 33 Location : Houston
| Subject: Ryuugamine, Yusuke Sat Oct 13, 2012 8:04 pm | |
| Approx. Height: 5'8 Age: 17 Affiliation: Konoha Rank: Chuunin - General Abilities:
Taijutsu Specialist Someone who has poured all their time, energy, effort and power into training their Taijutsu to perfect as it can get, making them masters of physical Attacks.
Universal: Taijutsu attacks pierce 1 DR, As well, Gaining a +10 to Learning Rolls for Taijutsu, and all those that they Teach Taijutsu gains a +6 to their Learning Rolls Academy Student: +0 to Dexterity/Strength/Constitution Rolls, +0 DR vs. HP Dmg, +5 HP, +1 to Taijutsu Damage Rolls. Genin: +1 to Dexterity/Strength/Constitution Rolls, +1 DR vs. HP Dmg, +10 HP, +1d4 to Taijutsu Damage Rolls. Chunin: +2 to Dexterity/Strength/Constitution Rolls, +2 DR vs. HP Dmg, +15 HP, +1d6 to Taijutsu Damage Rolls. Jounin: +3 to Dexterity/Strength/Constitution Rolls, +3 DR vs. HP Dmg, +20 HP, +1d8 to Taijutsu Damage Rolls.
- Gates Usable:
Gate One: The Gate of Opening The Gate of Opening (開門, Kaimon), located in the brain. This gate removes the restraints of the brain on the muscles so 100% of their strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus. Universal: This Lasts 1d4+1 Rounds, +1 to Dex/Str/Con Rolls, +1 to Taijutsu/Kenjutsu Damage Rolls, +1 DR vs HP/CP Dmg, +1 CP Regen a Round. Take 1d4 HP Damage On-Activation. (Counts toward Jutsu Maxes not Passive Maxes, Free Action to Activate)
Gate Two: The Gate of Healing The Gate of Healing (休門, Kyūmon; English TV "The Gate of Rest"), located in the brain. Forcibly increases one's physical strength and temporarily re-energises the body. . Universal: This Lasts 1d4+1 Rounds (Stacks with Gate 1's Duration, Replaces its Bonuses), +2 to Dex/Str/Con Rolls, +2 to Taijutsu/Kenjutsu Damage Rolls, +2 DR vs HP/CP Dmg, +1 CP Regen a Round. Take 1d4 HP Damage On-Activation. (Counts toward Jutsu Maxes not Passive Maxes, Free Action to Activate)
Gate Three: The Gate of Life The Gate of Life (生門, Seimon), located on the spinal cord. Allows the user to use the Reverse Lotus. The increased blood flow turns the skin red. . Universal: This Lasts 1d4+1 Rounds (Stacks with Gate 1/2's Duration, Replaces its Bonuses), +3 to Dex/Str/Con Rolls, +1d4 to Taijutsu/Kenjutsu Damage Rolls, +3 DR vs HP/CP Dmg, +1 CP Regen a Round. Take 1d4 HP Damage On-Activation. (Counts toward Jutsu Maxes not Passive Maxes, Free Action to Activate)
- Custom Items:
Name: Yusuke's Weights Cost: 75 Tokens (Free Via Transfer) Roleplay Description: Yusuke had these special weights made, using his money he accumulated from doing various odd jobs. The weights themselves seem thin, but are quite heavy, fitting around his wrists and ankles. They're heavy enough to hinder his movements, but once taken off he can move to the best of his ability. PVP Effect: While they're On, Yusuke Suffers a -3 to all Dex/Str Rolls. However When Removed, Yusuke Gains a +3 to all Dex/Str Rolls, +1d8 to Taijutsu Damage, and all Taijutsu Deals Large Weapon Damage (Without Penalties). Can be removed at the start of battle freely, but removal during battle takes a turn.
- The Story(Not really interesting.):
Yusuke started out slowly in the academy, his biggest issue overcoming his straightforward nature, but after a two failed graduations he finally managed to overcome his straightforward nature (And lack of chakra control.) at least enough to pass. His instructors, to his dismay, decided that though he had the obvious talent, he should spend more time training before being assigned to a squad. This prompted a short discussion as to whether they should keep him in the academy or not, however, fortunately for the boy he had caught the eye of a Taijutsu instructor that had been visiting the village that year.
What he lacked in Ninjutsu or Genjutsu, he made up for well enough in Taijutsu, picking up on things not fast, but quickly enough. The man saw this in him, and approached his instructors with an offer. He would train the boy under supervision, citing that any more time spent in the academy would only put his potential to waste. It wasn't a normal occasion, however they finally agreed to give it a try, although with hesitation.
They started slow, building his core body strength, doing little more than chores, which greatly seemed to disappoint Yusuke, though he did as he was told, in hopes it would indeed lead him to become stronger. The chores were tedious, but gradually he could feel them becoming easier. Things like carrying buckets of water or moving logs started as an impossible feat, and grew to become simple as cutting grass. His instructor took notice of this after four months, finally agreeing to move on to the next step.
For the rest of the year, Yusuke worked hard, confident now that the man knew what he was doing. They developed a close bond, one only a master and disciple could share between each other. Yusuke's form was steadily improving, their hard work paying off quite obviously in the eyes of those who watched. Content, they left them alone for the remainder of the year, allowing the man lee-way to do what he needed to help Yusuke grow.
The next months were spent perfecting his Taijutsu. He learned multiple styles of combat, and even how wait until the last minute before taking his stance, though this served little practical purpose, it was a tradition his masters master had passed to him, and in turn, it was being passed to Yusuke. When Yusuke inquired, he simply told him:
"Taijutsu users, brawlers, brutes...we've been called many things, but one thing people always seem to assume...is that we lack intelligence, or wit. By fighting intelligently, we will prove them wrong."
His words resonated with Yusuke, who had never given it much thought before, but he understood. He couldn't get by with raw force alone. With this in mind, he focused again on his training, so that, by the end of it all, he'd be deemed ready to join a squad.
- After-Story:
Yusuke had begun preparing himself to open the third gate, following closely to the instructions left behind to him by his deceased teacher, Gin. His patience was never a big issue, however, he had begun to lose confidence in himself, and because of this, when he attempted to open the gate for the first time, he ended up with an injury that, while not permanent, would have slight after-effects, and result in much recovery time until he was able to resume his duties as a Shinobi.
A lot happened between then and now, but he returns, having regained his strength, and the mind to put it to use. (To be Added Upon...probably.)
Last edited by Host Dranz on Sat Oct 20, 2012 5:05 pm; edited 8 times in total |
| | | Host Dranz
Posts : 31 Join date : 2012-09-20 Age : 33 Location : Houston
| Subject: Re: Ryuugamine, Yusuke Sat Oct 13, 2012 8:05 pm | |
| Tokens Spent on Abilities: 175/500
Tokens Spent on Items: 75/400
Taijutsu Mastery - 100 - DM Shino
Strength Stat Increasex1(15) - DM Shino
Constitution Increasex4(60) - DM Shino
Gate One (25) - DM Shino
Custom Item(Weights(75)) - DM Shino
Strength 18-26 (170) - DM Shino
Dex 16-20 (70) -DM Shino
Gate Two (25) - DM Shino
Str 26-28(50) - DM Hanzo
DEX 26-28(40) - Minato
Gate Three (25) - DM Asuma
STR 29-30 (20) - DM Deidara
Total Tokens Spent: 625
Last edited by Host Dranz on Mon Oct 22, 2012 6:57 pm; edited 6 times in total |
| | | Host Dranz
Posts : 31 Join date : 2012-09-20 Age : 33 Location : Houston
| Subject: Re: Ryuugamine, Yusuke Sat Oct 13, 2012 8:05 pm | |
| Techniques - B-Rank:
Gravity Fist Jutsu Type: Taijutsu Rank: B Chakra Cost: 6 RP Description: The user forms a huge amount of chakra into one fist, enough that the gravity around begins to be sucked in at a minor rate; when finalized they charge the opponent and send it straight to their chest. PVP Effect: Rank Damage + 3d4 Special Note: Target takes a -2 to defend against jutsu. Teaching/Learning: Gate System – B Rank
Body Flicker Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8, -1 a Round (Or) 20 cp to Activate all Fight Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed PvP: Grants +2 to Attack/Defense Rolls While Active. Special Note: Requires a 15 Dex Mod Teaching/Learning: Gate System - B Rank
- C-Rank:
Tool Barrage Jutsu Type: Taijutsu Rank: C Chakra Cost: 6 RP Description: The user grabs a single tool from their arsenal, and tosses it at the opponent with a replication jutsu placed on it; creating several more, in order to cause a barrage of tools. PVP Effect: Tool Damage + 2d4 Special Note: Uses a single tool of user’s choice Special Note: Does not account for (Windmill Shurikens, Explosive Tags & Poison Smoke Bombs) Teaching/Learning: Gate System – C Rank
Falcon Drop Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user grabs an airborne opponent, and turns them facing head first to the ground, and wraps their arms around the opponents legs, and their legs around the opponents head, locking them in and slams them into the ground PVP Effect: Rank Damage + One Round Stun (Or Until Hit) Special Note: Teaching/Learning: Gate System – D Rank
Leaf Great Whirlwind Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user focuses enough chakra into their spinning motion that utilizes a dual leg spinning attack that is directed at several points of the opponents body. PVP Effect: Rank Damage + 1d6 Damage Special Note: Due to the difficulty of learning this technique, It is learned as B rank rather than C rank. Teaching/Learning: Gate System – B Rank
Leaf Rising Wind Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user focuses enough chakra into their kick, that when they kick the opponents jaw they go flying into the air. PVP Effect: Rank Damage + 1d4/2 (Min. 1) + One Round Stun Special Note: Due to the difficulty of learning this technique, It is learned as B rank rather than C rank. Teaching/Learning: Gate System – B Rank
- D-Rank:
Chakra Focused Punch Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user layers their fist with strengthened chakra, in order to increase their punching power PVP Effect: Rank Damage + 1d4 Special Note: Teaching/Learning: Gate System – D Rank
Swift Kick Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user layers their shin with sharpened chakra, in order to increase both kicking power, allowing it to pierce some defenses. PVP Effect: Rank Damage + Pierces 1 DR Special Note: Teaching/Learning: Gate System – D Rank
Leaf Whirlwind Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user focuses their chakra to increase their speed while twisting making it harder to hit the user, or can utilized for a basic attack doing an enhanced round house kick. PVP Effect: Regular Damage + 2 Damage Special Note: Can be used to block dealing 1d4 damage Teaching/Learning: Gate System – D Rank
Clone Counter Kick Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 + Bunshin RP Description: Used in defense against a “Clone” if it is a clone attacking, the user forms a bunshin behind the clone or person, and sends two kicks at the stomach and back. PVP Effect: 1 Damage Special Note: Destroys a Bunshin/Kage Bunshin Teaching/Learning: Gate System – D Rank
- E-Rank:
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank
Water Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Gate System - E Rank
Cloak of Invisibility Technique Jutsu Type: Genjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll Teaching/Learning: Gate System - E Rank
Clone Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Teaching/Learning: Gate System - E Rank
Henge Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Gate System - E Rank
Substitution Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Teaching/Learning: Gate System - E Rank
Kai Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. Teaching/Learning: Gate System - E Rank
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