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 Ishiki Clan

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Hidan



Posts : 214
Join date : 2012-09-09

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PostSubject: Ishiki Clan   Ishiki Clan Icon_minitimeFri Oct 19, 2012 1:40 pm

Ishiki no Sato
Ishiki Clan
Created by Renegade, Required creators approval.
50 Token Cost; Must be purchased on creation.

Ishiki Clan Minito10

The Ishiki Clan can be described as those who come from the village of Ishiki no Sato, The Village of the Stone Tree. While very few members of the village become professional warriors everyone in the village, including women, has at some point in their early life gone through intense combat conditioning training. As such, all members of the village are capable of self-defense to a degree significantly higher than that of the ordinary commoner. This training is done less through tradition and more because of necessity. The village is located on an island in the gulf located between Wind, Fire, River, and Tea countries. Because of the village’s location, it is an ideal hiding place for shinobi who go missing from their villages. The villagers have had to defend themselves against marauders, pirates, and missing shinobi ever since the village was founded leading to their mandatory combat training programs. Given the variety of threats that the villages face children are sent to specialized training schools, the type of which is at the discretion of the parents. The villagers have had to deal with shinobi enemies time and time again and so they have learned and adapted to the use of ninjutsu and genjutsu over time. It is possible for outsiders to live in the village but only when they find themselves in the village as a child for one reason or another and only if the village elders decide to take them in.

Choose One of the following
Tougijou – School of the Gladiator
Tougijou, or “Arena”, is the school of the Gladiator. In this school the apprentices are taught to train their bodily strength and to fight primarily in official duals using either their fists or a weapon of choice. This method is most commonly used to deal with an enemy force too large to risk all out combat. A Gladiator is chosen to combat the leader or their champion and the winning party takes a pre-arranged bounty at which point the outsiders leave or are killed.
Academy Student: +0 Attack/Defense, -1 CP Costs[Min. 1]
Genin: +0 Attack/Defense, -2 CP Costs[Min. 1], Attacks Pierce 1 DR
Chunin: +1 Attack/Defense, -3 CP Costs[Min. 1], Attacks Pierce 2 DR
Jounin: +2 Attack/Defense, -4 CP Costs[Min. 1], Attacks Pierce 3 DR
____________________________________________________________________________________________________________________

Tenshu – School of the Tactician
Tensu, or “Tower”, is the school of the Tactician. In this school the apprentices are taught to utilize their minds and manipulate the minds of others to gain the upper hand. They are most often tasked to plan battles in advanced and see to it that the odds are in favor of allied forces.
Academy Student: +0 Attack/Defense, -1 CP Costs[Min. 1], and -5 to enemy skill rolls
Genin: +0 Attack/Defense, -2 CP Costs[Min. 1], and -10 to enemy skill rolls
Chunin: +1 Attack/Defense, -3 CP Costs[Min. 1], and -15 to enemy skill rolls
Jounin: +2 Attack/Defense, -4 CP Costs[Min. 1], and -20 to enemy skill rolls
_______________________________________________________________________________________________________

Sourin – School of the Wielder
Sourin, or “Monastery”, is the school of the Wielder. Those trained here have had their minds and bodies fine-tuned to utilize the jutsu they have ceased from defeated enemies in the form of scriptures and scrolls. The Wielder training process is perhaps the longest of all and they are used as elites who support or heal the lines of gladiators and destroy enemies with incredible displays of the ninjutsu arts.
Academy Student: +0 Attack/Defense, -1 CP Costs[Min. 1]
Genin: +0 Attack/Defense, -2 CP Costs[Min. 1]
Chunin: +1 Attack/Defense, -3 CP Costs[Min. 1]
Jounin: +2 Attack/Defense, -4 CP Costs[Min. 1], +1 Bonus Element
____________________________________________________________________________________________________________
Elite Training
50 Token cost; May be RP’d before purchasing but no abilities may be used until the tokens have been paid.
Each of the three academies finds, on occasion, a student who excels beyond all expectations. These students are those who go on to lead the village’s small but organized and trained forces or end up as village elders. These students are taken into the home of the academy masters for some months for personalized training.

Universal: +1 to Attack/Defense, +10 to All Learning Rolls, +10 to Skill Rolls
Note: The Skill Rolls affected are Spot/Listen for Gladiator, Hide/Move Silently for Tacticians and Heal/Lore for Wielders.
____________________________________________________________________________________________________________

Ishiki no Sato
[center]Sentou 先兵 [せんぺい] Vanguard Bloodline
Created by Renegade
200 Token Cost; May be purchased after character creation; Must have already purchased the Elite Training upgrade to the Ishiki Clan.[/i]

Ishiki Clan User2210

Vanguards
Vanguard is a title given to those few Ishiki that unlock the abilities of their bloodline. This special ability lies dormant in all native Ishiki but only reveals itself in one out of one hundred who are trained in the elite classes. It has never before been found that there were more than one Vanguard in a generation but is still a possibility. These Vanguards, once discovered, are sent away from the village with their own names to live their own lives after brief training by the master vanguard, a village elder that lives in the village solely to help pass decisions with the council and to introduce and train newly found Vanguards in their powers. These powers come from a special connection that the elite attains with equipment crafted especially for them when they graduate from the elite training. This equipment obeys their will, allowing them to do many things. One of the prime examples of their abilities is one that all are trained in, the ability to break down their equipment into dust for easy storage and the rapid reconstruction of it around their bodies when it is needed. Aside from a few common abilities that each Vanguard is taught, they are left on their own to discover, develop, and utilize their own abilities specific to each Vanguard.

Universal: + 10 Learning Rolls, +6 DR vs. CP/HP Damage
Academy Student: +0 Attack/Defense Rolls, +1d4 damage, +15 Skill Rolls
Genin: +1 Attack/Defense Rolls, +2d4 damage, +20 Skill Rolls
Chunin: +2 Attack/Defense Rolls, +3d4 damage, +25 Skill Rolls
Jounin: +3 Attack/Defense Rolls, +4d4 damage, +30 Skill Rolls

Note: The Skill Rolls affected are Spot/Listen for Gladiator, Hide/Move Silently for Tacticians, and Heal/Lore for Wielders.
______________________________________________________________________________________________________________

True Forged
Although all Elites are gifted a suit of personalized armor and weapons, only the Vanguard truly find a connection with their equipment. Their heavy armor and weapons are weightless for them whilst overburdening to anyone else. They can form them around their bodies instantly and effortlessly and they care for it as one would a child. In return their armor and weapons protect them from danger from within and without. How they use this ability is up to the individual but one certainty is that it makes them very dangerous foes.

Universal: Gains 'Gattai Yoroi' and ‘Gatai Buki’ ability.
Gattai

Gattai, or “Unite”, is the technique that Vanguards use to form their equipment. The transition between being unequipped and fully armed is instantaneous and makes the Vanguard a far more deadly foe than they were prior the use of this technique. The technique is considered of its own genre and cannot be sealed or stolen like most jutsu. The armor, once formed, offers a very powerful additional layer of protection against all kinds of attacks. It cannot be worn by anyone other than the Vanguard and it drains chakra out of the environment in order to replenish the Vanguard’s reserves whilst simultaneously offering rejuvenating properties.
CP Cost: 3 CP to activate and -1 to Maximum Chakra per round maintained (Reset after the fight has ended
Note: Maximum chakra reduction per round increases to -2 when pool reaches 75%. Once maximum pool hits 50%, the effect deactiveates and the reduction is removed, but the user is restored to 50% (once per battle). Once pool reaches 50% all CP gained gives no CP but raises the maximum back up. Once 100% is reached, CP gained increases CP again.

Armor
Academy Student: +35 HP/CP, +1 HP Regen per Round, +2 CP Regen per Round
Genin: +40 HP/CP, +2 HP/CP Regen per Round
Chunin: +45 HP/CP, +2 HP Regen per Round, +3 CP Regen per Round
Jounin: +50 HP/CP, +3 HP/CP Regen per Round

note: This is an activateable and does not count towards the passive cap unless otherwise stated.
___________________________________________________________________________________________________________________
True Vanguards
Enhanced Bloodline - 100 Tokens

True Vanguards are those who have truly tapped into their abilities. They command them with ease and to a higher degree than other Vanguards. They are the elite of the elite of the elite and only the strongest of foes can even hope to face them in single combat. They are powerful and dangerous and extremely difficult to kill. They strike faster than others and endure more than others. One cannot tell these Vanguards apart from the others aside from their extremely well honed prowess on the field of combat.

Academy Student: Nothing
Genin: Critical Range lowers to 19-20, +1 HP/CP Regen per Round
Chuunin: Critical Range lowers to 18-20, +2 HP/CP Regen per Round
Jounin: Critical Range lowers to 17-20, +3 HP/CP Regen per Round

Balancing Assisted by DM Haku
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