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Dragonslayer
Posts : 43 Join date : 2012-09-09
| Subject: The Dragon of the Mist Wed Oct 17, 2012 12:43 am | |
| [You must be registered and logged in to see this image.] | Account: ScrapNinjaSoul | Concept: Child | Motivation: Obedience | ------------------------------------------------------------------- | Clan Name: Bei'fong | Given Name: Nada | Gender: Female | Age: 13(Realm of the Dead: 17) | DOB: Oct 31 | Blood Type: B | Village: Kirigakure |
Last edited by Dragonslayer on Tue Nov 06, 2012 3:13 pm; edited 4 times in total |
| | | Dragonslayer
Posts : 43 Join date : 2012-09-09
| Subject: Re: The Dragon of the Mist Wed Oct 17, 2012 2:37 pm | |
| Body Appearance Hair Colour : | Crimson Red | Hair length : | Past her waist | Eye Colour : | - Natural (Sapphire Blue):
[You must be registered and logged in to see this image.]
| - Contacts (Forest Green):
Contacts (50 Tokens) After her horrific experience in the underworld. Nada's vision took a beating from all of the constant headshot attacks and intense studying. To the point that they have dulled over the years there. Upon returning to the world of the living. She sought help from the Hidden Cloud hospital which they perscribed corrective lens which she uses daily but they came with a few side effects as they were in the testing stage when the perscription was given.PvP
- Color change: Changes the color of Nada's eyes to a different color. (0 Tokens)
- Corrective Vision: +20 Spot; What vision that was lost has been restored and enhanced with these modern marvels. (20 Tokens)
- Mind Shielding: +2 Genjutsu Defense; As the eyes are a window to the soul. These contacts act more like a screen door to keep the bugs out. (30 Tokens)
| Skin Colour : | Light and fair with patches of small scales over her body | Height: | 170.2cm | Weight: | 54kg | Bust: | 75cm | Chest: | 70cm | Waist: | 54cm | Hips: | 74cm | Shoulder: | 24cm | Neck: | 30cm | Across the back: | 31cm | Shoulder to waist(front): | 36.5cm | Waist to floor: | 83cm | Sleeve length: | 50cm |
Last edited by Dragonslayer on Fri Nov 30, 2012 12:20 am; edited 3 times in total |
| | | Dragonslayer
Posts : 43 Join date : 2012-09-09
| Subject: Re: The Dragon of the Mist Thu Oct 18, 2012 12:45 am | |
| Other Information Likes - | - Anything with meat
- Anything related to burning
- Wandering
- Napping
| Dislikes - | - Mice
- Getting teased
- Getting her 'cloak' touched
- Being cold
| Parents - | - Father = Bei'fong, Asahiko
- Mother is Unknown
| Siblings - | Unknown | Sexual Orientation - | Unknown | Partner - | Unknown |
Last edited by Dragonslayer on Tue Oct 23, 2012 4:03 pm; edited 1 time in total |
| | | Dragonslayer
Posts : 43 Join date : 2012-09-09
| Subject: Re: The Dragon of the Mist Thu Oct 18, 2012 12:52 pm | |
| Ninja Informtaion Elements : | Lava (Earth + Fire) | Specialty : | Medical | Profession | - Medical Corps Member:
The Medic Corps (医療部隊, Iryō Butai) is a subdivision of all villages medical-nin organisation and hospital. These shinobi generally work at the hospital full-time and their roles are similar to those of field medical-nin in that they are deployed to aid the comrades who are out on missions. However, unlike field medical-nin that normally get assigned to a team like Sakura Haruno for example, they move as an independent team comprised solely of medical-nin. These shinobi are under the directions of captains. Rank Requirement: Chunin Rank Information: Gains Medical Nin Armor: +35 Heal
| Shinobi Skill : | - Genjutsu - Bad
- Ninjutsu - Good
- Taijutsu - Neutral
- Kenjutsu - Neutral
| Primary Weapon : | Spear | Rank : | Chuunin | Clan | - Dragon-Born:
Dragon-born50 Tokens-Universal Clan[You must be registered and logged in to see this image.]History and InformationWild as a blazing inferno. Stubborn as a mountain. Carefree as the wind. Dragonborns are this and many more.
Descendants of the great creatures of legend. Many possess the physical traits of the ancient bloodline. Scaly skin, long sharp claws even wings or a long tail. Though being mixture of human and reptile.
Many are considered quite exotic in appearance. Dressed in anything that feels comfortable on them. But don't take their beauty and charm lightly as they can be just as cruel in a fight. Using their bodies as weapon along with their control of the natural elements around them. Dragonborn can inflict great harm with anything at their disposal.
A Dragonborn's elemental power comes the dragon they inheiret the ability from. Some can with skill flood a village, set a forest ablaze or even create a mountain from a hill.______________________________________________________________ Dragon ArmorThe Born appear human for the most with the exception of a few small transparent patches of scales that cover their bodies. Thanks to their ancestry and constant breeding with the dragons. These scales seem to grant them additional protection from the elements.Universal: +10 HP; May never take Medical Academy Student: +1 HP DR vs First Element Genin: +2 HP DR vs First Element Chunin: +3 HP DR vs First Element Jounin: +4 HP DR vs First Element ______________________________________________________________ JutsuMost of the techniques employed by the Born are learned at a very young age. As they grow so do those skills. But each is encouraged to be creative and develope a style that is all of their own.Universal: Creates 1 free E/D/C/B/A/S as well as gain Breath of the dragon, Wings of the dragon and Dragon's whipAcademy Student: Breath of the dragon, Wings of the dragon and Dragon's whip are D rank Genin: Breath of the dragon, Wings of the dragon and Dragon's whip are C rank Chunin: Breath of the dragon, Wings of the dragon and Dragon's whip are A rankJounin: Breath of the dragon, Wings of the dragon and Dragon's whip are S rank Breath of the dragon Jutus Type: Kinjutsu Rank: Varies Chakra Cost: Varies Description:A Born's breath is one of the most deadly tools the clan has to offer in frontal assaults. Many with hidden surprises. For those that seen it feared the destruction it brings when one unleashes their breath. PvP Effect: Damage = Rank Medium Weapon (No penalty) + Rank Large Weapon (No penalty) Special Note: 4 round cooldown Learning: Gains on creation Wings of the dragon Jutus Type: Kinjutsu Rank: Varies Chakra Cost: Varies Description: By channeling some energy to their wings. Hardening and lightening them to the point of becoming reliable shields for most attacks. PvP Effect: Grants the user 1/10th Constitution Roll bonus in Defense Special Note: On a failed roll. Tai/Ken attacker gets 1d4 strike back damage Special Note: Female only. Learning: Gains on creation Dragon's whipJutus Type: Kenjutsu Rank: Varies Chakra Cost: Varies Description: Coating their tails with the destructive power within themselves. The tail becomes a weapon worse than anything forged in existance. A male Dragonborn can shatter rocks with ease. PvP Effect: Medium Weapon Dmg (No penalty) and the user 1/10th Str (or) Dex Roll bonus in HP DR Pierce Special Note: Male only. Learning: Gains on creation ______________________________________________________________ Intense Training(50 Tokens - Enhanced Clan) Through blood, sweat and tears. The hard work pays off for one who continues to aim for perfection in the art. So does a Dragonborn in their training of being a warrior.Universal: +1d4 clan bonus damageAcademy Student: +1 Attack/Defense Genin: +2 Attack/Defense Chunin: +3 Attack/DefenseJounin: +4 Attack/Defense Dragon Care(100 Tokens - Rare Clan) More focused on helping the helpless and support. Few Dragonborns possess the required skill and patience to excel in the art.Universal: Gains use of Medical and Regeneration, Virtue and HasteAcademy Student: Regeneration, Virtue is D rank Genin: Regeneration, Virtue is C rank Chunin: Regeneration, Virtue is A rankJounin: Regeneration, Virtue is S rank Regeneration Jutus Type: Medical Rank: Varies Chakra Cost: Varies Description: Channeling some of the Born's own power. Increasing the natural healing rate of the victim. Helping them live longer in the battle against a common foe. PvP Effect: heals target for 1/10th Heal Roll (Max 10), can be used in battle Special Note: Effect last for 1d4 which the user can't attack or defend while using the technique Special Note: Useable once per fight
Virtue Jutus Type: Supplemental Rank: Varies Chakra Cost: Varies Description: Hardening the skin and bones of the reciprient. The target can take the extra beating with little fear of defeat. PvP Effect: Grants the target for 1/10th Heal Roll (Max 10) in bonus HP, can be used in battle Special Note: Useable once per fight
Haste Jutus Type: Supplemental Rank: C Chakra Cost: 5 Description: By forcing the target's energy flow in their body. Increasing muscle mass and density. The reciprient gains more speed and power to launch more attacks than they could on their own. PvP Effect: Grants the target one extra action, can be used in battle Special Note: Useable once per fightMulti-mastery(100 Tokens - Rare Clan) Through a genetic mutation. A Born gains the ability to unite elements to gain more power. Some takes hard work while others are born with it.Universal: Gains two basic element and custom element. Gains no more after that. Dragon armor bonus applies to custom element only. Intense training gains 1d2 damage per base element.
| Bloodline | ? ? ? ? | Combat Mastery | - Ninjutsu:
Ninjutsu Specialist A shinobi who has focused all their time and energy into the masters of Ninjutsu, they are specialists many Aburame and Ninjtusu focused clans use this form of combat and training.
Universal: Ninjutsu pierces 1 DR, As well, Gaining a +10 to Learning Rolls for Ninjutsu, and all those that they Teach Ninjutsu gains a +6 to their Learning Rolls. Academy Student: +0 to Wisdom Rolls, -0 to Cp Costs (Min 1), +5 CP, and +1 o Ninjutsu Damage Rolls. Genin: +1 to Wisdom Rolls, -1 to Cp Costs (Min 1), +10 CP, and +1d4 to Ninjutsu Damage Rolls. Chunin: + 2 to Wisdom Rolls, -2 to Cp Costs (Min 1), +15 CP, and +1d6 to Ninjutsu Damage Rolls. Jounin: +3 to Wisdom Rolls, -3 to Cp Costs (Min 1), +20 CP, and +1d8 to Ninjutsu Damage Rolls.
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Last edited by Dragonslayer on Tue Nov 20, 2012 1:27 pm; edited 7 times in total |
| | | Dragonslayer
Posts : 43 Join date : 2012-09-09
| Subject: Re: The Dragon of the Mist Fri Oct 19, 2012 3:07 am | |
| PvP Data Hit Points | 82 | Concentration | 12 | Chakra Points | 93 | Heal | 52 | Strength | 20(5) | Hide | 10 | Dexterity | 20(5) | Listen | 16 | Constitution | 34(12) | Lore | 26 | Intelligence | 20(5) | Move Silently | 10 | Wisdom | 32(11) | Set Trap | 0 | Charisma | 24(7) | Spot | 18 | Tools | - Spoiler:
- Kunai = 3/10
- Shuriken = 3/10
- Ninjawire = 1/2
- Explosive Tag = 1/2
- Smokebomb = 0/2
- Poison Smokebomb = 0/2
- Senbon = 0/10
- Caltrops = 0/2
- Windmill Shuriken = 0/2
- Military Ration Pill = 0/2
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Last edited by Dragonslayer on Wed Nov 21, 2012 2:39 pm; edited 5 times in total |
| | | Dragonslayer
Posts : 43 Join date : 2012-09-09
| Subject: Re: The Dragon of the Mist Fri Oct 19, 2012 3:55 am | |
| Known Jutsu- Academy:
Gen Elementless
- Cloak of Invisibility - 1CP+1 per round maintained; +5 Hide Roll
- Fogu - 2CP; Stunned for 1 Round, or Until Hit.
Nin Bunshin
- Clone - 4CP+2 per round maintained; As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked..
Elementless
- Kai - 2CP; This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll.
- Rope Escape - 2CP; This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM.
- Substitution - 3CP; Wisdom based Dodge
- Transformation - 2CP+1 per round it remains active; +5 Hide (Disguise); Must learn before becoming Genin (Rolled with WIS); Doesnt Stack with any Hide bonuses that are not specifically noted for disguising.
- Wall/Tree Walking - 1CP; Rolepaly Jutsu Only.
- Water Walking - 1CP; Rolepaly Jutsu Only.
Fire
- Blazing Red Cannon - 1CP; 1d4 Damage
- Quiet Flame Jutsu - 2CP; 1 damage over 1d4 rounds
Earth
- Dirt Path - 1CP; 1d4 damage
- Mud Slab - 2CP; -1 to Target for their next roll
Medical
- Dress wound - 2CP; Heals target for 1d4, may be used in battle.
- Sterilize Injury - 2CP; Heals target for 1d4 for 2 rounds, may be used in battle.
Tai Elementless
Ken Elementless
- Chakra Dageki (Chakra Strike) - 1CP; +1 damage; This is required in order to learn other Kenjutsu.
- Genin:
Gen Elementless
Nin Bunshin
Elementless
- Chakra Burst - 3CP; 1d6 damage to target, as well as a -5 to listen rolls , for 1d4 rounds
- Chakra Concentration -3CP; -1d4+1 CP used on Jutsu for 1d4 rounds
Fire
- Sticky Fire - 3CP; 1d4 Damage for 1d4 Rounds, The May Spend their Turn putting out the Fire
- Gentle Touch Of Fire - 3CP; 1d8 Damage, Target takes 2 Damage Next Round.
Earth
- Wall of Earth - 3CP; Defense roll against any jutsu with WIS, May be used to Stop an Escape utilizing Wisdom instead of Dexterity with a +2.
- Exploding Rock - 3CP; 2d4 Damage, -1 to Blocking this Jutsu
Medical
- Control Bleeding - 3 CP; heals target for 1/10th Heal Roll (Max 10) , can be used in battle, Uses up 2 turns, to fully control the bleeding.
- Remove Poison - 3CP; Removes poison from the target, For every Rank above E the poison is this Jutsu costs 2 more CP then Usual.
- Mystical Palm - 5CP; This Has Two Modes, Heal mode: Target is healed 1d4+1 damage for 1d4-1 rounds (Min 1). Or Offensive Mode: Dex/STR to hit, on Hit Opponent suffers -3 to Attack/Defense Rolls for 1d4+1 Rounds.
- Healing Jutsu Minor - 3CP; 1d10 Damage healed to a target
Tai Elementless
Ken Elementless
- Hardened Steel - 3cp; +2 Damage, Adds 1 DR Pierce
- Reverse Strike - 3CP; +1 to attack roll
- Double Strike - 3CP; Rank Damage + 1d4
- Advanced Genin:
Gen Elementless
Nin Bunshin
Elementless
- Chakra Absorption - 5CP; Drains 2d6 cp from your target, and returns it to your own CP Pool; May be used twice per battle only
Fire
- Dragon Breath - 5CP; 1d8 + 1d6 Damage, Targets up to 3 Opponents
- Fire Ball - 5CP; 2d8 Damage
Earth
- Earth Prison - 5CP + 3 per round maintained; Target is held for 1d6 round, Unblockable, Target can escape if they beat a WIS roll against the User's original WIS roll
- Earth Pillar -5CP; 2d8 Damage, Can be used defensively with a WIS roll. User gains +1 to their roll and inflicts 1d8 damage to any Taijutsu attack blocked
Medical
- Angels Touch - 5CP; 2d6 heal for 1 target or 1d6 heal up to 2 targets, If healing two targets CP cost is 8 instead of 5.
- Healing, Light - 5CP; Heals 3d4 to a target.
- Precision Anatomy Strike - 5CP; 3d4 damage to target, If performed as a sneak attack, it adds +1d6 to the damage.
- Herbal Extract Mix - 5CP; Heal Mixture: 3d4 + 1/10th Heal Roll (Max 18 to target); Poison Mixture: 1d6 Damage for 1d4 -1 (Min 1) rounds, Uses one senbon upon use
- Deeping Wound - 5CP; Target must already be Injured. 1d6 Damage for 1d4 Rounds
Tai Elementless
Ken Elementless
- Chuunin:
Gen Elementless
Nin Bunshin
Elementless
Fire
Earth
Medical
- Chakra Scalpel - 8CP; Combat Mode: Rank Damage for 1d6 rounds; -2 Str(arm), Dex(leg) or Wis(wrist) rolls, Targets are right wrist, left wrist, right leg, left leg, right arm, left arm. May only hit each target once(if the right wrist is hit, must wait for the effect to wear off before hitting it again). Each lasts 1d6+2 rounds; Surgery Mode: Can fix screwed up chakra networks healing for 4d8, but never inside combat even with Medical Specialization.
- Dead Soul - 8CP; Corpse must be nearby to use this jutsu. Corpse will gain all MODS and bonuses as its master, attacks with highest mod, has unlimited HP. Can only be used for 1d4; Corpse goes right after its master.
- Oxygen Transfer - 8CP; Revives a KO'd target, roll 1d20. If 4 or less is rolled target receives 2d4 damage. Revived subjects are brought back with 2d4 HP; If target is hit 6 or more damage from this jutsu, Perma is Possible.
- Bone Mending - 8CP; Heals target for 3d8 while mending target's broken bones.
- Cherry Blossom Impact - 8CP; Adds +1d8 damage to Taijutsu attacks, and Grants +2 to Strength/Dexterity Rolls for 1d4+3 rounds.
- Shadow Wound Removal - 8CP; For each chakra point added, the user gets 2 DR (damage resistance) to the next attack. The user makes their defensive roll as normal. If they are hit, then they subtract the DR from the damage. IF succeeded in dodging then the chakra is expelled out of the body, and cells return to normal; Genin: Can't perform this jutsu, Chunin: Can only add an extra 2 chakra, Junín: Can add up to 5 extra chakra,Kage/Sage: Can add up to 8 chakra.
Tai Elementless
Ken Elementless
- Advanced Chuunin:
Gen Elementless
Nin Bunshin
Elementless
Fire
Earth
Medical
- Cerebral shock - 13CP; Target takes -2d4 to rolls for 1d6 rounds; Uses DEX/STR to hit.
- Poison Breath - 13CP; 1d8 poison damage for 1d6 rounds.-2 to rolls when attempting escape/dodge; Unblockable
- Spinal Shock - 13CP; 1d8+1 rounds (stun until hit). Does no damage, but The remaining rounds the victim receives -2 to all rolls involving combat if woken before the duration of the stun ends; Must Roll DEX/STR to hit.
- Balance Disruption - 13CP; User can't attack for 1d4+2 rounds, however they can still make defensive maneuvers at a -4 to rolls.; This jutsu requires a STR/DEX roll to hit.
- Inner Heal - 13CP; Heals 2d8 to themselves for 1d4 rounds; May not use any other jutsu while performing this jutsu. If hit, the jutsu is broken. User may still Block/Dodge as usual.
Tai Elementless
Ken Elementless
- Jounin:
Gen Elementless
Nin Bunshin
Elementless
Fire
Earth
Medical
- Ultimate Heal - 20CP; 6d10 Heal, must roll a 1d20. If 1 is rolled it deals 1/2 that in damage instead; If target player falls below -20 from this juts, Perma is Possible.
- Heavens Touch - 20CP; Heals a Maximum of 4 allies to 1/2 Users Heal Roll (Max 50) also deals 3d8 Damage to user due to chakra exhaustion; May only use 1x per battle
Tai Elementless
Ken Elementless
Last edited by Dragonslayer on Fri Nov 23, 2012 2:00 am; edited 13 times in total |
| | | Dragonslayer
Posts : 43 Join date : 2012-09-09
| Subject: Re: The Dragon of the Mist Fri Oct 19, 2012 4:00 am | |
| Purchase Log
Ability 350/700 Item 0/500
I, Nada Bei'fong do hereby declare that I shall not for the rest of my career as a shinobi. Shall not purse the Gates, Sage and/or Cursemark at all.
Dragonborn - Base (October contest)10/17/12 Dragonborn - Intense Training (Disco Aburame) 10/20/12 Dragonborn - Dragon Care (Disco Aburame) 10/20/12 Dragonborn - Multi-Mastery (Disco Aburame) 10/20/12 Mastery - Ninjutsu DM Asuma 11/3/12
Last edited by Dragonslayer on Sat Nov 03, 2012 10:42 pm; edited 3 times in total |
| | | Dragonslayer
Posts : 43 Join date : 2012-09-09
| Subject: Re: The Dragon of the Mist Fri Oct 19, 2012 4:04 am | |
| Jutsu Learning Log
Rank E Medical - Dress Wound. Shi'gawa Kaira Rose on 10/19/12 Rank E Genjutsu - Cloak of Invisibility. Chiriko Zhao on 10/20/12 Rank E Genjutsu - Fogu. Kiri Chuunin stabbing Nada in the butt with his needle (DM Asuma) 10/21/12 Rank E Nin - Clone. Kiri Chuunin stabbing Nada in the butt with his needle (DM Asuma) 10/21/12 Rank E Nin - Kai. Kiri Chuunin stabbing Nada in the butt with his needle (DM Asuma) 10/21/12 Rank E Nin - Rope Escape. Kiri Chuunin stabbing Nada in the butt with his needle (DM Asuma) 10/21/12 Rank E Nin - Substitution. Kiri Chuunin stabbing Nada in the butt with his needle (DM Asuma) 10/21/12 Rank E Nin - Transformation. Kiri Chuunin stabbing Nada in the butt with his needle (DM Asuma) 10/21/12 Rank E Nin - Wall/Tree Walking. Kiri Chuunin stabbing Nada in the butt with his needle (DM Asuma) 10/21/12 Rank E Nin - Water Walking. Kiri Chuunin stabbing Nada in the butt with his needle (DM Asuma) 10/21/12 Rank E Nin - Blazing Red Cannon. Kiri Chuunin stabbing Nada in the butt with his needle (DM Asuma) 10/21/12 Rank E Nin - Quiet Flame. Kiri Chuunin stabbing Nada in the butt with his needle (DM Asuma) 10/21/12 Rank E Nin - Dirt Path. Kiri Chuunin stabbing Nada in the butt with his needle (DM Asuma) 10/21/12 Rank E Nin - Mud Slap. Kiri Chuunin stabbing Nada in the butt with his needle (DM Asuma) 10/21/12 Rank E Medical - Sterilize Injury. Kiri Chuunin stabbing Nada in the butt with his needle (DM Asuma) 10/21/12 Rank E Kendo - Chakra Strike. Kiri Chuunin stabbing Nada in the butt with his needle (DM Asuma) 10/21/12 Rank D Nin - Chakra Concentration. Kiri Chuunin stabbing Nada in the butt with his needle (DM Asuma) 10/21/12 Rank C Nin - Dragon's Breath. Mysterious man with mysterious drug needle assaults Nada's rump. (DM Asuma) 10/22/12 Rank D Medicial - Remove Poison. Rarda Uzumaki. 10/25/12 Rank D Nin - Sticky Fire. Trained by the lord of evil, Lucifer (DM Asuma) 11/3/12 Rank D Nin - Wall of Earth. Trained by the lord of evil, Lucifer (DM Asuma) 11/4/12 Rank D Medical - Mystical Palm. Trained by the lord of evil, Lucifer (DM Asuma) 11/05/12 Rank D Medical - Control Bleeding. Trained by Kaira Shi'gawa on 11/09/12 Rank C Medical - Angel's Touch. Trained by Kaira Shi'gawa on 11/10/12 Rank D Medical - Healing Jutsu Minor. Trained by Kaira Shi'gawa on 11/11/12 Rank C Nin - Chakra Absorption. Trained by Kaira Shi'gawa on 11/16/12 Rank C Nin - Earth Prison. Jounin triple ganged and injected with experimental serum (DM Asuma) on 11/17/12 Rank B Medical - Bone Mending. Fixed Masato's exploded chest while under the supervision of Kaira Shi'gawa 11/18/12 Rank B Medical - Shadow Wound Removal. Trained by Kaira Shi'gawa on 11/21/12 |
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