ALostCause
Posts : 8 Join date : 2012-10-26
| Subject: Shinryu, Miaka Fri Oct 26, 2012 7:21 pm | |
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[You must be registered and logged in to see this link.] [You must be registered and logged in to see this image.] ..:: Bloodline and Other Bonuses ::..- Family Gifts and Secrets:
Shinryu 200 Tokens (( Cost of Shinryu paid with Starter / Newbie 200 Tokens from DM Asuma on 10/26/2012 ))
History and Information The Shinryu are a very noble people, but also extremely kind. Unlike clans like the Hyuuga, the Shinryu will often compliment others, or give constructive criticism. They don't enjoy combat very often, but they have a very wild style of fighting. Done by combining the elements of nature, they create a vicious storm, or can control the air to create snow. Their techniques vary between the different types of weather, and they use this to their advantage when combating.
Founded by a man known as Touma Shinryu, he developed his traits through a hidden gene that amplified and changed his chakra into that which controls the weather. The clan itself is quite young, with Touma still alive even to this day. Simply awakening this trait is easy enough, now that he had mastered the technique, most Shinryu members are born with the ability to control it.
In aspects of the founder, the Shinryu usually have steel-grey eyes or bright blue. Their hair are black, brown, blonde, or red, and they usually have tanned or fair skin. As they use their techniques, the traits of the sky match to their eyes, as they become clouded over, until purely white.
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Ascended Blood Shinryu are said to be ascended, and in respect to that myth, their genetic makeup is what allows access to their particular elemental release. They can manipulate the skies to their command, seeming much like an ascended figure, through this connection with weather they are able to connect to the world of nature, and use that as a chakra extension for their senses through the winds themselves.
Universal: Begin with Water/Wind/Lightning/Sky Elements, They Gain no Further Elements. Academy Student: +0 to Wisdom Rolls, +10 to Listen/Move Silently Rolls Genin: +1 to Wisdom Rolls, +20 to Listen/Move Silently Rolls Chunin: +2 to Wisdom Rolls, +30 to Listen/Move Silently Rolls Jounin: +3 to Wisdom Rolls, +40 to Listen/Move Silently Rolls
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Climate Control 3 CP to Activate, 2 CP to Maintain As the Shinryu control the weather, they can decide which particular types of weather they use. They can make it rain, snow, hail, or even storm, allowing them countless options for combat and manipulating it to their advantage, while this ability is activate their eyes turn snowy white and mist over, not a Dojutsu so much as them summoning their elemental abilities. (Free Action On the Shinryu's Turn to Activate)
Mist: While Active Everyone in the Fight Must Roll Listen to Defense, and Move Silently to Attack. Renders --All- Dojutsu Bonuses and Abilities Useless, including Autospot. Rain: Creates a Water Source for Everyone in Fight, Water/Sky Jutsu Stun Target 1 Round on a Natural Attack Roll of 19-20 Snow: Wind/Sky Jutsu Gain +1d4+1 Damage, Ninjutsu Crit Range: 17-20 Hail: All Opponents Take 1d4 Damage Every Round Storm: Lightning/Sky Jutsu Gain +1d8 Damage, and 1 DR Peirce All the Above: All the Above Effects at Once. (Jounin Only, 10 CP to Activate, 3 CP Maintenance)
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Jutsu Due to being trained at an early age, it is encouraged for many of the Shinryu to create their own techniques for their style of weather control. They may submit 3 jutsu of each rank to the DM team, free of charge. These become clan jutsu, teachable to any Shinryu, with creators permission. (These jutsu must still be learned, after C rank) Kūton : Weather Manipulation Type : Supplementary Rank : E CP : 0 Description : With the basis of their techniques, they all naturally can control the weather, though, only with a slight influence (Creating small drizzles, flurries of snow, etc.) With more chakra, this becomes one of their most lethal techniques. PVP : Roleplay only.
Kūton : Substitution Type : Sky Ninjutsu Rank : E CP : 3 Description : After handsealing, the Shinryu member bursts into either an explosion of water, snow, lightning, or wind, tearing into the attacker. PVP : Substitution, dealing 1d4 damage to attacking tai/ken.
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True Skyfolk (100 Tokens, Legendary Bloodline) (( Cost Paid to DM Asuma on 11/01/2012 )) Some of the Shinryu are not only directly descended from Touma, but they also have the genes of his predecessors, flowing through their blood. They are capable of quickly casting jutsu, almost in response to their attackers, simultaneously. Universal: -2 to CP Costs (Min 1) Academy Student: +0 to Attack/Defense Rolls, +5 Total CP Genin: +1 to Attack/Defense Rolls, +10 Total CP Chunin: +2 to Attack/Defense Rolls, +15 Total CP Jounin: +3 to Attack/Defense Rolls, +20 Total CP
..:: Jutsu Known ::..- Academy:
Substitution Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Teaching/Learning: Gate System - E Rank by ScrapNinjaSoul playing Shinryu, Neko - On 10/26/2012
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank by Cherri_Pepsehh playing Akimoto, Akira - On 10/27/2012
Water Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank by ScrapNinjaSoul playing Shinryu, Neko - On 10/28/2012
Henge Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Gate System - E Rank by xXBetrayerXx playing Raiden Izanagi - On 10/29/2012
Clone Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Teaching/Learning: Gate System - E Rank by ScrapNinjaSoul playing Shinryu, Neko - On 10/29/2012
Cloak of Invisibility Technique Jutsu Type: Genjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll Teaching/Learning: Gate System - E Rank by ScrapNinjaSoul playing Shinryu, Neko - On 10/30/2012
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Gate System - E Rank by ScrapNinjaSoul playing Shinryu, Neko - On 10/31/2012
Kai Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. Teaching/Learning: Gate System - E Rank by DM Asuma playing Cloud Ninja NPC - On 11/01/2012
- Wind (Primary):
Fuuton: Minor Gust Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user blows a short gust of wind at an opponent PvP Effect: 1d4 damage Special Note: Hijutsu offered to all wind element academy students of every village
Fuuton: Gentle Breeze Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: The user performs a ram hand seal and blows a soft burst of wind PvP Effect: 2 Damage to 1d4 Targets Special Note: Hijutsu offered to all wind element academy students of every village
- Sky / Family / Custom (Secondary):
Kūton : Weather Manipulation Type : Supplementary Rank : E CP : 0 Description : With the basis of their techniques, they all naturally can control the weather, though, only with a slight influence (Creating small drizzles, flurries of snow, etc.) With more chakra, this becomes one of their most lethal techniques. PVP : Roleplay only. Teaching/Learning: Gate System - Auto on Creation
Kūton : Substitution Type : Sky Ninjutsu Rank : E CP : 3 Description : After handsealing, the Shinryu member bursts into either an explosion of water, snow, lightning, or wind, tearing into the attacker. PVP : Substitution, dealing 1d4 damage to attacking tai/ken. Teaching/Learning: Gate System - Auto on Creation
Overflowing Chakra: Water Jutsu Type: Ninjutsu Element: Water Rank: E Cp: 0 Description: The Water chakra in Miaka is so strong that it allows her to recognise it and utilize it, dispite the form its in. Allowing her to draw water from Mist, Steam, Snow, Ice, and any other forms Water can be found in, and use it for her Jutsu. PvP Effect: Is not limited to the type of water source.
Overflowing Chakra: Wind Jutsu Type: Ninjutsu Element: Wind Rank: E Cp: 0 Description: Being her strongest natural element, Miaka's body has an almost constant breeze circling around her, tossing her hair from side to side, if its not tied up, and ruffling her dress.. any one who gets too close is subject to the effect, or comfort of a light breeze. PvP Effect: RP Only.
Overflowing Chakra: Lightning Jutsu Type: Ninjutsu Element: Lightning Rank: E Cp: 0 Description: Her Lightning chakra, though the weakest of the three primary, is more than she can handle, and shows itself at random times in her life. Any one who touches her plays rullet with her chakra, as they may or may not get a small static shock, from the tiny jolts of static arching across her body. PvP Effect: RP Only.
Storm Strike Jutsu Type: Ninjutsu Zone: Local Element: Sky Rank: D Cp: 3 Description: The user forms a heavy, dark orb, containing all their elements as if it where a glass ball from a science lab with Wind, Water, and Lightning bouncing around within. They launch the attack at a single target, and shatter the orb with little effort. The elements fight in a blast, to gain comand, lashing at the target all at once, though the dominant element will deal its damage. PvP Effect: Roll 1d4 to determin the Element. 1 = Wind, 2 = Water, 3 = Lightning, 4 = Sky Special 1: Wind lashes like a whip and strikes the target for 1d6 Damage. Special 2: Water sprays the target heavily and deals 1d4 Damage, though douses their eyes causing a -1 to Attack and Defense till the end of your next turn ( can not be applied on the following round ).[color=red]Does not stack[/red] Special 3: Lightning surges out and across the target, Stunning them for 1 round and causing their nerves to be shocked, leaving them with a -1 to Attack and Defense for 1d4-1(min 1) rounds. Special 4: Sky chakra swirls around them and lashes out at them with all the elements its made of, dealing 1d6 Damage, Stunning them for One round
Overflowing Chakra: Wind, Wind Sphere Jutsu Type: Ninjutsu Element: Air Rank: D Cp: 5 Description: The natural wind currents around Miaka, pick up heavily and visibly form a sphere around her, aiding in her defense, and blocking any attacks it can. PvP Effect: Wis Based Block Special: Gives Thrown Tools and Missile type attacks a -1 to hit. Ranged Ninjutsu does not get the -1
Freezing Mist Jutsu Type: Ninjutsu Element: Wind and Water Rank: D Cp: 5 + 2 to maintain. Maintinance not reduceable Description: Localizing her Familes natural Climate Control, Miaka attacks her foe with a collum of Mist that becomes cold as Ice, swiftly, and in a short amount of time. PvP Effect: Support Jutsu. Single Target The target may roll off against the user to try and break the jutsus effect as a free action. Each round after the first time they fail to escape, the mist becomes several degrees colder, adding on a cumulative -1 penalty to attack rolls (Maximum -3.). Maintaining this takes the users turn.
Storm Strike: Engulfing Cloud Jutsu Type: Ninjutsu Element: Sky Rank: C Cp: 5 Description: The user sends forth a Dark cloud that carries a heavy current of electricity, leaves a water trail in its wake, and howls with the furosity of an angery wind. The cloud engulfs a target, wracking them with the fury of a high class storm. PvP Effect: Deals 1d4 Wind Damage, 1d4 Electric Damage, -2 to Dodge for 2 rounds. Special Note: Must decide if Dodge or Attack is hit DURING initial roll
Wind Sphere: Dense Wind Jutsu Type: Ninjutsu Element: Wind and Water Rank: C Cp: 6 Description: A stronger, and larger Wind Sphere, backed by the power of water, the Sphere is capable of defending more than just the user, as it takes on a moldable shape with the aid of Water. PvP Effect: Wisdom based Block, can Block for the user and one other Special: Gives Thrown Tools a -2 to hit.
Lightning Cloud Jutsu Type: Ninjutsu Element: Sky and more Lightning Rank: C Cp: 4 + 2 per bolt. Description: The user takes in a deep breath, gathering a lot of energy within them and exhails a massive black Lightning cloud into the sky, using it as a weapon to attack their foes. PvP Effect: Round One, The Cloud is created. User rolls 2d5. First D5 represents 'charges'. Second duration. Once per round, the user may expend a charge to make an attack with wisdom dealing 1d6+2 damage.
Freezing Mist: Ice Block Jutsu Type: Ninjutsu Element: Water and Wind Rank: B Cp: 8 Description for Attack: After capturing an opponent and holding them with Freezing Mist, Miaka twists and churns her chakra around them and tightens it, causing the Chilled Mist to freeze over and incase the foe in Ice. PvP Effect: Stuns for 1d4 rounds, does 1d4 damage per round without breaking stun. Special: This Jutsu must be used when releasing Freezing Mist and will not function otherwise.
Storm Strike: Eye of the Storm Jutsu Type: Ninjutsu Zone: Within the Fight Element: Sky Rank: B Cp: 8 or 5 + 4 per person defended Description: The user creates a protective wind barrier around themselves and allies, if they so choose, all while they spill forth their Sky chakra, and let it mix rappidly with Wind, Water, and Lightning, creating a small hurricain like effect to everyone that's not protected. PvP Effect: Defensive jutsu. On defense deals 1d8 Wind/Lightning damage, 1d8+2 Water damage. Leaves water behind for Water Jutsu to be used without a source for 1d4 rounds. Special: For the Second CP cost option, The user must defend more than the user, user is included in count. Maximum of 3 targets (User + Two others). Damage returns once on AoE effects.
Storm Strike: Disaster Zone Jutsu Type: Ninjutsu Element: Sky Rank: A Cp: 13 Description: With a heavy burst of wind, the user engulfs themself in a sphere of air and rises off the ground. From around them, a black cloud expands in the sky and begins to send forth heavy twisters, bolts of lightning, and strong showers of chilled rain, almost Hail or sleet like. Area of Effect AROUND the player, be logical about the distance PvP Effect: Each person rolls 1d4. Special 1: Struck by a heavy Twister, 3d8 Damage that bypass 3 DR. Special 2: Struck by a Bolt of Lightning, 3d8 Damage and Stunned for 1d4 rounds. Special 3: Drenched in Heavy Rain, 2d10 Damage, -1d4 to Attack/Defense for 1d4 Rounds. Special 4: Sky, Takes it all like a Champ. 3d10+2 Damage, -2 to Attack / Defense for 1 round after being stunned for 1 round.
Dense Wind: Preasure Wall Jutsu Type: Ninjutsu Element: Wind, Water, and Lightning. Rank: A Cp: 13 Description: Adding in a bit of static electricity to the wattery wind wall, the elements condense and become stronger, mixing and fusing into a zone of localized preasure. PvP Effect: Wisdom based Block +2, can Block for the user and up to three others. Special: Gives Thrown Tools and Missile type attacks a -4 to hit.
Ice Block: Mist Born Execution Jutsu Type: Ninjutsu Element: Wind and Water Rank: S Cp: 20 Rule: Can only be used on someone still captured in Ice Block. Description: With a push and pull on the ice, the user forms several spikes around the Imprisonment and ram them into the captured foe. This has a high chance of hitting vital areas within the victim, dealing massive damage. PvP Effect: 2d8 + 2d10 + 4 Damage
Storm Strike: End of the World Jutsu Type: Ninjutsu Zone: Map Element: Sky Rank: S Cp: 30 Description: The user becomes the focal point of massive twister, that sends arching sythes of wind across the Map, huge dark clouds roll across the sky sending down pours of hail and rain, while large bolts of electricity streak across the sky, causing the ground to shake as they hit, using a massive portion of energy from the user, though keeps them safe. PvP Effect: 4d10 to every one but the user (unblockable). Everyone but the user takes a -2 to Attack and Defense rolls for 1d4 rounds, and the user is stunned for 1d4 rounds after use.
- Water:
Suiton: Water Gun Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user is able to fire a small jet of water from their mouth This jutsu requires no source of water PvP Effect: 1d4 Damage Special Note: Hijutsu offered to all water element academy students of every village.
Suiton: Spray Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: After basic hand seals the user sends a small shoot of water towards the target, which covers their face and gets into their ears PvP Effect: 1d4 Damage + -5 listen for 1 round Special Note: Hijutsu offered to all water element academy students of every village
- Lightning:
Raiton: Static Electricity Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: With a few basic hand signs the user is able to channel a thin jolt of electricity into an opponent, this can be done ranged or by touch PVP Effect: 1d4 Damage Special Note: Hijutsu offered to all lightning element academy students of every village
Raiton: Simple Shock Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user is able to channel a small shock that leaves their opponent vulnerable PVP Effect: 1 round stun, or until hit Special Note: Hijutsu offered to all lightning element academy students of every village
..:: Token Stuff ::..- Power Cap 300/700:
Shinryu Bloodline = 200 Tokens / from DM Asuma / Non-Refundable / 10/26/2012 True Skyfolk - Shinryu Extra = 100 Tokens / from DM Asuma / 11/01/2012
- Item Cap 000/500:
Nothing Yet
More to come
Last edited by ALostCause on Mon Nov 12, 2012 2:05 am; edited 1 time in total |
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