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 Akira Akimoto, the docile Kirigakure Ninja.

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Sexy-Ninjanitor Minato

Sexy-Ninjanitor Minato

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Join date : 2012-09-09

Akira Akimoto, the docile Kirigakure Ninja. Empty
PostSubject: Akira Akimoto, the docile Kirigakure Ninja.   Akira Akimoto, the docile Kirigakure Ninja. Icon_minitimeSun Sep 09, 2012 8:57 pm




The eyes stare down, but they don't stare at what is your physical body, they stare past something more, they look into your very essence. They gauge your character, your actions, the way you act, how strong you are. They look, they don't stop looking until you've been completely figured out. His hands stay close to his sides, he seems cheerful, easy enough to get along with, but scary in a fight. The heat of battle does not waver, it does not stop, until everyone is dead. War, war never changes. The eyes that stare, never stop staring. They can't stop staring, because one can never be completely figured out. The eyes, they are not special, but they see far. They see what some cannot. They observe, watch, note. Thought is a strong ideal, as someone wise once spoke, "Ideas are bulletproof." A man with an idea cannot be stopped until his hope is gone, and when we lose hope, we lose progress, ideal, life. When we lose hope, we become desperate to regain that hope, when hope is lost, we are lost in a maze of our own desperation, scrambling for the exit that is labelled: "Hope." As we pass this exit, we feel renewed, different, changed. We feel like we're in a new world, a new world, full of hope.
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Nickname - Aki, Kira
Gender - Male
Age - 19
Height - 5'8"
Weight - 128.62 LBs.
Village - Kirigakure

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Body Appearance

Hair Colour - Snow White.
Hair length - A little above shoulder length
Eye Colour - Reddish-Brown
Skin Colour - Slightly tanned.
Body Shape - Athletic, slight muscles, all hidden under a robe.
Tattoo's - None.

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Other Information

Likes - Quiet, calmness, in a fight Aki likes the loud storm and the fast pace, his personality almost changes completely.
Dislikes - When not a fight, annoying people, loud people, people that are particularly... Insane.
Parents - Unknown.
Siblings - Unknown.
Children - None.
Sexual Orientation - Straight.
Partner - None

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Ninja Informtaion

Elements - Raiton, Yoton
Main Focus - Kenjutsu
Specialty - Ninjutsu
Rank - Jounin
Occupation - Seven Swordsman

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Known Jutsu
Academy Jutsu
View:

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Kenjutsu & Taijutsu
View:


Ninjutsu

Elementless:

Yoton:

Fuuton:

Raiton:

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Special Ability

Hōtō nana kenshi
200 Tokens


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From a young age he was brought up training with Kenjutsu and Ninjutsu, his father, what little he rembered what he told him, and until his untimely death he always told Akira: "You are fit for a Prodigal, you will go so far.. One day, from the Heavens I will see you wielding your blade and your Ninjutsu with 6 others, defending our village and Kage from harm with your life and ferocity, I am truly proud to be your father." These words always held close to him, as he grew and grew, and he saw another father figure, Gin. "By giving this kid my headband, it shows that I put my faith in him. Don't let me down, yeah?" Akira held the headband close to him nodding with a child-like smile as he knew that with this faith, the Seven Swordsman was closer to his grasp. He told Akira that his weapon was not chosen by the owner, but the weapon itself choses who they let wield it, and when they let you wield it, it is a part of your soul, and extension of yourself, it was something that will always stay with you and be your extension, your other part. A woman then approached, speaking about how he was not coming back, Gin Sakimoto made her promise to teach Akira, as he was speechless about the situation, Akira could only watch, as it began, the 6 tails was defeated, but Gin was also dead, his body wasn't a corpse, it wasn't anything.. It was just, ashes. Akira took off his own Kirigakure headband, and donned Gin's Kirigakure headband with the symbol of the Seven Swordsman on it. This was his life's goal, to be the next addition to the Seven Swordsman, to live up to his father's wishes as a Prodigal, and to not let the man who believed in him so highly, Gin Sakimoto. This was his new resolve, this was his light of hope.
Ability DF Effects Some RP.:

DEBTS: NONE.[i]


Last edited by Sexy-Ninjanitor Minato on Mon Nov 19, 2012 11:28 pm; edited 21 times in total
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Sexy-Ninjanitor Minato

Sexy-Ninjanitor Minato

Posts : 499
Join date : 2012-09-09

Akira Akimoto, the docile Kirigakure Ninja. Empty
PostSubject: Re: Akira Akimoto, the docile Kirigakure Ninja.   Akira Akimoto, the docile Kirigakure Ninja. Icon_minitimeSun Sep 09, 2012 8:58 pm


The Flying Rajin


This is removing my 'Demon of Kirigakure' ability, and the 'Asura's Path: Heightened Alignment' abilities, it will also transition my Asura Path to normal ability rules instead of Cursed Mark rules due to the possible revisions under place.

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The Flying Thunder God Technique is a technique created by Akira Akimoto which allows the user to transport themselves to a marked location in the blink of an eye. This technique was the reason behind his nickname, "Kirigakure's White Flash". The technique was created long after he had gained control of his internal "Demons", and moved as speeds faster than any Shinobi without prior training could ever hope to accomplish. Akira highly prides himself in his extreme speed, even to a narcissistic standpoint. This improves his previous speed from a meager Mach 3 to unimaginable speeds which are untraceable by human eyes, and almost untraceable by those with strong Dojutsu. Given the circumstance, if Akira uses the full extent of Flying Thunder God, he may teleport to destinations, that transcends the extreme-speed of the first stage of the Rajin. In the second stage of The Flying Thunder God, the user pushes his body to such unimaginable speed that they literally teleport, and with certain placed seals, this can be used to instant transportation to a destination of choice.

Flying Thunder God: Stage 1
5 CP Activated, 1 CP Maintenance.
Universal: Upon activation, the user quickens their speed to an unimaginable level, granting them +4 ATK/DEF Rolls, and on a failed Dodge Attempt, may attempt to make another Dodge for a 5 CP cost. May only reroll one dodge roll per attack. This cost cannot be lowered by CP cost reduction of any source.

Flying Thunder God: Stage 2
10 CP Activated, 2 CP Maintenance. If you go straight to stage 2, you must pay 15 CP, but with the Stage 2 Maintenance.
Universal: Upon activation, the user moves so fast, they literally teleport, making this even easier with seals, while channeling Chakra, making him instantly teleport to that position, while this can be used for combat tactics. In this stage, the user gets +6 to ATK/DEF Rolls, and on a failed Dodge Attempt, they may attempt to make another Dodge for a 5 CP cost. May only reroll one dodge roll per attack. This cost cannot be lowered by CP cost reduction of any source.


Last edited by Sexy-Admin Minato on Sat Oct 27, 2012 12:07 am; edited 3 times in total
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Sexy-Ninjanitor Minato

Sexy-Ninjanitor Minato

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PostSubject: Re: Akira Akimoto, the docile Kirigakure Ninja.   Akira Akimoto, the docile Kirigakure Ninja. Icon_minitimeSun Sep 09, 2012 8:58 pm

Liquidic Chakra-Stone Blade.
160 RP Tokens

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This very blade, has been forged with a Chakra stone near the Water Country, which augments almost all of the aspects of the blade, giving the user enhanced attacks, though it has bonded perfectly with it's wielder, when hit, this is a completely different story as it feels tons heavier, and as you're crushed, it also slashes you in half, oh so easily. With each hit, the blade seems to drain the moisture from your body, returning to the wielder as some form of regeneration, keeping him in battle for even longer. With each strike, another blade forms behind it, which allows effectively for two strikes, and each time it feels as if you're being hit twice, as with each slash comes a relentless assault, and if the blade it augmented, the blade seems to gain this augmentation as well.

PvP Effects: This blade, first of all gives 2 attacks a round, but one must ALWAYS be a Basic Kenjutsu attack. In addition, On hit, the user gains 1/2 Total Damage back in HP or CP pool every attack (must be stated which before every attack. (Max 5 Healed). Also, this blade does Large Weapon Damage, and pierces 3 DR.


Gin Sakimoto's headband.

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This
headband of the ex-Number once of the Seven Swordsman was held together
by a piece of dark green cloth, a now worn forehead protector in the
middle, but this headband was now adorned on Akira's right thigh. This
headband was worn by Gin Sakimoto, but was more than just his forehead
protector, it was the embodiment of him. The short moment they spoke,
felt more than such, felt as if for once he had a true Sensei, someone
to depend on. This all changed as he watched Gin's Ashes fly away on the
winds by the cliff of Kirigakure. He sat silent, traumatized, but he
kept the headband close, and Gin would watch over him for years to come
in his Shinobi life. As he grew, he gained endurance and resilience,
training to be better than Gin, the strongest anyone could be.
Universal:
This headband gives +60 HP (120 Tokens), 4 DR Vs. HP damage (60
Tokens), and upon K.O. the user is revived for 3d10 HP (Min. 10), but
still subsceptible to perma, unless treated by a Medic. (60 Tokens)

Prayer beads of the Nine Bijuun
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These
Prayer Beads, crafted by Akira Akimoto himself, each contain a VERY
small amount of Bijuun Chakra in them, but it cannot be utilized like a
true Bijuun's Chakra, but is always dormant. Akira holds these spiritual
prayer beads close, and always has them at hand. If these are coupled
with his extreme speed and good affinity for Ninjutsu, which very few
have seen in actual combat, by channeling almost miniscule amounts of
Chakra through them, as if they were a catalyst, it allows him to focus
and do Ninjutsu without handseals, although if physically stunned this
effect does not take place. The prayer beads Akira wields have been
passed down in the Akimoto family for generations, now to Akira, in
which he holds them as a reminder of the tragic events that have taken
place within his family, locked away, only spoken of in dire
circumstance.
Universal: This gives Akira an extended 1 Critical
Range (40 tokens), and 1 CP regeneration (30 Tokens) and -1 to Universal
CP Costs. (30 Tokens)


Last edited by Sexy-Admin Minato on Sun Nov 11, 2012 2:13 pm; edited 1 time in total
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Sexy-Ninjanitor Minato

Sexy-Ninjanitor Minato

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Akira Akimoto, the docile Kirigakure Ninja. Empty
PostSubject: Re: Akira Akimoto, the docile Kirigakure Ninja.   Akira Akimoto, the docile Kirigakure Ninja. Icon_minitimeSun Sep 09, 2012 8:58 pm

Asura Path, 6-Armed Behemoth.

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The Asura Path, grants the user the ability to summon organic arms, 4 more, which in total increased their total arms to 6, and their fingers to 30. Augmenting their body with extra limbs which allows them to wield various weaponry. This ability grants the user extra possible weapons and abilities. The user gains a total of six arms. It could also protrude a similar set of flexible blades from one of its arms. It could quickly propel itself forward with a burst of chakra, and could protract multiple blades and drills from its right arms in combat. Also, it could use one of it's palms, which is specialized in Catalyzing Ninjutsu, to release a powerful chakra blast that was capable of destroying numerous buildings at once. Its physical raw power was enough to rip most people's arms off and crush their throat with basic taijutsu moves, as well as to throw various things all the way into villages from the outskirts of the village. All of these abilities befitted the "warring demon" name that the Asura Path held, whilst giving it a considerably higher degree of versatility. In addition to its immense offensive power, the Asura Path's body was incredibly resilient to damage. It can survive numerous detonations from Explosive Tags, with little damage to the arms. A massive punch from an Akimichi, and a direct hit from Chidori. When weakened but not completely disabled, the Asura Path was still dangerous.


Asura Path Revisions.
Asura Path: Stage 1
5HP/ 1HP Maintenance.
Universal: May attempt to Re-Roll 1 missed attack, for 3 CP, also, the user gains 2 DR Vs. HP Damage. May only reroll an attack roll once.

Asura Path: Stage 2
5 Further HP, 1 HP Maintenance, if released straight to stage 2, user must pay 12 HP instead of 5 and 5. Cannot release to stage 1 -THEN- stage 2 in the same turn. Nor can they release in defense, only free action on their turn in the initiative order.
Universal: May attempt to Re-Roll all missed attacks 1 time each, for 3 CP per attack, also, the user gains 4DR Vs. HP Damage. May only reroll an attack roll once.


Last edited by Sexy-Admin Minato on Sat Oct 27, 2012 12:01 am; edited 3 times in total
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Sexy-Ninjanitor Minato

Sexy-Ninjanitor Minato

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PostSubject: Re: Akira Akimoto, the docile Kirigakure Ninja.   Akira Akimoto, the docile Kirigakure Ninja. Icon_minitimeSun Sep 09, 2012 8:59 pm

Nuibari "Stitching Needles"
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Description: The blade itself assumes the form of a narrow "longsword" that greatly resembles a large needle, with a long length of thin wire mirroring thread, tied to the eye located at the base of its hilt. This sword is said to possess the ability to pierce all and stitch them together, demonstrated through its ability to effortlessly penetrate multiple targets in a single thrust and then quite literally stitches them together in substantial bundles, by simply pulling the attached wire taut. A capable user can even throw the sword with the intent of piercing a line of multiple enemies, before catching the needle at the other side and repeating the process at different angles, in order to create knots of corpses with the wire passing through the entirety, effectively creating bundles of bodies at various points along the length of the thread.
PvP: Counts as large weapon + medium weapon duel wield (25 Tokens), -1 duel wield penalties (15 tokens), 3 DR peirce to attacks (45 tokens), +2d4 damage universal damage (30 tokens). May use 'Piercing' and 'Sewing' Abilities, these may be used with any Kenjutus up to C-Rank.

'Piercing' (Can be Used with Sewing)
The user can channel chakra to increase the piercing properties of the Neuibari to almost double, causing it to slide through nearly any attack with precision and ease.
PvP: 3 cp to Raise the Swords DR Peirce to 6, Instead of 3 (15 Tokens)

'Sewing' (Can be Used with Piercing)
The user can pierce through a group of enemies or throw the weapon to pierce through them, using the mass of ninjawire attached to the hilt of the weapon to sew a group of people together and physical hold them.
PvP: 5 Cp to physically stun up to 5 targets for 1 Round Or Until Hit, Dealing Normal Damage. (35 Tokens)

.:Jutsu:.
These jutsu can only be used with the two Nuibari swords, designed to specialize with the Swords unquiet abilities and designs for perfect piercing abilities.

THE NUIBARI ARE OFFICIALLY RETIRED UNTIL FURTHER NOTICE.


Last edited by Sexy-Admin Minato on Sat Oct 27, 2012 12:05 am; edited 1 time in total
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Sexy-Ninjanitor Minato

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PostSubject: Re: Akira Akimoto, the docile Kirigakure Ninja.   Akira Akimoto, the docile Kirigakure Ninja. Icon_minitimeSun Sep 09, 2012 9:00 pm


Stat Buys/General Purchases.

7 Tokens - Chakra pill (August Gift)
300 Tokens - 1st Ability
100 Tokens - Demon of Kirigakure
300 Tokens - Asura Path
160 Tokens - Chakra Stone Blade
165 Tokens - Nuibari (Free, counts towards item cap)
1337 Tokens - Stats.
340 Tokens - Gin Sakimoto headband, and Prayerbeads of the Bijuun.


Last edited by Sexy-Ninjanitor Minato on Fri Nov 23, 2012 1:51 am; edited 9 times in total
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Sexy-Ninjanitor Minato

Sexy-Ninjanitor Minato

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PostSubject: Re: Akira Akimoto, the docile Kirigakure Ninja.   Akira Akimoto, the docile Kirigakure Ninja. Icon_minitimeSun Sep 30, 2012 6:18 am

Mission Log:
D-Ranks: 21
C-Ranks: 19
B-Ranks: 16
A-Ranks: 13
S-Ranks: 5
S+-Ranks: 2
S++-Ranks: 0
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Sexy-Ninjanitor Minato

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Akira Akimoto, the docile Kirigakure Ninja. Empty
PostSubject: Re: Akira Akimoto, the docile Kirigakure Ninja.   Akira Akimoto, the docile Kirigakure Ninja. Icon_minitimeSat Oct 27, 2012 12:05 am

Character Caps

Ability Cap: 700/700
Item Cap: 500/500
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