Takegawa
Posts : 6 Join date : 2012-09-28
| Subject: Kojiro Ryuzaki Thu Nov 01, 2012 2:22 am | |
| [You must be registered and logged in to see this image.]First Name - Kojiro Last Name - Ryuzaki Nickname - None yet Gender - Male Age - 16 DOB - June-ish Height - 6’4” Weight - 238 lbs Village - Kumogakure -------------------------------------------------------------------------------- Body Appearance Tall, Well built, tanned, muscular, a few scars on his hands and arms Hair Colour - Blonde Hair length - Shoulder length, sometimes pulled back in a ponytail. Eye Colour - Hazel/Honey Skin Colour - Lightly tanned Body Shape - Athletic/Muscular Tattoo's - None visible, he has a stylized Lions-head on the back of his left hand that he’s had since childhood, but since he doesn’t know how he got it he keeps it covered up with a glove. -------------------------------------------------------------------------------- Other InformationLikes - Orange Juice, Kenjutsu, Swords, Eating(Especially Lo Mein), Girls, Competition, Reading , Smoking(Marijuana not tobacco), relaxing. Dislikes - Know-it-alls, Bullies Parents - Parentage unknown Siblings -Unknown Extended Family- His adoptive grandfather, also a Kumo ninja. Children -None Sexual Orientation - Straight Partner - Single -------------------------------------------------------------------------------- Ninja InformtaionElements - Fire Main Focus - Kenjutsu Sensei - Hayaku Hisashi Squad - 3? Specialty - Swordsmanship Rank - Genin -------------------------------------------------------------------------------- Known Jutsu-------------------------------------------------------------------------------- Special Abilities NinjutsuAcademy- Spoiler:
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a sticky substance to allow them to walk up solid surfaces. Many shinobi employ this jutsu to climb to high locations as a lookout while others use it to run along walls and ceilings. Gives the ninja a much wider area to work with. PvP Effect: To break or maintain this jutsu a WIS roll is made when you are attacked. If the wisdom roll is less than the initial attack the user loses concentration and falls. When falling, the victim takes 1d4-2 dmg (min 1) Special Note: Must learn before becoming Genin Taught by: Learned on Creation
Water Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra that acts as a solid surface to allow them to walk on water. Allows for much wider areas of combat. PvP Effect: To break or maintain this jutsu a WIS roll is made when you are attacked. If the wisdom roll is less than the initial attack the user loses concentration and falls into the water. If failed the victim of the attack also incurs an additional 1d4-2(min 1) as a negative to their next attack as they swim to the surface or regain their footing. (i.e. -1 or -2) Special Note: Must learn before becoming Genin Taught by: Learned on Creation
Substitution Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is replacing their body with a nearby object in place of an incoming attack. PvP Effect: Wisdom based Dodge Special Note: Must learn before becoming Genin Taught by: Learned on Creation
Clone Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of yourself. Unlike other types of clones these clones are not solid clones. They cannot do any damage or attack the enemy. PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Special Note: Must learn before becoming Genin Taught by: Learned on Creation
Henge Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is one that changes the user's body into one of which they choose. PvP Effect:Genin +5 to hide (disguise), Chunnin +10 to hide (disguise), Jounin +15 to hide (disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesn't Stack with any Hide bonuses that are not specifically noted for disguising. Taught By: Learned on Creation
Kai Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a two handed seal used by focusing your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off of another target. PvP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs. the attacker's initial Roll. Special Note: Must learn before becoming Genin Taught By: Learned on Creation
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique that can be several different ways. It is used to break out of anything that is keeping you tied up. This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in an effort to release yourself from ninja wire and other such bindings. PvP Effect: WIS is rolled vs. the attacker's initial roll. In the event of Set Trap skill being used in combat the user must roll the appropriate skill otherwise break DC is decided by active DM. Special Note: Must learn before becoming Genin Taught By: Learned on Creation
Cloak of Invisibility Technique Jutsu Type: Genjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all ninja must learn. Taking a simple piece of fabric, you can channel a small amount of chakra into the fabric and change the fibers to the same as their surroundings. PvP Effect: Genin: +5 to hide, Chuunin: +10 to hide, Jounin +15 to hide Special Note: Must learn before becoming Genin Taught By: Learned on Creation Fire- Spoiler:
E-Rank Katon: Blazing Red Cannon Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: After performing the necessary hand signs, the user sends a ball, the size of their head, of red chakra straight at their opponent PVP Effect: 1d4 Damage Special Note: Hijutsu offered to all fire element academy students of every village
Katon: Quiet Flame Jutsu Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: User performs a single sign, before lifting their index finger to their mouth. With a quick blow, they send a single flame over to a target which slowly burns at the targets skin. PvP Effect: 1 damage over 1d4 rounds Special Note: Hijutsu offered to all fire element academy students of every village
D-Rank Katon: Blazing Shuriken Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: After a few basic hand signs, the user manifests and throws blazing shuriken straight at their opponent. PVP Effect: 2d4 Damage Special Note: Attack is done with Dexterity Roll Teaching/Learning: Gate System - D Rank
Katon: Sticky Fire Technique Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: After the hand sign sequence, the user shoots a flaming substance that sticks to their target. This fire burns for a short amount of time as is difficult to put out. PVP Effect: 1d4 Damage for 1d4 Rounds Special Note: The May Spend their Turn putting out the Fire Teaching/Learning: Gate System - D Rank
Taijutsu/Kenjutsu- Spoiler:
Chakara Dageki (Chakra Strike) Jutsu Type: Kenjutsu Rank: E Chakra Cost: 1 RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively. PVP Effect: +1 damage Note: This is required in order to learn other Kenjutsu Taught By: Learned on Creation
Hardened Steel Jutsu Type: Kenjutsu Rank: D Chakra Cost: 3cp RP Description: Drawing a small amount of chakra into one’s blade the steel or material used to make the blade hardens to the day it once was perfect, causing one’s slash to be a lot sharper and effective. PvP Effect: +2 Damage Special Note: Adds 1 DR Pierce Teaching/Learning: Gate System – D Rank
Preparing Stance Jutsu Type: Kenjutsu Rank: D Chakra Cost: 2 RP Description: The user slides into a stance in preparation for their next attack to increase the effectiveness of it. PvP Effect: -5 Chakra Cost for the Next Round (Must be a Kenjutsu move) Teaching/Learning: Gate System – D Rank
Reverse Strike Jutsu Type: Kenjutsu RP Description: After feinting an attack, the user grips the weapon in reverse and strikes their opponent from the other side. CP Cost: 3 PVP: +1 to attack roll Teaching/Learning: Gate System – D Rank
Double Strike Jutsu Type: Kenjutsu RP Description: The user strikes their opponent diagonally from left to right, then again from right to left, creating an X across the opponents chest. CP Cost: 3 PVP: Rank Damage + 1d4 Teaching/Learning: Gate System – D Rank
Lazy Man’s hand Jutsu Type: Kenjutsu (Iaijutsu) RP Description: As the enemy approaches, the user remains calm, their hand resting on the hilt of their sword. When the enemy comes into range, the user would draw their weapon and slash the enemy in a single fluid motion. CP Cost: 3 PVP: Defense. 1d4 Damage to attacker. Teaching/Learning: Gate System – D Rank
Genjutsu- Spoiler:
Fuuinjutsu- Spoiler:
Items- Spoiler:
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