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 Haachi, Masato - The Shy Red Hair.

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Sexy-Ninjanitor Minato

Sexy-Ninjanitor Minato

Posts : 499
Join date : 2012-09-09

Haachi, Masato - The Shy Red Hair. Empty
PostSubject: Haachi, Masato - The Shy Red Hair.   Haachi, Masato - The Shy Red Hair. Icon_minitimeFri Oct 12, 2012 11:31 pm

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Age : 17
Alias : None
Height : 5'11"
Weight : 126 lbs
Gender : Male

Skin Tone : Tanned
Hair Color : Blazing Red
Eye Color : Dark Brown
Bloodline : Haachi
Clan : Haachi

Rank : Genin
Squad : None
Sensei : None
Specialty : Ninjutsu, Gravity Shifting
Affinities : Wind, Earth, Dark, Gravity
Village : Kumogakure no Sato

Likes : Sun, Beaches, Flowers, being approached.
Dislikes : Rain, Weak people, Loudness.
Loves : Dango
Hates : Stronger and rude People.

Sexual Orientation : Straight
Relationship : None
Children : None


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Sexy-Ninjanitor Minato

Sexy-Ninjanitor Minato

Posts : 499
Join date : 2012-09-09

Haachi, Masato - The Shy Red Hair. Empty
PostSubject: Re: Haachi, Masato - The Shy Red Hair.   Haachi, Masato - The Shy Red Hair. Icon_minitimeSat Nov 17, 2012 11:37 pm

Haachi
200 Tokens

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History and Information
A clan that formed in ancient times, sometimes revered as gods for their abilities. Later known, they used a type of technique in which had complete control over the gravity forces around them. They are capable of creating entire gravity wells, or even repulse gravity around them, with handseals, though the amount of weight that can be pushed by the gravity changes with the skill of the shinobi. Being natural enemies of the Ura, while Kirigakure and Iwagakure may not be at war, the clans are always fighting. The families of the Haachi are usually calm and peaceful, adoring nature. Though, they can be quite violent if they or their family is threatened, often making the village of rocks seeming like a very violent land.

Members of the Haachi have dark brown or black eyes, usually, and hair that shimmers either pure white, orange, grey, black, or brown. Their skin tones are usually tanned, but sometimes their skin can grow to be dark, or very pale. Their families are ruled by a single man, and his wife. Usually, they have one to two children, before retiring.


______________________________________________________________

Gravitational Shift
As being able to control
gravity, they can lift objects several times their size, or repulse
attackers from getting too close. In order to control techniques like
this, they must be very good at their techniques, even rivaling that of
the Uchiha.

Universal: Begin with Earth/Wind/Darkness/Gravity Elements, They Gain no Further Elements.
Academy Student: 0 to Wisdom Rolls, 5 CP Total
Genin: 1 to Wisdom Rolls, 10 CP Total
Chuunin: 2 to Wisdom Rolls, 15 CP Total
Jonin: 3 to Wisdom Rolls, 20 CP Total

______________________________________________________________

Juggernaut
Haachi
members are very resilient as they can increase their weight and bend
gravity around them, making them heavier, almost immovable. They resist
attacks easier by attacks weakening as they come close.

Universal: 10 Total HP
Academy Student: 1 DR vs HP Dmg
Genin: 2 DR vs HP Dmg
Chuunin: 3 DR vs HP Dmg
Jonin: 4 DR vs HP Dmg

______________________________________________________________

Jutsu
Due
to being trained at an early age, it is encouraged for many of the
Haachi to create their own techniques. They may submit 3 jutsu of each
rank to the DM team, free of charge. These become clan jutsu, teachable
to any Haachi, with creators permission. (These jutsu must still be
learned, after C rank)

Juuryoton : Gravity Well
Type : Supplementary
Rank : E
CP : 0 or 2
Description
: This allows the Haachi to control small amounts of gravity, equal to
that of about a pencil. Though this allows them to create some of their
strongest techniques. Though this can be used conventionally, just by
throwing a rock or something of similar size at the opponent.
PVP : Roleplay effect, or 1d4 damage.
Teaching/Learning : Gained on Creation


______________________________________________________________

Master of Gravity
(100 Token Bloodline Expansion)
Every
few generations, a Haachi is born with the ability to naturally control
their gravity release. They usually excel among their relatives, and
quickly learn their techniques, as well as gaining an edge in combat.


Universal: 6 to Learning Ninjutsu
Academy Student: 0 to Attack/Defense Rolls, 1 Ninjutsu Damage
Genin: 1 to Attack/Defense Rolls, 1d4 Ninjutsu Damage
Chuunin: 2 to Attack/Defense Rolls, 1d+2 Ninjutsu Damage
Jonin: 3 to Attack/Defense Rolls, 2d4 Ninjutsu Damage


______________________________________________________________
Force Lord
(75 token Legendary Bloodline)
Only
the Haachi elders know that, once every hundred years, when a Master of
Gravity is born there is a chance he will learn the two mightiest
techniques-Shinra Tensei and Bansho Ten’nen. The whispers of the Gunshu,
or the Force Lord, are legends at best but when they are born they are
destined to become great and powerful shinobi that change the world-or
so the elders say, at least.


Universal: The Haachi
gains access to Shinra Tensei and Bansho Ten’nin, two unique jutsu with
variable CP costs and ‘ranks.’ These jutsu may not be copied.
Academy Student: May activate Shinra Tensei/Bansho Ten’nin as a C-rank Jutsu.
Genin: May activate Shinra Tensei/Bansho Ten’nin as a B-rank Jutsu.
Chuunin: May activate Shinra Tensei/Bansho Ten’nin as an A-rank Jutsu.
Jonin: May activate Shinra Tensei/Bansho Ten’nin as a S-rank Jutsu.

Shinra Tensei
Type: Ninjutsu
Rank: Varies
Cost: Varies
Description: The user repels everything around him with an impenetrable wave of sheer force.
PvP:
The user chooses the rank, and pays the cost associated with that rank
when activating this jutsu. It then has the listed effect. Regardless of
the effect, Shinra Tensei has a 2 round cooldown effect-once used the
user cannot use it again for 2 rounds.
E-rank (3 CP): Blocks with WIS.
D-rank (4 CP): Blocks with WIS, deals 1d6 damage if a melee attack is blocked.
C-rank
(5 CP): Blocks with WIS at a 1 to the roll and deals 1d6 damage if a
melee attack is blocked. If used offensively, deals 2d8 damage.
B-rank
(8 CP): Blocks with WIS at a 2 to the roll and deals 1d8 damage if a
melee attack is blocked. If used offensively, deals 6d4 damage and is
unblockable.
A-rank (12 CP): Blocks with WIS at a 2 to the roll and
deals 2d6 damage if a melee attack is blocked. If used offensively,
deals 2d8 3d6 damage and is unblockable, targeting every enemy within
melee range of the target.
S-rank (20 CP): Blocks with WIS at a 2 to
the roll and deals 2d8 damage if a melee attack is blocked. This jutsu
can be used to block unblockable jutsu. If used offensively, deals
4d8 2d10 damage and is unblockable, targeting everyone in the area
except the user.

Bansho Ten’nen
Type: Ninjutsu
Rank: Varies
Cost: Varies
Description:
The user draws something or someone towards him with an invisible but
powerful magnetic attraction, drawing them to him with the iron in their
very blood.
PvP: The user chooses the rank, and pays the cost
associated with that rank when activating this jutsu. It then has the
listed effect. Regardless of the rank used, Bansho Ten'nen has a 1 round
cooldown (see Shinra Tensei).
C-rank (5 CP): The user stuns the target for 1 round or until hit.
B-rank
(8 CP) The user stuns the target for 1 round or until hit. The next
time the user hits the target, he deals an additional 1d6 damage to
him.
A-rank (12 CP): The user stuns the target for 1 round or until
hit. The next time he hits the target, he deals an additional 1d8
damage to him.
S-rank (20 CP): The user stuns the target for 1 round
or until hit. The next time he hits the target, he deals an additional
1d10 damage to him and pierces 4 DR.


Last edited by Sexy-Ninjanitor Minato on Tue Nov 20, 2012 1:29 am; edited 2 times in total
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Sexy-Ninjanitor Minato

Sexy-Ninjanitor Minato

Posts : 499
Join date : 2012-09-09

Haachi, Masato - The Shy Red Hair. Empty
PostSubject: Re: Haachi, Masato - The Shy Red Hair.   Haachi, Masato - The Shy Red Hair. Icon_minitimeSun Nov 18, 2012 9:38 pm

Jutsu Listing

Doton:

Fuuton:

Inton:

Jyuuryoton:
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