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| | Haachi, Masato - The Shy Red Hair. | |
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Sexy-Ninjanitor Minato
Posts : 499 Join date : 2012-09-09
| Subject: Haachi, Masato - The Shy Red Hair. Fri Oct 12, 2012 11:31 pm | |
| [You must be registered and logged in to see this image.]Age : 17 Alias : None Height : 5'11" Weight : 126 lbs Gender : Male Skin Tone : Tanned Hair Color : Blazing Red Eye Color : Dark Brown Bloodline : Haachi Clan : Haachi Rank : Genin Squad : None Sensei : None Specialty : Ninjutsu, Gravity Shifting Affinities : Wind, Earth, Dark, Gravity Village : Kumogakure no Sato Likes : Sun, Beaches, Flowers, being approached. Dislikes : Rain, Weak people, Loudness. Loves : Dango Hates : Stronger and rude People. Sexual Orientation : Straight Relationship : None Children : None |
| | | Sexy-Ninjanitor Minato
Posts : 499 Join date : 2012-09-09
| Subject: Re: Haachi, Masato - The Shy Red Hair. Sat Nov 17, 2012 11:37 pm | |
| Haachi200 Tokens[You must be registered and logged in to see this image.]History and InformationA clan that formed in ancient times, sometimes revered as gods for their abilities. Later known, they used a type of technique in which had complete control over the gravity forces around them. They are capable of creating entire gravity wells, or even repulse gravity around them, with handseals, though the amount of weight that can be pushed by the gravity changes with the skill of the shinobi. Being natural enemies of the Ura, while Kirigakure and Iwagakure may not be at war, the clans are always fighting. The families of the Haachi are usually calm and peaceful, adoring nature. Though, they can be quite violent if they or their family is threatened, often making the village of rocks seeming like a very violent land.
Members of the Haachi have dark brown or black eyes, usually, and hair that shimmers either pure white, orange, grey, black, or brown. Their skin tones are usually tanned, but sometimes their skin can grow to be dark, or very pale. Their families are ruled by a single man, and his wife. Usually, they have one to two children, before retiring.______________________________________________________________ Gravitational ShiftAs being able to control gravity, they can lift objects several times their size, or repulse attackers from getting too close. In order to control techniques like this, they must be very good at their techniques, even rivaling that of the Uchiha. Universal: Begin with Earth/Wind/Darkness/Gravity Elements, They Gain no Further Elements. Academy Student: 0 to Wisdom Rolls, 5 CP Total Genin: 1 to Wisdom Rolls, 10 CP Total Chuunin: 2 to Wisdom Rolls, 15 CP Total Jonin: 3 to Wisdom Rolls, 20 CP Total ______________________________________________________________ JuggernautHaachi members are very resilient as they can increase their weight and bend gravity around them, making them heavier, almost immovable. They resist attacks easier by attacks weakening as they come close. Universal: 10 Total HP Academy Student: 1 DR vs HP Dmg Genin: 2 DR vs HP Dmg Chuunin: 3 DR vs HP Dmg Jonin: 4 DR vs HP Dmg ______________________________________________________________ Jutsu Due to being trained at an early age, it is encouraged for many of the Haachi to create their own techniques. They may submit 3 jutsu of each rank to the DM team, free of charge. These become clan jutsu, teachable to any Haachi, with creators permission. (These jutsu must still be learned, after C rank) Juuryoton : Gravity Well Type : Supplementary Rank : E CP : 0 or 2 Description : This allows the Haachi to control small amounts of gravity, equal to that of about a pencil. Though this allows them to create some of their strongest techniques. Though this can be used conventionally, just by throwing a rock or something of similar size at the opponent. PVP : Roleplay effect, or 1d4 damage. Teaching/Learning : Gained on Creation ______________________________________________________________ Master of Gravity(100 Token Bloodline Expansion) Every few generations, a Haachi is born with the ability to naturally control their gravity release. They usually excel among their relatives, and quickly learn their techniques, as well as gaining an edge in combat.Universal: 6 to Learning Ninjutsu Academy Student: 0 to Attack/Defense Rolls, 1 Ninjutsu Damage Genin: 1 to Attack/Defense Rolls, 1d4 Ninjutsu Damage Chuunin: 2 to Attack/Defense Rolls, 1d+2 Ninjutsu Damage Jonin: 3 to Attack/Defense Rolls, 2d4 Ninjutsu Damage ______________________________________________________________ Force Lord (75 token Legendary Bloodline) Only the Haachi elders know that, once every hundred years, when a Master of Gravity is born there is a chance he will learn the two mightiest techniques-Shinra Tensei and Bansho Ten’nen. The whispers of the Gunshu, or the Force Lord, are legends at best but when they are born they are destined to become great and powerful shinobi that change the world-or so the elders say, at least.Universal: The Haachi gains access to Shinra Tensei and Bansho Ten’nin, two unique jutsu with variable CP costs and ‘ranks.’ These jutsu may not be copied. Academy Student: May activate Shinra Tensei/Bansho Ten’nin as a C-rank Jutsu. Genin: May activate Shinra Tensei/Bansho Ten’nin as a B-rank Jutsu. Chuunin: May activate Shinra Tensei/Bansho Ten’nin as an A-rank Jutsu. Jonin: May activate Shinra Tensei/Bansho Ten’nin as a S-rank Jutsu. Shinra Tensei Type: Ninjutsu Rank: Varies Cost: Varies Description: The user repels everything around him with an impenetrable wave of sheer force. PvP: The user chooses the rank, and pays the cost associated with that rank when activating this jutsu. It then has the listed effect. Regardless of the effect, Shinra Tensei has a 2 round cooldown effect-once used the user cannot use it again for 2 rounds. E-rank (3 CP): Blocks with WIS. D-rank (4 CP): Blocks with WIS, deals 1d6 damage if a melee attack is blocked. C-rank (5 CP): Blocks with WIS at a 1 to the roll and deals 1d6 damage if a melee attack is blocked. If used offensively, deals 2d8 damage. B-rank (8 CP): Blocks with WIS at a 2 to the roll and deals 1d8 damage if a melee attack is blocked. If used offensively, deals 6d4 damage and is unblockable. A-rank (12 CP): Blocks with WIS at a 2 to the roll and deals 2d6 damage if a melee attack is blocked. If used offensively, deals 2d8 3d6 damage and is unblockable, targeting every enemy within melee range of the target. S-rank (20 CP): Blocks with WIS at a 2 to the roll and deals 2d8 damage if a melee attack is blocked. This jutsu can be used to block unblockable jutsu. If used offensively, deals 4d8 2d10 damage and is unblockable, targeting everyone in the area except the user. Bansho Ten’nen Type: Ninjutsu Rank: Varies Cost: Varies Description: The user draws something or someone towards him with an invisible but powerful magnetic attraction, drawing them to him with the iron in their very blood. PvP: The user chooses the rank, and pays the cost associated with that rank when activating this jutsu. It then has the listed effect. Regardless of the rank used, Bansho Ten'nen has a 1 round cooldown (see Shinra Tensei). C-rank (5 CP): The user stuns the target for 1 round or until hit. B-rank (8 CP) The user stuns the target for 1 round or until hit. The next time the user hits the target, he deals an additional 1d6 damage to him. A-rank (12 CP): The user stuns the target for 1 round or until hit. The next time he hits the target, he deals an additional 1d8 damage to him. S-rank (20 CP): The user stuns the target for 1 round or until hit. The next time he hits the target, he deals an additional 1d10 damage to him and pierces 4 DR.
Last edited by Sexy-Ninjanitor Minato on Tue Nov 20, 2012 1:29 am; edited 2 times in total |
| | | Sexy-Ninjanitor Minato
Posts : 499 Join date : 2012-09-09
| Subject: Re: Haachi, Masato - The Shy Red Hair. Sun Nov 18, 2012 9:38 pm | |
| Jutsu Listing- Doton:
Doton Jutsu
Special: All Earth Jutsu Gains +2 to Attack/Defense Rolls against Water Jutsu. If it is an Attack, the water Jutsu will Gain a +1d4+1 to its Damage Rolls vs. a Water Jutsu Defense, if it’s on a Defense then an Earth Jutsu will Grant its user an extra +1d4+1 DR against the attack on a fail. (Stacks Beyond the +2d8 damage, and 12 DR Max)
Rank E
Doton: Dirt Path Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: With a few basic hand signs the user kicks a cloud of dirt, grass and mud at an opponent PVP Effect: 1d4 damage Special Note: Hijutsu available to all earth element academy students of every village
Doton: Mud Slab Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a basic sign sequence, the user creates a small bit of mud under their opponent PVP Effect: -1 to Target for their next roll Special Note: Hijutsu available to all earth element academy students of every village
Rank D
Doton: Rock Wall Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: Stomping the ground the user uses their chakra to raise a thick layer of rocks from the earth, using chakra encased hands they kick, punch and push the rocks against the attacker. PvP Effect: Rank Damage + 1d4 Special Note: Can be used to block, when used to block the technique does 1 damage Teaching/Learning: Gate System - D Rank
Doton: Attacking Plants Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user sends mild tremors into the earth causing roots and rock shards to fly up and rip at the target target's shins and legs. PVP Effect: 1d10 Damage from the cuts and slashing Teaching/Learning: Gate System - D Rank
Doton: Exploding Rock Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user channels earth chakra into a rock and shoots it at the opponent out of their mouth forming a seal which explodes on contact with the strength of an M80. PVP Effect: 2d4 Damage Special Note: -1 to Blocking this Jutsu Teaching/Learning: Gate System - D Rank
Doton: Wall of Earth Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user hand signs as a wall of earth is created, protecting the user from harm. PVP Effect: Defense roll against any jutsu with WIS Special Note: May be used to Stop an Escape utilizing Wisdom instead of Dexterity with a +2. Teaching/Learning: Gate System - D Rank
Doton: Heavy Feet Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user hand signs then raises their arms as earth from the ground raises around the enemies feet, making them move more slowly. PVP Effect: Gives the target -1 to Dex rolls for 1d4 rounds Special Note: Teaching/Learning: Gate System - D Rank
Rank C
Doton: Rolling Earth Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user does the hand seals as their earth chakra into their palms as they slam it to the ground, Causing the ground to rumble. The target losses their balance as they stumble around trying to stay standing up PVP Effect: -2 to all rolls for 1d4 rounds Teaching/Learning: Gate System - C Rank
Doton: Sink Hole Manipulation Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Causes a sinkhole big enough for one person to form underneath the target's feet suddenly dropping them into it as they are scratched and beaten by the fall into the 8 foot hole. PVP Effect: 2d6+1d4 Damage Teaching/Learning: Gate System - C Rank
Doton: Earth Pillar Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user hand signs and brings forth a sharp earth pillar from the ground PVP Effect: 2d8 Damage Special Note: Can be used defensively with a WIS roll. User gains +1 to their roll and inflicts 1d8 damage to any Taijutsu attack blocked Teaching/Learning: Gate System - C Rank
Doton: Raining Stone Bullets Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user hand signs and scoops a handful of rocks from the ground then throws then into the air. They then stop in the air and shoot down towards the enemy PVP Effect: 2d6 up to 1d4 targets Teaching/Learning: Gate System - C Rank
Doton: Armor of Stone Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 + 2 per round maintained RP Description: The user performs a small seal chain, as the ground below them would begin their whole cover in a hard stone PVP Effect: Extra +3 DR vs. HP Dmg, for 1d6+1 rounds but gets -2 to DEX Rolls Special Note: May be canceled Early Teaching/Learning: Gate System - C Rank
Doton: Fists of Stone Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user hand signs and sticks his hands into the earth. They then withdraws their hands with gloves of earth PVP Effect: Add +2 to Strength Rolls, +1d4 to Taijutsu Damage, for 1d4 rounds. Teaching/Learning: Gate System - C Rank
Doton: Earth Prison Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 + 3 per round maintained RP Description: Hand signs and sticks their hand into the ground, the user then summons up the earth around the target, trying to capture him/her in a prison of earth. PVP Effect: Target is held for 1d6 rounds Special Note: Unblockable, Target can escape if they beat a WIS roll against the User's original WIS roll Teaching/Learning: Gate System - C Rank
Doton: Flying Boulders Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user hand signs then stomps as 3 boulders form in the ground and raise into the air, at the user’s command sends the boulders at the enemy. PVP Effect: 3d4+2 Damage Teaching/Learning: Gate System - C Rank
Doton: Underground Projection Fish Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 + 3 per round maintained RP Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. PvP Description: The user hides underground for 1d6 rounds. They may make a sneak attack against any opponent on the field. Cannot be attacked while underground, After they attack this effect automatically ends. Special Note: User gains a +3 to their roll if doing a sneak attack Teaching/Learning: Gate System - C Rank
Doton: Inner Decapitation Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground PvP Description: This must be used after underground Projection Fish Technique. If successful, the target is immobilized for 1d6 rounds or until hit Special Note: Target may escape if they can beat the users Original WIS roll + 5. If hit with 'Headhunter' to break this stun, it gains an extra +1d8 to its Damage roll. Teaching/Learning: Gate System - C Rank
Doton: Rock Staff Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Forms a staff made of pure rock, that can be used in battle for a short period of time PvP Description: The staff does rank weapon medium weapon damage+1, and can be used without weapon focus penalties. It lasts 1d4 rounds Special Note: Attacks are done with Str/Dex Teaching/Learning: Gate System - C Rank
Rank B
Doton: Leaping Tiger Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 Description: Utilizing the natural earth and massive amount of chakra the user can raise a giant earthen tiger and send it crashing at their opponents PvP: 3d8 Damage Teaching/Learning: Gate System - B Rank
Doton: Stone Petrify Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user causes liquid stone to rise from the ground and up the opponent's legs eventually petrifying them for a brief amount of time PVP Effect: Physically Stunned for 1d4+1 rounds or until either Hit or The jutsu Counter Petrify is performed, after it breaks the target suffers a -2 to Dex/Str Rolls for 1d4 Rounds. Teaching/Learning: Gate System - B Rank
Doton: Counter Stone Petrify Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Releases the target from Stone Petrify by reversing the stone, making it liquefy and free the target PVP Effect: The target is freed from Stone Petrify Jutsu early Special Note: Can be used as a free action Teaching/Learning: Gate System - B Rank
Doton: Earth Barrier Jutsu Type: Ninjutsu Rank: B (Only Useable 2x a Fight) Chakra Cost: 8 + 3 to maintain RP Description: The user hand signs then sticks his hands into the ground, a dome of earth is then risen and covers the user or an ally. PVP Effect: An earth barrier is created, the target inside cannot attack or be attacked unless someone manages to break it down, or the user ends it early. Special Note: Can be used to defend for an ally or formed around yourself, or capture an enemy. It lasts for 1d4+3 Rounds, or can be broken Down. If attempted to break down it has 5 DR a hit that can NOT be pierced, and has a HP equal to the User's Wisdom Mod+10. Teaching/Learning: Gate System - B Rank
Doton: Rock Lodging Destruction Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: This jutsu dislodges rocks from the area to launch at an opponent to crush them. PVP Effect: 2d10 Damage Special Note: Targets all Opponents on the Field. Teaching/Learning: Gate System - B Rank
Doton: Crushing Bedrock Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: This jutsu allows the user to control multiple sections of rock and move them around their opponent. The user then forms them into two gigantic sections and crushes them together with their opponent in the middle. PvP Description: 4d4+1d8 Damage Special Note: Str Check On-Hit Required, DC: 25, or the target is Stunned for 1 Round Physically. Teaching/Learning: Gate System - B Rank
Rank A
Doton: Rock Rain Boulder Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: The user causes Rocks and Boulders to rain down on the target, crushing them beneath the immense weight. PVP Effect: 2d10+2d4+2 Damage Teaching/Learning: Gate System - A Rank
Doton: Swallowing Sinkhole Technique Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: A more advanced form of Sinkhole Manipulation, not only does the target fall into a 8' sinkhole, the hole closes around, them and crushes them eventually spitting them out like an exploding geyser, extreme crushing damage being dealt PVP Effect: 6d4+1d6+2 Damage Teaching/Learning: Gate System - A Rank
Doton: Greater Armor of Stone Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 + 2 per round RP Description: The user hand signs as huge masses of earth from the ground covers them, protecting against attacks, but slows them down due to the immense weight. PVP Effect: Extra +6 DR vs. HP Dmg, for 2d4+2 rounds but gets -4 to DEX Rolls Special Note: May be canceled early, May be Activated as a Defensive Action. Teaching/Learning: Gate System - A Rank
Doton: Swamp of the Underworld Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: Swamp of the Underworld is a technique that creates a large swamp that immobilizes the target, and has the possibility to kill them. PVP Effect: Unblockable, 6d4 Damage, Stuns targets for 1d4+1 Rounds. Special Note: Targets Everyone in the Fight, Even Allies. Stun Broken on Hit. Teaching/Learning: Gate System - A Rank
Rank S
Doton: Earthquake Jutsu Type: Ninjutsu Rank: S Chakra Cost: 30 RP Description: The user makes a long series of hand signs then jumps into the air spinning, after spinning in the air they slowly fall to the ground gaining momentum and at the last second they bring their fists out and smash into the ground creating huge cracks in the earth and tremors across the land. PVP Effect: 5d4+3d10+5 Damage Special Note: Unblockable, Targets Everyone but the User in the Fight, All who are Hit are Physically Stunned for 1 Round Afterward. Teaching/Learning: Gate System - S Rank
- Fuuton:
Fuuton Jutsu
Special: All Wind Jutsu Gains +2 to Attack/Defense Rolls against Lightning Jutsu. If it is an Attack, the the Wind Jutsu will Gain a +1d4+1 to its Damage Rolls vs a Lightning Jutsu Defense, if its on a Defense then a Wind Jutsu will Grant its user an extra +1d4+1 DR against the attack on a fail. (Stacks Beyond the +2d8 Damage, and 12 DR Max)
Rank E
Fuuton: Minor Gust Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user blows a short gust of wind at an opponent PvP Effect: 1d4 damage Special Note: Hijutsu offered to all wind element academy students of every village
Fuuton: Gentle Breeze Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: The user performs a ram hand seal and blows a soft burst of wind PvP Effect: 2 Damage to 1d4 Targets Special Note: Hijutsu offered to all wind element academy students of every village
Rank D
Fuuton: Wind Bullet no Jutsu Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Fires a small burst of wind at the target in a condensed ball form PvP Effect: 1d10 Damage Teaching/Learning: Gate System - D Rank
Fuuton: Wind Blast Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Breaths out a gust of wind at the target PvP Effect: 2d4 Damage Special Note: 1 DR Peirces Teaching/Learning: Gate System - D Rank
Fuuton: Small Wind Blast Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user expels a gust of air that abrasively cuts at the target PvP Effect: 1d6+2 Damage Teaching/Learning: Gate System - D Rank
Fuuton: Wind Scythe Technique Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: This basic Fuuton technique sends Chakra through the air in a straight line. It reaches out to Close range (up to a maximum of 30 feet) PvP Effect: 1d8+1 Damage. Teaching/Learning: Gate System - D Rank
Fuuton: Sudden Gust of Wind Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Sends a gust of wind blasting the target backwards PvP Effect: 1d4 Damage. Special Note: On-Hit Target is Unable to Attack on their next Turn. Teaching/Learning: Gate System - D Rank
Fuuton: Flying Kunai Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 + 3 per additional kunai or shuriken thrown RP Description: Uses their wind element to send kunai or shuriken flying at the target. Perfect for those who cannot use taijutsu all that well. PvP Effect: Normal damage and penalties for multiple weapons except the attack roll is made with Wisdom Teaching/Learning: Gate System - D Rank
Fuuton: Cyclone Kick Jutsu Type: Taijutsu Rank: D Chakra Cost: 3 RP Description: Flipping onto their hands the user channels wind chakra into their feet and begins a rapid spin PvP Effect: Rank damage + 1d4 Special Note: Can be used to block, when used to block the technique does 1 damage Teaching/Learning: Gate System - D Rank
Rank C
Fuuton: Spiraling Blast Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The shinobi forms the required hand seals (10) then focuses their chakra in their lungs. Inhaling deeply, the shinobi holds the air in their lungs, while the chakra amplifies it. Placing one hand on their chest, and the other to cup their lips, he exhales sharply, expelling a large blast of wind in a cone effect. If a Shinobi is near the caster of the Jutsu, and in the Jutsu' path, they will find it difficult to breath due to the massive gusts of wind. Prolonged exposure of this up-close effect can be lethal, causing death due to suffocation. The field is weakest at the outer edges, roughly around 15m or farther away PvP Effect: 3d4 Damage Special Note: Bypasses DR Teaching/Learning: Gate System - C Rank
Fuuton: Whirlwind Prison Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5+ 3 for each round maintained RP Description: This is more of an immobilization Jutsu. The shinobi creates the required hand-seals (9), then releases their Jutsu. The only way for this Jutsu to be effective, is for the shinobi to be within melee range of their jutsu to work. The Shinobi releases a large blast of wind from their palms, creating a cyclone around the target. If the target tries to break free from the Whirlwind, the eye of it becomes much more violent, sucking oxygen from the center. This Jutsu can be doubled over as a lethal form. The shinobi has the ability to completely remove the oxygen from the center, either knocking the target unconscious, or killing them via suffocation. This Jutsu requires a substantial amount of chakra to use, and large amounts of chakra to maintain for more than three minutes PvP Effect: Physical Stun for 1d6 Rounds Special Note: Unblockable, Target can escape if they beat a WIS roll against the users original WIS roll. Teaching/Learning: Gate System - C Rank
Fuuton: Great Wind Blast Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: While forming the required hand seals ( 8 ), the shinobi focus' chakra into the palms of both hands. After the seals are formed it takes one second for the shinobi to bring their palms together, then open them. With a thrust of their arms, the shinobi forces the chakra circulatory system to vent chakra through their arms towards the center of their palms. This produces a large blast of non-lethal wind, capable of knocking over anything from a shinobi to a tree PvP Effect: Deals 2d8 damage Teaching/Learning: Gate System - C Rank
Fuuton: Snapping Air Bullet Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: A technique where the user gathers air particles into their finger until it shows a small twister on the index finger. The user then covers it with their thumb and snaps at a target. The snap causes a small but fast moving shard of air at the target. The shard can penetrate a normal human body when hit PvP Effect: Unblockable, Deals 3d4 Damage Teaching/Learning: Gate System - C Rank
Fuuton: Devils Speed Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Using wind, the ninja can give a speed boost to their projectiles, making them more efficient and hard to dodge. This jutsu can also be used to boost the user's running speed for a short period of time, nearly doubling the amount of ground covered by the normal run PvP Effect: Gives the user +2 to DEX attack rolls for 1d4+1 rounds Teaching/Learning: Gate System - C Rank
Fuuton: Breezing Wind Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Using this jutsu, the user can deflect ranged weapons by blowing some strong air from their mouth. This jutsu can also be used as a fire jutsu enhancer PvP Effect: Used to block, blocking tools/fire jutsu/lightning jutsu with this jutsu grants the defense roll a +2 bonus. Teaching/Learning: Gate System - C Rank
Fuuton: Flight of the Sky Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user creates wind under their feet and shoots up into the air about 5 to 10 meters or higher. Usually used for dodging or to do an attack up in the air PvP Effect: Gives the user +4 Dodge rolls for 2 rounds Teaching/Learning: Gate System - C Rank
Fuuton: Wind Arrow Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user molds chakra and breathes in. They then blow out an arrow made of wind, the arrow cannot be blocked but it can be dodged. Since it is made out of wind the arrow is hard to see, only one arrow can be shot at a time. PvP Effect: Undodgable, Deals 2d6 Damage Teaching/Learning: Gate System - C Rank
Fuuton: Violent Wind Twisting Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user performs the hand seals and then applies chakra to their feet. They then spin on their heels a total of three times. Each spin releases a violent burst of air that extends about eight feet out. This burst of air is used to displace incoming projectiles and possibly jutsu, depending on the opposing Jutsu's strength and element. (i.e. water or fire would be easy to disperse versus earth which would be difficult due to weight and density). This jutsu is also used to knock back opponents who come to close to the user. PvP Effect: Wisdom to Defense +2 Special Note: On a Successful Defense vs Taijtusu/Kenjutsu the attacked takes 2d4 Damage. Teaching/Learning: Gate System - C Rank
Fuuton: Wind Explosion Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user begins to pull in the wind around them, and then focuses the chakra into an invisible ring around them. As the wind picks up in speed, the user will send the burst outwards, like that of an explosion to hit those around them. The only drawback to this jutsu is that it has the possibility of also hitting allies closest to them, like that of any other jutsu that has the same drawbacks to it. PvP Effect: Unblockable, Deals 2d4 Damage to up to 3 Targets Teaching/Learning: Gate System - C Rank
Fuuton: Needles of the Wind Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The ninja gathers air with their hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. Because the needles are made of air they cannot be blocked or deflected. The only way to ensure safety is to dodge them. PvP Effect: Deals 3d4 Damage, On-Hit the target Rolls Con: DC 20, on a Fail the Target is stunned Physically for 1 Round. Teaching/Learning: Gate System - C Rank
Fuuton: Great Breakthrough Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: This is a Ninjutsu which utilizes the Wind Element. After bringing their hands to their mouth, the user will blow a large blast of wind capable of leveling almost anything in its way PvP Effect: The target may not attack for one round and takes -2 to Dex/Str rolls for 1d4+1 Rounds. Teaching/Learning: Gate System - C Rank
Fuuton: Flying Swallow Technique - First Step Jutsu Type: Supplementary Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user channels wind chakra in their held weapons, which must have a containment weapon seal to be affected PvP Effect: The user gains +1 to Attack/Defense Rolls, +1d4+1 to Kenjutsu/Tools Damage Rolls. Lasts for 1d4 Rounds. Teaching/Learning: Gate System - C Rank
Fuuton: Advanced Blade Manipulation Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5, +3 Shuriken or Kunai RP Description: Using this relatively simple Fuuton technique, the user is able to send forth a rain of Tiny or smaller throwing weapons, such as a kunai or a shuriken, towards their enemies PvP Effect: Deals 4d4+4 Damage Teaching/Learning: Gate System - C Rank
Fuuton: Flight Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5+2 per round RP Description: Utilizing their nature affinity the user is able to create a loop of chakra induced wind, this loop allows them to maneuver in the air at will, otherwise fly PvP Effect: Grants +3 to Dexterity Rolls, Lasts 1d4+1 Rounds. Special Note: Because of the concentration required to maintain the loop no other ninjutsu, genjutsu or taijutsu may be used while maintained. Not even substitution. Teaching/Learning: Gate System - C Rank
Fuuton: Crashing Fist Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description:: Clouds distort as the wind swirls into the shape of a massive fist, the fist then comes smashing down on a single target PvP Effect: 2d4+1d6 Damage Teaching/Learning: Gate System - C Rank
Fuuton: Wind Blade Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user forms a blade of pure wind out of their chakra PvP Effect: Does 2d8 damage, Full Proficiency, Lasts 1d6 Rounds Special Note: Strength Damage doesn't apply, Attacks are done with Dex/Str Teaching/Learning: Gate System - C Rank
Rank B
Fuuton: Wind Dragon Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of their body borders light blue. The color is not distinct because the wind manipulates it from its color to transparency. The dragon can shoot larger, more deadly versions of Minawana no Jutsu from its mouth. Coupled with the use of their clans Kekkei Genkai' secondary effect, they can use this on an empty chakra pool (At the risk of their own life if they use it for an extended period of time). The user of the Jutsu is placed inside of the dragon's center, rendering complete control over the jutsu with the motions of their arms, legs, as well as chakra flow. Upon the dispel of this Jutsu via the creators will, the jutsu explodes, sending a huge current of wind in a 360 degree radius. If one isn't careful, they can be carried by the wind to a distance of up to 30m PvP Effect: Unblockable, 3d8 damage Teaching/Learning: Gate System - B Rank
Fuuton: Great Tornado Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Using this technique, the user is able to create a large and very powerful gust of wind resembling a tornado. PvP Effect: 2d10 + 1d6 damage Teaching/Learning: Gate System - B Rank
Fuuton: Air Wave Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user focuses the wind release within one of their hands, channeling it till the wind vibrates a bit around the forearm in circular motions. With a diagonal slash in front of the user, a invisible wave of Wind cuts through the air in the diagonal line, the wind forming almost as a blade. The wave stretches in 15 meters horizontally and vertically. On contact with foe, it lashes against them harshly, at least blowing them back a bit and leaving a few small cuts. Cannot be Blocked, however it can be dodged PvP Effect: Unblockable, 2d4 Damage, and the target is unable to attack for 1d4 rounds. Teaching/Learning: Gate System - B Rank
Fuuton: Wind Tunnel Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: This technique creates a space large enough to let only a Medium-sized creature or smaller creature through. The space within the tunnel eliminates all friction in the air and greatly reduces the gravity, thus increasing the velocity of objects and creature within it PvP Effect: +2 to Dex Rolls, +1d4+1 Damage to Kenjtusu/Tools, Lasts for 1d4+3 Rounds. Teaching/Learning: Gate System - B Rank
Fuuton: Wind Flower Missile Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Unlike what its name implies, the user creates a near translucent bird from their Chakra mixed in the air, which they send dive bombing and damaging all targets in a set area PvP Effect: Deals 3d6 damage to 1d4+1 targets Teaching/Learning: Gate System - B Rank
Fuuton: Soaring Dragon Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: At technique's completion, the user gently blows smoke out of their lungs, out of which will fly a snake-like dragon. The dragon will fly out towards its victim, passing right through it as a ghost would, and gently dissipates as smoke in the wind PvP Effect: 6d4 Damage Teaching/Learning: Gate System - B Rank
Rank A
Fuuton: Great Wind Blast Technique Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: This greater version of Kamaitachi allows for greater range and efficiency at the cost of more Chakra. The user can still ignore the hand seals component with a simple swing of a tessen, war fan or a Huge sized or larger weapon PvP Effect: 2d10+4d4 damage. Teaching/Learning: Gate System - A Rank
Fuuton: Wind Bird Missile Technique Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: Very much like Fuukadan no Jutsu, the user is able to control the path of their bird and actually have it target more than one target. PvP Effect: Deals 5d4+5 Damage to 3 Targets Teaching/Learning: Gate System - A Rank
Rank S
Fuuton: Great Storm Jutsu Type: Ninjutsu Rank: S Chakra Cost: 20 RP Description: The user is able to focus their chakra and kick up a very powerful wind storm. If the user has a natural affinity to lightning, they're able to increase the storm with powerful lightning bolts. If they have a natural affinity for rain, they can also do more destructive damage with powerful water drops from the sky PvP Effect: 2d10+5d4+5 Damage Special Note: User may spend 3 Chakra if they have Lightning or Water Affinities to add 2d4 damage, and 6 Chakra if they have both, adding 4d4 damage. Teaching/Learning: Gate System - S Rank
- Inton:
Inton Jutsu
Special: To have the 'Dark' Element means that you sacrifice your first elemental choice to gain it. For 25 Tokens, may buy this as your second (Never Third) Element, if Medical Jutsu is Chosen as your first only. Players can never have both Yoton (Light) and Inton (Dark) elements. Special: All Dark Jutsu Gains +2 to Attack/Defense Rolls against Light Jutsu. If it is an Attack, the Dark Jutsu will Gain a +1d4+1 to its Damage Rolls vs. a Light Jutsu Defense, if it’s on a Defense then a Dark Jutsu will Grant its user an extra +1d4+1 DR against the attack on a fail. (Stacks beyond the +2d8 damage, and 12 DR Max)
Rank E
Inton: Dark Marble Jutsu Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: Creates a small black marble that flies at the target PVP Effect: 1d4+1 Damage Special Note: Hijutsu available to all Dark element academy students of every village
Rank D
Inton: Shadow Substitution Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user substitutes themselves with an object, appearing as though they explode into shadows. PVP Effect: Standard Substitution Special Note: On Fail Gain +1d4 DR Teaching/Learning: Gate System - D Rank
Inton: Dark Blast Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user summons chakra to their palms and fires a ball of shadows at the foe. PVP Effect: 1d10+1 Damage Special Note: On-Hit causes -1 to Attack/Defense for 1 Round. Teaching/Learning: Gate System - D Rank
Inton: Whirlwind of Shadows Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: A spinning cone of shadows engulfs the user's hand and the user then attempts to slam it into the opponent. PVP Effect: 2d4+2 damage Teaching/Learning: Gate System - D Rank
Inton: Cloak of Darkness Jutsu Type: Genjutsu Rank: D Chakra Cost: 3 RP Description: Victims are surrounded by a darkness that would show what the user wants them to see. PVP Effect: -1 to all rolls (including dmg) for 1d4+1 rounds Special Note: Being Hit doesn’t End this Effect Teaching/Learning: Gate System - D Rank
Inton: Ghost Step Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: Emitting a burst of dark chakra the user swiftly moves between the enemies blind spot and strikes, when used to block the user can strike a soft blow to the enemy PVP Effect: Rank Damage + 1d4 Special Note: Can be used to block, when used to block the technique does 1d4 damage Teaching/Learning: Gate System - D Rank
Inton: Raven's Claw Jutsu Type: Genjutsu Rank: D Chakra Cost: 3 RP Description: The victim sees a giant shadowy claw that grows from the ground and holds them in place. PVP Effect: Stunned for 1d4 rounds or until hit Teaching/Learning: Gate System - D Rank
Art of the Black Hand: Dark Strike Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user encases their hands in dark chakra, enhancing their power. PVP Effect: Rank damage +1d4 Special Note: Target suffers a -2 to Defense Rolls for 1d4 Rounds. Teaching/Learning: Gate System - D Rank
Art of the Black Hand: Dark Flight Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user runs towards the target, focusing their chakra to their feet, then they send a kick straight up to the target's jaw, sending a blast of dark chakra into it, and sending the target flying up into the air. PVP Effect: No damage, but The victim is unable to attack for one round, due to their body soaring into the sky Teaching/Learning: Gate System - D Rank
Rank C
Inton: Obsidian Whip Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user dips their arm into a nearby source of shadow, wrapping their arm in darkness, they then snap their arm, sending the darkness off of them and flying at the target like a whip. PVP Effect: 2d8+1 Damage Teaching/Learning: Gate System - C Rank
Inton: Orb Of Darkness Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Forming some hand signs, the user engulfs the entire area in darkness making it difficult to see, and react. PVP Effect: -2 to rolls for 1d4 rounds. Special Note: Unblockable Teaching/Learning: Gate System - C Rank
Inton: Shadow Talon Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user concentrates chakra to their finger tips, they then fire a blast of chakra from both hands at the target, each take the form of a talon. PVP Effect: 4d4 Damage Teaching/Learning: Gate System - C Rank
Inton: Alone in the Dark Jutsu Type: Genjutsu Rank: C Chakra Cost: 5 RP Description: The victim sees themselves in complete darkness, and hears utter silence. They get the feeling of being completely alone, shaking their mind. The actual visual part of the genjutsu only lasts a few moments, but the effects last a bit longer. PVP Effect: The victim takes -2 to all rolls for 1d4 turns Special Note: Suffers 3 CP Drain a Round Teaching/Learning: Gate System - C Rank
Inton: Tunnel Vision Jutsu Type: Genjutsu Rank: C Chakra Cost: 5 RP Description: The victim's vision is darkened, only allowing them to see one enemy target. PVP Effect: The user will OOCly tell the victim which of the user's allies they will target, and the victim may only attack that person for 1d4 turns Teaching/Learning: Gate System - C Rank
Art of the Black Hand: Black Comet Blast Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user's hands become engulfed in dark chakra, and the user does a two hit combo, one punch to the stomach and one uppercut. PVP Effect: Rank damage +1d6 +1 Teaching/Learning: Gate System - C Rank
Art of the Black Hand: Fall of the Sparrow Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user appears above the target as they fly through the air, and sends several chakra infused kicks down at the target. The target is then given one final kick, sending them spiraling back to the ground. PVP Effect: Rank damage +1d6, Target stunned or until hit for 1 Round. Special Note: This may only be used as a collaboration with "Art of the Black Hand: Flying Sparrow" Teaching/Learning: Gate System - C Rank
Inton: Shifting Blade Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user creates a blade of shadows to be wielded. PVP Effect: the blade does 4d4+2 damage for 1d4+3 rounds Special Note: Strength Bonus does not apply Special Note 2: Attacks are rolled with Dex/Str Teaching/Learning: Gate System - C Rank
Rank B
Inton: Dark Dragon Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user molds the dark element to form a large gaping mouthed dragon. It is known as one of the larger dragons of all of the dragon jutsus, with very frightening features. PVP Effect: Deals 3d8 damage to an opponent. Special Note: Unblockable Teaching/Learning: Gate System - B Rank
Inton: Raven Damnation Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user creates a shadow-raven which flies at the target, viciously attacking them. PVP Effect: 6d4+4 Damage Special Note: Undodgable Teaching/Learning: Gate System - B Rank
Inton: Back Stab Jutsu Type: Genjutsu Rank: B Chakra Cost: 8 RP Description: The user creates a copy of the target's ally in the place the user is standing, confusing the target on who to attack. PVP Effect: For 1d4 the target must Attack an Ally instead of an Opponent. If no opponents are available they lose their attack. Teaching/Learning: Gate System - B Rank
Inton: Weighty Feathers Jutsu Type: Genjutsu Rank: B Chakra Cost: 8 RP Description: The Victim sees a multitude of feathers stick to their body, making them feel much heavier. PVP Effect: -3 to all rolls (including Damage) for 1d4 turns Teaching/Learning: Gate System - B Rank
Art of the Black Hand: Meteor Shower Jutsu Type: Taijutsu Rank: B Chakra Cost: 6 RP Description: The user sends a flurry of Chakra infested punches at the victim. PVP Effect: Rank damage +2d4+2 Teaching/Learning: Gate System - B Rank
Art of the Black Hand: Predator's Call Jutsu Type: Taijutsu Rank: B Chakra Cost: 6 RP Description: The user Rockets down with insane speed at the target, continuing their move set with a chakra infused, downward kick PVP Effect: If hit, the opponent is smashed into the ground and is unable to move for a round. If the user misses, they slam into the ground, stunning them for a round. Does Rank damage + 2d4+2, Target stunned for 1 round or Until Hit Special Note: This may only be used as a collaboration with "Art of the Black Hand: Fall of the Sparrow" Teaching/Learning: Gate System - B Rank
Rank A
Inton: Feather Spew Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: The user crosses their arms in-front of their chest in an "x". They focus chakra to the underside of their arm and then forcefully open their arms, sending a barrage of shadowy razor sharp feathers at the target PVP Effect: 1d10+5d4 Damage Special Note: Bypasses DR Teaching/Learning: Gate System - A Rank
Inton: Tri-Shadow Strike Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: The user gathers chakra in both hands as well as their mouth, sending a blast from each location at up to 3 Targets. PVP Effect: It is 1d10+1d4 Damage per blast, so if all 3 go to one person, it is 3d10+3d4 damage to that person. If it is split up to 3 people, it is 1d10 to each. if there are 2 people targeted, one gets 2d10+2d4 and the other gets 1d10+1d4 Teaching/Learning: Gate System - A Rank
Inton: Dark Bird Transformation Jutsu Type: Genjutsu Rank: A Chakra Cost: 13 RP Description: The victim sees all those around them as half human- half raven creatures, a frightening and distracting sight. PVP Effect: -4 to all rolls for 1d6 turns Special Note: Drains 4 CP a Round Teaching/Learning: Gate System - A Rank
Inton: Restricting Wings Jutsu Type: Genjutsu Rank: A Chakra Cost: 13 RP Description: The victim sees them self encased by two dark wings, Refusing to let them move. PVP Effect: The victim cannot move/dodge for 1d8 rounds, or until hit. Special Note: Drains 3 CP a Round Teaching/Learning: Gate System - A Rank
Art of the Black Hand: Black Hole Jutsu Type: Taijutsu Rank: A Chakra Cost: 11 RP Description: The user focuses obscene amounts of chakra to their hands and feet, striking a single spot on the victim repeatedly. PVP Effect: Rank Damage 1d6+3d4+2 Special Note: Unblockable Teaching/Learning: Gate System - A Rank
Art of the Black Hand: Dark Burial Jutsu Type: Taijutsu Rank: A Chakra Cost: 11 RP Description: The user sends a barrage of dark punches down at the immobilized victim, finishing with a Destructive last punch. PVP Effect: Taijutsu Damage +2d10+5 Special Note: This may only be used in collaboration with "Art of the Black Hand: Predator's Call" Teaching/Learning: Gate System - A Rank
Rank S
Inton: Bird of Prey Jutsu Type: Ninjutsu Rank: S Chakra Cost: 20 RP Description: The user begins to grow black feathers all over their body, and their fingers and toes become talon-like. PVP Effect: They gain a +4 to all rolls for 2d4+2 Rounds. Teaching/Learning: Gate System - S Rank
Inton: Land of Fallen Feathers Jutsu Type: Genjutsu Rank: S Chakra Cost: 20 RP Description: The victim sees themselves in a sea of feathers, restricting their ability to move quickly but they can still see their target and their allies. PVP Effect: -5 to all rolls for 2d4+2 rounds Special Note: Drains 1d6+1 CP a Round Teaching/Learning: Gate System - S Rank
Art of the Black Hand: Raven's Killing Swoop Jutsu Type: Taijutsu Rank: S Chakra Cost: 25 RP Description: The user jumps into the air, and then dives at the target, chakra engulfing the user's body, in an attempt to smash into the target with great force PVP Effect: Taijutsu Damage+5d4+1d6+1d8+1d10 to the target if it hits, Regardless if it hits or not, if this technique is used, the user will black out in 1d4 rounds or until hit. Special Note: This may only be used in collaboration with "Art of the Black Hand: Dark Burial" Teaching/Learning: Gate System - S Rank
- Jyuuryoton:
Jūryoton: Amplification Jutsu Type: Hijutsu Ninjutsu Rank: E CP Cost: 2 RP Effect: By using the strong control of gravity that the Haachi posses, they increase the force of gravity on an opponent, making their moments even harder. PvP Effect: -1 to ATK/DEF rolls for 1 Round. Teaching/Learning Gate system: E-Rank
Jūryoton: Minor Well Jutsu Type: Hijutsu Ninjutsu Rank: E CP Cost: 2 RP Effect: The Haachi creates a small well of intensified gravity near their target, sucking them in and making small crushes, sometimes resulting in minor fractures of bones, and breaking of sebaceous skin layers. PvP Effect: 1d4 Damage. Teaching/Learning Gate system: E-Rank
Jūryoton: Gravity Bullet Jutsu Type: Hijutsu Ninjutsu Rank: E CP Cost: 2 RP Effect: By using their mastery of gravity, the Haachi holds out a hand, forming a gun-shape, like a child’s toy, before making a small well of gravity infront of their fingers, firing it off as they attempted to hit their target and release this gravity, digging into their skin and pushing outwards, stretching and possibly ripping their skin. PvP Effect: 1d4 damage. Teaching/Learning Gate system: E-Rank
Jūryoton: Simple Well Jutsu Type: Hijutsu Ninjutsu Rank: D CP Cost: 4 RP Effect: This has the same effect of Minor Well, but on a bigger scale, as the user thrusts a hand out, making a larger well, and in very rare circumstance can completely shatter bones. PvP Effect: 2d4 Damage, at a -1 to Dodge. Teaching/Learning Gate system: D-Rank
Jūryoton: Repulse Jutsu Type: Hijutsu Ninjutsu Rank: D CP Cost: 4 RP Effect: The user, before being struck creates a small well of gravity infront of their hands, attempting to stop and push back an attack, a simple but effective defense. PvP Effect: Defense with WIS +1. Teaching/Learning Gate system: D-Rank
Jūryoton: Heavy Body Jutsu Type: Hijutsu Ninjutsu Rank: D CP Cost: 4 RP Effect: By focusing the amplification of gravity to the target’s whole body, the Haachi is able to slow them down to a very high degree, impeding their next moves, leaving an open spot to strike at their opponent before the effect wears off. PvP Effect: -2 ATK/DEF for 1 round. Teaching/Learning Gate system: D-Rank
Jūryoton: Small Well Jutsu Type: Hijutsu Ninjutsu Rank: C CP Cost: 6 RP Effect: This Jutsu is an extension of Simple Well, where the user creates an even large well at a target point, aimed on crushing the opponent’s bones to utterly devastate and leave them at a disadvantage until the effect wears off. PvP Effect: The user may target legs or arms. If legs, the foe takes 2d4 damage, and then -2 to DEX rolls for 1 round. If arms, the opponent takes 2d4 and -2 to STR Rolls for 1 round. Teaching/Learning Gate system: C-Rank
Jūryoton: Heavy Blood Jutsu Type: Hijutsu Ninjutsu Rank: C CP Cost: 6 RP Effect: For this special technique, the user amplifies the gravity or weight of the blood in the target’s body, thus making this damage internal as their blood flow slows down, even to the point of complete stopping in very rare circumstance. PvP Effect: 1d4 damage for 1d4 rounds, bypassing DR. Teaching/Learning Gate system: C-Rank
Jūryoton: Amplification Disable Jutsu Type: Hijutsu Ninjutsu Rank: C CP Cost: 6 RP Effect: The user slams their hands down, as the target’s gravity is completely amplified, stopping all sorts of movement in it’s tracks, to set up for the next strike, as it gives the user a short time to plan another strike. PvP Effect: 1d4 Round Stun or Until Hit. Teaching/Learning Gate system: C-Rank
Jūryoton: Body Crush Jutsu Type: Hijutsu Ninjutsu Rank: B CP Cost: 10 RP Effect: The user focuses the gravity around the target, slamming their palms together as they attempted to crush their body into a pancake, as the gravity would flux inwards and go to crush them, leaving no room to block! PvP Effect: 3d8 damage, unblockable. Teaching/Learning Gate system: B-Rank
Jūryoton: Central Tear Jutsu Type: Hijutsu Ninjutsu Rank: B CP Cost: 10 RP Effect: In contrast to Body Crush, in this variant the user focuses on the target’s center of gravity, attempting to pull the gravity outwards and tear them in half, though as the person attempts to pull apart the victim from the center, it gives almost no room to dodge, only to resist the tearing effect. PvP Effect: 3d8 damage, undodgable. Teaching/Learning Gate system: B-Rank
Jūryoton: Crushing Hands Jutsu Type: Hijutsu Ninjutsu Rank: B CP Cost: 8 RP Effect: In dire desperation, the user slams their palms to the ground, making cracks in the earth as their hands begin to create craters, before this gravity comes crashing down onto the enemy, attempting to completely crush them under the heavy force of gravity, exerted by the user. PvP Description: 4d4+1d8 Damage Special Note: Str Check On-Hit Required, DC: 25, or the target is Stunned for 1 Round Physically. Teaching/Learning Gate system: B-Rank
Jūryoton: Gravity Armor Jutsu Type: Hijutsu Ninjutsu Rank: A CP Cost: 13 + 2 CP/Round RP Effect: The user creates a small area of intense gravity around their body, but only barely affecting themselves, as their full body movements become slower, and sending them into an almost tranced-like state as their mind becomes even faster, working with their handsigns to amplify the strength of their Ninjutsu, but almost impeding their Kenjutsu and Taijutsu. PvP Description: 1d4+1 to Damage rolls, and those who hit the user take 1d4 points of Damage and suffer -1 to DEF rolls for 2 rounds. While in Gravity Armor, the user has a -4 to STR/DEX rolls. This effect lasts 2d4+2 rounds. Teaching/Learning Gate system: A-Rank
Jūryoton: Trampling Force Jutsu Type: Hijutsu Ninjutsu Rank: A CP Cost: 13 RP Effect: The user brings a hand up, as there would be a visible flux in the gravity above, amplifying it to where most people are unable to stand under such a sheer amount of pressure, before dropping it down onto the target, slamming them into the ground as they would crater, their weight being amplified hundreds of times over, crushing themselves in the process. PvP Description: 6d4 + 1d6 damage, STR Check DC 30 or stunned for 1 round or until hit. Teaching/Learning Gate system: A-Rank
Jūryoton: Major Well Jutsu Type: Hijutsu Ninjutsu Rank: A CP Cost: 13 RP Effect: The user would make a large well of gravity above their head, before lobbing it at the enemy, their torso, if caught would slowly begin to tear in on itself, easily breaking ribs, collapsing lungs, and tearing internal tissue as the body began to slowly implode on itself, easily creating a devastating effect to the victim. PvP Description: 6d4 + 1d6 + 2 Damage. Teaching/Learning Gate system: A-Rank
Jūryoton: Maximum Well Jutsu Type: Hijutsu Ninjutsu Rank: S CP Cost: 25 RP Effect: This utterly devestating technique creates a massive well of gravity, leaping high into the air as the slammed it down onto the battlefield, aiming to crush everyone in the fight, and in some cases, an area could be crushed entirely, as one sought only total destruction with this specific technique. Only masters of the Juryoton, or Gravity Style could truly use and master this technique in question. PvP Description: 2d10 + 5d4 + 5 damage. Note: For an Extra 5 CP, may add 3 DR Pierce and 1d10+5 Damage. Teaching/Learning Gate system: S-Rank Jūryoton: Heaven’s Crushing Force
Jutsu Type: Hijutsu Ninjutsu Rank: S CP Cost: 30 RP Effect: This technique, so positively lethal, calls upon the gravity of the Heavens, as the user raises their hands in the air, the space above visibly shifting as there was a massive change in gravity, before they slowly brought down their hands, and in contrast, the speed crashing down on the victims of such a volatile technique would be smashed hundreds of times by varying high-forces of gravity, smashing them indefinitely into the ground, only to have the user ready for another assault. PvP Description: 5d4 + 3d6 + 2 Damage to all Enemies in the fight. Note: Undodgable Teaching/Learning Gate system: S-Rank
Jūryoton: Planetary Devastation Jutsu Type: Hijutsu Ninjutsu Rank: S CP Cost: 35 RP Effect: This extremely lethal and dangerous technique, requires the person to be in complete control and have complete mastery of Juryoton, first, the user focuses a massive gravity well above them, sucking in all forms of matter, creating a large sphere of earth and whatever material is nearby, before leaping high into the air, crashing down the ball of matter, intent on destroying the immediate area, making it desolate, with complete and utter devastation. PvP Description: Full area AoE, enemies and allies, all targetted besides self. 5d8 + 2d6 + 5. Special Note: For an extra 10 CP, the user may take a round to add extra mass, thus adding 1d10 + 3 damage. Note: The user takes 3d10 Internal damage from stress, and ½ this to their CP Pool. Teaching/Learning Gate system: S-Rank
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