Subject: Kamen Eiyuu, Mask of the Desert Wed Oct 31, 2012 9:57 pm
§ Character Sheet §
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NAME:
Kamen Eiyuu
REFERENCE:
Kamen = Masked Eiyuu = Hero
ALIAS:
Mask of the Desert
AFFILIATIONS
Sunagakure
RELATIVES:
Kamen Kirito (Father, Alive) Kamen Yuki (Mother, Alive) Kamen Karin (Older Sister, Alive) Kamen Tamashi (Grandfather, Alive) Kamen Kokoro (Grandmother, Alive) Kamen Karada (Clan Leader, Deceased)
SEXUAL ORIENTATION:
Straight
MARITAL STATUS:
Single
OCCUPATION(S):
Ninja
LIKES:
Learning, sparring, music, art.
DISLIKES:
Boring classes or training sessions, uninventivness, and people who attack his home or family.
GOALS:
[ ] To become the greatest member of the Kamen family since Karada. [ ] To become friends with Takano and make him understand his true worth. [ ] To become a Chuunin [ ] To become a Jounin. [ ] To rise Sunagakure to the top. [ ] To become the Kazekage's right hand. [ ] Secret goal....
PERSONALITY:
Eiyuu is cunning, intelligent, and resourceful. He works with what he is given and excels at using what he is given to the best of his abilities. He loves to spar in one-on-one fights and even fights one-on-two, three or four where he is the one. He spends his down time reviewing art and listening to music. He is serious in real fights bringing out the best in himself and others around him. Though he is resourceful he wish not to regarded as a great tactician, but as a great fighter.
Update: Recently Eiyuu hasn't been getting much sleep, this hasn't really been effecting his performance so much as his mood.
THEME SONGS:
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§ Shinobi Sheet §
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VILLAGE(S):
Sunagakure
CLAN:
Kamen
RANK:
Genin
MISSIONS:
None.
WEAPON OF CHOICE:
Gold Dust covered hands in the form of claws.
JUTSU FOCUS:
Tai and Nin
SQUAD:
None yet.
§ Appearance Sheet §
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AGE:
16
GENDER:
Male
HEIGHT:
6'1"
WEIGHT:
175 lbs
EYES:
Eiyuu has blue eyes with a stardust like pattern to them.
HAIR:
Eiyuu's hair is black with a single streak of white in the front. It is neck length in the back, and eye length in the front mainly covering one eye part of the time.
SKIN:
Eiyuu's skin is a basic tan in which he is prideful of as it represents his hours training.
BUILD:
Athletic
SPECIAL FEATURES:
Eiyuu as a tattoo of a mask on his back. As a tradition of his clan. Though most people never see it.
§ Biography Sheet §
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.:: Clan / Bloodline / Special History ::.
.:: PAST ::.
Eiyuu was born to a loving family and a wonderful home and Clan. The Clan of Kamen served as the 'masked protectors in the shadows of Sunagakure. Eiyuu early in his age knew the great importance of his family and clan. He aspired from early on to become the best Kamen in history. Something his sister saw not as dangerous, but as a friendly competition. Eiyuu and Karin were always competing as kids. Always trying to out do each other. Eiyuu kept a record over his sister. Which is currently 120-121 in his sisters favor. Though Eiyuu has sworn that the next nine times they fight, he will emerge victorious.
.:: ACADEMY ::.
Academy life was easy for Eiyuu, he liked all the actual interesting and demonstration lessons, but some lectures he found to be boring and would fall asleep in. Though slept he still knew what the lessons were about. He was the top of his class, and considered to be a fantastic tactician and even fighter. Eiyuu's most memorable moment in the academy though was the day the Kazekage came to give a lecture to his class. He was enchanted by her and her words. He found her interesting and at the end of the lecture which took place outside she gave a demonstration of her power to the class. Eiyuu saw a deeper meaning in her lesson. The control she had made her so admirable and in a way frightening. Though he shook the fright away and vowed after that class that he would become her hand.
.:: GENIN ::.
Graduating Eiyuu has yet to be placed on a team. Yet in recent disturbing events Eiyuu has begun to have nightmares or rather night-terrors.
.:: CHUNIN ::.
.:: JOUNIN ::.
§ Battle Sheet §
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LvL:
xx
HP:
xx/xx
CP:
xx/xx
AFFINITY:
[1]---/ [2]--- / [3] ---
TRAITS AND ABILITIES:
[This space bookmarked for future additions]
EQUIPMENT:
PvP-Record:
.:: Wins ::. [ 0 ]
.:: Losses ::. [ 0 ]
.:: Ties ::. [ 0 ]
Last edited by poetehghost on Sat Nov 24, 2012 3:31 pm; edited 4 times in total
poetehghost
Posts : 11 Join date : 2012-10-31 Location : Suna
Subject: Re: Kamen Eiyuu, Mask of the Desert Wed Oct 31, 2012 10:10 pm
Purchases:
Caps: 249/700 (Ability) 0/500 (Items)
Jikodo Clan: 200 Summon rank 1: 25 Lion Style Jutsu up to C: 24
Last edited by poetehghost on Thu Nov 15, 2012 10:44 pm; edited 1 time in total
poetehghost
Posts : 11 Join date : 2012-10-31 Location : Suna
Subject: Re: Kamen Eiyuu, Mask of the Desert Thu Nov 01, 2012 4:33 am
Academy:
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank
Water Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Gate System - E Rank
Cloak of Invisibility Technique Jutsu Type: Genjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll Teaching/Learning: Gate System - E Rank
Clone Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Teaching/Learning: Gate System - E Rank
Henge Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Gate System - E Rank
Substitution Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Teaching/Learning: Gate System - E Rank
Kai Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. Teaching/Learning: Gate System - E Rank
Sakin:
Sakin: Gold Creation Jutsu Type : Supplementary Rank : E Chakra Cost : 0 Description : The most basic of the Jokodo's techniques, they may form gold out of nothing but their chakra at will, allowing them to essentially create gold out of nothing. However this gold is not permanent, lasting only five hours before turning to sand and dirt after it is formed. PVP : Roleplay only. Teaching/Learning : Gained on Creation
Sakin: Substitution Jutsu Type : Ninjutsu Rank : E Chakra Cost : 3 Description : The Jikodo replaces their body with a small pile of gloopy like sand that sucks the attacker in and holds them for a brief moment before the user may coutnerattack with more ease. PVP : Wisdom to Dodge, If used Sucessfully against a Taijutsu or Kenjutsu the attacker suffers a -2 to their Next Defense Roll. Teaching/Learning : Gained on Creation
Sakin: Fists/Legs of Midas Jutsu Type : Ninjutsu Rank : D Chakra Cost : 3/1 maintain Description: The Jikodo creates gloves of gold dust over his hands adding extra padding to attacks with the chance of cutting there foes. Alternatively the user can do the same with his feet. PVP: Adds 1d4 to damage. Teaching/Learning : Must be learned.
Sakin: Jigen Bakuden Kin Jutsu Type : Ninjutsu Rank : C Chakra Cost : 6 Description: The Jikodo are known for being resourceful with exploding tags. One Jikodo manage to create exploding tags out of pure gold dust that not only explode when used but also leave gold dust about the air. PVP: Deals 1d8 damage to target, gives enemy -1 attack/defense penalty for 1 round. Teaching/Learning : Must be taught.
Sakin: The Body of Midas Jutsu Type: Ninjutsu Rank : B Chakra Cost : 10/5 maintinance/round Description: The Jikodo takes Fists of Midas and Legs of Midas making them one technique as well as enhancing the gloves and guards by making them spiked. PVP: Adds 2d8 to damage. Attacker may reroll but must keep the roll. Teaching/Learning : B-rank Gates
Sakin: Jikodo Secret Technique: Kin Ryu! Jutsu Type : Nin-Taijustu Rank : A Chakra Cost : 12 Description: A special combo of the Jikodo. The Jikodo were well known for this combo. They would attack their opponents with a few alternating kicks and punches with the gold dust padding their impact but increasing the force on to their opponents. The combo ends with a vice like grip to the abdomen using gold dusts and the users fingers and palm. PVP: RTD+2d10+ 2d4+ 2 Teaching/Learning : Must be taught by a Jikodo. ((Only people of the Jikodo family may learn this technique.))
Sakin: Jikodo Secret Technique: Kamen Kin Sabaku Jutsu Type : Ninjutsu Rank : S Chakra Cost : 15/8 to maintain Description: Based on the Kamen Tamashi named rightfully so after Tamashi himself. This version of the techinque places a gold dust mask on the user and allows to temporarily enter a gate 1 like state using the gold dust in the air to make him hit harder. Speed remains the same, and the technique can only last two turns if desired. PVP: Before attacking, opponents must roll 1d100. On a roll of 70+, the attack fails. This effect may last for up to 2 rounds and has a 1d6 round cooldown. Teaching/Learning : Must be taught by a member of the Kamen family.
Earth:
Doton: Dirt Path Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: With a few basic hand signs the user kicks a cloud of dirt, grass and mud at an opponent PVP Effect: 1d4 damage Special Note: Hijutsu available to all earth element academy students of every village
Doton: Mud Slab Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a basic sign sequence, the user creates a small bit of mud under their opponent PVP Effect: -1 to Target for their next roll Special Note: Hijutsu available to all earth element academy students of every village
Doton: Rock Wall Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: Stomping the ground the user uses their chakra to raise a thick layer of rocks from the earth, using chakra encased hands they kick, punch and push the rocks against the attacker. PvP Effect: Rank Damage + 1d4 Special Note: Can be used to block, when used to block the technique does 1 damage Teaching/Learning: Gate System - D Rank
Doton: Exploding Rock Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user channels earth chakra into a rock and shoots it at the opponent out of their mouth forming a seal which explodes on contact with the strength of an M80. PVP Effect: 2d4 Damage Special Note: -1 to Blocking this Jutsu Teaching/Learning: Gate System - D Rank
Doton: Wall of Earth Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user hand signs as a wall of earth is created, protecting the user from harm. PVP Effect: Defense roll against any jutsu with WIS Special Note: May be used to Stop an Escape utilizing Wisdom instead of Dexterity with a +2. Teaching/Learning: Gate System - D Rank
Doton: Underground Projection Fish Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 + 3 per round maintained RP Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. PvP Description: The user hides underground for 1d6 rounds. They may make a sneak attack against any opponent on the field. Cannot be attacked while underground, After they attack this effect automatically ends. Special Note: User gains a +3 to their roll if doing a sneak attack Teaching/Learning: Gate System - C Rank
Yoton:
Yoton: Light Globe jutsu Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: creates a small orb of light which flies at the target PVP Effect: 1d4+1 damage Special Note: Hijutsu available to all light element academy students of every village
Yoton: Knives of Light Jutsu Type: Ninjutsu Rank: D Cp Cost: 3 RP Description: The User bends the light around them to mold it into knives, soon they bend the knives to face an opponent and send them flying at the target in some way or fashion. The Knives burst into light on impact PvP Effect: Deals 1d10+1 damage to an opponent Teaching/Learning: Gate System - D Rank
Style of the Lucid Fist: Holy Palm Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user encases their hand in Light chakra and attempts to hit the foe with an open palm PVP Effect: Rank damage +1d4 Special Note: Target suffers a -2 to Defense Rolls for 1d4 Rounds. Teaching/Learning: Gate System - D Rank
Yoton: Heaven's Arrow Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user proceeds through eight hand signs and then draws a hand back as if notching an arrow, a ray of light gathering, taking the form of an arrow. The user then "releases" the arrow, sending it hurtling towards a target. PVP Effect: 4d4 Damage Special Note: Peirce's 2 DR Teaching/Learning: Gate System - C Rank
Fuuton:
Fuuton: Minor Gust Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user blows a short gust of wind at an opponent PvP Effect: 1d4 damage Special Note: Hijutsu offered to all wind element academy students of every village
Fuuton: Gentle Breeze Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: The user performs a ram hand seal and blows a soft burst of wind PvP Effect: 2 Damage to 1d4 Targets Special Note: Hijutsu offered to all wind element academy students of every village
Fuuton: Wind Bullet no Jutsu Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Fires a small burst of wind at the target in a condensed ball form PvP Effect: 1d10 Damage Teaching/Learning: Gate System - D Rank
Fuuton: Wind Scythe Technique Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: This basic Fuuton technique sends Chakra through the air in a straight line. It reaches out to Close range (up to a maximum of 30 feet) PvP Effect: 1d8+1 Damage. Teaching/Learning: Gate System - D Rank
Fuuton: Sudden Gust of Wind Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Sends a gust of wind blasting the target backwards PvP Effect: 1d4 Damage. Special Note: On-Hit Target is Unable to Attack on their next Turn. Teaching/Learning: Gate System - D Rank
Taijutsu:
Leaf Whirlwind Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user focuses their chakra to increase their speed while twisting making it harder to hit the user, or can utilized for a basic attack doing an enhanced round house kick. PVP Effect: Regular Damage + 2 Damage Special Note: Can be used to block dealing 1d4 damage Teaching/Learning: Gate System – D Rank
Clone Counter Kick Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 + Bunshin RP Description: Used in defense against a “Clone” if it is a clone attacking, the user forms a bunshin behind the clone or person, and sends two kicks at the stomach and back. PVP Effect: 1 Damage Special Note: Destroys a Bunshin/Kage Bunshin Teaching/Learning: Gate System – D Rank
Falcon Drop Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user grabs an airborne opponent, and turns them facing head first to the ground, and wraps their arms around the opponents legs, and their legs around the opponents head, locking them in and slams them into the ground PVP Effect: Rank Damage + One Round Stun (Or Until Hit) Teaching/Learning: Gate System – D Rank
Lion Style:
Name: Pounce of the Lion Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user dives forward looking to tackle their opponent on to the ground immediately rolling off them. PVP Effect: Rank + 1d4 Special Note: Teaching/Learning: Gate System – D Rank
Name: Lion's Fang Jutsu Type: Taijutsu Rank: D Chakra Cost: 3 RP Description: The user strikes with precision against the opponents softer spots searching to pierce through the skin. PVP Effect: Rank + 1d4 Special Note: 1 DR piercing. Teaching/Learning: Gate System – D Rank
Name: Strike of the Lion Jutsu Type: Nin-Taijutsu Rank: D Chakra Cost: 3 RP Description: A ground combo where the user covers their hands in anyway way before the attack. PVP Effect: Rank + 1d4 + 1 Special Note: -1 to the next roll Teaching/Learning: Gate System – D Rank
Name: Prideful Combo Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user errupts with a roar of pure pride. Boosting his heart he dashes forward with great pride and commits to a series of 3 grapples on the opponent. Ending with a solid arm bar. PVP Effect: Rank + 1d4 + 1 Special Note: Opponent must make a roll against each grapple. If the full attack is unblocked they're prone at the start of their next turn. Teaching/Learning: Gate System – D Rank
Name: Lion Combo AKA Barrage of Lions Jutsu Type: Taijutsu Rank: C Chakra Cost: 5 RP Description: Much like Lotus, the user launches his opponent into the air only once below him floating release a barrage of hits as making his opponent plummet to the ground. PVP Effect: Rank + 2d4 + 1 Special Note: Teaching/Learning: Gate System – D Rank
Name: Vice of the Lion Jutsu Type: Nin-Taijutsu Rank: C Chakra Cost: 7 RP Description: The user takes both hands covered insome sort of material and administers a vice-like grip to the opponent. PVP Effect: Rank + 1d6 Special Note: Opponent is in a grappled state and must try to break free on their turn if attack is successful. Teaching/Learning: Gate System – D Rank
Name: Speed of the Lion Jutsu Type: Taijutsu Rank: C Chakra Cost: 6 RP Description: The user strikes his opponent with speed versus leverage getting 2 extra attacks in. PVP Effect: Rank + 2d4 Special Note: User gets three attacks at the cost of his next turn. Teaching/Learning: Gate System – D Rank
Name: Dash forth Lion! Jutsu Type: Nin-Taijutsu Rank: C Chakra Cost: 7 RP Description: The user Sprints forward and with enhanced feet by some manner, jumping at the opponent at the last moment he attacks with a double kick. PVP Effect: Rank + 1d6 + 2 Special Note: Pierces 1 DR Teaching/Learning: Gate System – D Rank
Last edited by poetehghost on Sun Nov 11, 2012 3:20 pm; edited 8 times in total
poetehghost
Posts : 11 Join date : 2012-10-31 Location : Suna
Subject: Re: Kamen Eiyuu, Mask of the Desert Thu Nov 01, 2012 2:19 pm
PS: Eiyuu is normally dressed like picture #4.
Last edited by poetehghost on Sat Nov 03, 2012 9:51 pm; edited 1 time in total
poetehghost
Posts : 11 Join date : 2012-10-31 Location : Suna
Subject: Re: Kamen Eiyuu, Mask of the Desert Fri Nov 02, 2012 5:32 am
Theme Songs:
Battle Themes:
Deciding Moments:
Sad Moments:
poetehghost
Posts : 11 Join date : 2012-10-31 Location : Suna
Subject: Re: Kamen Eiyuu, Mask of the Desert Sat Nov 10, 2012 9:45 pm