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 Doton (Earth) Jutsu

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PostSubject: Doton (Earth) Jutsu   Doton (Earth) Jutsu Icon_minitimeFri Sep 07, 2012 11:01 pm

Doton Jutsu

Special: All Earth Jutsu Gains +2 to Attack/Defense Rolls against Water Jutsu. If it is an Attack, the water Jutsu will Gain a +1d4+1 to its Damage Rolls vs. a Water Jutsu Defense, if it’s on a Defense then an Earth Jutsu will Grant its user an extra +1d4+1 DR against the attack on a fail. (Stacks Beyond the +2d8 damage, and 12 DR Max)

Rank E

Doton: Dirt Path
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: With a few basic hand signs the user kicks a cloud of dirt, grass and mud at an opponent
PVP Effect: 1d4 damage
Special Note: Hijutsu available to all earth element academy students of every village

Doton: Mud Slab
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: With a basic sign sequence, the user creates a small bit of mud under their opponent
PVP Effect: -1 to Target for their next roll
Special Note: Hijutsu available to all earth element academy students of every village

Rank D

Doton: Rock Wall
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: Stomping the ground the user uses their chakra to raise a thick layer of rocks from the earth, using chakra encased hands they kick, punch and push the rocks against the attacker.
PvP Effect: Rank Damage + 1d4
Special Note: Can be used to block, when used to block the technique does 1 damage
Teaching/Learning: Gate System - D Rank

Doton: Attacking Plants
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user sends mild tremors into the earth causing roots and rock shards to fly up and rip at the target target's shins and legs.
PVP Effect: 1d10 Damage from the cuts and slashing
Teaching/Learning: Gate System - D Rank

Doton: Exploding Rock
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user channels earth chakra into a rock and shoots it at the opponent out of their mouth forming a seal which explodes on contact with the strength of an M80.
PVP Effect: 2d4 Damage
Special Note: -1 to Blocking this Jutsu
Teaching/Learning: Gate System - D Rank

Doton: Wall of Earth
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user hand signs as a wall of earth is created, protecting the user from harm.
PVP Effect: Defense roll against any jutsu with WIS
Special Note: May be used to Stop an Escape utilizing Wisdom instead of Dexterity with a +2.
Teaching/Learning: Gate System - D Rank

Doton: Heavy Feet
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user hand signs then raises their arms as earth from the ground raises around the enemies feet, making them move more slowly.
PVP Effect: Gives the target -1 to Dex rolls for 1d4 rounds
Special Note:
Teaching/Learning: Gate System - D Rank

Rank C

Doton: Rolling Earth
Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user does the hand seals as their earth chakra into their palms as they slam it to the ground, Causing the ground to rumble. The target losses their balance as they stumble around trying to stay standing up
PVP Effect: -2 to all rolls for 1d4 rounds
Teaching/Learning: Gate System - C Rank

Doton: Sink Hole Manipulation
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Causes a sinkhole big enough for one person to form underneath the target's feet suddenly dropping them into it as they are scratched and beaten by the fall into the 8 foot hole.
PVP Effect: 2d6+1d4 Damage
Teaching/Learning: Gate System - C Rank

Doton: Earth Pillar
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user hand signs and brings forth a sharp earth pillar from the ground
PVP Effect: 2d8 Damage
Special Note: Can be used defensively with a WIS roll. User gains +1 to their roll and inflicts 1d8 damage to any Taijutsu attack blocked
Teaching/Learning: Gate System - C Rank

Doton: Raining Stone Bullets
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user hand signs and scoops a handful of rocks from the ground then throws then into the air. They then stop in the air and shoot down towards the enemy
PVP Effect: 2d6 up to 1d4 targets
Teaching/Learning: Gate System - C Rank

Doton: Armor of Stone
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5 + 2 per round maintained
RP Description: The user performs a small seal chain, as the ground below them would begin their whole cover in a hard stone
PVP Effect: Extra +3 DR vs. HP Dmg, for 1d6+1 rounds but gets -2 to DEX Rolls
Special Note: May be canceled Early
Teaching/Learning: Gate System - C Rank

Doton: Fists of Stone
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user hand signs and sticks his hands into the earth. They then withdraws their hands with gloves of earth
PVP Effect: Add +2 to Strength Rolls, +1d4 to Taijutsu Damage, for 1d4 rounds.
Teaching/Learning: Gate System - C Rank

Doton: Earth Prison
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5 + 3 per round maintained
RP Description: Hand signs and sticks their hand into the ground, the user then summons up the earth around the target, trying to capture him/her in a prison of earth.
PVP Effect: Target is held for 1d6 rounds
Special Note: Unblockable, Target can escape if they beat a WIS roll against the User's original WIS roll
Teaching/Learning: Gate System - C Rank

Doton: Flying Boulders
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user hand signs then stomps as 3 boulders form in the ground and raise into the air, at the user’s command sends the boulders at the enemy.
PVP Effect: 3d4+2 Damage
Teaching/Learning: Gate System - C Rank

Doton: Underground Projection Fish Technique
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5 + 3 per round maintained
RP Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him.
PvP Description: The user hides underground for 1d6 rounds. They may make a sneak attack against any opponent on the field. Cannot be attacked while underground, After they attack this effect automatically ends.
Special Note: User gains a +3 to their roll if doing a sneak attack
Teaching/Learning: Gate System - C Rank

Doton: Inner Decapitation Technique
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground
PvP Description: This must be used after underground Projection Fish Technique. If successful, the target is immobilized for 1d6 rounds or until hit
Special Note: Target may escape if they can beat the users Original WIS roll + 5. If hit with 'Headhunter' to break this stun, it gains an extra +1d8 to its Damage roll.
Teaching/Learning: Gate System - C Rank

Doton: Rock Staff
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Forms a staff made of pure rock, that can be used in battle for a short period of time
PvP Description: The staff does rank weapon medium weapon damage+1, and can be used without weapon focus penalties. It lasts 1d4 rounds
Special Note: Attacks are done with Str/Dex
Teaching/Learning: Gate System - C Rank

Rank B

Doton: Leaping Tiger
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
Description: Utilizing the natural earth and massive amount of chakra the user can raise a giant earthen tiger and send it crashing at their opponents
PvP: 3d8 Damage
Teaching/Learning: Gate System - B Rank

Doton: Stone Petrify
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The user causes liquid stone to rise from the ground and up the opponent's legs eventually petrifying them for a brief amount of time
PVP Effect: Physically Stunned for 1d4+1 rounds or until either Hit or The jutsu Counter Petrify is performed, after it breaks the target suffers a -2 to Dex/Str Rolls for 1d4 Rounds.
Teaching/Learning: Gate System - B Rank

Doton: Counter Stone Petrify
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Releases the target from Stone Petrify by reversing the stone, making it liquefy and free the target
PVP Effect: The target is freed from Stone Petrify Jutsu early
Special Note: Can be used as a free action
Teaching/Learning: Gate System - B Rank

Doton: Earth Barrier
Jutsu Type: Ninjutsu
Rank: B (Only Useable 2x a Fight)
Chakra Cost: 8 + 3 to maintain
RP Description: The user hand signs then sticks his hands into the ground, a dome of earth is then risen and covers the user or an ally.
PVP Effect: An earth barrier is created, the target inside cannot attack or be attacked unless someone manages to break it down, or the user ends it early.
Special Note: Can be used to defend for an ally or formed around yourself, or capture an enemy. It lasts for 1d4+3 Rounds, or can be broken Down. If attempted to break down it has 5 DR a hit that can NOT be pierced, and has a HP equal to the User's Wisdom Mod+10.
Teaching/Learning: Gate System - B Rank

Doton: Rock Lodging Destruction
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: This jutsu dislodges rocks from the area to launch at an opponent to crush them.
PVP Effect: 2d10 Damage
Special Note: Targets all Opponents on the Field.
Teaching/Learning: Gate System - B Rank

Doton: Crushing Bedrock
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: This jutsu allows the user to control multiple sections of rock and move them around their opponent. The user then forms them into two gigantic sections and crushes them together with their opponent in the middle.
PvP Description: 4d4+1d8 Damage
Special Note: Str Check On-Hit Required, DC: 25, or the target is Stunned for 1 Round Physically.
Teaching/Learning: Gate System - B Rank

Rank A

Doton: Rock Rain Boulder
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: The user causes Rocks and Boulders to rain down on the target, crushing them beneath the immense weight.
PVP Effect: 2d10+2d4+2 Damage
Teaching/Learning: Gate System - A Rank

Doton: Swallowing Sinkhole Technique
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: A more advanced form of Sinkhole Manipulation, not only does the target fall into a 8' sinkhole, the hole closes around, them and crushes them eventually spitting them out like an exploding geyser, extreme crushing damage being dealt
PVP Effect: 6d4+1d6+2 Damage
Teaching/Learning: Gate System - A Rank

Doton: Greater Armor of Stone
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13 + 2 per round
RP Description: The user hand signs as huge masses of earth from the ground covers them, protecting against attacks, but slows them down due to the immense weight.
PVP Effect: Extra +6 DR vs. HP Dmg, for 2d4+2 rounds but gets -4 to DEX Rolls
Special Note: May be canceled early, May be Activated as a Defensive Action.
Teaching/Learning: Gate System - A Rank

Doton: Swamp of the Underworld
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: Swamp of the Underworld is a technique that creates a large swamp that immobilizes the target, and has the possibility to kill them.
PVP Effect: Unblockable, 6d4 Damage, Stuns targets for 1d4+1 Rounds.
Special Note: Targets Everyone in the Fight, Even Allies. Stun Broken on Hit.
Teaching/Learning: Gate System - A Rank

Rank S

Doton: Earthquake
Jutsu Type: Ninjutsu
Rank: S
Chakra Cost: 30
RP Description: The user makes a long series of hand signs then jumps into the air spinning, after spinning in the air they slowly fall to the ground gaining momentum and at the last second they bring their fists out and smash into the ground creating huge cracks in the earth and tremors across the land.
PVP Effect: 5d4+3d10+5 Damage
Special Note: Unblockable, Targets Everyone but the User in the Fight, All who are Hit are Physically Stunned for 1 Round Afterward.
Teaching/Learning: Gate System - S Rank
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Doton (Earth) Jutsu

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