Naruto New Generations A Neverwinter Nights RPG Server |
| | Author | Message |
---|
DM Sarutobi
Posts : 8 Join date : 2012-09-11
| Subject: Shin Tadakuro Tue Sep 11, 2012 4:33 am | |
| Character Sheet NAME: Shin Tadakuro REFERENCE:ALIAS:AFFILIATIONS: Kumogakure RELATIVES: Kenshiro Tadakuro(father), Shizu Tadakuro (mother), Kazuo Tadakuro(younger brother), Hanako Tadakuro (younger sister) SEXUAL ORIENTATION: Straight MARITAL STATUS: Single OCCUPATION(S): Ninja LIKES: Alcohol, Women, Justice, Smiling, Fighting, Samurai DISLIKES: People who wish to ruin his fun, Injustice, Whiners GOALS:Drink the Raikage under the Table [ ] Obtain Family [ ] Survive opening the Eighth Gate [ ] Get to Jounin without loosing a limb [ ] PERSONALITY:Joyous and cheerful he is a pillar of optimism and good will. Not one to rise to anger but simply shrug it off and deal with things other ways usually drinking. THEME SONGS:[This section filled out later.] [/center] Shinobi Sheet ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [You must be registered and logged in to see this image.]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VILLAGE(S):Kumogakure CLAN: Tadakuro RANK:Chunnin MISSIONS: WEAPON OF CHOICE: Katana JUTSU FOCUS: Kenjutsu SQUAD: Yuurei � Appearance Sheet � ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [You must be registered and logged in to see this image.]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AGE:17 GENDER:Male HEIGHT:5'9" WEIGHT:178 lbs. EYES: Red HAIR: Black, short and unkempt SKIN: Fair BUILD: Lean SPECIAL FEATURES:Scars along his torso and arms Constant Smirk or Grin Biography Sheet ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [You must be registered and logged in to see this image.]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .:: Clan / Bloodline / Special History ::. .:: PAST ::. Shin lived a life of harsh training and competition as a young boy he and his brother kept attempting to out do the other as the helped out around the brewery and trained to beat the academy as fast as they could to win. Everything was a contest, eating, drinking, every time they went somewhere was a race. This was supported by their father who said the winner would be his favorite son and get a special prize. Spurred on by idea of presents and such the two worked themselves o the bone. .:: ACADEMY ::. Getting into the academy on made their competition fiercer, His brother pulling ahead with better chakra control, and more skill at hand seals. This drove Shin to cheat as he turned to his father to ask for advice on how to become the biggest badass in the village. Touched by his son not only thinking he was the biggest badass but that he willingly wanted to replicate his "success" in life he took Shin under his wing and thus began the monstrous physical training. Everyday was a struggle to stay alive as the only thing he was given where his father's hideous concoctions to drink and pushed to near death everyday in training. This payed off as Shin learned to unlock the Gates and push his body beyond human limits. By the time he learned this the two had graduated and it was time for the final showdown. The brother's fought mercilessly, going at the other with all they had, but neither one faltered until late in the evening. As the sun was setting Shin activate his trump card and unlocked the First gate and began moving faster than his brother could keep up with, Despite this Shin wasn't clearly winning as his brother was ducking and weaving around his strikes waiting for an opening. Finally as Shin's movements began to slow the younger brother swung at Shin with all the had cutting his chest up, but that wasn't enough to stop him unfortunately and the final swing left his Brother wide open to Shin's final attack putting all of his strength behind a solid uppercut to the jaw knocking him out. .:: GENIN ::. After winning this fight Shin was taken down to a secret part of the Tadakuro compound in cloud where an old ninja in a large black robe, his body head to toe was wrapped up in white bandages. He looked at the boy, with burning red eyes asking him if he was the unfortunate one to become the host. Shin nodded but he had no idea what was going on as the old man used some technique and Shin was bound by cloth bandages that came from his robe and forced Shin against the wall and then the elderly ninja went to work inscribing ancient seals into his arms. "You know bare a terrible fate, but fear not...it is only a part of you, do not let it consume you or you will truly be lost to this world" he said in a worn out raspy voice as he let Shin down. He then pulled out the twisted katana made of sinew, muscle and baring a blade of bone with one closed eye in the center and placed it into Shin's hand. The young Tadakuro left then to face what changes this ninja life will force on him. .:: CHUNIN ::. .:: JOUNIN ::. Battle Sheet ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [You must be registered and logged in to see this image.]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LvL: 20 HP: 99/99 CP: 62/62 AFFINITY: [1]Water/ [2]--- / [3] --- TRAITS AND ABILITIES: - Tadakuro Clan abilites +Enhancement:
Universal: +6 to Learning Kenjutsu/Taijtusu Genin: +1 to Dexterity Rolls, +2 DR Peirce on Kenjtusu Genin: While Drunk gains +1d4 to Kenjutsu Damage, and +1 DR vs HP Dmg Genin: +10 Total HP, +6 to Rolls vs Poison/Venoms, +1 DR vs HP Dmg
- Celestial gates: 1, 2:
Gate One: The Gate of Opening The Gate of Opening (開門, Kaimon), located in the brain. This gate removes the restraints of the brain on the muscles so 100% of their strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus. Universal: This Lasts 1d4+1 Rounds, +1 to Dex/Str/Con Rolls, +1 to Taijutsu/Kenjutsu Damage Rolls, +1 DR vs HP/CP Dmg, +1 CP Regen a Round. Take 1d4 HP Damage On-Activation. (Counts toward Jutsu Maxes not Passive Maxes, Free Action to Activate)
Gate Two: The Gate of Healing The Gate of Healing (休門, Kyūmon; English TV "The Gate of Rest"), located in the brain. Forcibly increases one's physical strength and temporarily re-energises the body. Universal: This Lasts 1d4+1 Rounds (Stacks with Gate 1's Duration, Replaces its Bonuses), +2 to Dex/Str/Con Rolls, +2 to Taijutsu/Kenjutsu Damage Rolls, +2 DR vs HP/CP Dmg, +1 CP Regen a Round. Take 1d4 HP Damage On-Activation. (Counts toward Jutsu Maxes not Passive Maxes, Free Action to Activate)
- Physical Mastery:
Genin: +2 DR vs HP Dmg, +10 Total HP
EQUIPMENT: - Jigoku:
Name: Seal of Hell (Dormant)
History: Long ago in times of legend there was a man like many of that time who sought power and was not concerned with the consequences. He trained long and hard with his blade to master the air and become a true sword master to surpass all those who came before him, and there where many who praised him for his dedication and ambition. Ambition though has it's dark side, and the burning passion to become the most powerful began to burn brighter inside of him the closer he got to the top. Though there where always other men just as strong who stood in his way, this both excited and enraged him. One day he was sick of being challenged for dominance and to end this foolish contest once and for all, so he went to a man who claimed to be a decedent of the sage of six paths and could easily give the man what he wanted. The validity of the decedent's lineage is still questionable but his work is not, as he inscribed on the man a most vile thing, The Cursed Mark of Hell. His strength increased considerably but the mark took it's toll on him as he body twisted and contorted the more he used the power of the cursed seal, he had wished to become one with his weapon and so his body contored and he found he could generate an edge on any point in his body, wounds wounds heal themselves, and the most disturbing part was that he could absorb the souls of the people he killed and the more souls he had the more powerful he became, gaining strange perverse abilities but at a cost as it was not only the souls of his enemies the seal consumed and it was eroding away his soul the more he called on it. Soon he was lost and became a mindless beast with a thirst for souls. A group of elite Samurai and Ninja had to work together to take down the Seal of Hell and found out a most disturbing fact, while he could be taken down the seal kept the body alive and his anatomy had become so twisted no one could find the initial mark to destroy it. It took a full week of fighting to wear him down to a truely weakened state adn in the ultimate irony using powerful ancient seals they halted the seals form from regenerating by trapping it into the form of a weapon. While it has a a solid edge even as a weapon there are still hints of it's true nature as while the weapon has an edge the bulk of the weapon is made from organic matter and no matter the shape a single eye appears on the weapon. Through the years it has traded hands as a cursed weapon but for a time this was heralded as a sword of heroes, since the Seal's previous host was force to only take the shape of weapons the seal seeks a new host trying to control the one who weilds it by forcing it to gather souls to give it the power necessary to brake it's binds and transfer to the wielder, to facilitate this it has learned to change it's shape to fit the weapon of choice of it's current wielder this is part of why this is so hard to track down, yet the Tadakuro Clan through operating bars and hearing the stories of drunken ninja and samurai alike found the blade and reclaimed it sending far away where it could not cause trouble, the high mountains of Kumogakure. Now for generations the eldest son's have been the guardian of this blade and have at maturity been inscribed with the God Hand seals long their arms to protect them from the corrupting influence of the Seal as they seek a way to finally destroy the weapon once and for all. Despite the blades evil nature many of the guardians seek to control the blade as the blade recognizes the wielder as at least a usefull pond and uses what little power it has in the malnourished state to keep the user alive, and it is due to this the more foolish in the clan who think the God Hand seals will let them master the blade have sought to awake the sleeping demon that resides in the sheath and draw out it's power and perhaps gain the immortality the seal posses. Shin Tadakuro a young man who has recently been given the rank of Genin by a lifetime of grueling and unending training in both mind and body has been seen fit to begin this most terrible of duties as being the bearer of the Seal of Hell. The true nature of this blade is known only to the Kumogakure branch of the family, and kept a close guarded secret lest someone be foolish enough to use it's unholy powers. Currently the Seal is trapped in a torpor as it has not been fed a soul in years and the God Hand seals keep it from leeching power from it's current wielder.
Weapon: Katana (default)
Abilities: 2 point less penalty (20 tokens)
+20 HP (40 tokens)
+2 regen (50 tokens)
On user turn weapon can change into any other weapon with standard penalties and dmg ect.
Absorbs the souls of those killed with it (10 Tokens)
PvP-Record: .:: Wins ::. [ 0 ]
.:: Losses ::. [ 0 ]
.:: Ties ::. [ 0 ]
Last edited by TheRonin on Mon Nov 19, 2012 9:56 pm; edited 3 times in total |
| | | DM Sarutobi
Posts : 8 Join date : 2012-09-11
| Subject: Re: Shin Tadakuro Sun Oct 28, 2012 8:30 pm | |
|
Jutsu List Kenjutsu
- E-Rank:
Chakra Dageki (Chakra Strike) Jutsu Type: Kenjutsu RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively. CP Cost: 1 PVP: 1 damage Note: This is required in order to learn other Kenjutsu Teaching/Learning: Gate System – E Rank
- D-Rank:
Hardened Steel Jutsu Type: Kenjutsu Rank: D Chakra Cost: 3cp RP Description: Drawing a small amount of chakra into one’s blade the steel or material used to make the blade hardens to the day it once was perfect, causing one’s slash to be a lot sharper and effective. PvP Effect: 2 Damage Special Note: Adds 1 DR Pierce Teaching/Learning: Gate System – D Rank
Preparing Stance Jutsu Type: Kenjutsu Rank: D Chakra Cost: 2 RP Description: The user slides into a stance in preparation for their next attack to increase the effectiveness of it. PvP Effect: -5 Chakra Cost for the Next Round (Must be a Kenjutsu move) Teaching/Learning: Gate System – D Rank
Reverse Strike Jutsu Type: Kenjutsu RP Description: After feinting an attack, the user grips the weapon in reverse and strikes their opponent from the other side. CP Cost: 3 PVP: 1 to attack roll Teaching/Learning: Gate System – D Rank
Double Strike Jutsu Type: Kenjutsu RP Description: The user strikes their opponent diagonally from left to right, then again from right to left, creating an X across the opponents chest. CP Cost: 3 PVP: Rank Damage 1d4 Teaching/Learning: Gate System – D Rank
Lazy Man’s hand Jutsu Type: Kenjutsu (Iaijutsu) RP Description: As the enemy approaches, the user remains calm, their hand resting on the hilt of their sword. When the enemy comes into range, the user would draw their weapon and slash the enemy in a single fluid motion. CP Cost: 3 PVP: Defense. 1d4 Damage to attacker. Teaching/Learning: Gate System – D Rank
- C-Rank:
Cross Slash Jutsu Type: Kenjutsu Rank: C Chakra Cost: 4 RP Description: Focusing a small amount of chakra the user rushes towards the opponent and sends an ‘X’ like slash at the opponent. PvP Effect: Weapon Damage 1d6 Damage Teaching/Learning: Gate System – C Rank
Shadowing Block Jutsu Type: Kenjutsu Rank: C Chakra Cost: 4 RP Description: Focusing a small amount of chakra the user draws their blade quickly too an oncoming close-quarters attack, with a shadowy effect to it to draw the attention of the opponent and to give one enough time to block or parry in time PvP Effect: 2 to block/parry Special Note: Cannot be used against Ninjutsu or Genjutsu Teaching/Learning: Gate System – C Rank
- B-rank:
Shoki Art – Act one Jutsu Type: Kenjutsu RP Description: The Shoki art is an extremely rare one, and requires the utmost concentration. Act one consists of intense focus of the mind. The user focuses chakra throughout their body as they enter a state of Zen. Chakra would visibly flow down the length of their weapon, taking on a bright color. CP Cost: 7 PVP: The user has a 3 to their next attack, both attack roll and dmg Gate/Learning: B Rank Gate System
Grinding Slash Jutsu Type: Kenjutsu Rank: B Chakra Cost: 6 RP Description: Focusing a moderate amount of chakra the user slashes at an opponent wherever they’d like, with a physical embodiment of chakra along their blade causing a saw like effect to shred the flesh of the targeted opponent. PvP Effect: +1d4+2 to Kenjutsu Damage Rolls for 1d4+1 Rounds. Teaching/Learning: Gate System – B
[b- A Rank:
[/b]
Tornado Slash Jutsu Type: Kenjutsu RP Description: The user of this technique imbues large amounts of chakra into their weapon before wildly spinning it 180 degree’s, releasing the chakra in a burst so that it extends the range. CP Cost: 10 PVP: Rank DMG +2d4+1d10+2 Damage Teaching/Learning: Gate System – A
Taijutsu
- D Rank:
Chakra Focused Punch Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user layers their fist with strengthened chakra, in order to increase their punching power PVP Effect: Rank Damage 1d4 Special Note: Teaching/Learning: Gate System – D Rank
Swift Kick Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user layers their shin with sharpened chakra, in order to increase both kicking power, allowing it to pierce some defenses. PVP Effect: Rank Damage Pierces 1 DR Special Note: Teaching/Learning: Gate System – D Rank
Leaf Whirlwind Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user focuses their chakra to increase their speed while twisting making it harder to hit the user, or can utilized for a basic attack doing an enhanced round house kick. PVP Effect: Regular Damage 2 Damage Special Note: Can be used to block dealing 1d4 damage Teaching/Learning: Gate System – D Rank
Clone Counter Kick Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 Bunshin RP Description: Used in defense against a “Clone” if it is a clone attacking, the user forms a bunshin behind the clone or person, and sends two kicks at the stomach and back. PVP Effect: 1 Damage Special Note: Destroys a Bunshin/Kage Bunshin Teaching/Learning: Gate System – D Rank
- C Rank:
Falcon Drop Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user grabs an airborne opponent, and turns them facing head first to the ground, and wraps their arms around the opponents legs, and their legs around the opponents head, locking them in and slams them into the ground PVP Effect: Rank Damage One Round Stun (Or Until Hit) Teaching/Learning: Gate System – D Rank
Tool Barrage Jutsu Type: Taijutsu Rank: C Chakra Cost: 6 RP Description: The user grabs a single tool from their arsenal, and tosses it at the opponent with a replication jutsu placed on it; creating several more, in order to cause a barrage of tools. PVP Effect: Tool Damage 2d4 Special Note: Uses a single tool of user’s choice Teaching/Learning: Gate System – C Rank
Leaf Great Whirlwind Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user focuses enough chakra into their spinning motion that utilizes a dual leg spinning attack that is directed at several points of the opponent’s body. PVP Effect: Rank Damage 1d6 Damage Special Note: Due to the difficulty of learning this technique, It is learned as B rank rather than C rank. Teaching/Learning: Gate System – B Rank
Leaf Rising Wind Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user focuses enough chakra into their kick, that when they kick the opponents jaw they go flying into the air. PVP Effect: Rank Damage 1d4/2 (Min. 1) One Round Stun Special Note: Due to the difficulty of learning this technique, It is learned as B rank rather than C rank. Teaching/Learning: Gate System – B Rank
- B Rank:
Leaf Hurricane Jutsu Type: Taijutsu Rank: B Chakra Cost: 6 RP Description: The user focuses a mass of chakra into their legs, and charges the opponent sending an upper kick, bringing them into the air; then jumps into the air and send a high assault of round house kicks. PVP Effect: Rank Damage 2d6 Damage, On Hit Target rolls Con DC: 20, On fail Physical stunned for 1 round or until Hit. Teaching/Learning: Gate System – B Rank
Gravity Fist Jutsu Type: Taijutsu Rank: B Chakra Cost: 6 RP Description: The user forms a huge amount of chakra into one fist, enough that the gravity around begins to be sucked in at a minor rate; when finalized they charge the opponent and send it straight to their chest. PVP Effect: Rank Damage + 3d4 Special Note: Unblockable Teaching/Learning: Gate System – B Rank
Clan Jutsu All Clan Jutsu rolled with Dex
- E Rank:
Swift Chakra Punch Jutsu Type: Taijutsu Rank: E Chakra Cost: 1 RP Description: The user delivers a swift punch, backed by Chakra power, to the target. PVP Effect: Rank Damage +1 Special Note: Teaching/Learning: Only available to Tadakuro
Hilt Jab[b] Jutsu Type: Kenjutsu Rank: E Chakra Cost: 2 RP Description: The user smashes the hilt of his weapon into the target PVP Effect: Rank Damage+2 damage Special Note: Teaching/Learning: Only available to Tadakuro
[b]Clothesline Jutsu Type: Taijutsu Rank: E Chakra Cost: 1 RP Description: The user runs to the side of the target and smashes his arm into their upper body, temporarily stunning them momentarily and making an attack opening PVP Effect: Lowers targets DR by 2 for 1 round Special Note: Teaching/Learning: Only available to Tadakuro
- D Rank:
Blade Whirl[\b] Jutsu Type: Kenjutsu Rank: D Chakra Cost: 3 RP Description: The user focuses their chakra into their blade, either sharpening it for an attack of strengthening it for defense PVP Effect: Regular Damage +1d4+1 Special Note: Can be used to block 1d4 damage Teaching/Learning: Only available to Tadakuro
[b]Drunken Punch Jutsu Type: Taijutsu Rank: D Chakra Cost: 4 RP Description: While intoxicated, the user makes a stumbling punch towards the enemy, catching them off guard PVP Effect: Rank Damage +1d4+2 Special Note: User must be intoxicated Teaching/Learning: Only available to Tadakuro
Chakra Stab Jutsu Type: Kenjutsu Rank: D Chakra Cost: 2 RP Description: The user layers their blade with sharpened chakra, in order to increase stabbing power, allowing it to pierce some defenses. PVP Effect: Rank Damage + Pierces 2 DR Teaching/Learning: Only available to Tadakuro
- C Rank:
Numbing Effect Jutsu Type: Taijutsu Rank: C Chakra Cost: 5 RP Description: The user takes a drink from a very strong bottle of alcohol, temporarily numbing their bodies to pain. PVP Effect: +1d4 DR for 1d4+1 rounds Special Note: Must be intoxicated Teaching/Learning: Only available to Tadakuro
Headbutt Jutsu Type: Taijutsu Rank: C Chakra Cost: 5 RP Description: The user stumbles back and then forward, smashing his head against the enemies, momentarily stunning them PVP Effect: Holds for 1d4+1 or until hit Special Note: Must be intoxicated. Hold gives a -3 to defense rolls. Teaching/Learning: Only available to Tadakuro
Drunken Kick Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user drunkenly falls back, focusing Chakra into his legs and kicking the opponen in the jaw, knocking them into the air. PVP Effect: Rank Damage + 1d4/2 (Min. 1) + One Round Hold Special Note: Must be intoxicated. Hold gives a -3 to defense rolls. Teaching/Learning: Only available to Tadakuro
Last edited by TheRonin on Fri Nov 23, 2012 2:07 am; edited 3 times in total |
| | | DM Sarutobi
Posts : 8 Join date : 2012-09-11
| Subject: Re: Shin Tadakuro Sun Nov 04, 2012 9:36 pm | |
| Token Receipt 200/700 Character Tadakuro clan + Enchancement 100 tokens Celestial gates 1,2 50 tokens Physical Mastery 50 tokens 200/500 Weapon [See Jigoku] |
| | | DM Sarutobi
Posts : 8 Join date : 2012-09-11
| Subject: Re: Shin Tadakuro Mon Nov 19, 2012 9:57 pm | |
| |
| | | Sponsored content
| Subject: Re: Shin Tadakuro | |
| |
| | | |
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |
|