x~ Friend / Undecided / Foe ~x Out of V, I being the lowest rating in that category and V being the highest.
Friend
Kyoshiro Touken IV Luna IV Junou Batouu III Ayama Seisuke III Akira Akimoto II Kasuga Karamori II Raizo Shi'gawa I
Undecided
Iroku Maboroshi Hana Kaguya
Foe
x~ Background ~x
(Background):
Sitting alone in the quiet library of Kirigakure a young looking female sits at a dimly lit desk with only an empty book, a pen and a half drunken bottle of sake seated in front of her. As she looks up toward the ceiling a soft sigh would gently leave the slightly parted lips as she looks back down toward the first page of the book and picks up the pen, staring at the empty page for a moment before quietly speaking to herself “Where to begin..” with those three words she places the tip of the pen to the paper and slowly begins to write in the book, quietly speaking each word she writes to herself.
“I was born into the Shi’gawa clan on the 28th of May.., the time of the birth and the conditions have been explicitly described to me both by my now passed parents and by any who were there it would seem. I felt the need to arrive on this Earth when the moon was in its full, both in size and apex, causing the waters along the shores of Kirigakure to be rather high for the coming tide. My birth, as it was told to me anyway was...complicated to say the least; to my knowledge my own umbilical cord had wrapped itself around my neck and was slowly killing me. The medical shinobi though it would be in my best interest to be taken from my mother early.., in which the procedure my mother did not survive it would seem...”
Taking a short moment to reach over and take the sake bottle by its neck and raise it to her lips to take a quick sip before setting it down she would look at the paper once more and begins to write once more.
“Sure growing up without a mother was difficult, but it was made harder by the constant marriages and divorces my father went through over the first eight or so years of my existence, though now that I think back on such I have come to realise I was the cause of such incidents.., when I entered the academy at the age of around eight or nine my father passed from an advanced form of lung cancer that no one but himself had known about. That was hard for me as my father never got to see his only child enter the academy for the first and only time. So from that point in my life I had decided to never let anything to close to me just in case it was lost and I was hurt again.., anyway, back to my time in the academy.., as to be expected from a Shi’gawa I excelled with top marks in my class for Kenjutsu and medical techniques though most of my other grades had left a lot to be desired but it did not hinder my progress and soon enough I found myself graduating with a rather high recommendation from some of my teachers and a few small bodies left in my wake from the rather brutal graduation process of the village, though I truly regret nothing as it made me the shinobi I am and gave me the ability to never hesitate with a kill I suppose..”
Taking a moment to collect her thoughts and think back about the past she looks down to what she has written and continues once more. “Near the end of the academy years is when I really began to discover my true potential, and when I was put in a squad for the first time I was rather excited.., our squads leader was a man in his early thirties I believe it was and he was rather handsome, my first crush as a little girl you could say. I did everything I could to impress him but each time I just ended up hurting myself or others so I often received both harsh words and even harsher punishments, but even though I began to despise him for it all I realise that without this treatment my skills would of not flourished as they did and within a few short years of being a Genin and being moved squad from squad I finally had my chance at the Chunnin exams.., which I do remember rather vividly. “
“This particular exam was held in Konohagakure, and for the most part it was a very lovely day with a full bright sun and only one or two clouds dotting the sky and I have to say I found Konoha rather beautiful for one of my first and only trips until I was older. I must’ve been about ten or eleven at the time.., still rather young and a lot younger than most of my other fellow Genin that I had noticed but I was put forward all the same. On the day of the first exam I was rather nervous, so nervous in fact I found myself in the bathroom up heaving the breakfast I had ate earlier but when I finally entered the exam and the rules became apparent to me that is when I began to panic. I had truly not studied my Intel gathering skills so during the exam it was like a huge learning curve for me, the Shi’gawa are natural observers and we can learn much from a situation just from standing back and watching, so my eyes slowly began to scan the room until I found a black haired boy sitting about three rows in front of me and four seats to the right, and I could see his hand moving clearly...so I began to watch. After a short time I began to figure out his strokes and soon the answers came to me through his own writing, when I felt I had enough from him I picked another victim and began the same procedure until when the time was up I had a full test and from what I believe none of the guardians had seen me do it.”
“When it came time for the second part of the exam most of my nerves had subsided but I was still nervous and when our squad was lead into the forest and the gate locked behind us the forest just seemed to close in on us and in what seemed to be only a few minutes of wandering we found ourselves set on from another squad from Kumogakure.., and they just attacked without a warning something we honestly were not truly ready for. IN the first exchange of blows one of my squad mates was sadly killed by a well placed kunai straight to the heart in which there was nothing I could do, but seeing this sent me and my last squad mate into what some may call a frenzy, we disregarded all safety about ourselves and just attack the Kumogakure squad sustaining a few injuries ourselves but ending them and getting the second scroll we needed. After the fighting had cooled down we headed away from the dying squad to patch up our own injuries taking a moment to have a drink and some food before making our way to the tower in the centre, after a few hours of wrong turns and dead ends we finally had it in sight and thankfully managed to avoid most confrontations with other shinobi and wildlife. When we arrived at the tower we found that some of the other squads were already there and that most of theirs had survived the forest, so we took a moment to rest before heading inside for the final test.”
“When we entered the first part of the final test the atmosphere was tense to say the least, in the end only a handful had made it through but still not little enough to head straight to the publicised matches. When the speeches were all over we all went to a respective side and waited for the names to be drawn, some of the fights were rather interesting while some just seemed to be a game of cat and mouse between two people, it wasn’t until about four matches in was my name drawn.., and I was to face a rather skilful shinobi from Konoha who’s abilities I had no idea off. When the fight began I increased my speed with what little Ninjutsu I knew at the time but then quickly found myself set upon by a very skilled but rage filled barrage of Taijutsu attacks, I managed to avoid some but I ended up slipping up and taking some decent damage, though this gave me the chance to strike with my blades which I did with deadly intent causing a rather serious wound across the boys stomach area though he still persisted with his attack against me. This seemed to keep up for five to ten minutes and it seemed like it would carry on until he made one slip and let his guard down, giving me enough time to strike in which I sadly managed to cut a main artery in his leg and he bled out within a minute.., right in front of every other Genin there and let’s just say I was none to popular for the rest of the tournament.”
Leaning back in the chair she glances about the library noticing a few of the young academy students and Genin studying from a distance, though when they turned to see her sitting and watching they quickly pack up their things and make a hasty exit outside, the light at her desk flickering slightly as she places a cigarette in her lips and lights it, letting out a soft puff of smoke before she continues to write.
“The rest of the fights including my own were non to exciting though I did sustain some rather decent injuries, one including a kunai to the back and a rather severe burn to the side of my right thigh, both which to this day have left the slightest of scars and a rather grim reminder to always keep my guard up in a fight. In the end there were only four of us who were combat fit for the final part of the exam and the fights in the large area in the middle of Konoha, something which had made me nervous from day one as I was not use to fighting in a large crowd..., but I sucked it up and made my way out into the area with the rest of the Genin. The day had turned it seemed, in which the wind had picked up and a soft cool rain had began to fall though not enough to cancel and soon the first fight was under way. This fight was between me and another from Konoha it would seem, this one had the ability to use and bend the shadows to her will and she was a very tricky opponent, managing to catch me once or twice with rather dire repercussions. I ended up with at least two kunai in me and I was strangled at least once but thankfully I did not pass out just yet and managed to avoid her weaving shadows and strike at her multiple times before I quickly got three kunai off in quick succession toward her, each finding their mark and soon the pain was too much for her to handle and she passed out from shock to her system. As I was walking away into the changing rooms, I found myself collapse onto the floor, the kunai she through at me containing a rather potent poison and I was rushed to the hospital for treatment, which meant I was unable to fight and sadly was taken from the tournament in third place.”
Taking a moment to stand up, she takes a small walk around the library the two katana on her hip rattling slightly in their sheathes with each step she takes. Weaving around the bookshelves a moment looking at the different tittles, she returns back to her seat. Picking up the sake bottle and having another drink, relighting her cigarette as she picks up the pen and begins to write once more.
“A few days after the end of the Chunnin exam and I had returned to Kirigakure I was called into the Mizukages office one early morning. I thought I was in some form of trouble but I was informed I had been given the rank of Chunnin and in a few days would be moving out on my first lone mission, it was to a small fishing village in which a group of bandits had taken control of and were interrupting one of the many trade routes to Kirigakure. I was sent by myself as the mission was deemed rather low risk, but when I entered I found myself set on my at least five men, I managed to kill two and injure one but I was knocked unconscious and when I awoke I found myself tied up in some filthy basement. These men were sick, they felt the urge to touch me in places no one should of touched a girl my age but when they were not looking I managed to escape their bonds and then the rest is kind of a blur.., When I ‘came to’ I was standing with the remainder three men around me, each bloodied and dead, one even missing his head and when I looked at myself I found myself covered in their blood and blood running down my Katanas which I had managed to get back it seems. When the story got out people never were the same around me, always tending to take a rather wide path around the ‘cursed girl’ though I did get taken in by a particular well known shinobi in Kirigakure, one of the Seven Swordsmen no less.”
“A few months had passed and I was now living in the Seven Swordsman compound helping with the cooking and cleaning there as well as helping to maintain their weapons as I was rather skilled in the forge. I had a few missions but most of them were with others and simple ones such as escorts and deliveries though there was the odd dangerous one and I had a few lone assassinations given to me. After some time I found myself training my sword skills with the same member of the Seven Swordsmen that had taken me in.., I finally found out his name which was Daishi Yu’sha.., He was very skilled with duel blades and must of saw something in me as my training sessions with him quickly became more frequent and when I was about sixteen he had taught me nearly everything he knew. Though one day when I was sent out to get various items from the market I came back to find the compound door kicked in and the compound rather quiet, As I entered the training room I saw a man with no apparent village markings with his knife in Daishi’s neck my sensei soon falling to the ground, without so much of a hesitation I picked up my blades and ran toward the assassin, striking out at him he just avoided every strike I made though he managed to get me several times injuring me severely but I never seemed to stop, Managing to strike him once in his stomach before I collapsed and he escaped. When I woke up in the hospital, the nurses had told me several other shinobi managed to track down the assassin but before they could bring him in her took some form of poison and killed himself..., thus was one of the few times I cried as I had not managed to avenge my sensei’s rather dishonourable and soon death though with the news of my stand I was promoted once more this time to a Jounin, something which I felt I was not ready for or deserving.”
“I had several squads from when I was promoted but each was taken away from me due to my violent nature, and it was decided rather that demote me that I should be sent away to train and calm myself so I agreed and was sent away to some unknown location somewhere within water country. My training was relentless and gruelling in the fact I pushed myself to my limits destroying and rebuilding my muscles and body in the process, during which I slowly began to compress and store away my anger calming myself and my outlook to other people. I was there for at least a year and on my seventeenth birthday received a message in which I was to return to the village for a special honour, and when I arrived back I was take to the Mizukage and explained to that over the years she had been watching my progress and saw fit that I was to enter the ranks of the Seven Swordsman as one of its first new line up, an honour which I accepted in honour of my passed sensei. On finding out this news I visited his grave and spent some time there talking to him and bringing flowers, I explained what had happened until the sun set and I made my way home.”
“Though the one thing that would define my life not only to myself, but to the rest of the shinobi world was just around the corner. It was on my first mission with some of the fellow member of the Seven Swordsmen, we were sent to a small village on the outskirts of water country. It was to quell a rebelling force which the village had joined; our orders were to end the rebellion by any way necessary, the other members head off to the other areas of the village whilst I headed into the centre. A few men tried to stop me but I ended them without even a blink of my eye, I then discovered a building full of elderly, children and women.., glancing over them all I slowly drew my blades and then screams and echoes of pain began to leave the building..., I slaughtered them all.
When asked why, I simply told them a few of them came at me with blades and various weapons so my motives went unquestioned and it was filled under the report that they were simply part of the rebellion. But in my heart I knew it was just to take out some of my rage and anger, regardless the event put me in most of the villages ‘Dangerous Shinobi’ books, I managed to get my hands on one and it said simply this:
Name (Full) – Kaira Rose Shi’gawa Age – 17-19 Known Village Rank – Jounin Skill Rank – S+ Skills – Kenjutsu, Other unknown Notes – Displays sadistic and murderous motives, Kill on sight if hostile behaviour is witnessed or avoid at all costs.”
Copying that small old piece of information a rather odd smile creeps on her face as she leans back and lets out a soft laugh and finishes her cigarette before speaking coldly “Good times...”
“Since that time I have calmed down though and actually have been allowed to venture from the village. I can even visit other villages though most people are often cautious around me and often I have an escort of sorts in a village. And today I found out I was assigned another squad though this time I think I may actually like these ones and pass one some of my knowledge and skills to them, though we will see....” ~End....for now~
x~ Theme Songs ~x (Warning, Some contain inappropriate language)
x~ Main Theme ~
x~ Sexy Theme ~x
x~ Combat Theme ~x
x~ Upset Theme ~x
x~ Injured Theme ~x
x~ Death Theme ~x
Last edited by ShadowOfDwelve on Thu Nov 29, 2012 12:00 am; edited 11 times in total
ShadowOfDwelve
Posts : 18 Join date : 2012-09-09
Subject: Re: Kaira Shi'gawa - Bloody Rose Of The Mist Sun Sep 09, 2012 4:25 pm
x~ Element(s) ~x 1 - Medical 2- Lightning 3- Shadow 4 - Dark Medical
x~ Attack Style ~x Kenjutsu - Kaira often uses a twin sword based attack style, Often stiking at the same time with both blades accuratly and without hesitation. Her movements with her blades have often been described as something much like a dance in which she twirls, jumps and comes close to her opponenet often.
Taijutsu - Kaira often useds a mix of Taijutsu styles though her most common style is a form of copy of the Hyuuga open palm. Though hers lack any form of chakra baed attack element.
Medical - When perofmring her medical techniques, Kairas decisions are often calculated and quick, Often based on the wealth of experience she has achieved as one of Kirigakures best medics. Also possesing the ability to use her Medical techniques through a blade it can often make her a deadly medical attack force.
x~ Toolbag ~x 3 Kunai 3 Shuriken 1 Combat Kunai 1 Explosive Tag 1 Ninja Wire 2 Custom Katanas 2 Standard Katanas Advanced Medical Kit
x~ Squad ~x Squad Number - Two Squad Leader - Herself First Team Member - Youga Hoshigaki Second Team Member - Chakatsu, Fuun Third Team Member -
x~ Shinobi Goals ~x Master Kenjutsu - Incomplete Master Medical Jutsu - Incomplete Master Taijutsu - Incomplete Master Lightning Jutsu - Incomplete Master Shadow Jutsu - Incomplete Become Mizukage - Incomplete Become Truely Worthy For Kirigakure - Incomplete
x~ Life Goals ~x Marry - Incomplete Have Children - Incomplete Become The Worlds Best Doctor - Incomplete
x~ Nindo ~x "Death is simply apart of all natural life, If mine is to come sooner by another hand, Then I shall make sure I have done some tasks of use for my village, If not, I shall endeavour to take as many people with me as I can."
x~ Statistic / Modifier Bonuses ~x Dexterity: Dexterity is the characters speed, reflexes, agility and skill. The higher it is the faster and most skilled the character can be, allowing them to, if their lucky enough, dance around an attack and suffer only a 'Glancing Blow' instead of taking the full force of the attack itself on them, as well as faster to draw, faster to attack first and escape from attacks and ambushes.
-Modifier of 10-14: +2 to Initiation/Escape Rolls - Modifier of 15-19: +3 to Initiation/Escape Rolls - Modifier of 20-24: +4 to Initiation/Escape Rolls - Modifier of 25: +5 to Initiation/Escape Rolls
Constitution: Constitution is your characters tolerance to pain itself, their endurance, durability against damage and their bones density and strength. The higher their bodies endurance the stronger their bodies ability to keep on going when the going gets tough, so to speak.
- Modifier of 10-14: +1 DR vs HP Damaging Attacks - Modifier of 15-19: +2 DR vs HP Damaging Attacks - Modifier of 20-24: +3 DR vs HP Damaging Attacks - Modifier of 25: +3 DR vs HP Damaging Attacks, +5 Total HP
Wisdom: Wisdom is the sheer core of a characters chakra network, it represents their chakra amount and how devastating and powerful it is when released into the world and combined with other forms of chakra and energy itself. The stronger the chakra core, the stronger the use of Ninjutsu and powerful techniques.
- Modifier of 10-14: +1d4 Burst* Damage to Ninjutsu - Modifier of 15-19: +1d6 Burst* Damage to Ninjutsu - Modifier of 20-24: +1d8 Burst* Damage to Ninjutsu - Modifier of 25: +1d8 Burst* Damage to Ninjutsu, +5 Total CP
Last edited by ShadowOfDwelve on Sat Oct 27, 2012 2:28 pm; edited 3 times in total
ShadowOfDwelve
Posts : 18 Join date : 2012-09-09
Subject: Re: Kaira Shi'gawa - Bloody Rose Of The Mist Sun Sep 09, 2012 4:25 pm
x~ IV - Clan Information ~x
x ~Clan Name ~x Shi'gawa
x~ Background ~x
(Background):
Shi'Gawa Clan "Swordmasters of Kirigakure" 100 RP Tokens Creator: Shadow_Of_The_Delve
[You must be registered and logged in to see this image.] The Shi’gawa, though not a huge family, was a unique form of bloodline first native to the Land of Rain and often confused with a simple clan. Though now a few still remain in this dark, damp place, most of the family now have chosen to adopt the roll of wandering between villages helping those who can afford their service and unique traits. Often called gypsies by most villages they usually avoid actually entering the villages themselves and it is often rare for a Shi’gawa to settle and serve another village.
The Shi’gawa have never truly had an appointed leader which often leads to rather deadly fights between their numbers which is one reason most of them do not usually survive to be above the age of forty if they are lucky, the other reason is that they are extremely wary of being in and around outsiders to long and tend not to have many children when they do find a partner.
Though when a Shi’gawa does have a child they are trained extremely well in the same skills nearly every Shi’gawa is trained in, first they are trained to use either one or two blades from the age they are able to hold even a basic butter knife, secondly they are trained to be skilled medics first only practicing with bandages and lotions but quickly moving to chakra related arts.
And when the Shi’gawa is finally old enough they are given their own set of unique blades, a custom design unique only to that particular person in which they are told “Your weapon is more precious to you than the life of your closest friend, care for it and take care of it as if it was a living creature” and this is what they live by most of their life, tending only to replace their blades once or twice in their life.
x~ Abilities ~x
(Abilities):
x~ Well Built ~x The Shi’gawa seem to have a slightly unique body set when compared to the usual run of the mill shinobi. Put through an intense work out regime from the day they are able to properly walk, their bodies have been trained and built for speed, agility and flexibility. This allows them to contort to many unusual and different shapes both during and out of combat. Their chakra network in many ways is slightly tied with their own physical fitness, which means for the Shi’gawa, the faster and nimbler their physical body gets, the more developed and responsive their chakra network becomes. This can often result in slightly faster speed in both their physical attacks but also increases their bodies damage threshold and the amount of chakra they are able to expend. This unique body is also the staple for most of their other combat related abilities.
Universal: +50 Lore Skill Academy Student: +0 to Dexterity Rolls, +4 Total HP/CP Genin: +1 to Dexterity Rolls, +6 Total HP/CP Chunin: +2 to Dexterity Rolls, +8 Total HP/CP Jounin: +3 to Dexterity Rolls, +10 Total HP/CP
x~ Master Sword Techniques ~x “Your weapon is more precious to you than the life of your closest friend, care for it and take care of it as if it was a living creature” This motto is taught to every young Shi’gawa from the point they are able to hold their first knife, which can lead to a sort of obsessive compulsive disorder when it comes to their blade collection. If one is not on the receiving end of their blade, it would be easy to see how well kept they are, often at times cleaner than the person wielding them and never ever dull. This obsession is not without its benefits though, they often learn to add their momentum into each strike making it seem like they strike with much more force than they actually are and they are often seldom at a disadvantage with their choice of weapon.
Universal: No Medium Weapon Penalties (Single or Dual Wielding) Academy Student: +1 Extra Kenjutsu Damage, +1 Kenjutsu Attack Rolls Genin: +1d4 Extra Kenjutsu Damage, +1 Kenjutsu Attack Rolls[ Chunin: +1d6 Extra Kenjutsu Damage, +2 Kenjutsu Attack Rolls Jounin: +1d8 Extra Kenjutsu Damage, +3 Kenjutsu Attack Rolls
Note: Shi'Gawa's Main Medium Weapon Deals Large Weapon Damage, adding normal medium Duel Wield Bonus Damage is Duel Wielding.
x~ Medical Protégée ~x (100 Tokens - Enhanced Bloodline) As their fighting style can often leave some odd wounds and damage their own bodies in unique ways, the Shi’gawa often make very highly skilled medics both in the field and hospital, easily adapting to most medical emergencies that seem to come their way. This also seems to grant them an improved skill in finding flaws and quickly noting them for both themselves and others later on. This increases their abilities both with medical techniques and other elemental jutsu due to the fact the training increases their chakra control, they are often sought after for in hospitals as they have a wider knowledge of injuries and can treat wounds with a slightly higher healing rate.
Universal: +50 Heal Skill Academy Student: +0 to Wisdom Rolls, +1 Extra Medical Healing/Damage Genin: +1 to Wisdom Rolls, +1d4 Extra Medical Healing/Damage Chunin: +2 to Wisdom Rolls, +1d6 Extra Medical Healing/Damage Jounin: +3 to Wisdom Rolls, +1d8 Extra Medical Healing/Damage
Last edited by ShadowOfDwelve on Sat Oct 27, 2012 2:29 pm; edited 2 times in total
ShadowOfDwelve
Posts : 18 Join date : 2012-09-09
Subject: Re: Kaira Shi'gawa - Bloody Rose Of The Mist Sun Sep 09, 2012 4:26 pm
x~ V - Custom Creations ~x
x~ Jutsu ~x
(Jutsu):
None
x~ Items / Weapons ~x
(Items/Weapons):
Name - Dark Duel Scalpels Type - Duel Katanas (Both Katanas must be used to gain the weapon bonuses) Cost - 125 Tokens Description – Two blades designed and forged by Kaira herself for us by her own hands, they have been made of a unique steel structure which allows her to focus precise chakra throw the blades and use them as if they were a Medical tool allowing her to extend her Medical techniques into a more damaging and ruthless form of Medical technique. The unique mix also allows her to send another surge of precise chakra into her opponent to slowly destroy their chakra system with each successful strike. The blades are made of a mix of different lightweight steel alloys from, the surrounding villages which mean she is able to move slightly quick with the blades and strike quicker than most with a similar style of blade. Pvp Effects – • Can use Medical / Dark Medical jutsu as Kenjutsu techniques gaining both Kenjutsu and Medical bonuses, Techniques used this way cannot crit and need an extra 3 cp. • 3 CP, 1/2 Damage Dealt too Chakra rounded down (Max 5 If Basic Kenjutsu, Max 10 If Kenjutsu Technique) • Extra basic Kenjutsu attack, This attack cannot crit, No jutsu can be used with this attack, Gains any clan/bloodline/weapon/etc related bonus damage still.
x~ Abilities ~x
(Abilities):
Prototype Virus Developed by Kaira first of all to act as a small reflex booster during combat with a limited time frame, the virus quickly began to change with each host it was injected into. Each host seeming to have a different reaction to the virus, with the virus itself seeming to give different abilities to the host. Some of these ranged from wild mutations, to instant sickness with only a few actually receiving the desired effects. Soon after the death of the host, the virus would reanimate the corpse and simply drive it to feed to sustain the virus’ energy.
Eventually running out of different test subjects she began to experiment the effects of the virus on her own blood work, first by drawing out small amounts of blood and seeing what the virus’ reaction was. At first it was positive with the virus bonding successfully to the cells, though a problem soon arose as the virus eventually began to break down and destroy the cells. To counter this reaction, a form of suppressant was developed which helped keep the virus in check at the nominal levels. Though this liquid must be administered on a weekly basis and at the right amounts or it could act like a poison effectively damaging Kaira from the inside. It also helps to keep the virus from the brain to keep the user in control of their own body and stop the virus consuming them.
The virus works by increasing the metabolism of its host, giving them incredible strength, speed, agility, endurance, and healing factor. The virus' effects limit itself to muscle tissue and the lower organs, leaving the brain relatively intact. This breakthrough means that the subject's mind is retained and no ill effects take place. The virus has a unique effect on ocular tissue. The only visible effect of the virus is the way in which it affects the subject's eyes. This is shown by the ability to move faster than the human eye can see, at least in short bursts. The only way to move accurately at such extreme speeds would be by viewing the world in hundreds of frames per second, most likely in the same range as birds.
However, she is also capable of interaction with the world with the 'normal' speed of a human, viewing the world in the tens of frames per second. This would indicate that the subject has voluntary control over visual perception, or else her eyes automatically adjust to the speed at which she is moving. Kairas eyes would change both colour and appearance, as they seem to give off a dark red glow even when nothing is happening to her, the colour of her eyes also change to a red like colour and the pupil sort of changing to that of a cat in some ways. Her blood and cells would aos change in appearance, as her blood would be thick and coagulated much like it was already dead if someone were to examine it.
Increased Metabolism 100 Tokens The virus increases Kairas bodies metabolism which allows her body to recover from damage at an increased rate compared to a normal shinobi. As the virus matures inside her it also increases in potency increasing her bodies overall health and greatly affecting her body’s chakra stores. This works by increasing the muscle, bone and skin strength and reducing the rate at which blood flows through her system to reduce bleeding. The increase to her chakra works by actually doubling her existing chakra network and allowing it to reach more places through her body
Universal: +2 DR to HP Dmg Academy Student: +10 Total HP/CP, +3 HP Regen Genin: +20 Total HP/CP, +4 HP Regen Chunnin: +30 Total HP/CP, +5 HP Regen Jounin: +40 Total HP/CP, +6 HP Regen
DNA Mutation 100 Tokens The virus actually changes Kairas DNA make up slightly, the most notable change is that her blood when drawn out is coagulated like it was dead. Though when she is killed the more amazing feat of the virus kicks in, it actually begins to regenerate her body on a cellular level that most techniques couldn’t stop. This means she cannot truely die as her body will simply rgenerate by creating new tissue to replace what is lost. Her body is also highly resistant to scarring or permanent alteration often or not healing the damage caused within a few hours. RP Effects: Kaira no longer ages and as long as the virus remains in her never will any permanent body changes e.g. scarring repairs over a short time. Unless Kaira subdues the virus for it to take effect.
Universal: Cannot be Perma-Killed, When her Hp is dropped below -40, her body enters a form of stasis and begins to mutate, regenerating damage to the body. For every -10 Hp below the initial -40 the user must spend 1 RL day in a single location to regenerate, and they are limited to this area for the duration. If they fight during this time, the effects of Increased Metabolism are negated.
Mutation Release (50 Tokens Per Stage, Does not Add to Ability Cap, These Bonuses stack to the Jutsu Cap not the Normal Cap) The virus mutates through each stage depending on the amount of the chakra place into the virus’ cells. Each stage seeming to change the body in a different way. Universal: Each Stage can be used as a free action, You can skip stages for an increased activation cost.
Stage One 2 Cp to Activate, +1 CP a Round The first stage is probably the most docile, The virus only seeming to increase the bodies reflexes through an improved muscle and retinal network. The increased muscle structure in this stage also seems to deter a small amount of damage from incoming strikes. Universal: +1 to Dexterity Rolls, +1 DR vs HP Dmg, Crit Range: 20-20 (On-Activation take 1d4 HP Damage, Bypassing all DR)
Stage Two 4 Cp to Activate, +1 CP a Round Similar to stage one, this one focuses more of the mutating virus into her eyes to keep up with the increase in her movement speed. This increased eye sight allows her to strike in a more critical manner dealing more damage if the strike hits correctly. The bodies muscles also become denser once more, reducing more damage from incoming strikes. Though, one might swear they could see something moving beneath the skin. The user can skip to this step by increasing the amount of chakra put into the activation. Universal: +2 to Dexterity Rolls, +2 DR vs HP Dmg, Crit Range: 19-20 (On-Activation take 1d6 HP Damage, Bypassing all DR) Note: To go directly to this stage the user must pay 6 Cp instead of 4 Cp for activation, Maintenance is the same.
Stage Three 6 CP to Activate, +1 CP a Round This stage sees the muscles beneath the skin mutate further, increasing the users sped and reflexes greatly. The increased muscle presence also tends to reduce more damage similar to the previous steps. Though the users eyes tend to remain at the same level as they did in the second stage. The user can skip to this step by increasing the amount of chakra put into the activation. Universal: +3 to Dexterity Rolls, +3 DR vs HP Dmg, Crit Range: 19-20 (On-Activation take 2d4 HP Damage, Bypassing all DR) Note: To go directly to this stage the user must pay 12 Cp instead of 6 Cp for activation, Maintenance is the same.
Stage Four 8 CP to Activate, +2 CP a Round The most advanced stage of the virus’ mutation that has been noted, the users muscles would shift and move as they increased in quantity slightly as well as strength and durability. This increases her speed to a rather great level making it hard to track her movements. Her own eyes mutating slightly to deal with this change, letting her strike with a more critical force if she hits right. Now and then people may seem something like a tentacle moving beneath her skin in certain areas but not usually. The user can skip to this step by increasing the amount of chakra put into the activation. Universal: +4 to Dexterity Rolls, +4 DR vs HP Dmg, Crit Range: 18-20 (On-Activation take 1d10 HP Damage, Bypassing all DR) Note: To go directly to this stage the user must pay 20 Cp instead of 8 Cp for activation, Maintenance is the same.
Stage Five 10 CP to Activate, +3 CP a Round The most advanced stage of the virus’ mutation that can be reached though Kaira has never entered it. She has never entered it for good reason as she does not know what it will do to her body. Though it greatly increases her muscles durability and increases her speed further to one of the highest level she can achieve. It also reduces damage taken by some degree. Though her eyes are the one thing having to mutate the most, as she now sees in a much slower rate of vision than everyone else.. Universal: +5 to Dexterity Rolls, +5 DR vs HP Dmg, Crit Range: 17-20 (On-Activation take 2d4+2 HP Damage, Bypassing all DR) Note: To go directly to this stage the user must pay 30 Cp instead of 10 Cp for activation, Maintenance is the same.
Damage Resistant (Legendary Kinjutsu - 50 Token Upgrade) The virus changes the users bodies existing muscle structure, making it denser and more resilient. It also creates new muscle in areas which may lack it, this newly mutated and grown muscle is resistant to damage and helps the host survive rather hairy situations.
Universal: Con Based DR is Doubled Academy Student: +1 DR vs HP Dmg Genin: +2 DR vs HP Dmg Chunnin: +3 DR vs HP Dmg Jounin: +4 DR vs HP Dmg
Unique Jutsu
Jutsu Name – Virus Removal Technique (20 Token Jutsu) Jutsu Type – Dark Medical Jutsu Jutsu Rank – S+ Cp Cost – 25 Cp + 3d6 Hp Rp Effect – The user focuses chakra to the viral cells through out their body and then quickly makes them inactive until the user wishes to re activate them with this technique, though it cannot be used again for a short time after its use. Pvp Effect – Suppresses all the effects of “Prototype Virus” returning the user to normal, If used again the virus is reactivated though this cannot be done till after one IRL week after this techniques first use. Only Kaira may know his technique and it cannot be taught unless someone is infected with the virus. Note – This does not refund or remove the ‘Protoype Virus’ it just returns the user to normal.
Last edited by ShadowOfDwelve on Sat Oct 20, 2012 7:10 pm; edited 3 times in total
ShadowOfDwelve
Posts : 18 Join date : 2012-09-09
Subject: Re: Kaira Shi'gawa - Bloody Rose Of The Mist Sun Sep 09, 2012 4:26 pm
x~ VI - Known Jutsu ~x
x~ Total Jutsu Known ~x
E Rank: 14 D Rank: 18 C Rank: 15 B Rank: 10 A Rank: 14 S Rank: 8
x~ Total Non-Elemental Jutsu Known ~x
E Rank: 8 D Rank: 2 C Rank: 3 B Rank: 1 A Rank: 0 S Rank: 0
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank
Water Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Gate System - E Rank
Cloak of Invisibility Technique Jutsu Type: Genjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll Teaching/Learning: Gate System - E Rank
Clone Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Teaching/Learning: Gate System - E Rank
Henge Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Gate System - E Rank
Substitution Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Teaching/Learning: Gate System - E Rank
Kai Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. Teaching/Learning: Gate System - E Rank
x~ D Rank ~x
(D Rank):
Chakra Burst Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user forces their chakra to condense in the palms of their hands, once concentrated the user the slaps their hands together creating a sonic cone to emit from their hands toward a target. Upon impact it causes the target to become temporarily deafened and causes their ear drums to bleed PVP Effect: 1d6 damage to target, as well as a -5 to listen rolls , for 1d4 rounds Teaching/Learning: Gate System - D Rank
Chakra Concentration Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user channels their whole chakra network, and increases the speed. Allowing them to use less Chakra when using jutsu PVP Effect: -1d4+1 CP used on Jutsu for 1d4 rounds Teaching/Learning: Gate System - D Rank
x~ C Rank ~x
(C Rank):
Chakra Concentration: Legs Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user focuses their chakra into their legs, giving them greater speed and dexterity for a certain amount of time PVP Effect: +1d4 to DEX rolls for 1d4 rounds Teaching/Learning: Gate System - C Rank
Chakra Concentration: Core Jutsu Type: Ninjutsu Rank: C Cp Cost: 5 RP Description: The user channels their chakra, focusing it to their Hands, Fingers and mouth to increase the strength and quickness of their ninjutsu PVP Effect: +1d4 to WIS rolls for 1d4 rounds Special Note: Teaching/Learning: Gate System - C Rank
Chakra Absorption Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The users hand glows blue, as a beam of chakra hits a single target. The beam drains some of the Targets Chakra and replenishes your own PvP Effect: Drains 2d6 cp from your target, and returns it to your own CP Pool Special Note: May be used twice per battle only Teaching/Learning: Gate System - C Rank
x~ B Rank ~x
(B Rank):
Body Flicker Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8, -1 a Round (Or) 20 cp to Activate all Fight Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed PvP: Grants +2 to Attack/Defense Rolls While Active. Special Note: Requires a 15 Dex Mod Teaching/Learning: Gate System - B Rank (Taught by Dm Shino, 4/8/2012)
x~ A Rank ~x
(A Rank):
None
x~ S Rank ~x
(S Rank):
None
x~ Total Medical Jutsu Known ~x
E Rank: 2 D Rank: 4 C Rank: 5 B Rank: 4 A Rank: 9 S Rank: 4
Dress wound Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: The most simple of medical jutsu learned at the start of becoming a medical shinobi. PVP Effect: Heals target for 1d4, may be used in battle. Teaching/Learning: Gate System - E Rank
Sterilize Injury Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: A simple mixture of herbs designed to aid in healing a wounded shinobi, also one of the most basic jutsus learned by all medical shinobi. PVP Effect: Heals target for 1d4 for 2 rounds, may be used in battle Teaching/Learning: Gate System - E Rank
x~ D Rank ~x
(D Rank):
Control Bleeding Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Using basic knowledge of anatomy the medical shinobi is able to apply pressure to a wound and stop it from bleeding. PVP Effect: heals target for 1/10th Heal Roll (Max 10) , can be used in battle Special Note: uses up 2 turns, to fully control the bleeding. Teaching/Learning: Gate System - D Rank
Remove Poison Technique Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Removes poison from a victim who has been hit with a lingering toxin. PVP Effect: Removes poison from the target, may not be used in battle, but outside of battle is fine. Teaching/Learning: Gate System - D Rank
Mystical Palm Technique Jutsu Type: Ninjutsu Rank: D Chakra Cost: 5 RP Description: A basic medical ninjutsu that heals , but may also be used in an offensive manner. PVP Effect: This Has Two Modes, Heal mode: Target is healed 1d4+1 damage for 1d4-1 rounds (Min 1). Or Offensive Mode: Dex/STR to hit, on Hit Opponent suffers -3 to Attack/Defense Rolls for 1d4+1 Rounds. Teaching/Learning: Gate System- D Rank
Healing Jutsu Minor Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: A basic medical ninjutsu that heals cuts, scratches and bruises with ease. PVP Effect: 1d10 Damage healed to a target Teaching/Learning: Gate System - D Rank
x~ C Rank ~x
(C Rank):
Angels Touch Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Used only in battle the medical shinobi focus' their chakra and much like chakra burst expels a small portion of their healing chakra to allies. PvP Effect: 2d6 heal for 1 target or 1d6 heal up to 2 targets Special Note: If healing two targets CP cost is 8 instead of 5. Teaching/Learning: Gate System- C Rank
Healing Jutsu Light Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: A Moderate Medical jutsu. A widely jutsu among all medical shinobi who are in the field of combat. PVP Effect: Heals 3d4 to a target. Teaching/Learning: Gate System- C Rank
Precision Anatomy Strike Jutsu Type: Taijutsu Chakra Cost: 5 RP Description: Targets a specific area on opponents body. When using this from a sneak attack, the user is able to target a specific lethal point and strike at it. PVP Effect: 3d4 damage to target. Special Note: If performed as a sneak attack, it adds +1d6 to the damage. Teaching/Learning: Gate System- C Rank
Herbal Extract Mix Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: A mixture of secret herbal extracts. Depending on the mixture used can either heal a wound quicker or poison those unlucky to get caught. Usually stored in small vials for ease of use. PVP Effect: Heal Mixture: 3d4 + 1/10th Heal Roll (Max 18 to target. Poison Mixture: 1d6 Damage for 1d4 -1 (Min 1) rounds Special Note: Uses one senbon upon use Teaching/Learning: Gate System- C Rank
Deeping Wound Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Used only in combat, this allows the medical shinobi to use their chakra to further deepen an existing wound on a target. PvP Effect: Target must already be Injured. 1d6 Damage for 1d4 Rounds Teaching/Learning: Gate System- C Rank
x~ B Rank ~x
(B Rank):
Chakra Scalpel Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Chakra Scalpel is a special Ninjutsu technique used by medical shinobi. After forming the needed hand seals, the shinobi will focus chakra into their hands. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can also be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. PVP Effect: Combat Mode: Rank Damage for 1d6 rounds. If it hits the arm, it weakens target by -2 to STR. target can still cast jutsu, but it's hard for them. If it hits the leg, it weakens target by -2 to DEX. If it hits the wrists, it weakens target by -2 to WIS. Targets are right wrist, left wrist, right leg, left leg, right arm, left arm. May only hit each target once(if the right wrist is hit, must wait for the effect to wear off before hitting it again). Each lasts 1d6+2 rounds. Surgery Mode: Can fix screwed up chakra networks healing for 4d8, but never inside combat even with Medical Specialization. Teaching/Learning: Gate System- B Rank
Oxygen Transfer Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: A jutsu in which the shinobi will breathe air into the lungs and attempt to revive a fallen target. PVP Effect: Revives a KO'd target, roll 1d20. If 4 or less is rolled target receives 2d4 damage. Revived subjects are brought back with 2d4 HP. Special Note: If target is hit 6 or more damage from this jutsu, Perma is Possible. Teaching/Learning: Gate System- B Rank
Bone Mending Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Using their chakra, the medical shinobi can stimulate the dense bone cells to regenerate by manipulating the minerals and protein properties. Due to the extreme focus needed for this jutsu, it can't be done in battle. PVP Effect: Heals target for 3d8 while mending target's broken bones. Teaching/Learning: Gate System- B Rank
Shadow Wound Removal Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Using their extreme control of chakra, a medical shinobi can speed up the cells of her/his body and begin healing directly before sustaining injuries. PVP Effect: For each chakra point added, the user gets 2 DR (damage resistance) to the next attack. The user makes their defensive roll as normal. If they are hit, then they subtract the DR from the damage. IF succeeded in dodging then the chakra is expelled out of the body, and cells return to normal. Special Note: Genin: Can't perform this jutsu. Chunin: Can only add an extra 2 chakra. Junín: Can add up to 5 extra chakra Kage/Sage: Can add up to 8 chakra. Teaching/Learning: Gate System- B Rank (Taught by Yuurei, 11/11/12)
x~ A Rank ~x
(A Rank):
Cerebral shock Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: By touching the base of the brain stem, the medical shinobi is able to seemingly randomize which nerve signals go to which body parts, the result being that a thought to move a certain body part would end up moving another body part. PVP Effect: Target takes -2d4 to rolls for 1d6 rounds. Special Note: Uses DEX/STR to hit. Teaching/Learning: Gate System - A Rank
Poison Breath Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: A ninjutsu that changes the chakra in the body into a special chemical substance and expels it through the mouth. When this substance meets air it instantaneously changes into a deadly purple poison. PVP Effect: 1d8 poison damage for 1d6 rounds.-2 to rolls when attempting escape/dodge. Special Note: Unblockable Teaching/Learning: Gate System- A Rank (Dm Asuma, 17-11-2012)
Spinal Shock Technique Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: A medical shinobi maneuvers behind a target and using their advanced chakra control and knowledge of anatomy, strike the targets spine with a chakra infused open palmed attack. The chakra is released into target's spine, causing them to lose control of their body and collapse. PVP Effect: 1d8+1 rounds (stun until hit). Does no damage, but The remaining rounds the victim receives -2 to all rolls involving combat if woken before the duration of the stun ends. Special Note: Must Roll DEX/STR to hit. Teaching/Learning: Gate System- A Rank (Dm Asuma, 18-11-2012)
Balance Disruption Jutsu Type: Ninjutsu Rank: A Cp Cost: 13 Description: Using their extensive knowledge of human anatomy and extreme chakra control a medical shinobi will quickly strike with a burst of chakra the balance center of the target located in the inner ear. This will cause balance and coordination issues to the target as their balance is greatly affected. PVP: User can't attack for 1d4+2 rounds, however they can still make defensive maneuvers at a -4 to rolls. Special Note: This jutsu requires a STR/DEX roll to hit. Teaching/Learning: Gate System- A Rank (Self Taught, Dm Jiraiya, Witness Shukun Ura, 20-11-2012)
Medical Analysis (Creator: Shadow-Of-The-Delve) Type: Medical Jutsu Rank: A Chakra Cost: See Below RP Description: Utilising both their medical knowledge and skill with medical techniques, the user is able to focus chakra into their hand and determine the makeup of a poison, disease, cancer or the like, effectively finding out its ingredients, how it was made and how to best cure it with not harm to the patient. RP Effects: Able to analyse a patient, vial of poison, or what ever the user wishes using the required amount of chakra depending on the ailments rank to determine a cure. E – 2 Cp D – 4 Cp C – 6 Cp B – 8 Cp A – 14 Cp S- 20 Cp S+ - 25 Cp PvP Effect: Not useable in battle Requires: Gate System- A Rank
Kiss Of Life (Dex/Str) (Creator: Shadow-Of-The-Delve) Jutsu Type: Contact Medical Rank: A Chakra Cost: 15 RP Description: The sister to the Kiss of Death, This kiss has the power to heal its target or even bring them back from severe wounds or even unconsciousness. When used the users lips glow a soft white. PvP Effect: Two separate effects, One – If the target is unconscious they are brought back to the fight with 1d8 Hp and 1d4 Cp, Two – Heals the target for 3d6 Hp and 2d4 Cp (Cannot be used on self)
Kiss Of Death (Creator: Shadow-Of-The-Delve) Jutsu Type: Contact Medical (Dex/Str) Rank: A Chakra Cost: 15 RP Description: The sister to the Kiss of Life, This kiss has the power to wound its target, make existing wounds more painful or even knock its target out completely for a short period of time. When used the users lips glow a dark black. PvP Effect: Two separate effects, One – Wounds the target for 2d8 Hp, Two – Knocks the target unconscious for 2 rounds at a -3 to strike the target with the kiss, In which they cannot be woken unless by the Kiss of Life, Or another revival Jutsu. Any damage above 20 will wake the target.
Body Destruction (Forbidden) (Dex/Str) (Creator: Shadow-Of-The-Delve) Type: Medical Jutsu Rank: A Chakra Cost: 15 RP Description: Similar to the Important Body Points Disturbance in the fact it inhibits the targets combat abilities but at the same time unlike its sister technique it actually breaks down the targets body at the same time, this can sometimes leave a slightly permanent effect on its target for the remainder of the battle. PvP Effect: -1d4 to rolls and 1d6 internal damage which bypasses dr for 1d6 rounds, at the end of the effect the target rolls 1d20, on a 19-20 the target suffers a -1 to rolls for the remainder of the battle. This technique cannot crit and bonus damage does not apply.
Dual Chakra Scalpel Technique (Creator: Shadow-Of-The-Delve) Jutsu Type: Medical Ninjutsu Rank: A Chakra Cost: 13 + 3 round maintenance PvP Effect: Cannot be used in battle. RP Effect: This is a greater version of the Chakra Scalpel Technique, though this version is so difficult it cannot be used in battle at all, it allows the user to work much faster in surgery and work on different various parts in the body at once. RP Effect 2: Can heal the targets Hp for their heal skill + 5 (Max 20) x 2, and Cp for their heal skill (Max 15) x 2)
x~ S Rank ~x
(S Rank):
Ultimate Heal Jutsu Type: Ninjutsu Rank: S Chakra Cost: 20 RP Description: This is the most powerful healing technique a medical shinobi posses and also the most difficult, as the margin of error is so slim. Use of this jutsu is strictly cautioned due to the fact if performed wrong could kill the target instead of healing them. PVP Effect: 6d10 Heal, must roll a 1d20. If 1 is rolled it deals 1/2 that in damage instead. Special Note: If target player falls below -20 from this juts, Perma is Possible. Teaching/Learning: Gate System- S Rank
Chakra Transfer Technique (Creator: Shadow-Of-The-Delve) Jutsu Type: Medical Ninjutsu Rank - S Chakra Cost: 25+ PvP Effect: Cannot be used in battle. RP Effect: The user is able to transfer chakra into their target to help them regain their chakra. This technique drains the user of their chakra to do so. RP Effect 2: User gives their target their own chakra to replenish their targets, the target only gets half of what the user puts in, eg user puts in 25+15=40 chakra, so the target gains 20 chakra back. In case of a uneven number, eg 25, the user rounds the number up. Teaching/Learning: Gate System- S Rank
Surgery Mode Technique (Creator: Shadow-Of-The-Delve) Jutsu Type: Medical Ninjutsu Rank: S Chakra Cost: 20 + 10 round maintenance Pvp Effect: Cannot be used in battle. RP Effec: The user is able to enter a complicated surgery mode, thoroughly healing their targets wounds, though this mode often takes a lot out of the user and is only used in dire situations. RP Effect 2: Outside of battle, the user is able to heal the target for their heal skill (Max 20) x 3 for the first round, then their heal skill (Max 15) x 2 for the following rounds used. Teaching/Learning: Gate System- S Rank
Doutjutsu Seal (Dex / Str) (Creator: Shadow-Of-The-Delve) Jutsu Type: Medical Sealing (Heal of 80+ Required) Rank: S Chakra Cost: 20 Description: The user uses their medical abilitys and knowledge to help seal the abilities of a Doujutsu away for a short period of time, Making them unable to be used for that time. Pvp Effect: -2 to strike the targer, Seals Doujutsu (Sharingan, Byakugan,etc) for 1d4+2 Rounds, Making there effects and bonuses unusable RP Effect: Can be used to seal a Doujutsu for 2 IRL days, This seal can be remove with a successful heal roll of 80+. This costs 30 Cp to do Teaching/Learning: Must have DM Team Approval to Learn Fuuinjtusu. Gate System- S Rank
x~ Total Inton Medical Known ~x
E Rank: 3 D Rank: 2 C Rank: 3 B Rank: 2 A Rank: 2 S Rank: 2
A form of forbidden medical techniques, these techniques often affect the body in dangerous ways, thus their use was first restricted to selected medical shinobi, but now the techniques and the style have been forbidden and almost forgotten by the medical community as it comes at risk to the users health. Due to the damaging nature of these jutsu, the techniques will damage the bodies natural resistance to harmful attacks, chakra used with dark medical techniques often takes on a dark purple color. Requirements: 100 RP Tokens, as well as DM Team Approval, you will then need to Have an Event Run of Chi Teaching you the Dark medical Jutsu, or a PC that already knows it with a DM witness. As well the Shadow, and Medical Element are Both Required for this. Special Note: Offensive Medical Jutsu Bypasses all DR and Deals 1d4 Base Vampiric CP Damage that Bypasses DR, Gains +1d4 to Medical Jutsu Damage/Healing Rolls, and gains -2 to CP Costs on Medical Jutsu (Min 1).
x~ E Rank ~x
(E Rank):
Chakra Surge Technique (Dex/Str) Jutsu Type: Dark Medical Jutsu Rank: E Chakra Cost: 1 Cp + 1 Hp RP Description: The user focuses chakra to one of their hands, striking at the opponent to deal no physical damage but rather surge the chakra to the opponent to damage their chakra. PvP Effect: 1d6 Cp Damage
Quick Wound Regeneration (Wis) Jutsu Type: Dark Medical Jutsu Rank: E Chakra Cost: 1 Cp + 1 Hp RP Description: The user focus chakra into their wound or that of another to let it regenerate at a quickened pace then what the body would normal heal at. PvP Effect: 1d4 HP Healed + 2 HP healed next Round.
Body Examination (Wis) Jutsu Type: Dark Medical Jutsu Rank: E Chakra Cost: 1 Cp + 1 Hp Rp Description: The user takes a moment to quickly analyze their wounds or that of another, letting them administer treatment at a higher level. PvP Effect: + 1d6 Heal roll to User's Next Medical Ninjutsu. (Takes User's Turn)
x~ D Rank ~x
(D Rank):
Blood Poison Technique (Dex/Str) Jutsu Type: Dark Medical Jutsu Rank: D Chakra Cost: 2 Cp + 1 Hp RP Description:The user focuses chakra into their hands and then strikes at their targets heart, focusing the chakra into the organ to corrupt the new blood cells making a dangerous poison from their targets own blood. PvP Effect: Poison target for 2 HP / CP DMG per round for 1d4 Rounds. (Poison DMG bypasses DR)
Bone Swelling Technique (Wis) Jutsu Type: Dark Medical Jutsu Rank: D CP Cost: 2 Cp + 1 Hp RP Description: Focusing a minor amount of chakra into one of their opponents many body joints, the user causes it to swell and make it more difficult to move. PvP Effect: - 1 Target's Rolls per round for 1d4 Rounds.
x~ C Rank ~x
(C Rank):
Muscle Bind Technique (Wis) Jutsu Type: Dark Medical Jutsu Rank: C Chakra Cost: 3 Cp + 1d4 Hp RP Description: Gathering chakra into their entire body, the user would release this chakra directly at an opponent, causing the opponents muscles to cramp up and literally bind themselves to one location. PvP Effect: Stun target for 1d4 Rounds or until hit, any Physical DMG (Tai / Nin / Ken) that hit + 1d10 DMG.
Cell Corruption Technique (Dex/Str) Jutsu Type: Dark Medical Jutsu Rank: C Chakra Cost: 3 Cp + 1d4 Hp RP Description: The user approaches their opponent while gathering chakra into their hands, striking at their opponents heart twice forcing the chakra into their body to break down the muscle around the heart, this broken down muscle enters the blood stream and corrupts the users body. PvP Effect: Unarmed Rank DMG + Poison target for 1d4 Rounds. While in effect target cannot be healed. (Includes Passive Regen) Can be removed by Poison Cleaning (This jutsu is a B ranked poison)
Truth Serum Technique (Dex/Str) Type: Dark Medical Jutsu Rank: C Chakra Cost: 3 Cp + 1d4 Hp RP Description: Injecting a mix of the dark medical chakra into the targets bloodstream which flows directly to the brain after injection, the chakra manipulates the brain to cause the target to tell the truth when ever a question is asked directly to them, though the effects of such are short term. RP Effect: Wis/Int defence, for 1d6 RL minutes the target must tell the truth when asked a question and is unable to lie. Five RL minute cool down between uses. PvP Effect: Not useable during combat.
x~ B Rank ~x
(B Rank):
Five Senses Disruption Technique (Wis) Jutsu Type: Dark Medical Jutsu Rank: B Chakra Cost: 6 Cp + 1d6 Hp RP Description: The user gathers the chakra to five points within their body, the eyes, ears, mouth, nose and surface of the skin, they then surge this outward toward their opponent to try and disrupt their targets five senses for a short period of time. PvP Effect: Choose 1:5 Effects, Duration 1d4+1 Rounds 1 – Mouth – Unable to taste, + 2 Round Duration to Poisons affecting target while this Jutsu is in use. 2 – Nose – Difficulty breathing, + 2 Jutsu CP Costs to target for Duration. 3 – Ears – Unable to hear, - 25 Listen Skill + (- 1) DEF rolls for Duration. 4 – Eyes – Unable to see clearly, - 25 Spot Skill + (- 1) ATK rolls for Duration. 5 – Skin (Touch) – Cannot feel, (- 2) to all rolls (ATK / DEF / DMG) for Duration.
Quick Recovery Technique (Dex/Str) Jutsu Type: Dark Medical Jutsu Rank: B Chakra Cost: 6 Cp + 1d6 Hp RP Description: Often used in quick situations requiring less concentration, this technique allows the user to quickly heal a wound in the middle of battle, though the strain on the body means the target cannot be healed for a short period of time. Pvp Effect: Heal 5d6 HP [OR] 1/10th Heal Skill (Max. 15) + 5 to Roll. 1d4 Rounds target cannot be healed or suffers DMG equal to Healed amount.
x~ A Rank ~x
(A Rank):
Forced Depletion Technique (Dex/Str) Jutsu Type: Dark Medical Jutsu Rank: A Chakra Cost: 8 Cp + 2d4 Hp RP Description: Requiring the user to get close to the target, they would lock them in a tight grapple making it impossible for either party to move as they sap away the targets chakra and transfer it to themselves. PvP Effect: Stun User and Target for 1d4+1 Round or until hit (STR / WIS Vs ATK DC to break free). Each round drain 2d4 CP (bypassing DR) and heal User's CP.
Brain Manipulation Technique (Wis) Jutsu Type: Dark Medical Jutsu Rank: A Chakra Cost: 8 Cp + 2d4 Hp RP Description: The user has extensively studied the human brain, gaining the knowledge to properly use this jutsu. The user gathers an amount of chakra to their hands and from a distance sends a pulse of chakra to their targets brain, confusing the brains signals to recognize friend from foe. Due to this effect, it breaks any stun inflicted upon the target even if the technique misses. Pvp Effect: WIS - 3 to ATK, If successful for 1d4+1 Rounds target must roll 1d4 per ATK made. 1-2 ATK normally, 3-4 User chooses who to ATK.
x~ S Rank ~x
(S Rank):
Organ Grasp Technique (Dex/Str) Jutsu Type: Dark Medical (Forbidden) Rank: S + Chakra Cost: 20 Cp + 2d6 Hp, 3 Hp / Cp Per Round RP Descriptiont: Gathering chakra into their hand, The user shoots forth and actually pushes their hand into their opponents body and grasps a vital organ taking ahold of it. The user can then either heal the organ itself or destroy it over time. When used and it is successful, neither the user nor the target are able to move unless separated. Pvp Effect: 2d10 Initial DMG + (2d4+2) HP DMG (Bypassing DR) per round for 1d4+1 Rounds. While in effect User and target are stunned or until hit. (STR / WIS Vs ATK DC to break free) User has the option of Healing a target ally instead, Convert this Jutsu DMG to HP heal instead.
Dark Art, Body Swap Jutsu Type: Dark Medical (Forbidden) Rank: S+ Chakra Cost: Drains the user to 1 cp, 4d10 Hp Damage RP Desscription: The user uses their body as a ‘bridge’, taking the condition of one body and transferring it into another essential swapping the bodies 'condition' from one body to another using nothing but their own chakra and own blood as an agent to start the repairs. PvP Effect: User is hospitalized /Unable to fight for 2 RL days after using this jutsu, They are able to ‘swap’ two bodies, can be used to bring someone back from the dead assuming they are not dead for no more than 1 week, the person healed suffers a permanent -5 to hp/cp totals and the second person that receives the damaged body often dies. No PvP use. Eg – Body 1 is severely damaged, Body 2 is fine, user transfers body 2’s condition to 1 making body 1 fine and body 2 damaged. Body one lives with little permanent effects other than a slightly weaker body, body 2 usually dies.
x~ Total Kenjutsu Known ~x
E Rank: 1 D Rank: 5 C Rank: 3 B Rank: 3 A Rank: 3 S Rank: 2
Chakara Dageki (Chakra Strike) Jutsu Type: Kenjutsu RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively. CP Cost: 1 PVP: +1 damage Note: This is required in order to learn other Kenjutsu Teaching/Learning: Gate System – E Rank
x~ D Rank ~x
(D Rank):
Hardened Steel Jutsu Type: Kenjutsu Rank: D Chakra Cost: 3cp RP Description: Drawing a small amount of chakra into one’s blade the steel or material used to make the blade hardens to the day it once was perfect, causing one’s slash to be a lot sharper and effective. PvP Effect: +2 Damage Special Note: Adds 1 DR Pierce Teaching/Learning: Gate System – D Rank
Preparing Stance Jutsu Type: Kenjutsu Rank: D Chakra Cost: 2 RP Description: The user slides into a stance in preparation for their next attack to increase the effectiveness of it. PvP Effect: -5 Chakra Cost for the Next Round (Must be a Kenjutsu move) Teaching/Learning: Gate System – D Rank
Reverse Strike Jutsu Type: Kenjutsu RP Description: After feinting an attack, the user grips the weapon in reverse and strikes their opponent from the other side. CP Cost: 3 PVP: +1 to attack roll Teaching/Learning: Gate System – D Rank
Double Strike Jutsu Type: Kenjutsu RP Description: The user strikes their opponent diagonally from left to right, then again from right to left, creating an X across the opponents chest. CP Cost: 3 PVP: Rank Damage + 1d4 Teaching/Learning: Gate System – D Rank
Lazy Man’s hand Jutsu Type: Kenjutsu (Iaijutsu) RP Description: As the enemy approaches, The user remains calm, their hand resting on the hilt of their sword. When the enemy comes into range, the user would draw their weapon and slash the enemy in a single fluid motion. CP Cost: 3 PVP: Defence. 1d4 Damage to attacker. Teaching/Learning: Gate System – D Rank
x~ C Rank ~x
(C Rank):
Cross Slash Jutsu Type: Kenjutsu Rank: C Chakra Cost: 4 RP Description: Focusing a small amount of chakra the user rushes towards the opponent and sends an ‘X’ like slash at the opponent. PvP Effect: Weapon Damage + 1d6 Damage Teaching/Learning: Gate System – C Rank
Shadowing Block Jutsu Type: Kenjutsu Rank: C Chakra Cost: 4 RP Description: Focusing a small amount of chakra the user draws their blade quickly too an oncoming close-quarters attack, with a shadowy effect to it to draw the attention of the opponent and to give one enough time to block or parry in time PvP Effect: +2 to block/parry Special Note: Cannot be used against Ninjutsu or Genjutsu Teaching/Learning: Gate System – C Rank
Jutsu Name – Crimson Blade Jutsu Type – Kenjutsu Rank – C Cp – 5+ Description – The users blades glow a bright red, As the chakra within them becomes more refined. Pvp Effect – Weapon Damage + Off Hand Damage + 1d4 + 2 Dr Peirce Genin – Add +2 Chakra for 1 extra point Dr Peirce Chunin - Add +4 Chakra for 2 extra points Dr Peirce Jounin - Add +6 Chakra for 3 extra points Dr Peirce Teaching/Learning: Gate System – C Rank
x~ B Rank ~x
(B Rank):
Aging Dragon Jutsu Type: Kenjutsu RP Description: The user of this technique flows their chakra throughout their entire weapon before striking. As they strike, the chakra shifts slightly, resembling something of an old dragon, which on contact with the enemy, explodes. CP Cost: 7 PVP: Rank DMG + 2d4+2 Teaching/Learning: Gate System – B Rank
Shoki Art – Act one Jutsu Type: Kenjutsu RP Description: The Shoki art is an extremely rare one, and requires the utmost concentration. Act one consists of intense focus of the mind. The user focuses chakra throughout their body as they enter a state of zen. Chakra would visibly flow down the length of their weapon, taking on a bright colour. CP Cost: 7 PVP: The user has a +3 to their next attack, both attack roll and dmg Gate/Learning: B Rank Gate System
Falling Feathers Rank - B Cp - 10 Rp - The user jumps high in the air and spins around quickly tossing there blade(s) at there oponent, Before falling down and kicking off there oponent recovering there blades, Jumping back far enough to distance themselve from attack. Pvp - Weapon Damage + Off Hand Damage + 2d4 Gate/Learning: B Rank Gate System
x~ A Rank ~x
(A Rank):
Tornado Slash Jutsu Type: Kenjutsu RP Description: The user of this technique imbues large amounts of chakra into their weapon before wildly spinning it 180 degree’s, releasing the chakra in a burst so that it extends the range. CP Cost: 10 PVP: Rank DMG +2d4+1d10+2 Damage Teaching/Learning: Gate System – A
Name – Blade Clone Technique (Wis) Type - Kenjutsu Rank - A Cp – 12 Cp, 4 Cp per clone per round. Rp – Taking one or two extra weapons from their person, the user focuses chakra into these weapons causing them to take on the appearance as the user much like the Kage Bunshin technique, though the clones are more solid and actually strike with the same force the user could use the blade. When the clones are destroyed, the blades would fall to the ground and the user can recover these later on. Pvp – • May create either one or two blade clones. • 1 Clone : Opponent rolls 1d4 when attacking, 1-2 hits Clone, 3-4 hits Opponent. • 2 Clones: Opponent rolls 1d6 when attacking, 1-2 hits Clone 1, 3-4 hits Clone 2, 5-6 hits Opponent. • One clone does main weapon damage (base weapon damage for the user, but strength bonus damage is not applicable). • Second clone does off hand weapon damage (base weapon damage for the user, and strength bonus damage if applicable). • Clone(s) attacks cannot crit. • Clone(s) go after the user. • Each clone has 20 Hp. • Custom weapons cannot be used for the clones, only basic weapons. • When destroyed, weapons used can be reclaimed for use again taking their next turn. Teaching/Learning: Gate System – A
Dance Of The Midnight Rose Rank - A Cp - 15 Rp Description - The users blades take on a purple glow as the excecute several beautiful dance manoveurs around there oponent, Stricking various points around the oponent body, Flowing chakra into the open wounds to shut the opponents body down. Pvp Description - Weapon Damage + Off Hand Damage + 1d8 + 1d4 Round Stun Teaching/Learning: Gate System – A
x~ S Rank ~x
(S Rank):
View Point Slash Jutsu Type: Kenjutsu Rank: S Chakra Cost: 20 RP Description: Focusing a gigantic storage of chakra into one’s blade and a string of chakra directed at the opponent in order to guide them when attacking at such a high speed, the only view point the user has is the chakra string created, thus from the impact of the attack at such speed causes an incredible about of damage. PvP Effect: Weapon Damage + 4d8 Special Note: Unblockable Teaching/Learning: Gate System - S
Jutsu Name - Art of the Twisting Rose (Dex/Str) Jutsu Type - Kenjutsu Rank - S Cp - 20 Cp Description - The user gathers chakra through out there body and blades before they quickly execute the beautiful and quick dance of strikes, Dancing around there opponent striking in various locations before jumping above them and releasing the chakra downward toward them which takes on the form of a purplish hue. PvP Effect - Takes one round to charge, User can still avoid at a -2 penalty and no defensive Jutsu can be used. When released the user gets a +2 to the attack roll and it does Weapon Damage + Off Hand Damage + 3d8 Teaching/Learning: Gate System - S
x~ Total Taijutsu Known ~x
E Rank: 0 D Rank: 5 C Rank: 1 B Rank: 0 A Rank: 0 S Rank: 0
Chakra Focused Punch Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user layers their fist with strengthened chakra, in order to increase their punching power PVP Effect: Rank Damage + 1d4 Special Note: Teaching/Learning: Gate System – D Rank
Swift Kick Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user layers their shin with sharpened chakra, in order to increase both kicking power, allowing it to pierce some defenses. PVP Effect: Rank Damage + Pierces 1 DR Special Note: Teaching/Learning: Gate System – D Rank
Leaf Whirlwind Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user focuses their chakra to increase their speed while twisting making it harder to hit the user, or can utilized for a basic attack doing an enhanced round house kick. PVP Effect: Regular Damage + 2 Damage Special Note: Can be used to block dealing 1d4 damage Teaching/Learning: Gate System – D Rank
Clone Counter Kick Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 + Bunshin RP Description: Used in defense against a “Clone” if it is a clone attacking, the user forms a bunshin behind the clone or person, and sends two kicks at the stomach and back. PVP Effect: 1 Damage Special Note: Destroys a Bunshin/Kage Bunshin Teaching/Learning: Gate System – D Rank
Midnight Kiss Jutsu Type - Taijutsu Contact Gen (Dex/Str) Rank - D Cp - 4 Description - Channeling chakra threw there lips, The user kisses there oponent, The mix of chakra and chemicals putting them in a sleepy daze like state. PvP Effect - 1d4 Round Stun Teaching/Learning: Gate System – D Rank
x~ C Rank ~x
(C Rank):
Nights Embrace Jutsu Type - Taijutsu Contact Gen (Dex/Str) Rank - C Cp - 8 Rp - The user channels chakra into there hands, Giving them a soft purple glow to the tips of the fingers, Making them non hostile toward the user for a short period but still able to avoid incomming danger. Pvp Effect - Opponent is unable to attack user for 1d4 rounds, But is still able to defend. Teaching/Learning: Gate System – C Rank
x~ B Rank ~x
(B Rank):
None
x~ A Rank ~x
(A Rank):
None
x~ S Rank ~x
(S Rank):
None
Last edited by ShadowOfDwelve on Sat Nov 24, 2012 7:06 pm; edited 7 times in total
ShadowOfDwelve
Posts : 18 Join date : 2012-09-09
Subject: Re: Kaira Shi'gawa - Bloody Rose Of The Mist Sun Sep 09, 2012 4:27 pm
x~ VII - Custom Extras ~x
x~ Clan / Bloodline Additions ~x
(Additions):
None
Last edited by ShadowOfDwelve on Sun Sep 09, 2012 4:32 pm; edited 1 time in total
ShadowOfDwelve
Posts : 18 Join date : 2012-09-09
Subject: Re: Kaira Shi'gawa - Bloody Rose Of The Mist Sun Sep 09, 2012 4:28 pm
x~ VIII - Purchases ~x
x~ Stat Purchases ~x
(Stat Purchases):
8 Dex Stats - 160 Tokens - Dm Shino - 9.17 Pm 10 July 2012 30 Wis Stats - 458 Tokens - Dm Shino - 9.17 Pm 10 July 2012 8 Con Stats - 72 Tokens - Dm Shino - 9.17 Pm 10 July 2012 18 Cha Stats - 162 Tokens - Dm Shino - 9.53 Pm 10 July 2012 4 Cha Stats - 28 Tokens - Dm Zabuza - 5.52 Pm 22 November 2012 (November Promo) 4 Con Stats - 28 Tokens - Dm Zabuza - 5.52 Pm 22 November 2012 (November Promo)