Name: Takahashi Saito
Age: 20's
D.O.B: May 19
Zodiac: Dragon
blood type: O+
Spouse: N/a
Parents: None Orphaned
Rank: Advance Chuunin of Kumogakure
Specialization: Taijutsu, Genjutsu
Element: Raiton, Inton
Missions:
S: N/A
A: N/A
B: N/A
C: N/A
D: 1
E: N/A
=========================================Description========================================================
Height: 5'10
Weight: 170
Build: Athletic lean
Eye color: Hazel
Hair Color Black, White tips in places.
Likes: Girls who are them selves, Stiff drinks, Manga, Steamed pork buns.
Dislikes: Overly arrogant people, overly cool people, injustice, Those who can't be them selves.
==========================================Back story==========================================================
---------------------------------------------------------------Academy days---------------------------------------------------------------------------------
From the day he entered the academy, he was a slacker. he didn't believe in his own potential, or his own actual abilities. he slacked off,
got into trouble and god poor grades on purpose. part of his abilities was that he always tried to escape school authority. Plenty of times
he received school detention from Hayaku, and the other teachers. Day in and out he spent his time in detention and remedial courses. eventually
it sank in that if he really wanted to stop dealing with the system was to graduate. even with his problem with authority.
-------------------------------------------------------------------Academy days 2-----------------------------------------------------------------------------
One day, he decided to push his luck with escapeing the authority. monthins before he had bought a pair of rollar blades, and had practiced day in,
and day out. He toiled more then he thought he could. with training he was able to make him self faster with the rollar blades physically. but after time.
he figure out that he could use chakra tto make him self faster. he started to speed away from the average hall monitor, and began to give the teachers a run.
but he'd always get run down by the teachers. after a year he managed to figure out that he could modify his skates, with various chakra sensitive parts. one day he pushed to hard and launched him self way over the school wall, father then chakra leaping and or chakra jumping could take him. he went way over the academy and into the chasm nearby. even to him he thought he was a dead man. midway to the floor his rollar blade's wheels slamed into the chasm wall and his body automaticly put chakra into the blades similar to water and wall walking and with a burst of chakra he sent him self propelled upwards into the sky. when he finally escaped the chasm and landed he passed out at the door of the academy, saddly he still got detention from hayaku, who had heard of his insolance. on his graduation he let slip that he was more then what he lead on scoreing fairly high on the test. Will he stop being a slacker and put fourth all his effort?, only time will tell.
--------------------------------------------------------------------------After academy days-------------------------------------------------------------------------
It was morning, and cold. The dew on the streets made the stone a bit slick. the light breeze made it feel colder then it was really. Saito looked at the gate as he walked through it, the massive doors always impressed him. he counted each tori he went under before the platform. he smiled as he reached his destination in the woods. "Time for some good old fashioned conditioning." He said to him self with a snicker. Left then right, with his fists and his shins into the tree. the pain coursed through his body. The cold air stung the fresh wounds. he winced but kept on. after four hours of pain induced training, he limped his way back to town, dripping blood as he went. what took a few minutes early felt like a eternity on the way back. he collapsed into the bench in the center of town. hands quivering he reaches into one of his tool pouches removing gauze he began to wrap his hands. he winced with every wrap around. he looked at the sorry state his shins were in. after a moment of pacing, he rolled up his pant legs, albeit it rather painfully he started wrapping. "I remember when i was that weak" a voice said with a snickering sound. Saito quickly looked up. Raiden stood there looking down at him. "come with my, i can teach other something and if you mess up i'm gonna use the technique on you". Through days of grueling training and beatings, saito finnally mastered the techniques offered by his mentor raiden. since then he hasn't heard from raiden, he seeks his missing mentor out.
==========================Crisis of the heart and soul==============================
He finally found out that his mentor had died protecting some one. since then hes been hearing a voice... a voice that he heard when he was a child at the orphanage. slowly it chips away at him, each and every failure errodes his mental state. the original loneliness, has subsided. who knows where it will take him. the voice loki, has seeded and taken its roots. This forced saito to train to all extremes, even as the chuunin exams get closer and closer.
==========================Whats going on?=====================================
During the chuunin exams, a power with in saito has emerged. little unbeknownst to him self. he is a yotsuki, even after the events and promotion of the chuunin exams. he still doesn't realize this. (To be continued)
===============================================================================================================
Academy Jutsu
- Spoiler:
Wall/Tree Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank
Water Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank
Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM.
Teaching/Learning: Gate System - E Rank
Cloak of Invisibility Technique
Jutsu Type: Genjutsu
Rank: E
Chakra Cost: 1 (+1 per round maintained)
RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings
PVP Effect: +5 Hide Roll
Teaching/Learning: Gate System - E Rank
Clone Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 4 + 2 per round maintained
RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Teaching/Learning: Gate System - E Rank
Henge Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2 +1 per round it remains active
RP Description: This jutsu is a simple one, that changes the users body into one of which they choose
PVP Effect: +5 Hide (Disguise)
Special Note: Must learn before becoming Genin (Rolled with WIS)
Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising.
Teaching/Learning: Gate System - E Rank
Substitution Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 3
RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack
PVP Effect: Wisdom based Dodge
Teaching/Learning: Gate System - E Rank
Kai
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target.
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll.
Teaching/Learning: Gate System - E Rank
================================
Taijutsu======================================
- Spoiler:
Raiton : Kick
Type: Taijutsu
Rank: C-Rank
Cost: 7
Description:
The Living raiton that encompasses Raiden's body is what allows raiden
to become so very fluid in his movements to be able to possibly connect
with each of these strikes. Enhancing both his speed, and reflexes
enough to get him in close to his opponent then allowing his power to
bring the pain.
Df Effect: Deals Rank Taijutsu Dmg + 2d4
Special(1)
: Upon Successful Hit this can cause a chain of attacks allowing a Free
Action strike of "Elbow or Punch" at -2 to Cost.
Special(2) : If this Technique is used as a free action attempt it can be linked once again to the Final or the two others.
Note: This can only end in a succession of all three " Elbow , Punch , Kick " Combination.
Note*: If Two of the Techniques of the 3 Hit it is considered a B-rank Raiton, And if All three hit it is considered an A-rank
Note**: Only the Dmg Bonus dmg is added onto each strike.( Example : Rank Tai Dmg + 2d4(Kick) + 2d4(Punch) + 2d4 ( Elbow) ) (tought by Raiden 11/6/2012)
Raiton : Elbow
Type: Taijutsu
Rank: C-Rank
Cost: 7
Description:
The Living raiton that encompasses Raiden's body is what allows raiden
to become so very fluid in his movements to be able to possibly connect
with each of these strikes. Enhancing both his speed, and reflexes
enough to get him in close to his opponent then allowing his power to
bring the pain.
Df Effect: Deals Rank Taijutsu dmg + 2d4
Special(1)
: Upon Successful Hit this can cause a chain of attacks allowing a Free
Action strike of "Kick or Punch" at -2 to Cost.
Special(2) : If this Technique is used as a free action attempt it can be linked once again to the Final or the two others.
Note: This can only end in a succession of all three " Elbow , Punch , Kick " Combination.
Note*: If Two of the Techniques of the 3 Hit it is considered a B-rank Raiton, And if All three hit it is considered an A-rank
Note**: Only the Dmg Bonus dmg is added onto each strike.( Example : Rank Tai Dmg + 2d4(Kick) + 2d4(Punch) + 2d4 ( Elbow) ) (tuaght by raiden)
Raiton : Punch
Type: Taijutsu
Rank: C-Rank
Cost: 7
Description:
The Living raiton that encompasses Raiden's body is what allows raiden
to become so very fluid in his movements to be able to possibly connect
with each of these strikes. Enhancing both his speed, and reflexes
enough to get him in close to his opponent then allowing his power to
bring the pain.
Df Effect: Rank Taijutsu Dmg + 2d4
Special(1) :
Upon Successful Hit this can cause a chain of attacks allowing a Free
Action strike of "Elbow or Kick" at -2 to Cost.
Special(2) : If this Technique is used as a free action attempt it can be linked once again to the Final or the two others.
Note: This can only end in a succession of all three " Elbow , Punch , Kick " Combination.
Note*: If Two of the Techniques of the 3 Hit it is considered a B-rank Raiton, And if All three hit it is considered an A-rank
Note**: Only the Dmg Bonus dmg is added onto each strike.( Example : Rank Tai Dmg + 2d4(Kick) + 2d4(Punch) + 2d4 ( Elbow) )
===============================
Raiton========================
- Spoiler:
E Rank
Raiton: Static Electricity
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP
Description: With a few basic hand signs the user is able to channel a
thin jolt of electricity into an opponent, this can be done ranged or by
touch
PVP Effect: 1d4 Damage
Special Note: Hijutsu offered to all lightning element academy students of every village
Raiton: Simple Shock
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: With a few basic hand signs the user is able to channel a small shock that leaves their opponent vulnerable
PVP Effect: 1 round stun, or until hit
Special Note: Hijutsu offered to all lightning element academy students of every village
Raiton: Static Wall
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 2
RP
Description: Emitting chakra from their palms the user strikes out to
block the opponent, the blocks are placed in a manner that the chakra
from the palms fall into a barrier like wall
PvP Effect: Rank damage + 1d4 Damage
Special Note: Can be used to block, when used to block the technique does 1 Dmg
Teaching/Learning: Gate System - D Rank (taught by dm zabuza)
Genjutsu- Spoiler:
Cloudy Daze
Rank: D
Chakra Cost: 3
The victim
sees a dense fog roll up from from the ground in the area surrounding
them causing them to think they are walking around in a fog but are
stationary locked in the genjutsu
PVP: Stun, lasts 1d4 or until hit.
Teaching/Learning: Gate System - D Rank
Sabure Ma (Sands of Time)
Rank: A
Chakra Cost: 13
RP Description:The user creates a vast plain before the targets, each target is swept into a whirlwind of sand that solidifies into an hourglass, entrapped the targets relive every highlight of their life, happy or sad as the age from birth to death over and over again
PvP: Can effect up to six people, the targets are stunned for 1d6 rounds and loose 3 cp every round they are stunned.
Teaching/Learning: Gate System - A Rank (Taught by akira)
Elemental-less- Spoiler:
Chakra Concentration
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP
Description: The user channels their whole chakra network, and
increases the speed. Allowing them to use less Chakra when using jutsu
PVP Effect: -1d4+1 CP used on Jutsu for 1d4 rounds
Teaching/Learning: Gate System - D Rank Scroll tought Asuma watched.
Body Flicker Technique
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8, -1 a Round (Or) 20 cp to Activate all Fight
Description:
This jutsu is a high-speed movement technique, allowing a ninja to move
short to long distances at an almost untraceable speed
PvP: Grants +2 to Attack/Defense Rolls While Active.
Special Note: Requires a 15 Dex Mod
Teaching/Learning: Gate System - B Rank (taught by Kaira 11/21/2012)
Inton- Spoiler:
Inton: Dark Marble Jutsu
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: Creates a small black marble that flies at the target
PVP Effect: 1d4+1 Damage
Special Note: Hijutsu available to all Dark element academy students of every village
Art of the Black Hand: Dark Strike
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: The user encases their hands in dark chakra, enhancing their power.
PVP Effect: Rank damage +1d4
Special Note: Target suffers a -2 to Defense Rolls for 1d4 Rounds.
Teaching/Learning: Gate System - D Rank --Taught by Masato 11/19/2012
Yotsuki- Spoiler:
Flash Step
Jutsu Type: Taijutsu
Rank: B
Cp: 8
Description:
By supercharging their body with pure electricity Yotsuki can augment
their speed and damage by imbuing them with primal energy. it’s a
dangerous technique and can not be done often less the body reject the
stimulant and cause stress on the heart.
PvP Effect: + 2 DEX Rolls and add 1d4+1 Lightning DMG to Taijutsu ATKs for 1d4+1 Rounds.
Note: For 10 CP can be used as a Free Action on the Yotsuki's Turn ---taught by scroll started with dm jiraiya, finished with minato on pc watching 11/20/2012
======================Special traits=================================
:: Thunder Tiger Style Bonuses ::Description :
Thunder
Tiger Style takes many years to master the inner body control and
capabilities to utilize their surging chakra whilst in gates to utilize
that overflowing chakra to break or resist genjutsu through their sheer
inner body control whilst forming their ferocious strikes to become more
fluid and transend the natural abilities of any Taijutsuist.Universal
: Gains 1 Extra Basic Taijutsu Attack . This Style can be Taught but
must have Lightning Affinity. Roll Constitution to Resist/Break Genjutsu
as a Free Action.
Genin : +20 HP
Chuunin : +30 HP
Jounin : +40 HP
Note
: Tiger Form was Lost when the Founders were Killed. I will permitt
someone to develope it if I find a Disciple for this style.
(Create 2x D-rank/ 3x C-rank/ 4x B-rank/ 2x A-rank/ 1x S-rank for Free - Will Submit at Later time)
:: Guardian of Kumogakure ::Description :
Raiden
having travelled back to the land where he was once born in he had
found a bundle of untouched goods his family has savored in a metallic
bin. Reading through the papers he now knows why those ANBU had appeared
so quickly. Reading over how the Thunder Tiger Style and his family
were going to be hired as Kumogakure's personal Guardians. He'd continue
to read as he looks over the training program he'd have to join to
develope the stamina to be Kumogakure's Sword and Shield. Nodding he'd
bring these papers back to A-sama at dinner that night and ask for his
birth right to take on this very role in his fathers stead as to not
disgrace his families name.Universal : +50 to Spot/Listen. Can have Guardian Trainees.
Genin : +10 HP
Chuunin : +20 HP
Jounin
: +30 HP, Gains High security clearance of things within Kumogakure (
Knowledge of everything they are protecting including secrets that can't
be spoken)
::Advanced Raiton Training::The Yotsuki,
being the clan in which every great Kumogakure Shinobi has ever hailed
from, is one of the most advanced training from birth. They are taught
to walk and run, far before even training, gaining muscle mass and sheer
physical abilities before they even reach the idea of any form of
Combat abilities or chakra abilities. After this they begin intense
chakra based training, to perfect their very nature of the Raiton
techniques that rush through their very bodies.Chunin: +3 to Lightning Jutsu Rolls, +1d6 to Lightning Jutsu Damage, Lightning Jutsu has a 18-20 Crit Range
::Raiton Armor::5 CP to Activate, 2 CP to Maintain
The
Clan is able to wrap their natural Raiton Abilities around their very
form, this raiton armor drastically increase their speed to insane
levels of power and Teleportational speed, on top of insane destructive
Taijutsu and Ninjutsu power, making them masters of their own powers and
abilities.Chunin: Base Taijutsu Damage is Large Weapon Damage, No Penalties. Taijutsu Attacks Peirce's 2 DR Passively.
Perfected Raiton Armor(100 Tokens, Legendary Bloodline)
The
Yotsuki has gained the perfected form of their Raiton armor, taking it a
step further so their very armor is like a suit of pure Raiton energy,
allowing them to simply shrug off incoming Riaton based attacks as if
they didn't even exist, on top of the ability to not only move at far
greater speeds, but also Combat others with such devastating force that
to even take one hit from the Yotsuki is to ask for a devastating and
light threatening blow.
Chunin: +1 Attack/Defense Rolls, Immune to E-B Rank Lightning Jutsu (8 DR vs A-S Rank), +1d6 Taijutsu Damage