Kuchiyose no Jutsu25 Tokens Per RankKuchiyose no Jutsu, the art of summoning an Animal or series of animals. Before a summon can be performed, a prospective summoner must first sign a contract with a given species.The contract can come in the form of a scroll or a tattoo. The summoner then signs the contract in their own blood. After this, they need only perform the hand seals, offer an additional donation of blood, and use the same hand they signed the contract with to summon the creature. The amount of chakra used during the summoning determines how big the summoned creature can be. It should be noted that anyone can summon the animal as long as they have the blood from someone who has made a contract, along with sufficient chakra of their own. Summoning is classified as a C-Rank Jutsu, however its levels and powers very. ______________________________________________________________
Note: Summons last for 2d4 Rounds, after this time is up the Summoner may drain 2 CP a Round to keep them active past this.
Note: All Summons Gain the Same Stat Bonuses as their Summoners.
Note: Normal Summoners May Only Summon 1 Summon at a Time. Sages may Summon 2 at a Time. Sages in Perfect Sage Mode may Summon 3 at a Time.
Note: All Summons have a Minor Trait of their Own. A Universal, and hten a Basic Trait that is upgraded by their Rank. (So for Bears, Universal is +10 Total HP, Rank One Gets +1 DR, and +1 Defense Rolls. Rank 2 Gets +2 DR, and +1 Defense Rolls, Rank 3 Gets +3 DR, and +1 Defense Rolls, ext.)
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Rank OneThe smallest of the Summons these are the summoning that are the youngest and weakest, most common amount new summoners, Genin, and chunin they are often used more for scouting and support then actual combat.Summon Cost: 5 CP
HP/CP: 20/20
Attack/Defense: Highest Summoner Stat +2
Base Damage: Basic Taijutsu Damage
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Rank TwoThe next to the smallest of the summons, these are slightly more advanced and strong as chakra and power is fueled into them now. They are slightly larger, around the size of a medium dog now, most used by Genin and Chunin still as well.Summon Cost: 10 CP
HP/CP: 30/30
Attack/Defense: Highest Summoner Stat +3
Base Damage: Basic Small Weapon Damage, No Penalties.
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Rank ThreeThe next rank of the summons, this is most commonly seen in the Chunin of the shinobi world. They are extremely strong and fast compared to their predecessors and have the size of around a small house or buildings.Summon Cost: 15 CP
HP/CP: 40/40
Attack/Defense: Highest Summoner Stat +4
Base Damage: Basic Medium Weapon Damage, No Penalties.
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Rank FourThe next rank of the summons, these are seen most commonly in Special Jounin, summons that are the size of large houses they are massive and often are retained in forms of combat such as weapons and the like, if they dont have any natural ones by themselves.Summon Cost: 20 CP
HP/CP: 50/50
Attack/Defense: Highest Summoner Stat +5
Base Damage: Basic Large Weapon Damage, No Penalties.
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Rank FiveThe next final rank of the summons, these are those whom are the oldest ad strongest, surprisingly they are not always massive. Infact at this stage many are the size of what would be called 'Elders'. They are those born not with massive size but the power of Snejutsu running through them, granting them insane levels of power and ability without the need for massive size.Summon Cost: 25 CP
HP/CP: 60/60
Attack/Defense: Highest Summoner Stat +6
Base Damage: Basic Large Weapon Damage +1d4, No Penalties.