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Dragonslayer
Posts : 43 Join date : 2012-09-09
| Subject: The Lampyridae Sat Sep 29, 2012 5:23 pm | |
| Account: ScrapNinjaSoul Concept: Seducer Motivation: Kirche Augusta Frederica Von Anhalt Zerbst (Familiar of Zero)
[You must be registered and logged in to see this image.] Clan Name: Aburame Given Name: Ranma Gender: Female Age: 15 DOB: Feburary, 17th Blood Type: AB Village: Konoha |
Body Appearance | Other Information | Ninja Informtaion | Hair Colour - Sandy blonde Hair length - Long Eye Colour - Honey Brown Skin Colour - Golden Brown Height: 170.2cm Weight: 54kg Bust: 90cm Chest: 78cm Waist: 70cm Hips: 96cm Shoulder: 14cm Neck: 36cm Across the back: 34.1cm Shoulder to waist(front): 38.5cm Waist to floor: 103cm Sleeve length: 57cm | Likes - Flirting Dislikes - Taking life serious Parents - *Jin (Father) *Maka (Mother) Siblings - Unknown Relatives - Unknown Sexual Orientation - Heterosexual = 85% Homosexual = 15% Partner - None | Elements - Lightning Shinobi Skill % -
- Spoiler:
Click to view] [You must be registered and logged in to see this image.] Primary Weapon - Clan jutsu Rank - Genin
Tools Current/Max Explosive Tags: 1/2 Kunai: 3/10 Shuriken: 3/10 Smoke Bombs: 0/2 Military Ration Pills: 0/2 Windmill Shuriken: 0/2 Poison Smoke Bomb: 0/2 Caltrops: 0/2 Senbon: 0/10 Ninja Wire: 1/2 |
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| | | Dragonslayer
Posts : 43 Join date : 2012-09-09
| Subject: Re: The Lampyridae Sat Sep 29, 2012 6:22 pm | |
| Known Jutsu- Academy:
Gen Elementless
- Cloak of Invisibility - 1CP+1 per round maintained; +5 Hide Roll
Nin Bunshin
- Clone - 4CP+2 per round maintained; As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Elementless
- Kai - 2CP; This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll.
- Rope Escape - 2CP; This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM.
- Substitution - 3CP; Wisdom based Dodge
- Transformation - 2CP+1 per round it remains active; +5 Hide (Disguise); Must learn before becoming Genin (Rolled with WIS); Doesnt Stack with any Hide bonuses that are not specifically noted for disguising.
- Wall/Tree Walking - 1CP; Rolepaly Jutsu Only.
- Water Walking - 1CP; Rolepaly Jutsu Only.
Lightning
- Static Electricity - 1CP; 1d4 Damage
- Simple Shock - 2CP; 1 round stun, or until hit
Tai Elementless
- Punch - 0CP; Rank Tai Dmg
- Kick - 0CP; Rank Tai Dmg
Ken Elementless
- Chakra Strike - 1 CP; +1 damage; This is required in order to learn other Kenjutsu
- Genin:
Gen Elementless
- Pod - 3CP; Dazed target for 1d4 rounds or until hit. Target loses 1cp per round dazed.
- Slumbers Of The Forest - 3CP; -1 for 1d4 rounds. "No stun effect". Being hit does not break this effect.
- Grappling Vines - 3CP; Stun, Lasts 1d4 or until hit.
Nin Elementless
- Chakra Burst - 3CP; 1d6 damage to target, as well as a -5 to listen rolls , for 1d4 rounds
- Chakra Concentration - 3CP; -1d4+1 CP used on Jutsu for 1d4 rounds
Lightning
- Lightning Senbon - 3CP; 1d10 Damage
- Electric Jolt - 3CP; 2d4+1 Damage
- Stun Gun - 3CP; The target is stunned for 1d4 Rounds by the electric volt. If hit, the stun ends
- Cramp - 3CP; The target takes -2 to STR rolls if hit in the arms, or -2 to DEX rolls if hit in the legs. Lasts 1d4 rounds. Can pay 6 Chakra to effect both limb types
Tai Elementless
- Leaf Whirlwind - 2CP; Rank Tai + 2 Damage. Can be used to block dealing 1d4 damage
Lightning
- Static Wall - 2CP; Rank damage + 1d4 Damage. Can be used to block, when used to block the technique does 1 Dmg
Ken Elementless
- Lazy Man’s hand - 3CP; Defence. 1d4 Damage to attacker.
- Advance Genin:
Nin Elementless
- Chakra Concentration: Legs - 5CP; +1d4 to DEX rolls for 1d4 rounds
- Chakra Concentration: Muscles - 5CP; +1d4 to STR rolls for 1d4 rounds
- Chakra Concentration: Core - 5CP; +1d4 to WIS rolls for 1d4 rounds
- Chakra Concentration: Mind - 5CP; +1d4 to INT rolls for 1d4 rounds
Lightning
- Thunder Crash - 5CP; 2d8 Damage. Con check DC 15 to avoid being stunned for 1 round
- Electrical Discharge - 5CP; Deals 2d4+2 to 3 Targets
- Minor Electric Current - 5CP; Adds 1d6+1 electrical damage to a weapon or fist for 1d4+1 rounds. The jutsu deals 1 pt of damage per round to the user as the charge leeches into them on occasion. Their technique cannot be ended early. (This Dmg doesn't bypass DR)
Tai Elementless
- Leaf Great Whirlwind - 4CP; Rank Damage + 1d6 Damage. Due to the difficulty of learning this technique, It is learned as B rank rather than C rank.
- Leaf Rising Wind - 4CP; Rank Damage + 1d4/2 (Min. 1) + One Round Stun. Due to the difficulty of learning this technique, It is learned as B rank rather than C rank.
Ken Elementless
Last edited by Dragonslayer on Sat Oct 06, 2012 10:28 am; edited 2 times in total |
| | | Dragonslayer
Posts : 43 Join date : 2012-09-09
| Subject: Re: The Lampyridae Sat Sep 29, 2012 6:31 pm | |
| - Quote :
Snake Summoning
History & Information Browsing through the isles of the community library. A lone bug girl brushes her fingers along the tomes of knowledge lazily until her hand suddenly stops at a book. In clear print. 'Summoning. For Dummies.' Shrugging her shoulders nonchalantly- Sure why not. Nothing else better to do... -Picks the book up and takes it to the training forest. Reading it, page to page. She Writes down notes on the various kinds of summons known and how to form the summon seal. The next few nights, inbetween her kikaichuu studies and trying to stay out of trouble. Ranma sets up her summoning circle. Placing the protective barrier around herself so if such a summon is hostile then she hopes to have enough time to call for help. Taking a slow deep breath. Draw some of her blood. Forming the zodiac signs as described in the manual and places her hand in the center of the circle. With a loud BOOM! A plum of smoke and what appears before her was...a snake? ______________________________________________________________
Universal Trait Description: The Venom of the snakes always cause incredibly painful damage to their targets internals, however for a minor amount of their chakra the snakes are able to cause their Venom to ontop of break down their targets internals, also temporarily paralyze their bodies. PvP: May Pay 3 CP and Cause an Attack (If it Hits), to make the Target suffer being Physically Stunned for 1 Round or Until Hit. ______________________________________________________________
Rank One - Ichiki RP: The smallest of the Summons these are the summoning that are the youngest and weakest, most common amount new summoners, Genin, and chunin they are often used more for scouting and support then actual combat. Ability: Whenever the Snakes Attacks Hit, the Target Suffers 1d4 Damage a Round bypassing DR for 2 Rounds. (Rounds Stack with Multiple Hits, Damage Does Not) ______________________________________________________________
Rank Two - Ichira RP: The next to the smallest of the summons, these are slightly more advanced and strong as chakra and power is fueled into them now. They are slightly larger, around the size of a medium dog now, most used by Genin and Chunin still as well. Ability: Whenever the Snakes Attacks Hit, the Target Suffers 1d4+1 Damage a Round bypassing DR for 3 Rounds. (Rounds Stack with Multiple Hits, Damage Does Not) |
| | | Dragonslayer
Posts : 43 Join date : 2012-09-09
| Subject: Re: The Lampyridae Sat Sep 29, 2012 6:53 pm | |
| Aburame Clan50 Tokens[You must be registered and logged in to see this image.]History and InformationThe Aburame clan, or Aburame family, is the most mysterious clan of Konoha. They are known for raising insects and using them in their combat style. At birth, Aburame clan children are offered to the kikaichū as vessel for nesting. They live off their chakra pool. Depending on rank, Aburame lose their chakra to feeding their bugs constantly. This allows them to command the kikaichū with out chakra cost.
They are a clan of particular shinobi that are usually heavily covered in clothes and they all wear special sunglasses that are also made of a material only known to them. It is said that said glasses are even capable of resisting a punch to the face and will not break. It is only known to them what the glasses are made of. The Aburame also held an ancient family feud with that of another group of bug users known as the Kamizuru clan of Iwagakure, the two often compete to display their powerful use of bug-techniques trying to dominate the other as a true Bug Master Clan.______________________________________________________________ Kikaichū HostThe kikaichū, or parasitic insect. Also commonly known as ‘parasitic destruction bug’ are the insects the Aburame clan raise. From the beginning, the clan offers its new born children to these insects to inhabit and take the role of their nest. They breed in their bodies and feed off their charkra. In turn, the clan is then offered the commanding of the kikaichū which forms their unique style of fighting. These bugs are known to eat away at life sources or chakra as well as dealing with poisons. Universal: -15 CP total. All Aburame Clan Jutsu, however, restore CP on a successful hit based on the jutsu used. All Fire Jutsu gain a +2 to their Roll against Clan Jutsu, and all Clan Jutsu Gain +2 to their Roll against Wind Jutsu.Academy Student: +0 to Wisdom Rolls, +1 Damage to Clan Jutsu Genin: +1 to Wisdom Rolls, +1d4 Damage to Clan JutsuChuunin: +2 to Wisdom Rolls, +1d6 Damage to Clan Jutsu Jounin: +3 to Wisdom Rolls, +1d8 Damage to Clan Jutsu Hive BodiesUniversal: Aburame have a separate pool of “Swarm Points” (SP) representing the kikaichu currently contained in his body. Aburama Clan Jutsu costs may be payed in either CP or SP. The SP pool can hold (Level+10) SP and generates SP every round based on the character’s rank. 1 SP is equivalent to 3 CP; the user may pay both SP and CP for their jutsu at their discretion. The SP pool is immune to damage; however, the Aburame is still defeated at 0CP. The SP pool starts at 0 every fight. (Note: “Overpaying” with SP for an appropriate CP cost (I.e, paying 2 SP for a 5 CP jutsu) does not restore any chakra to the user. Any excess chakra is lost.)Academy Student: Generate 0 SP/round Genin: Generate 1 SP/roundChuunin: Generate 2 SP/round Jounin: Generate 2 SP/round; starts the fight with 2 SP. ______________________________________________________________ - Jutsu:
Note: Jutsu that deal “HP or CP damage” require the user to decide when the jutsu is used what to damage.
Munutsate no Jutsu - Bug Shield Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: Create small floating barrier of bugs infront of the user or a target to either block an oncoming attack. PvP: Block + 1, can be used to DEF another as a free action once per round.
Mushikawarimi no Jutsu - Bug Replacement Technique Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: As the User gets struck from an attack, they would disperse into a cloud swarm of bugs as they swap positions. PvP: Substitution, If it fails User gains 1d4 DR.
Tandokunonarabi Mushi Ryuuki - Single Line Bug Projection Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user extends a single arm, sending out one solid wave of bugs that attempt to attack the enemy. PvP: Attack One Target, Dealing 1d8 HP/CP (Max 3 CP Healed) Damage.
Yoroi no Mushi no Jutsu - Armor of Bugs Technique Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user performs the handseals, coating his or her entire body in a thick layer of kikaichu in an attempt to reduce incoming damage. Does not work against higher level jutsu, however, which will puncture right through it. PvP: User Gains +3 DR and +1 Defensive Rolls for 2 Rounds, Except vs. Fire Jutsu. Against Wind Jutsu it becomes +5 DR and +2 Defensive Rolls.
Kikaichu Tracking - Destruction Bug Tracking Jutsu Type: Ninjutsu Rank: C Cp: 5, 1/round maintenance Description: Allows the user to find a female kikaichu by covering it in a small amount of chakra and sending it towards an opponent. The kikaichu will land and remain motionless while emitting a scent that the male kikaichu can smell as well as allowing the user to understand the location through the chakra. PvP: (Requires used on target before the Hide attempt). Target rolls Spot Vs Hide + WIS Mod + Bonuses to Wis/Skill Rolls. While in effect User auto Spots the target should they hide. Duration until target is found or the bug is spotted. When the bug is spotted the technique ends early.
Mushi Yose no Jutsu - Bug Gathering Technique Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user performs the handseals and then extends both arms. Any bug within 20 meters begins to make their way to the user as fast as they can. They will then use those bugs with their kikaichu to attack the opponent. PvP: Grants a +2 to Clan Jutsu, and +2 to Clan Jutsu Damage, for 1d4+1 Rounds.
Nibainarabi Mushi Ryuuki - Double Line Bug Projection Jutsu Type: Ninjutsu Rank: C Cp: 6 Description: The user extends both arms, sending out two solid waves of bugs at their opponent. PvP: Attack One Target for 2d8 HP or CP Damage, or Attack up to Two Targets for 2d6 HP or CP Damage. This jutsu restores a maximum of 6 CP per use.
Chibimushibakuhatsu - Tiny Bug Explosion Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user creates three special kikaichu by wrapping the bugs in chakra. This chakra is explosive, yet will not explode until the user performs the handseals, ending with the Tiger seal. The explosion is small- creating about a wound about the same size that a shiruken cut would be. PvP: Explosive Tag Rules +1d4+1 Damage, Can be Set as Trap.
Mishu Kouchisho no Jutsu - Bug Prison Technique Jutsu Type: Ninjutsu Rank: C Cp: 5, 1/round maintenance Description: Causes kikai to sorround the enemy, without touching them, and encloses them. The shape of the prison may be changed and fitted to the user's liking. PvP: If hit target is stunned for 1d4+1 Rounds or Until Hit, Every Round that passes the Target takes 2 HP or CP Damage. This jutsu restores 1 CP per round maintained.
Mushi Bunshin no Jutsu - Bug Clone Technique Jutsu Type: Ninjutsu Rank: C Cp: 6, 2/round maintenance Description: The user performs the handseals, creating a clone of bugs. This clone will dissipate after one solid hit. When the user first learns this jutsu, they are capable of only creating one Mushi Bunshin. PvP: Creates a clone with 15 HP and no CP. It Attacks/Defends with the Aburame’s WIS, and deals rank taijutsu damage of the user. When the user it attacked the attacker must roll 1d4; on a 1 or a 2, the clone is hit instead of the user. The Clone Takes +3 Damage from Fire Jutsu, and has +3 DR vs HP Damage against Wind Jutsu. Clone lasts until it is destroyed or the user stops paying the maintenance cost.
Mushikabe no Jutsu - Bug Wall Technique Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user performs the handseals and then extends both arms. Immediately a swarm of bugs launching forward towards the opponent’s attack comes out from the user’s arms. The wall is thick and can be made long, perhaps at maximum ten feet wide and ten feet tall. This wall is made generally to protect allies from enemy jutsu and projectiles. PvP: AoE Block +2, If Sucessful vs Taijutsu/Kenjutsu Attack Deal 2d6 HP or CP Damage. If failed then all whom it was Defending Gain +2d4 DR vs the Attacks Damage. This jutsu restores a maximum of 6 CP if damage is dealt.
Mushi Shussan Kyoubou - Bug Birth Frenzy Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user performs the handseals and then extends their hands forward. Chakra is released, causing all the female bugs that the chakra comes into contact with to reproduce at a massive scale, creating a new swarm of bugs. PvP: Grants a +2 to Clan Jutsu, and +1d8 to Clan Jutsu Damage Rolls for 1d4+1 Rounds. Does not stack with Mushi Yose no Jutsu.
Mushi Funshutsu no Jutsu - Bug Eruption Technique Jutsu Type: Ninjutsu Rank: B Rank Cp: 8 Description: After sending kikai into the ground, when the user wills it, the bugs will erupt like a geyser from underneath the opponent. The ground will rumble a bit before this happens, taking about three seconds before eruption after the rumbling starts. Once the bugs come out, they will come out with the pressure of a geyser, and afterwards begin to cover the opponent and attack. PvP: Attacks One Target for 3d6+1d4 HP or CP damage, or Attack up too Three Targets for 2d6+2 HP or CP damage. This jutsu restores a maximum of 6 CP.
Souseki Mushiishuu - Bug Swarm Genesis Jutsu Type: Ninjutsu Rank: A Cp: 12 Description: The user performs the handseals, causing all of the bugs under his control to replicate exactly fifty times. This creates a giant wave of kikaichu that rush towards the opponent. The user can perform whatever jutsu they wish to with these kikaichu. PvP: The next Clan Jutsu Used Gains a +3 to the Attack Roll and +2d8 to its Damage Roll, Duration until a Clan Jutsu Attack is Made. Only Usable Once per Fight.
Mushi Kachuu no Jutsu - Bug Vortex Technique Jutsu Type: Ninjutsu Rank: A Cp: 14 Description: With the wave of the users hand, kikai begin to gather around the target and swirl, creating a vortex which closes in on the victim, entrapping them in a type of ‘tornado’ from which the bugs will attack from all directions as the target is enclosed. PvP: Attacks One Target for 3d8+1d4 HP or CP damage, or Attack Three Tagets for 2d8+2 HP or CP damage. This jutsu restores a maximum of 10 CP.
Mushi Pitto no Jutsu - Bug Pit Technique Jutsu Type: Ninjutsu Rank: A Cp: 12 Description: Sends kikai into the ground, from where they will, at the users command, eat away at the ground and create a pit from which the bugs will rest, and attack whatever may fall in that is considered an enemy. PvP: Attacks up to Three Targets, Deals 2d8+2 HP or CP damage and the target is Physically Stunned for 2 Rounds or until hit. This jutsu restores a maximum of 6 CP.
Mishu Arano no Jutsu - Bug Wasteland Technique Jutsu Type: Ninjutsu Rank: S CP: 20 Description: The User sends a large mass of bugs and scatter them around them in a whirling vortex that remains close to the surface of the ground, visibly tearing it apart and altering the landscape like a large mudslide of insects. Afterwards nothing would remain as every drop of chakra would be drained from the surrounding - turning it into a desolate wasteland. PvP: All people in the fight are targeted including allies. On Hit Deals 4d10 HP or CP damage, all targets Hit must roll STR or CON vs the initial attack roll, all who fail are Stunned for 1d4+1 Rounds or until hit. This jutsu restores a maximum of 12 CP.
______________________________________________________________ Advanced Breed(50 Tokens - Enhanced Clan) Some members of the aburame clan have what are known as The advanced kikaichū, by rapidly breeding the insects they are able to become far greater and more adaptable for combat itself. Protecting their post with more effectiveness as well as even gathering the chakra that they release to cause even more damage then would usually be formed, enhancing their hosts body to new levels for combat. Universal: +2 HP RegenAcademy Student: +0 DR vs HP/CP Dmg, +5 Total HP Genin: +1 DR vs HP/CP Dmg, +10 Total HPChunin: +2 DR vs HP/CP Dmg, +15 Total HP Jounin: +3 DR vs HP/CP Dmg, +20 Total HP |
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