:: Abilities ::[You must be registered and logged in to see this image.]Kikaichū HostThe kikaichū, or parasitic insect. Also commonly known as ‘parasitic destruction bug’ are the insects the Aburame clan raise. From the beginning, the clan offers its new born children to these insects to inhabit and take the role of their nest. They breed in their bodies and feed off their charkra. In turn, the clan is then offered the commanding of the kikaichū which forms their unique style of fighting. These bugs are known to eat away at life sources or chakra as well as dealing with poisons.
Universal: -15 CP total. All Aburame Clan Jutsu, however, restore CP on a successful hit based on the jutsu used. All Fire Jutsu gain a +2 to their Roll against Clan Jutsu, and all Clan Jutsu Gain +2 to their Roll against Wind Jutsu.
Academy Student: +0 to Wisdom Rolls, +1 Damage to Clan Jutsu
Genin: +1 to Wisdom Rolls, +1d4 Damage to Clan Jutsu
Chuunin: +2 to Wisdom Rolls, +1d6 Damage to Clan Jutsu
Jonin: +3 to Wisdom Rolls, +1d8 Damage to Clan Jutsu
Hive BodiesUniversal: Aburame have a separate pool of “Swarm Points” (SP) representing the kikaichu currently contained in his body. Aburama Clan Jutsu costs may be payed in either CP or SP. The SP pool can hold (Level+10) SP and generates SP every round based on the character’s rank. 1 SP is equivalent to 3 CP; the user may pay both SP and CP for their jutsu at their discretion. The SP pool is immune to damage; however, the Aburame is still defeated at 0CP. The SP pool starts at 0 every fight.
(Note: “Overpaying” with SP for an appropriate CP cost (I.e, paying 2 SP for a 5 CP jutsu) does not restore any chakra to the user. Any excess chakra is lost.)
Academy Student: Generate 0 SP/round
Genin: Generate 1 SP/round
Chuunin: Generate 2 SP/round
Jounin: Generate 2 SP/round; starts the fight with 2 SP
Advanced Breed(50 Tokens - Enhanced Clan)
Some members of the aburame clan have what are known as The advanced kikaichū, by rapidly breeding the insects they are able to become far greater and more adaptable for combat itself. Protecting their post with more effectiveness as well as even gathering the chakra that they release to cause even more damage then would usually be formed, enhancing their hosts body to new levels for combat.
Universal: +2 HP Regen
Academy Student: +0 DR vs HP/CP Dmg, +5 Total HP
Genin: +1 DR vs HP/CP Dmg, +10 Total HP
Chunin: +2 DR vs HP/CP Dmg, +15 Total HP
Jounin: +3 DR vs HP/CP Dmg, +20 Total HP
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Ninjutsu SpecialistA shinobi who has focused all their time and energy into the masters of Ninjutsu, they are specialists many Aburame and Ninjtusu focused clans use this form of combat and training.
Universal: Ninjutsu pierces 1 DR, As well, Gaining a +10 to Learning Rolls for Ninjutsu, and all those that they Teach Ninjutsu gains a +6 to their Learning Rolls.
Academy Student: +0 to Wisdom Rolls, -0 to Cp Costs (Min 1), +5 CP, and +1 o Ninjutsu Damage Rolls.
Genin: +1 to Wisdom Rolls, -1 to Cp Costs (Min 1), +10 CP, and +1d4 to Ninjutsu Damage Rolls.
Chunin: + 2 to Wisdom Rolls, -2 to Cp Costs (Min 1), +15 CP, and +1d6 to Ninjutsu Damage Rolls.
Jounin: +3 to Wisdom Rolls, -3 to Cp Costs (Min 1), +20 CP, and +1d8 to Ninjutsu Damage Rolls