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Posts : 125 Join date : 2012-09-06
| Subject: Doton (Earth) Jutsu Fri Sep 07, 2012 11:01 pm | |
| Doton Jutsu
Special: All Earth Jutsu Gains +2 to Attack/Defense Rolls against Water Jutsu. If it is an Attack, the water Jutsu will Gain a +1d4+1 to its Damage Rolls vs. a Water Jutsu Defense, if it’s on a Defense then an Earth Jutsu will Grant its user an extra +1d4+1 DR against the attack on a fail. (Stacks Beyond the +2d8 damage, and 12 DR Max)
Rank E
Doton: Dirt Path Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: With a few basic hand signs the user kicks a cloud of dirt, grass and mud at an opponent PVP Effect: 1d4 damage Special Note: Hijutsu available to all earth element academy students of every village
Doton: Mud Slab Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a basic sign sequence, the user creates a small bit of mud under their opponent PVP Effect: -1 to Target for their next roll Special Note: Hijutsu available to all earth element academy students of every village
Rank D
Doton: Rock Wall Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: Stomping the ground the user uses their chakra to raise a thick layer of rocks from the earth, using chakra encased hands they kick, punch and push the rocks against the attacker. PvP Effect: Rank Damage + 1d4 Special Note: Can be used to block, when used to block the technique does 1 damage Teaching/Learning: Gate System - D Rank
Doton: Attacking Plants Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user sends mild tremors into the earth causing roots and rock shards to fly up and rip at the target target's shins and legs. PVP Effect: 1d10 Damage from the cuts and slashing Teaching/Learning: Gate System - D Rank
Doton: Exploding Rock Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user channels earth chakra into a rock and shoots it at the opponent out of their mouth forming a seal which explodes on contact with the strength of an M80. PVP Effect: 2d4 Damage Special Note: -1 to Blocking this Jutsu Teaching/Learning: Gate System - D Rank
Doton: Wall of Earth Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user hand signs as a wall of earth is created, protecting the user from harm. PVP Effect: Defense roll against any jutsu with WIS Special Note: May be used to Stop an Escape utilizing Wisdom instead of Dexterity with a +2. Teaching/Learning: Gate System - D Rank
Doton: Heavy Feet Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user hand signs then raises their arms as earth from the ground raises around the enemies feet, making them move more slowly. PVP Effect: Gives the target -1 to Dex rolls for 1d4 rounds Special Note: Teaching/Learning: Gate System - D Rank
Rank C
Doton: Rolling Earth Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user does the hand seals as their earth chakra into their palms as they slam it to the ground, Causing the ground to rumble. The target losses their balance as they stumble around trying to stay standing up PVP Effect: -2 to all rolls for 1d4 rounds Teaching/Learning: Gate System - C Rank
Doton: Sink Hole Manipulation Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Causes a sinkhole big enough for one person to form underneath the target's feet suddenly dropping them into it as they are scratched and beaten by the fall into the 8 foot hole. PVP Effect: 2d6+1d4 Damage Teaching/Learning: Gate System - C Rank
Doton: Earth Pillar Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user hand signs and brings forth a sharp earth pillar from the ground PVP Effect: 2d8 Damage Special Note: Can be used defensively with a WIS roll. User gains +1 to their roll and inflicts 1d8 damage to any Taijutsu attack blocked Teaching/Learning: Gate System - C Rank
Doton: Raining Stone Bullets Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user hand signs and scoops a handful of rocks from the ground then throws then into the air. They then stop in the air and shoot down towards the enemy PVP Effect: 2d6 up to 1d4 targets Teaching/Learning: Gate System - C Rank
Doton: Armor of Stone Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 + 2 per round maintained RP Description: The user performs a small seal chain, as the ground below them would begin their whole cover in a hard stone PVP Effect: Extra +3 DR vs. HP Dmg, for 1d6+1 rounds but gets -2 to DEX Rolls Special Note: May be canceled Early Teaching/Learning: Gate System - C Rank
Doton: Fists of Stone Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user hand signs and sticks his hands into the earth. They then withdraws their hands with gloves of earth PVP Effect: Add +2 to Strength Rolls, +1d4 to Taijutsu Damage, for 1d4 rounds. Teaching/Learning: Gate System - C Rank
Doton: Earth Prison Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 + 3 per round maintained RP Description: Hand signs and sticks their hand into the ground, the user then summons up the earth around the target, trying to capture him/her in a prison of earth. PVP Effect: Target is held for 1d6 rounds Special Note: Unblockable, Target can escape if they beat a WIS roll against the User's original WIS roll Teaching/Learning: Gate System - C Rank
Doton: Flying Boulders Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user hand signs then stomps as 3 boulders form in the ground and raise into the air, at the user’s command sends the boulders at the enemy. PVP Effect: 3d4+2 Damage Teaching/Learning: Gate System - C Rank
Doton: Underground Projection Fish Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 + 3 per round maintained RP Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. PvP Description: The user hides underground for 1d6 rounds. They may make a sneak attack against any opponent on the field. Cannot be attacked while underground, After they attack this effect automatically ends. Special Note: User gains a +3 to their roll if doing a sneak attack Teaching/Learning: Gate System - C Rank
Doton: Inner Decapitation Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground PvP Description: This must be used after underground Projection Fish Technique. If successful, the target is immobilized for 1d6 rounds or until hit Special Note: Target may escape if they can beat the users Original WIS roll + 5. If hit with 'Headhunter' to break this stun, it gains an extra +1d8 to its Damage roll. Teaching/Learning: Gate System - C Rank
Doton: Rock Staff Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Forms a staff made of pure rock, that can be used in battle for a short period of time PvP Description: The staff does rank weapon medium weapon damage+1, and can be used without weapon focus penalties. It lasts 1d4 rounds Special Note: Attacks are done with Str/Dex Teaching/Learning: Gate System - C Rank
Rank B
Doton: Leaping Tiger Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 Description: Utilizing the natural earth and massive amount of chakra the user can raise a giant earthen tiger and send it crashing at their opponents PvP: 3d8 Damage Teaching/Learning: Gate System - B Rank
Doton: Stone Petrify Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user causes liquid stone to rise from the ground and up the opponent's legs eventually petrifying them for a brief amount of time PVP Effect: Physically Stunned for 1d4+1 rounds or until either Hit or The jutsu Counter Petrify is performed, after it breaks the target suffers a -2 to Dex/Str Rolls for 1d4 Rounds. Teaching/Learning: Gate System - B Rank
Doton: Counter Stone Petrify Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Releases the target from Stone Petrify by reversing the stone, making it liquefy and free the target PVP Effect: The target is freed from Stone Petrify Jutsu early Special Note: Can be used as a free action Teaching/Learning: Gate System - B Rank
Doton: Earth Barrier Jutsu Type: Ninjutsu Rank: B (Only Useable 2x a Fight) Chakra Cost: 8 + 3 to maintain RP Description: The user hand signs then sticks his hands into the ground, a dome of earth is then risen and covers the user or an ally. PVP Effect: An earth barrier is created, the target inside cannot attack or be attacked unless someone manages to break it down, or the user ends it early. Special Note: Can be used to defend for an ally or formed around yourself, or capture an enemy. It lasts for 1d4+3 Rounds, or can be broken Down. If attempted to break down it has 5 DR a hit that can NOT be pierced, and has a HP equal to the User's Wisdom Mod+10. Teaching/Learning: Gate System - B Rank
Doton: Rock Lodging Destruction Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: This jutsu dislodges rocks from the area to launch at an opponent to crush them. PVP Effect: 2d10 Damage Special Note: Targets all Opponents on the Field. Teaching/Learning: Gate System - B Rank
Doton: Crushing Bedrock Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: This jutsu allows the user to control multiple sections of rock and move them around their opponent. The user then forms them into two gigantic sections and crushes them together with their opponent in the middle. PvP Description: 4d4+1d8 Damage Special Note: Str Check On-Hit Required, DC: 25, or the target is Stunned for 1 Round Physically. Teaching/Learning: Gate System - B Rank
Rank A
Doton: Rock Rain Boulder Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: The user causes Rocks and Boulders to rain down on the target, crushing them beneath the immense weight. PVP Effect: 2d10+2d4+2 Damage Teaching/Learning: Gate System - A Rank
Doton: Swallowing Sinkhole Technique Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: A more advanced form of Sinkhole Manipulation, not only does the target fall into a 8' sinkhole, the hole closes around, them and crushes them eventually spitting them out like an exploding geyser, extreme crushing damage being dealt PVP Effect: 6d4+1d6+2 Damage Teaching/Learning: Gate System - A Rank
Doton: Greater Armor of Stone Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 + 2 per round RP Description: The user hand signs as huge masses of earth from the ground covers them, protecting against attacks, but slows them down due to the immense weight. PVP Effect: Extra +6 DR vs. HP Dmg, for 2d4+2 rounds but gets -4 to DEX Rolls Special Note: May be canceled early, May be Activated as a Defensive Action. Teaching/Learning: Gate System - A Rank
Doton: Swamp of the Underworld Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: Swamp of the Underworld is a technique that creates a large swamp that immobilizes the target, and has the possibility to kill them. PVP Effect: Unblockable, 6d4 Damage, Stuns targets for 1d4+1 Rounds. Special Note: Targets Everyone in the Fight, Even Allies. Stun Broken on Hit. Teaching/Learning: Gate System - A Rank
Rank S
Doton: Earthquake Jutsu Type: Ninjutsu Rank: S Chakra Cost: 30 RP Description: The user makes a long series of hand signs then jumps into the air spinning, after spinning in the air they slowly fall to the ground gaining momentum and at the last second they bring their fists out and smash into the ground creating huge cracks in the earth and tremors across the land. PVP Effect: 5d4+3d10+5 Damage Special Note: Unblockable, Targets Everyone but the User in the Fight, All who are Hit are Physically Stunned for 1 Round Afterward. Teaching/Learning: Gate System - S Rank |
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