Naruto New Generations
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Naruto New Generations

A Neverwinter Nights RPG Server
 
HomeLatest imagesSearchRegisterLog in

Share
 

 [Basic] Kugutsu no Jutsu

View previous topic View next topic Go down 
AuthorMessage
Admin
Admin


Posts : 125
Join date : 2012-09-06

[Basic] Kugutsu no Jutsu Empty
PostSubject: [Basic] Kugutsu no Jutsu   [Basic] Kugutsu no Jutsu Icon_minitimeSat Sep 08, 2012 5:42 pm

Kugutsu no Jutsu Users
Creator: Shino
50 Tokens

[Basic] Kugutsu no Jutsu 2echthy

History and Information
The Puppet Technique is a unique ninjutsu fighting style; this technique uses chakra threads to control puppets like marionettes. Any number of chakra threads can be used to control a puppet, but users with more skill can use fewer strings per puppet. Both Chiyo and Sasori demonstrated the ability to control entire puppets perfectly using just one thread. While most puppeteers (傀儡使い, kugutsutsukai) would normally be able to control ten puppets at most (one per finger), Sasori's self-modification allowed him to control up to one hundred puppets at a time.

This technique has few weaknesses: according to Shino Aburame's observations during his fight against Kankurō, the Puppet Technique is a long range style, meaning that the puppeteers are weak against close range fighters. Since most puppeteer use his or her hands to manipulate the puppets, if their hands are disabled, then the technique can be neutralised. And because the puppet's movements are based on the mechanisms that were installed inside, interfering with said mechanisms can stall the puppet entirely. Another weakness is that a puppet's movement is dependent on the will of the user, and as such there will be a time lag between the user's commands and the puppet's response.


______________________________________________________________

Kugutsu no Jutsu User
The Kugutsu no Jutsu suers, though centered around Sunagakure are all able to manipulate and bend chakra in the unique way of holding puppets as per normal. They are able to in essence be masters of puppetry jutsu, a special combat that lets their chakra networks be far more advanced then any other possibly known.

Universal: +10 Total CP, May Summon Puppets. Each Puppet is 10 CP to Summon, and 2 CP a Round to Maintain Each. Gain 1 'Basic Puppet'.
Academy Student: +0 to Wisdom Rolls, May Use 1 Puppet at a Time
Genin: +1 to Wisdom Rolls, May Use 1 Puppet at a Time
Advanced Genin: +1 to Wisdom Rolls, May Use 2 Puppest at a Time
Chunin: +2 to Wisdom Rolls, May Use 2 Puppets at a Time
Special Jounin: +2 to Wisdom Rolls, May Use 3 Puppets at a Time
Jounin: +3 to Wisdom Rolls, May Use 3 Puppets at a Time
Puppet Brigade: +3 to Wisdom Rolls, May Use 4 Puppets at a Time
Quote :
Basic Puppet
A basic wooden Puppet that all Puppet Users can Begin with at any time.

Hitpoints: 1/2 Level + Wisdom Mod
DR: 2 DR vs Kenjutsu/Taijtusu
Attack/Defense: Wisdom Roll of the User
Base Damage: Small Weapon Damage, No Penalties


______________________________________________________________

Custom Puppets
(50 to 200 Tokens - Key to Clan)
All users of the Puppetry Technique hold the ability to create their own customized Jutsu. These Puppetry Shinobi are able to in essence make perfect creations that they use in combat.

Rule 1: When a Puppet is made they must be 50 to 200 Tokens. If a Puppet goes beyond 200 Tokens then the remaining Token Csot is added to your Item Maximum Cap. (So a 250 Token Puppet, 50 tokens would go into your 50/400 Item Cap.)
Rule 2: All Puppets Must be Sent to the DM team with their Customizable Abilities, following the Guide Bellow on Token Costs.
Rule 3: You may Make as Many Puppets as you Want, However you may only summon those that have HP currently. All Puppets HP is restored after the Fight.
Rule 4: Puppets can Be Stunned for 1 Round if hit by a Attack that Damage CP, but take no actual Damage.
Rule 5: Either the puppeteer can take an action, or the puppets can. They can not do both. If the puppeteer is stunned the puppets can not act.
Rule 6: Puppeteers may hide, and still attack with puppets and not reveal themselves.
Rule 7: Puppeteers Puppets gain their Puppeteers Wisdom Bonus Damage to their Attacks. This Bonuses is added to 1 attack a round.
Rule 8: All Puppets are Immune to Poison/Venom/Negatives to Rolls and Genjutsu.
Rule 9: Puppets May use Weapons/Custom Weapons if they have the ability to use them. See below Token Guide.

Quote :
Token Mark Guide

+1 to Attack or Defense Rolls: 25 Tokens a Point (Max +3)
+1 to Attack and Defense Rolls: 50 Tokens a Point (Max +3)
-----------------------------------------------------------
+1 to Damage Rolls: 10 Tokens a Point (Max +2)
+1d4 to Damage Rolls: 15 Tokens
+1d6 to Damage Rolls: 20 Tokens
+1d8 to Damage Rolls: 25 Tokens
-----------------------------------------------------------
+1 DR Peirce to Attacks: 15 Tokens a Point (Max +3)
-----------------------------------------------------------
+1 Puppet HP Regen: 25 Tokens a Point (Max +3)
-----------------------------------------------------------
+1 DR vs HP Dmg: 20 Tokens a Point (Max +5)
-----------------------------------------------------------
Ability to Use Weapons with Normal Penalties: 25 Tokens
Ability to Use Weapons with No Penalties, Normal Duel Wield Penalties: 50 Tokens
Ability to Use Weapons and Duel Wield Weapons with no Penalties: 75 Tokens
-----------------------------------------------------------
Other Epic Stuff Not Listed Here: DM Decision Token Cost


______________________________________________________________

Jutsu
The users of this Clans are able to form there own peppery abilities that separate them from the rest, allowing them to in essence build, maintain, control ad manipulate their chakra strings to a perfect degree in order to make their own unique formations and puppetry Jutsu. (All Kugutsu no Jutsu Users Gain 2 Custom Jutsu of E/D/C/B-Rank Jutsu, and 1 Custom A/S Rank Jutsu for Free. They Start out Automatically Knowing their E-C Rank Jutsu, and must learn the Rest.)

______________________________________________________________

Diligent Fingers
(50 Tokens - Enhanced Clan)
A few of the clan hold incredibly advanced chakra networks, combined with advanced ability using their fingers and manipulation of their hands. Thanks to this they are able to bend, manipulate and form chakra into their puppets with incredible ease and skill.

Universal: -5 to Puppet Rummoning CP Cost (Min 1), -1 to Puppetry Maintenance CP Costs (Min 1 a Round).
Academy Student: +5 Total CP, +1 to Puppetry Damage Rolls
Genin: +10 Total CP, +1d4 to Puppetry Damage Rolls
Chunin: +15 Total CP, +1d6 to Puppetry Damage Rolls
Jounin: +20 Total CP, +1d8 to Puppetry Damage Rolls
Back to top Go down
https://narutothenewgen.forumotion.com
Admin
Admin


Posts : 125
Join date : 2012-09-06

[Basic] Kugutsu no Jutsu Empty
PostSubject: Re: [Basic] Kugutsu no Jutsu   [Basic] Kugutsu no Jutsu Icon_minitimeSat Sep 08, 2012 5:48 pm

Current Taken Player Slots:
- Slot One: (xXBetrayerXx)
- Slot Two: (invisibletruth)
- Slot Three: Nodokuchi (Gigatami)
- Slot Four: None

Current Taken Dungeon Master Slots:
- Slot One: Yahiko Kazeshimi
- Slot Two: None
- Slot Three: None
Back to top Go down
https://narutothenewgen.forumotion.com
 

[Basic] Kugutsu no Jutsu

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» *Basic Academy Jutsu
» [Basic] Maboroshi
» Basic information
» (Basic) Mikawaza
» [Basic] Shindou

Permissions in this forum:You cannot reply to topics in this forum
Naruto New Generations :: Special Information :: Server Clan Information :: Sunagakure no Sato-