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Posts : 125 Join date : 2012-09-06
| Subject: [Basic] Stalker Clan Sat Sep 08, 2012 6:05 pm | |
| Stalker Clan Creator: Hidan/Shino 50 Tokens
History and Information The Salker clan are in fact holding the las tname 'Stalker'. They are a Clan that resides within Iwagakure for the last few years, holding shinobi that are skilled in assasinaiton, and technology, using poisons and compounds to their own skill allowing them to become the assassins ad main fall back of Iwagakures Offensive abilities in times of War. They are deadly and effective, specializing in speed, accuracy, kenjutsu and stealth allowing their professions to rapidly become obvious to anyone that is in combat against them.
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Shadow Walkers Those that follow the teachings of the Shadow Walkers hold the unique powers of the shadow itself, able to slip between shadows and into the darkness with far more ease then normal. They are masters of stealth, assassination, attack, reflexes and movements, allowing their hit and run tactics to rapidly drive an opponent insane with annoyance.
Universal: All Start with Shadow Element, and Sneak Attacks gain an extra +1 to Attack Rolls. Academy Student: +0 to Dexterity Rolls, +10 to Move Silently/Hide Rolls, 5 Poison Compounds, +0 Sneak Attack a Fight Genin: +1 to Dexterity Rolls, +20 to Move Silently/Hide Rolls, 10 Poison Compounds, +1 Sneak Attack a Fight Chunin: +2 to Dexterity Rolls, +30 to Move Silently/Hide Rolls, 15 Poison Compounds, +2 Sneak Attacks a Fight Jounin: +3 to Dexterity Rolls, +40 to Move Silently/Hide Rolls, 20 Poison Compounds, +3 Sneak Attacks a Fight
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Jutsu
Shadow Cloak Rank: C Type:Ninjutsu CP: 5, Limit 2x a Fight Description: The user cloaks themselves in shadows and vanishes, melting into the shadows themselves as if they were one with them. Pvp: Allows the user to hide an additional time with +10 to Hide/Move Silently Rolls.
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Compound Mixtures
Compound Mixture: Antidote Rank: D Type: Special Cost: 1 Poison compounds + Rank poison compounds being removed Description; The user mixes basic components to place in the wound to remove any poisonous or toxins in the body and wound. Pvp: Removes poison effects early.
Compound Mixture: Poison - Withering Rose Rank: C Type: Special Cost: 2 poison compounds Description: This is a poison that kills off living cells within the body causing the body to rot and decay. Pvp: 1d4 damage for 1d4 rounds
Compound Mixture: Powder - Sleeping beauty Rank: C Type: Special Cost: 3 poison compounds Description: This is a powder that if inhaled buts the target into a deep sleep. Pvp: 1d4 round sleep effect, being hit breaks it.
Compound Mixture: Poison - Serpent Kiss Rank: B Type: Special Cost: 3 compound mixtures Description: Using an Advanced Knowledge of poison they coat their blade or their gloves to give themselves an edge in battle Pvp: Adds 1d6 bonus poison dmg to a weapon or coated hands for 1d4+1 rounds. Special: Free action
Compound Mixture: Powder - Scorpion Blood Kiss Rank: B Type: Special Cost: 3 poison compounds Description: Taking the Compound in their hands the User crushes them with their palm and blows the power at the opponent causing their body to become slow and their mind to blur Pvp: Target suffers -3 to rolls for 1d4 rounds (Does not stack) Removed Free Action
Compound Mixture: Poison - Venomous Toad Skin Armor Rank: A Type: Special Cost: 5 compound mixtures Description: The User takes hand full of Toxin and applies it to Their clothing. This Reaction causes a highly dense posion to stay close to the user and act much like the skin of a poisonous toad Pvp: For 1d4+1 rounds, Enemies suffer -2 to attack rolls, those who come into melee range suffer 1d4 poison dmg. (Bypassing dr) (Defense to avoid the negative to rolls, melee dmg is auto-hit)Unless Bludgeoning weapon is used (no personal touching, no blood)
Compound Mixture: Powder - Stimulant Rank: A Type: Special Cost: 5 poison compounds Description: By taking the compound they alter it slightly and toss it out for their allies to breath in, this immediately takes effect accelerating the muscles and sharpens the mind. Pvp: For 1d4+1 rounds allies gain + 1d4 to physical rolls (Including damage)Effects 1d4+1 Allies
Compound Mixture: Poison - Power Stimulant Rank: S Type: Special Cost: 5 compound mixtures Description: The user Mixes up their own special Formula and has their target Eat the Compound. The compound Quickly mixes in with the blood and makes the skin a Redish tint, aswell as hardening the Skin, bone, and muscles of the Allie Pvp: Target gains +4 to rolls, +2 to dmg and +4 dr for 1d6+1 rounds Special; Cannot be used on self-do to resistance of their own system from all the testing
Compound Mixture: Powder - Belladonna Toxin Rank: S Type: Special Cost: 4 poison compounds Description: The user a Grand master in their art of poisons quickly dusts their weapon with a chalk like Substance, the moment a wound is open Searing pain and Large scale blood thinning and Internal Hem raging occurs. Pvp: Adds 2d10 dmg to a weapon strike, lasts for 2 rounds Special: Free action
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Field Stripper (75 Tokens - Enhanced Clan) The agent of the stalker clan has learned to collect resources as he fights being able to fill refill his compounds wherever they are. These of the clan are Known as Field Strippers for their ability to pick out poison compounds eve in the deadest of locations and make them into something that can be of use to them in their arts of assassination and death.
Universal: Gains Rank 1-2 summon of characters choice to submit to DM Team for Free. Academy Student: +1 Compound Regen, +0 Total Compounds, +1 to Compound Jutsu Duration Genin: +1 Compound Regen, +0 Total Compounds, +1 to Compound Jutsu Duration Chunin: +1 Compound Regen, +5 Total Compounds, +1 to Compound Jutsu Duration Jounin: +2 Compound Regen, +10 Total Compounds, +2 to Compound Jutsu Duration |
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Posts : 125 Join date : 2012-09-06
| Subject: Re: [Basic] Stalker Clan Sat Sep 08, 2012 6:06 pm | |
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