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Posts : 125 Join date : 2012-09-06
| Subject: [Basic] Tadakuro Clan Sat Sep 08, 2012 6:18 pm | |
| Tadakuro 50 Tokens (These May be Any Village with DM Permission)
The Tadakuro's are a very old clan that have operated off of various farms in the past. The clan themselves are experts in a unique blade fighting technique called the "Drunken Blade", being a mixture of Zui Quan and Kenjutsu, it is very difficult and dangerous to master and often results in layers of Scars on the trainee before they finally master it. The Takadauro Clan are also expert farmers and brewers, concocting more and more potent versions of their alcohol for a quicker, better way to get into the Drunken style. Part of the Drunken Blade training are intensive Taijutsu and Kenjutsu training. In recent years the Clan has dwindled, the Leaf branch of the Clan is all but gone, a few offshoots exist in the Land of Iron but they focus on regular Kenjutsu instead of the Drunken Blade.
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Zui Quan Wielders While drunk the Tadakuro can 'ignore' pain due to dulled senses. While drunk the Tadakuro's movements become unpredictable making them harder to hit, masters of the alcoholic body they are the perfect users of such. When sober they are excellent Shinobi, however when Drunk they become even more frightening and powerful.
Universal: +6 to Learning Kenjutsu/Taijtusu Academy Student: +0 to Dexterity Rolls, +1 DR Peirce on Kenjtusu Genin: +1 to Dexterity Rolls, +2 DR Peirce on Kenjtusu Chunin: +2 to Dexterity Rolls, +2 DR Peirce on Kenjtusu Jounin: +3 to Dexterity Rolls, +3 DR Peirce on Kenjtusu
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Universal: Free Action on the Users Turn to Get Drunk Academy Student: While Drunk gains +1 to Kenjutsu Damage, and +0 DR vs HP Dmg Genin: While Drunk gains +1d4 to Kenjutsu Damage, and +1 DR vs HP Dmg Chunin: While Drunk gains +1d6 to Kenjutsu Damage, and +2 DR vs HP Dmg Jounin:While Drunk gains +1d8 to Kenjutsu Damage, and +3 DR vs HP Dmg
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Clan Jutsu All Clan Jutsu rolled with Dex
E Rank
Swift Chakra Punch Jutsu Type: Taijutsu Rank: E Chakra Cost: 1 RP Description: The user delivers a swift punch, backed by Chakra power, to the target. PVP Effect: Rank Damage +1 Special Note: Teaching/Learning: Only available to Tadakuro
Hilt Jab Jutsu Type: Kenjutsu Rank: E Chakra Cost: 2 RP Description: The user smashes the hilt of his weapon into the target PVP Effect: Rank Damage+2 damage Special Note: Teaching/Learning: Only available to Tadakuro
Clothesline Jutsu Type: Taijutsu Rank: E Chakra Cost: 1 RP Description: The user runs to the side of the target and smashes his arm into their upper body, temporarily stunning them momentarily and making an attack opening PVP Effect: Lowers targets DR by 2 for 1 round Special Note: Teaching/Learning: Only available to Tadakuro
D Rank
D Rank Blade Whirl Jutsu Type: Kenjutsu Rank: D Chakra Cost: 3 RP Description: The user focuses their chakra into their blade, either sharpening it for an attack of strengthening it for defense PVP Effect: Regular Damage +1d4+1 Special Note: Can be used to block 1d4 damage Teaching/Learning: Only available to Tadakuro
Drunken Punch Jutsu Type: Taijutsu Rank: D Chakra Cost: 4 RP Description: While intoxicated, the user makes a stumbling punch towards the enemy, catching them off guard PVP Effect: Rank Damage +1d4+2 Special Note: User must be intoxicated Teaching/Learning: Only available to Tadakuro
Chakra Stab Jutsu Type: Kenjutsu Rank: D Chakra Cost: 2 RP Description: The user layers their blade with sharpened chakra, in order to increase stabbing power, allowing it to pierce some defenses. PVP Effect: Rank Damage + Pierces 2 DR Teaching/Learning: Only available to Tadakuro
C Rank
Numbing Effect Jutsu Type: Taijutsu Rank: C Chakra Cost: 5 RP Description: The user takes a drink from a very strong bottle of alcohol, temporarily numbing their bodies to pain. PVP Effect: +1d4 DR for 1d4+1 rounds Special Note: Must be intoxicated Teaching/Learning: Only available to Tadakuro
Headbutt Jutsu Type: Taijutsu Rank: C Chakra Cost: 5 RP Description: The user stumbles back and then forward, smashing his head against the enemies, momentarily stunning them PVP Effect: Holds for 1d4+1 or until hit Special Note: Must be intoxicated. Hold gives a -3 to defense rolls. Teaching/Learning: Only available to Tadakuro
Drunken Kick Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user drunkenly falls back, focusing Chakra into his legs and kicking the opponen in the jaw, knocking them into the air. PVP Effect: Rank Damage + 1d4/2 (Min. 1) + One Round Hold Special Note: Must be intoxicated. Hold gives a -3 to defense rolls. Teaching/Learning: Only available to Tadakuro
B Rank
Take a Shot Jutsu Type: Taijutsu Rank: B Chakra Cost: 8 RP Description: The user grabs a bottle from their belt and takes a drink, re-invigorating them for the fight PVP Effect: +1d6 DEX for 1d6 rounds Teaching/Learning: Only available to Tadakuro
Blade of the Drunkard Jutsu Type: Kenjutsu Rank: B Chakra Cost: 6 RP Description: RP Description: The user forms a huge amount of chakra into their blade, then charge their opponent in a half-hazard drunken manner, aiming straight for their chest. PVP Effect: Rank Damage + 3d4 Special Note: Must be intoxicated Teaching/Learning: Only available to Tadakuro
Noxious Breath Jutsu Type: Taijutsu Rank: B Chakra Cost: 7 RP Description: After taking a drink of a particularly strong alcohol, the user grabs their target and breathes a deep full breath into their face; breaking their concentration and opening them up for an attack PVP Effect: -2d4 DR for 1d4+1 rounds Special Note: Must be intoxicated Teaching/Learning: Only available to Tadakuro
A Rank
Dragon Sake Jutsu Type: Taijutsu Rank: A Chakra Cost: 13 RP Description: After quickly chugging a large bottle with a Skull and Crossbones on it, the user inhales and burps very loudly, pulling a match and lighting the gas into a super-hot fireball towards the target PVP Effect: 4d8 Damage Special Note: Must be intoxicated, may only use once. If used after Noxious Breath, the -DR from Noxious Breath is doubled. Teaching/Learning: Only available to Tadakuro
Drunken Blade Jutsu Type: Kenjutsu Rank: A Chakra Cost: 13 RP Description: The user goes into a series of quick, albeit drunken, blows with their blade; the attacks seem random and difficult to determine PvP Effect: 3d10 Special Note: Must be intoxicated Teaching/Learning: Only available to Tadakuro
Samurai Saber Technique Jutsu Type: Kenjutsu Rank: A Chakra Cost: 13 RP Description: Through the use of chakra flow, the user channels their chakra through their swords. This extends the reach and the cutting ability of the blade, and also allows the user to fire crescents of chakra whenever the blade is swung. PVP Effect: If used for regular attack: 3d10. If used with Crescent firing: 1d10 per target, up to 5 targets.
S Rank
Black Out Jutsu Type: Kenjutsu/Taijutsu Rank: S Chakra Cost: 20 RP Description: The user downs the entire contents of their alcohol belt, turning into a crazed fighting machine, increasing all of their attributes; however at the end of the Jutsu the user blacks out. PVP Effect: +2d6 DEX (min of 4), +2d6 DR, +2d6 Damage to Taijutsu/Kenjutsu, for 3 rounds. Special Note: Must be heavily intoxicated, uses up all remaining alcohol, passes out at end of effect Teaching/Learning: Only available to Tadakuro
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Blood of the Alcoholic (50 Tokens - Legendary Clan) The Tadakuro are renowned brewers, as they become stronger they require new Brews to work with their Drunken Blade style. Over time these strong brews have shifted them into the state that their practically -always- drunk, and despite that rarely ever act it, it has become their 'normal' state so to speak, giving a natural blood alcohol level of 99.9% These Tadakuro are masters of their Jutsu and are able to switch between holding off the drunken combat slur, and going into it perfectly at will.
Universal: Permanently Drunk, Gains Drunken Bonuses Passively Academy Student: +5 Total HP, +4 to Rolls vs Poison/Venoms, +0 DR vs HP Dmg Genin: +10 Total HP, +6 to Rolls vs Poison/Venoms, +1 DR vs HP Dmg Chunin: +15 Total HP, +8 to Rolls vs Poison/Venoms, +2 DR vs HP Dmg Jounin: +20 Total HP, +10 to Rolls vs Poison/Venoms, +3 DR vs HP Dmg |
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Posts : 125 Join date : 2012-09-06
| Subject: Re: [Basic] Tadakuro Clan Sat Sep 08, 2012 6:19 pm | |
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