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 [Basic] Tadakuro Clan

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PostSubject: [Basic] Tadakuro Clan   [Basic] Tadakuro Clan Icon_minitimeSat Sep 08, 2012 6:18 pm

Tadakuro
50 Tokens
(These May be Any Village with DM Permission)

The Tadakuro's are a very old clan that have operated off of various farms in the past. The clan themselves are experts in a unique blade fighting technique called the "Drunken Blade", being a mixture of Zui Quan and Kenjutsu, it is very difficult and dangerous to master and often results in layers of Scars on the trainee before they finally master it. The Takadauro Clan are also expert farmers and brewers, concocting more and more potent versions of their alcohol for a quicker, better way to get into the Drunken style. Part of the Drunken Blade training are intensive Taijutsu and Kenjutsu training. In recent years the Clan has dwindled, the Leaf branch of the Clan is all but gone, a few offshoots exist in the Land of Iron but they focus on regular Kenjutsu instead of the Drunken Blade.

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Zui Quan Wielders
While drunk the Tadakuro can 'ignore' pain due to dulled senses. While drunk the Tadakuro's movements become unpredictable making them harder to hit, masters of the alcoholic body they are the perfect users of such. When sober they are excellent Shinobi, however when Drunk they become even more frightening and powerful.

Universal: +6 to Learning Kenjutsu/Taijtusu
Academy Student: +0 to Dexterity Rolls, +1 DR Peirce on Kenjtusu
Genin: +1 to Dexterity Rolls, +2 DR Peirce on Kenjtusu
Chunin: +2 to Dexterity Rolls, +2 DR Peirce on Kenjtusu
Jounin: +3 to Dexterity Rolls, +3 DR Peirce on Kenjtusu

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Universal: Free Action on the Users Turn to Get Drunk
Academy Student: While Drunk gains +1 to Kenjutsu Damage, and +0 DR vs HP Dmg
Genin: While Drunk gains +1d4 to Kenjutsu Damage, and +1 DR vs HP Dmg
Chunin: While Drunk gains +1d6 to Kenjutsu Damage, and +2 DR vs HP Dmg
Jounin:While Drunk gains +1d8 to Kenjutsu Damage, and +3 DR vs HP Dmg

______________________________________________________________

Clan Jutsu
All Clan Jutsu rolled with Dex


E Rank

Swift Chakra Punch
Jutsu Type: Taijutsu
Rank: E
Chakra Cost: 1
RP Description: The user delivers a swift punch, backed by Chakra power, to the target.
PVP Effect: Rank Damage +1
Special Note:
Teaching/Learning: Only available to Tadakuro

Hilt Jab
Jutsu Type: Kenjutsu
Rank: E
Chakra Cost: 2
RP Description: The user smashes the hilt of his weapon into the target
PVP Effect: Rank Damage+2 damage
Special Note:
Teaching/Learning: Only available to Tadakuro

Clothesline
Jutsu Type: Taijutsu
Rank: E
Chakra Cost: 1
RP Description: The user runs to the side of the target and smashes his arm into their upper body, temporarily stunning them momentarily and making an attack opening
PVP Effect: Lowers targets DR by 2 for 1 round
Special Note:
Teaching/Learning: Only available to Tadakuro

D Rank

D Rank
Blade Whirl
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 3
RP Description: The user focuses their chakra into their blade, either sharpening it for an attack of strengthening it for defense
PVP Effect: Regular Damage +1d4+1
Special Note: Can be used to block 1d4 damage
Teaching/Learning: Only available to Tadakuro

Drunken Punch
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 4
RP Description: While intoxicated, the user makes a stumbling punch towards the enemy, catching them off guard
PVP Effect: Rank Damage +1d4+2
Special Note: User must be intoxicated
Teaching/Learning: Only available to Tadakuro

Chakra Stab
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 2
RP Description: The user layers their blade with sharpened chakra, in order to increase stabbing power, allowing it to pierce some defenses.
PVP Effect: Rank Damage + Pierces 2 DR
Teaching/Learning: Only available to Tadakuro

C Rank

Numbing Effect
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 5
RP Description: The user takes a drink from a very strong bottle of alcohol, temporarily numbing their bodies to pain.
PVP Effect: +1d4 DR for 1d4+1 rounds
Special Note: Must be intoxicated
Teaching/Learning: Only available to Tadakuro

Headbutt
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 5
RP Description: The user stumbles back and then forward, smashing his head against the enemies, momentarily stunning them
PVP Effect: Holds for 1d4+1 or until hit
Special Note: Must be intoxicated. Hold gives a -3 to defense rolls.
Teaching/Learning: Only available to Tadakuro

Drunken Kick
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 4
RP Description: The user drunkenly falls back, focusing Chakra into his legs and kicking the opponen in the jaw, knocking them into the air.
PVP Effect: Rank Damage + 1d4/2 (Min. 1) + One Round Hold
Special Note: Must be intoxicated. Hold gives a -3 to defense rolls.
Teaching/Learning: Only available to Tadakuro

B Rank

Take a Shot
Jutsu Type: Taijutsu
Rank: B
Chakra Cost: 8
RP Description: The user grabs a bottle from their belt and takes a drink, re-invigorating them for the fight
PVP Effect: +1d6 DEX for 1d6 rounds
Teaching/Learning: Only available to Tadakuro

Blade of the Drunkard
Jutsu Type: Kenjutsu
Rank: B
Chakra Cost: 6
RP Description: RP Description: The user forms a huge amount of chakra into their blade, then charge their opponent in a half-hazard drunken manner, aiming straight for their chest.
PVP Effect: Rank Damage + 3d4
Special Note: Must be intoxicated
Teaching/Learning: Only available to Tadakuro

Noxious Breath
Jutsu Type: Taijutsu
Rank: B
Chakra Cost: 7
RP Description: After taking a drink of a particularly strong alcohol, the user grabs their target and breathes a deep full breath into their face; breaking their concentration and opening them up for an attack
PVP Effect: -2d4 DR for 1d4+1 rounds
Special Note: Must be intoxicated
Teaching/Learning: Only available to Tadakuro

A Rank

Dragon Sake
Jutsu Type: Taijutsu
Rank: A
Chakra Cost: 13
RP Description: After quickly chugging a large bottle with a Skull and Crossbones on it, the user inhales and burps very loudly, pulling a match and lighting the gas into a super-hot fireball towards the target
PVP Effect: 4d8 Damage
Special Note: Must be intoxicated, may only use once. If used after Noxious Breath, the -DR from Noxious Breath is doubled.
Teaching/Learning: Only available to Tadakuro

Drunken Blade
Jutsu Type: Kenjutsu
Rank: A
Chakra Cost: 13
RP Description: The user goes into a series of quick, albeit drunken, blows with their blade; the attacks seem random and difficult to determine
PvP Effect: 3d10
Special Note: Must be intoxicated
Teaching/Learning: Only available to Tadakuro

Samurai Saber Technique
Jutsu Type: Kenjutsu
Rank: A
Chakra Cost: 13
RP Description: Through the use of chakra flow, the user channels their chakra through their swords. This extends the reach and the cutting ability of the blade, and also allows the user to fire crescents of chakra whenever the blade is swung.
PVP Effect: If used for regular attack: 3d10. If used with Crescent firing: 1d10 per target, up to 5 targets.

S Rank

Black Out
Jutsu Type: Kenjutsu/Taijutsu
Rank: S
Chakra Cost: 20
RP Description: The user downs the entire contents of their alcohol belt, turning into a crazed fighting machine, increasing all of their attributes; however at the end of the Jutsu the user blacks out.
PVP Effect: +2d6 DEX (min of 4), +2d6 DR, +2d6 Damage to Taijutsu/Kenjutsu, for 3 rounds.
Special Note: Must be heavily intoxicated, uses up all remaining alcohol, passes out at end of effect
Teaching/Learning: Only available to Tadakuro


______________________________________________________________

Blood of the Alcoholic
(50 Tokens - Legendary Clan)
The Tadakuro are renowned brewers, as they become stronger they require new Brews to work with their Drunken Blade style. Over time these strong brews have shifted them into the state that their practically -always- drunk, and despite that rarely ever act it, it has become their 'normal' state so to speak, giving a natural blood alcohol level of 99.9% These Tadakuro are masters of their Jutsu and are able to switch between holding off the drunken combat slur, and going into it perfectly at will.

Universal: Permanently Drunk, Gains Drunken Bonuses Passively
Academy Student: +5 Total HP, +4 to Rolls vs Poison/Venoms, +0 DR vs HP Dmg
Genin: +10 Total HP, +6 to Rolls vs Poison/Venoms, +1 DR vs HP Dmg
Chunin: +15 Total HP, +8 to Rolls vs Poison/Venoms, +2 DR vs HP Dmg
Jounin: +20 Total HP, +10 to Rolls vs Poison/Venoms, +3 DR vs HP Dmg
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PostSubject: Re: [Basic] Tadakuro Clan   [Basic] Tadakuro Clan Icon_minitimeSat Sep 08, 2012 6:19 pm

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