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 [Weak] Character Specialities

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[Weak] Character Specialities Empty
PostSubject: [Weak] Character Specialities   [Weak] Character Specialities Icon_minitimeSun Sep 09, 2012 2:00 pm

Character Specialties
100 Tokens

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Those whom have mastered the form of Taijtusu throughout theri lives, these are those chosen few considered true 'masters' of their favored branch of combat. Gai from the Anime would be considered this, a master of Taijutsu in every way, able to teach it to a far greater degree, they are Shinobi would have truly mastered their specific class and abilities as Shinobi. This goes for all of the masteries, Ninjutsu, Genjutsu, Nintaijutsu, Ninkenjtusu, Kenjutsu, Gentaijutsu, Gentaijutsu, all of these are those branches, and below shows the true power of these.

Note: Only One of the Branches may be purchased per character.
Note: Counts Toward 500 Token Max Ability Cap.

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GenKenjutsu Specialist
A Shinobi whom has worked to focus on training in their two preferred branches, Kenjutsu and Genjutsu both. Able to use both with more ease and skill then any other, though not particularly the best as true specialties.

Universal: Suffers no Penalties with Kenjutsu, Suffers normal Duel Wield Penalties, +1 to Genjutsu Duration, Gains a +5 to Learning Rolls for Genjutsu/Kenjutsu, and all those that they Teach Genjutsu/Kenjutsu gains a +3 to their Learning Rolls.
Academy Student: +0 to Dexterity (OR) Strength, and Intelligence Rolls, +0 Genjutsu DC, +0 Genjutsu HP/CP Drains, +0 Kenjutsu Damage, +4 HP/CP
Genin: +0 to Dexterity (OR) Strength, and Intelligence Rolls, +1 Genjutsu DC, +1 Genjutsu HP/CP Drains, +1 Kenjutsu Damage, +6 HP/CP
Chunin: +1 to Dexterity (OR) Strength, and Intelligence Rolls, +1 Genjutsu DC, +1 Genjutsu HP/CP Drains, +2 Kenjutsu Damage, +8 HP/CP
Jounin: +2 to Dexterity (OR) Strength, and Intelligence Rolls, +2 Genjutsu DC, +2 Genjutsu HP/CP Drains, +1d4 Kenjutsu Damage, +10 HP/CP

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NinGenjutsu Specialist
Someone who has trained and focused on their two branches, Ninjtusu and Genjutsu to balancing both out to create the perfect harmony of the two, the perfect use of Power and Mind in one, though still not as good as a Ninjtusu or a Genjutsu Specialist.

Universal: Gain a -1 to CP Costs (Min 1), +1 to Genjutsu duration, as well as Gaining a +5 to Learning Rolls for Genjutsu/Ninjutsu, and all those that they Teach Genjutsu/Ninjutsu gains a +3 to their Learning Rolls.
Academy Student: +0 to Wisdom, and Intelligence Rolls, +0 Genjutsu DC, +0 Genjutsu HP/CP Drains, +0 Ninjutsu Damage, +4 HP/CP
Genin: +0 to Wisdom, and Intelligence Rolls, +1 Genjutsu DC, +1 Genjutsu HP/CP Drains, +1 Ninjutsu Damage, +6 HP/CP
Chunin: +1 to Wisdom, and Intelligence Rolls, +2 Genjutsu DC, +2 Genjutsu HP/CP Drains, +2 Ninjutsu Damage, +8 HP/CP
Jounin: +2 to Wisdom, and Intelligence Rolls, +2 Genjutsu DC, +2 Genjutsu HP/CP Drains, +1d4 Ninjutsu Damage, +10 HP/CP

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GenTaijutsu Specialist
Someone who has spent time to specialize in both Genjutsu, and Taijutsu all at once as a Shinobi and warrior.

Universal: Gain a +2 Hp DR, +1 to Genjutsu Duration, as well as Gaining +5 to learning Rolls for Genjutsu/Taijutsu, and all those they teach Genjutsu/Taijutsu gains a +3 to their Learning Rolls.
Academy Student: +0 to Strength or Dexterity, and Intelligence Rolls, +0 to Genjutsu DC, +0 to Taijutsu Damage, +4 HP/CP, +0 to Genjutsu CP/HP Drains.
Genin: +0 to Strength or Dexterity, and Intelligence Rolls, +1 to Genjutsu DC, +1 to Taijutsu Damage, +6 HP/CP, +1 to Genjutsu CP/HP Drains.
Chunin: +1 to Strength or Dexterity, and Intelligence Rolls, +2 to Genjutsu DC, +2 to Taijutsu Damage, +8 HP/CP, + 2 to Genjutsu CP/HP Drains.
Jounin: +2, to Strength or Dexterity, and Intelligence Rolls, +2 to Genjutsu DC, +1d4 to Taijutsu Damage, +10 HP/CP, +2 to Genjutsu CP/HP Drains.

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NinTaijutsu Specialist
Someone who has spend their time focusing in both Ninjtusu and Taijtusu all at once, the most common for Shinobi as they tend to balance between these two specialties.

Universal: Gains +2 Hp DR, -1 to CP Costs (min of 1), as well as Gaining +5 to learning Rolls for Ninjutsu/Taijutsu, and all those they teach Ninjutsu/Taijutsu gains a +3 to their learning Rolls.
Academy Student: +0 to Strength or Dex and Wisdom Rolls, +4 HP/CP, +0 dmg to Ninjutsu/Taijutsu
Genin: +0 to Strength or Dex and Wisdom Rolls, +6 HP/CP, +1 dmg to Ninjutsu/Taijutsu
Chunin: +1 to Strength or Dex and Wisdom Rolls, +8 HP/CP, +2 dmg to Ninjutsu/Taijutsu
Jounin: +2 to Strength or Dex and Wisdom Rolls, +10 HP/CP, +1d4 dmg to Ninjutsu/Taijutsu

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NinKenjutsu Specialist
Someone who has spend time mastering both Ninjutsu and kenjutsu, this is most used by the Seven Swordsman of the Mist, but many others have done such before.

Universal: Suffers no Penalties with Kenjutsu, Suffers normal Duel Wield Penalties, -1 to CP Costs (min of 1) As well, Gaining a +5 to Learning Rolls for Ninjutsu/Kenjutsu, and all those that they Teach Taijutsu/Kenjutsu gains a +3 to their Learning Rolls.
Academy Student: +0 to Strength or Dex and Wisdom Rolls, +4 HP/CP, +0 dmg to Kenjutsu/Ninjutsu
Genin: +0 to Strength or Dex and Wisdom Rolls, +4 HP/CP, +1 dmg to Kenjutsu/Ninjutsu
Chunin: +1 to Strength or Dex and Wisdom Rolls, +4 HP/CP, +2 dmg to Kenjutsu/Ninjutsu
Jounin: +2 to Strength or Dex and Wisdom Rolls, +4 HP/CP, +1d4 dmg to Kenjutsu/Ninjutsu

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Taijutsu Specialist
Someone who has poured all their time, energy, effort and power into training their Taijutsu to perfect as it can get, making them masters of physical Attacks.

Universal: Taijutsu attacks pierce 1 DR, As well, Gaining a +10 to Learning Rolls for Taijutsu, and all those that they Teach Taijutsu gains a +6 to their Learning Rolls
Academy Student: +0 to Dexterity/Strength/Constitution Rolls, +0 DR vs. HP Dmg, +5 HP, +1 to Taijutsu Damage Rolls.
Genin: +1 to Dexterity/Strength/Constitution Rolls, +1 DR vs. HP Dmg, +10 HP, +1d4 to Taijutsu Damage Rolls.
Chunin: +2 to Dexterity/Strength/Constitution Rolls, +2 DR vs. HP Dmg, +15 HP, +1d6 to Taijutsu Damage Rolls.
Jounin: +3 to Dexterity/Strength/Constitution Rolls, +3 DR vs. HP Dmg, +20 HP, +1d8 to Taijutsu Damage Rolls.

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Kenjtusu Specialist
Someone whom has focused in training their Kenjutsu to perfection, they are masters of the art of kenjutsu, able to wield their blades to the best degree to none else can even compete.

Universal: Suffer no Weapon Penalties, Suffer Duel Wield Penalties Normally, As well, Gaining a +10 to Learning Rolls for Kenjutsu, and all those that they Teach Kenjutsu gains a +6 to their Learning Rolls.
Academy Student: +0 to Dexterity/Strength Rolls, +1 DR vs. HP Dmg, +5 HP, +1 to Kenjutsu Damage Rolls.
Genin: +1 to Dexterity/Strength Rolls, +1 DR vs. HP Dmg, +10 HP, +1d4 to Kenjutsu Damage Rolls.
Chunin: +2 to Dexterity/Strength Rolls, +2 DR vs. HP Dmg, +15 HP, +1d6 to Kenjutsu Damage Rolls.
Jounin: +3 to Dexterity/Strength Rolls, +3 DR vs. HP Dmg, +20 HP, +1d8 to Kenjutsu Damage Rolls.

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Ninjutsu Specialist
A shinobi who has focused all their time and energy into the masters of Ninjutsu, they are specialists many Aburame and Ninjtusu focused clans use this form of combat and training.

Universal: Ninjutsu pierces 1 DR, As well, Gaining a +10 to Learning Rolls for Ninjutsu, and all those that they Teach Ninjutsu gains a +6 to their Learning Rolls.
Academy Student: +0 to Wisdom Rolls, -0 to Cp Costs (Min 1), +5 CP, and +1 o Ninjutsu Damage Rolls.
Genin: +1 to Wisdom Rolls, -1 to Cp Costs (Min 1), +10 CP, and +1d4 to Ninjutsu Damage Rolls.
Chunin: + 2 to Wisdom Rolls, -2 to Cp Costs (Min 1), +15 CP, and +1d6 to Ninjutsu Damage Rolls.
Jounin: +3 to Wisdom Rolls, -3 to Cp Costs (Min 1), +20 CP, and +1d8 to Ninjutsu Damage Rolls.

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Genjutsu Specialist
A specialist in Genjutsu, these shinobi have focused their time and energy into perfecting the training of Genjutsu and Illusion, trickery and focus to their peak as much as they can.

Universal: +1 to Genjutsu Duration. As well, Gaining a +10 to Learning Rolls for Genjutsu, and all those that they Teach Genjutsu gains a +6 to their Learning Rolls.
Academy Student: +0 to Intelligence Rolls, +0 to Genjutsu DC, +5 CP, +0 to Genjutsu CP/HP Drain.
Genin: +1 to Intelligence Rolls, +1 to Genjutsu DC, +10 CP, +1 to Genjutsu CP/HP Drain.
Chunin: +2 to Intelligence Rolls, +2 to Genjutsu DC, +15 CP, +2 to Genjutsu CP/HP Drain.
Jounin: +3 to Intelligence Rolls, +3 to Genjutsu DC, +20 CP, +2 to Genjutsu CP/HP Drain.
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