.:: Mamoru Clan ::.[You must be registered and logged in to see this image.]Master's of the Path of LifeMamoru or protectors are known for their unique uses of their water ninjutsu as mere hydration fuels their abilities and strength, their unnatural ability with kenjutsu and water ninjutsu is truely a sight to see when they are fighting with intent to kill. While their jutsu is known as the path of life as water is the substance that fuels all life.
Universal: +10 Wp, starts with Water and Medical elements. Gains no other Elements.
Academy Student: +0 Dex/Wis, no penalties to use weapons, gains +2 wp regen when its raining(even if its just server basic weather cycling .. Example in Water/Rain country it rains a lot )
Genin: +1 Dex/Wis, no penalties to use weapons, gains +2 wp regen when its raining
Chuunin : +2 Dex/Wis, no penalties to use weapons , gains +3 wp regen when its rainingJounin: +3 Dex/Wis, no penalties to use weapons , gains +4 wp regen when its raining.Body of WaterThe Mamoru clan has an unusual ability where there body is purely made of Water in which they've used throughout the years to take down their opponents as they'd dissolve into water and teleport from any portion of in the area to attack usually consisting of a lethal kenjutsu or stealthy water ninjutsu. Used in assassination techniques.
Universal: Merge Hp and Cp together to form " Water Points " for his health. He uses this to preform all water techniques and kenjutsu techniques. But cannot be healed by anyone other then a Mamoru. And can't preform any other jutsus then Medical,and Suiton, and Kenjutsu.
Note: When attacks deal both Hp and Cp I take the highest of the two to my Water Points
Academy Student: can use up to C-rank without a water source.
Genin: can use up to B-rank without a water source.
Chuunin: can use up to A-rank without a water source.Jounin: can use up to S-rank without a water source..:: Mamoru Clan Jutsu ::.Suiton StepType : Hijutsu
Cost : 3 per use.
Rank : ???
Description : dissolves his body into water and teleports from puddle to puddle around the area to gain a better strategic advantage in battle
Df Effect: +1 to Atk/Def Free Action before any attack/defense.
Mamoru Style: Piercing Water Blades Type : Kenjutsu
Cost : 10 Wp
Rank : C
Description : Drops his blade into the puddle of water as it duplicates and bursts from the ground I. The form of spikes to try and stab into his target.
Df Effect: Deals rank wep dmg + 1d6+2
Mamoru Style: Rainy Day Type : Ninjutsu
Rank : C
Cost : 10 Water Points.
Description: Focusing his chakra into the air he causes the water to build in Tue clouds above as it begins to causes a downpour upon the land.
Df Effect: Decreases the cost of water techniques by 5 points, causes +2 Wp regen per round. Lasts for 1d4+2 rounds.
Note : Takes 1 round to charge then next round effects activate.
Mamoru Style: Hidden Mist JutsuType : Ninjutsu
Cost : 16 Wp and 3 Wp per round to maintain
Rank : B
Description : Crouching to the ground the Mamoru would slowly allow the water to leak off of his body as a thick mist of chakra would gather around the area creating his own domain inwhich the blood of his enemy is the fuel for his sanctuary.
Df Effect: Lasts as long as the cost is maintained. All successful listen checks give.the attacker the sneak attack bonus to rolls.
-Attacking/Defending: Defender rolls Move Silent vs Attackers Listen the attack/defense roll is initiated.(this applies to all forms of attacks)
-Succeeding in a Move Silent over Listen Check means you auto avoid that attack.
- Doujutsu's such as Sharingan and Byakugan(only) can see through this mist at a -2 to atk/def but the attacker doesn't receive the sneak attack bonus on them.
Mamoru Style: Silent LacerationType : Water Kenjutsu
Cost : 16 water points
Rank : B
Description : dissolves into water as he teleports from puddle to puddle he thrusts his blade from the puddles around his opponent to pierce their skin and impale them.
Df Effect: Deal Rank Weapon Dmg + 2d8
Mamoru Style : Silent KillerType : Supplemental
Cost : 40 Wp and 2 Wp per round to maintain
Rank : S
Description : Enhancing his senses of hearing mixed with his ability to teleport throughout forms of water the Mamoru Clan are the model Silent Killers of Kirigakure. As they are able to feel sounds within there bodies of water and leave only a echoing drip in their wake.
Df Effect: +40 Move Silent/Listen Checks and +4 to Atk/Def rolls while this is activated.
Requirements: Mamoru Clans Hidden Mist Jutsu must be activated.
NinKenjutsu SpecialistSomeone who has spend time mastering both Ninjutsu and kenjutsu, this is most used by the Seven Swordsman of the Mist, but many others have done such before.
Universal: Suffers no Penalties with Kenjutsu, Suffers normal Duel Wield Penalties, -1 to CP Costs (min of 1) As well, Gaining a +5 to Learning Rolls for Taijutsu/Kenjutsu, and all those that they Teach Taijutsu/Kenjutsu gains a +3 to their Learning Rolls.
Academy Student: +0 to Strength or Dex and Wisdom Rolls, +4 HP/CP, +0 dmg to Kenjutsu/Ninjutsu
Genin: +0 to Strength or Dex and Wisdom Rolls, +4 HP/CP, +1 dmg to Kenjutsu/Ninjutsu
Chunin: +1 to Strength or Dex and Wisdom Rolls, +4 HP/CP, +2 dmg to Kenjutsu/NinjutsuJounin: +2 to Strength or Dex and Wisdom Rolls, +4 HP/CP, +1d4 dmg to Kenjutsu/Ninjutsu:: Medicine Man ::
Yoichi having travelled all around the shinobi world he has found many different herbs that when mixed together naturally they canbe enhanced through his unique chakra to cause slightly mind control more so influenced unless the dosage is hieghtened to the point when it causes him to maintain the regulation and rotation of the medication in the " Projects " blood stream. Ontop of all this hes had to better his training within the fieldof stealth not only because he lacks in the skill that had made his clan so very powerful throughout the centuries they protected Kirigakure, he also needed it so that he could slip the medication into the prey's drink so that the medication would be administered.
Universal : Gains 2 Pills. 1Pill Solely for RP Usage and the other Pill is for both RP and DF. Player/Dm Discretion
Genin : +15 to Both Heal andMove Silent Rolls
Chuunin: +25 to Both Heal and Move Silent Rolls Jounin: +35 to Both Heal and Move Silent RollsPill 1- The Loki Effect
- Spoiler:
Description: This pill being named after the God Loki for its ability to force all those that take it to abandon their beliefs in the Heirarchy and run rogue around the village or area causing choas and havoc playing harmless tricks that soon lead to lethal pranks.
RP Effect : Effects Described above but Also must listen to Yoichi.
Pill 2- The Odin Effect
- Spoiler:
Description: This is the master peice this pill has the ability to enhance the users chakra network and granting them with unbelievable capabilities that would strike fear in many that oppose them, this pill heightens their accuracy, speed, strength, endurance, everything. Which lives up to the name of the Greek God Odin.
Df Effect : Must Obey Yoichi, Grants the Target +3 to Atk/Def(Counts as Passive Bonus but is drawn from the jutsu Bonus), +2d4 Universal Dmg, +40 HP/CP. And 1 Jutsu
Odin's Spear Rank : S+ Type : TaiNinjutsu Cost : 30 CP or 15/15 HP/CP Description: Forming a spear of pure nature chakra it glows a bright humming white light that when tossedit dispurses into millions of smaller more condenced spears that always hit their intended targets. Df Effect : Can only Block this Technique. Deals 4d10+2d6+2d4 Dmg.
Mamoru Clan's Legendary Blade - Poseidon
- Spoiler:
Description this blade is long but then, a pure form of water sealed deep within the blade of the founder of the Mamoru Clan named Oromatsu " The Mamba " Mamoru, this blade was forbidden amongst the Mamoru Clan as they could use it upon themselves to control their bodies and even create replica's of themselves to create their own army. But the only individual's that can untilize this blade is infact those of the Mamoru Clan with their unique traits of being living bodies of water. Some say Oromatsu lives on within the blade which is why the blade itself remains immortal. The Blade having the unique ability to regenerate its keen sharpness through the slightest touch of any form of water, let it be blood, or even sweat. The most fearsome trait of this blade of all is its silencing effects, it drowns out the sound of the weilder to the point that no one can hear them though like dosing rods it can allow the weilder to hear their targets throughthe viborations in the water that the Mamoru now has utter control over, but on contact a heavy explosive blow is dealt from the water that rotates around the blade. Its said the Mamor deveoped this blade for their clans unique abilities but had mimiced the abilities of the Legendary Blade Shibuki.
DF Effects :
Dmg is Static at 5d4 for weapon dmg.(doesn't change with rank)
18-20 Crit Range +40 Listen and +40 Move Silent
Can't Be Disarmed
Can't be Used by Anyone Other then a Mamoru
Ability : Multiplication
Cost : 25 WP
Description : Creates Replica's one the Weilder that are Perfect, except that their chakra is vastly weaker then Yoichi. Granted it puts a Massive stress upon the weilder it can be both the rise or fall of the Mamoru using it.
Df Effect : Creates 2 Replica's of the Mamoru(Stats Below)
:: Clone Rules ::
They deal Taijutsu Rank Dmg
Added directly after Yoichi in battle.
WP : 10
They have all the bonuses Yoichi has( Other then DMG Bonuses ).
They Can only use Mamoru Clan Jutsu(Non-Medical) that are 12 WP or below in cost and dissovles Maintenance of the Jutsu for 1d6+1 rounds of the Jutsu.
Special : Only in " Mamoru Style: Hidden Mist Jutsu " does the opponents Roll 1d6 to see which Yoichi you target( 1-2 Clone , 3-4 Clone 2 , 5-6 Real Yoichi, When theres only 1 Out it changes to 1-3 Clone , 4-6 Real Yoichi)
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