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| | Akira Akimoto, the docile Kirigakure Ninja. | |
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Sexy-Ninjanitor Minato
Posts : 499 Join date : 2012-09-09
| Subject: Akira Akimoto, the docile Kirigakure Ninja. Sun Sep 09, 2012 8:57 pm | |
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The eyes stare down, but they don't stare at what is your physical body, they stare past something more, they look into your very essence. They gauge your character, your actions, the way you act, how strong you are. They look, they don't stop looking until you've been completely figured out. His hands stay close to his sides, he seems cheerful, easy enough to get along with, but scary in a fight. The heat of battle does not waver, it does not stop, until everyone is dead. War, war never changes. The eyes that stare, never stop staring. They can't stop staring, because one can never be completely figured out. The eyes, they are not special, but they see far. They see what some cannot. They observe, watch, note. Thought is a strong ideal, as someone wise once spoke, "Ideas are bulletproof." A man with an idea cannot be stopped until his hope is gone, and when we lose hope, we lose progress, ideal, life. When we lose hope, we become desperate to regain that hope, when hope is lost, we are lost in a maze of our own desperation, scrambling for the exit that is labelled: "Hope." As we pass this exit, we feel renewed, different, changed. We feel like we're in a new world, a new world, full of hope. | [You must be registered and logged in to see this image.] |
-------------------------------------------------------------------------------- [You must be registered and logged in to see this image.]-------------------------------------------------------------------------------- Nickname - Aki, KiraGender - MaleAge - 19Height - 5'8"Weight - 128.62 LBs.Village - Kirigakure -------------------------------------------------------------------------------- [You must be registered and logged in to see this image.]-------------------------------------------------------------------------------- Body AppearanceHair Colour - Snow White.Hair length - A little above shoulder lengthEye Colour - Reddish-BrownSkin Colour - Slightly tanned.Body Shape - Athletic, slight muscles, all hidden under a robe.Tattoo's - None.-------------------------------------------------------------------------------- [You must be registered and logged in to see this image.]-------------------------------------------------------------------------------- Other InformationLikes - Quiet, calmness, in a fight Aki likes the loud storm and the fast pace, his personality almost changes completely.Dislikes - When not a fight, annoying people, loud people, people that are particularly... Insane.Parents - Unknown.Siblings - Unknown.Children - None.Sexual Orientation - Straight.Partner - None-------------------------------------------------------------------------------- [You must be registered and logged in to see this image.]-------------------------------------------------------------------------------- Ninja InformtaionElements - Raiton, YotonMain Focus - KenjutsuSpecialty - NinjutsuRank - JouninOccupation - Seven Swordsman-------------------------------------------------------------------------------- | Known JutsuAcademy Jutsu- View:
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Gate System - E Rank
[center]Cloak of Invisibility Technique Jutsu Type: Genjutsu Rank: E Chakra Cost: 1 ( 1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: 5 Hide Roll Teaching/Learning: Gate System - E Rank [/center]
Kenjutsu & Taijutsu- View:
E-Rank
Pommel Counter Jutsu Type: Kenjutsu RP Description: The defender readies himself, and as the Attack charges, the Defender releases his blade, using the pommel to hit his opponent. CP Cost: 1 PVP: Defense. The attacker takes 1 damage. Teaching/Learning: Gate System – E Rank
D-Rank Bladeshock Jutsu Type: Kenjutsu RP Description: This ability relies on the user using their blade as a blunt-force object with a sharp end, as opposed to a sword, and with this they aim at an Enemies Legs, Arms, Torso, or Head, discombobulating them, and on top of this hindering their use of Jutsu stemming off of that bodypart. CP Cost: 3 PVP: The user aims at a specific part, if hit; the user takes said penalties, for 1d4 rounds. The rounds stack, the negatives do not. Arms: Kenjutsu rolls are now at a -1. Legs: Taijutsu Rolls are now at a -1. Head: Genjutsu Rolls are now at a -1. Torso: Ninjutsu rolls are now at a -1. Teaching/Learning: Gate System – D Rank
C-Rank White Lightning Cut (Dex) Jutsu Type: Kenjutsu Rank: C Requirements: Lightning Element Chakra Cost: 6 Cp RP Description: The user shoots lightning through their weapon, and said weapon shoots high up, taking a thunderbolt and turning it into a strike, as they charge at their enemy, crashing their blade into them, as if they were a lightning bolt. PvP Effect: This attack augments the user's blade with added lightning damage, which is 1d4 points, on top of their Kenjutsu attack. This augmentation lasts for one round of attacking. Ex. Uses this Technique, next attack gains the damage, attack after that does not. Special Note: The 1d4 points is treated as bonus Ninjutsu Damage.
A Rank
Tiger and Lion Maw Burst Jutsu Type: Kenjutsu RP Description: The user of this technique imbues large amounts of Chakra in their blade, and as they get into the vicinity, they drop the blade down, and it splits into two roaring animals, a tiger and a lion. They charge at the enemy and tear into him, as the attack is left to make a follow-up attack shortly after this vicious assault. CP Cost: 10 PVP: Two attacks, dealing Kenjutsu DMG 2d4 1, each. Teaching/Learning: Gate System – A
S Rank Demon's Multi-Point strike. Jutsu Type: Kenjutsu/Taijutsu RP Description: The user of this Jutsu, takes on an untracable speed as you hear the sword drawn, click, and there is a large burst of Chakra, as the person begins to hit you precisely, and each hit feels as if it hits more than just once, hitting main points in the body, as they shut down, and you're left only to a husk of yourself. This attack would be called Savage, unjust, scary, but it is only one's showmanship of a swordmaster, and if they lets their own "Demons" take over, it increases the so-called "Savagery" of the technique in question. This technique takes on the form of 3 beasts, a Dragon, a Tiger, and a Boar. Each Attack would manifest one of each. CP Cost: 30 PvP: 3 Attacks, each doing Kenjutsu Damage 1d8 2. Note: This cannot be taught to anyone, as it is Akira's Ace-In-The-Hole. If used while released into: "Demon of Kirigakure", an extra 1d4 2 Damage die is added to each attack. Teaching/Learning: Gate System - S
Ninjutsu- Elementless:
Elementless: Rasensesshou Jutsu Type: Ninjutsu Rank: B CP Cost: 8 RP Effect: The user focuses a large amount of Chakra in their hand of choice, condensing it heavily before they add a spin to it, and once they have the ball in hand, it becomes self sufficient, able to be used without channeling anymore chakra, until it’s released. PvP Effect: 6d4 damage, if blocked takes ½ damage. If blocked successfully by a technique that can ‘block unblockables’, the damage is completely negated. Teaching/Learning Gate system: B-Rank 50 to both gates. Note: Rolled with DEX, gains Wisdom Damage bonus.
- Yoton:
Yoton: Light Amplification Jutsu Type: Ninjutsu Rank: E CP Cost: 3 RP Effect: The user creates 4 necessary signs, before raising their hand and amplifying the light in the area, increasing their sense of spotting to an extent, making the shadows more defined and easier to see! PvP Effect: Gives the user a 15 to Spot rolls for the next spot check. Teaching/Learning Gate system: E-Rank
Yoton: Flash Jutsu Type: Ninjutsu Rank: D CP Cost: 4 RP Effect: The user utilizes a bright flash of light of Yoton, blinding everyone on the battlefield with a huge flash of light, hindering their ability to attack, and defend. PvP Effect: -2 to ATK/DEF rolls for 1d4 Rounds. Teaching/Learning Gate system: D-Rank
Yoton: Holy Ascendance Rank: C CP Cost: 6, 2 CP per round Maintained. RP Effect: The user signs the needed amount of signs, being raised high into the air by the Yoton element, the Chakra in a constant channel to become untargetable for a decent amount of time, letting their body recuperate, or even wait out a strong assault or lasting effect. PvP Effect: The user becomes untargetable for 1d4 rounds, but cannot take an action.
- Fuuton:
Fuuton: Rasensesshou Jutsu Type: Ninjutsu Rank: A CP Cost: 16 RP Effect: The user creates the same B-Rank of Rasensesshou, but as the user adds the swirl, the user also adds some Fuuton element into the Rasensesshou, creating an even faster, more devastating spin, intent on tearing his target to pieces. PvP Effect: 6d4 1d6 damage, if blocked the enemy takes ½ damage. If blocked by a ‘block unblockables’ technique, the damage goes from ½ taken, to none taken, on a successful block. Teaching/Learning Gate system: A-Rank 50 to both gates. Note: Rolled with DEX, gains Wisdom Damage bonus.
Fuuton: Boushitakai Rasensesshou Jutsu Type: Ninjutsu Rank: S CP Cost: 30 RP Effect: This Ninjutsu, so devastating in pure power, so volatile in damage, but such an accurate and powerful technique. The Boushitakai Rasensesshou is a technique of vast strength, rivaled by many other exceedingly strong Jutsu of its kind. When using the Boushitakai Rasensesshou, one first must make the Fuuton: Rasensesshou, and then further increasing the power of the wind element, but still under control, from this it seems to become a swirling spiked ball, which upon contact explodes, trained on destroying the victim’s chakra network, rendering him unable to use more than simple forms of chakra without immense pain, and in some rare cases, not at all until treated by a medical prodigy. PvP Effect: 5d4 2d8 2d6 5, unblockable. Teaching/Learning Gate system: S-Rank with 50 to both gates. Note: Rolled with DEX, gains Wisdom Damage bonus. Special Note: After using this technique, cannot use any sort of Jutsu for the remainder of the fight.
- Raiton:
Raiton Jutsu
Special: All Lightning Jutsu Gains 2 to Attack/Defense Rolls against Earth Jutsu. If it is an Attack, the the Lightning Jutsu will Gain a 1d4 1 to its Damage Rolls vs a Earth Jutsu Defense, if its on a Defense then a Lightning Jutsu will Grant its user an extra 1d4 1 DR against the attack on a fail. (Stacks Beyond the 2d8 Damage, and 12 DR Max)
E Rank
Raiton: Static Electricity Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: With a few basic hand signs the user is able to channel a thin jolt of electricity into an opponent, this can be done ranged or by touch PVP Effect: 1d4 Damage Special Note: Hijutsu offered to all lightning element academy students of every village
Raiton: Simple Shock Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user is able to channel a small shock that leaves their opponent vulnerable PVP Effect: 1 round stun, or until hit Special Note: Hijutsu offered to all lightning element academy students of every village
D Rank
Raiton: Lightning Senbon Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user focuses their chakra into a single finger after making a few hand signs and then shoots the lightning chakra from their finger. The projectile looks like a Senbon PVP Effect: 1d10 Damage Teaching/Learning: Gate System - D Rank
Raiton: Static Wall Jutsu Type: Ninjutsu Rank: D Chakra Cost: 2 RP Description: Emitting chakra from their palms the user strikes out to block the opponent, the blocks are placed in a manner that the chakra from the palms fall into a barrier like wall PvP Effect: Rank damage 1d4 Damage Special Note: Can be used to block, when used to block the technique does 1 Dmg Teaching/Learning: Gate System - D Rank
Raiton: Electric Jolt Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: One of the most basic RaitonJjutsu that most Genin learn after discovering their element Deals a minor electric shock to their opponent, as they touch them PVP Effect: 2d4 1 Damage Teaching/Learning: Gate System - D Rank
Raiton: Stun Gun Technique Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user fires a ray of shocking currents and must make a ranged attack against any living creature within 10 feet. The effect much like that of a taser. PVP Effect: The target is stunned for 1d4 Rounds by the electric volt. If hit, the stun ends Teaching/Learning: Gate System - D Rank
Raiton: Cramp Technique Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user sends the charge into one of the targets limbs, cramping it up and making it stiff as the electrical current messes with nerve signals PVP Effect: The target takes -2 to STR rolls if hit in the arms, or -2 to DEX rolls if hit in the legs. Lasts 1d4 rounds Special Note: Can pay 6 Chakra to effect both limb types Teaching/Learning: Gate System - D Rank
C Rank
Raiton: Thunder Crash Jutsu Type: Ninjutsu Rank: c Chakra Cost: 5 RP Description: The user would send a ball of deafening thunder, and electricity at the opponent. Possibly stunning and shocking them PVP Effect: 2d8 Damage Special Note: Con check DC 15 to avoid being stunned for 1 round Teaching/Learning: Gate System - C Rank
Raiton: Electrical Discharge Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user releases a large blast of electrical energy after forming a list of five hand seals, monkey and rat being a few in the seal list, that attacks all nearby targets PVP Effect: Deals 2d4+2 to 3 Targets Teaching/Learning: Gate System - C Rank
Raiton: Minor Electric Current Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Through usage of this technique, the user is able to accelerate the flow of Chakra in their body, thus creating a small electric current that can be passed onto a hand-held weapon, or concentrated on a small part of the user's body to attack with PVP Effect: Adds 1d6 1 electrical damage to a weapon or fist for 1d4 1 rounds Special Note: The jutsu deals 1 pt of damage per round to the user as the charge leeches into them on occasion. Their technique cannot be ended early. (This Dmg doesn't bypass DR) Teaching/Learning: Gate System - C Rank
B Rank
Raiton: Lightning Dragon Blast Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Using this technique, the user creates a large dragon of yellow lightning energy, which they will use to cleave their enemies in half and burn them to a crisp PVP Effect: Unblockable, Deals 3d8 Damage Teaching/Learning: Gate System - B Rank
Raiton: Thunder Ball Jutsu Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The User forms a minor ball of thunder chakra in their hand throwing it at the target dealing a moderate amount of damage PVP Effect: 2d10 1d4 Damage Teaching/Learning: Gate System - B Rank
Raiton: High Voltage Touch Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Using this technique, the user focuses a large amount of Chakra in their hand and turns it to high-voltage electricity. The user makes a touch attack against one creature. This technique does not impede the user's hand PVP Effect: Deals 5d4 1d6 1 Damage Teaching/Learning: Gate System - B Rank
Raiton: Heavenly Lightning Cutter Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Upon completion of this technique, the user condenses their chakra into their hand and turns it into a long blade of lightning. Thus formed, the Kyuuten no Raikiri has the same characteristics as a katana, in which the user is automatically proficient. PVP Effect: The blade deals 2d8 4 per hit in lightning damage (Str Damage does not apply) The jutsu lasts for 2d4 2 rounds and cannot be ended early Special Note: The user takes 1d4 damage each round. (Doesn't bypass DR) Special Note 2: Weapon is used with Dex/Str rolls. Teaching/Learning: Gate System - B Rank
Chidori Jutsu Type: Ninjutsu Rank: B Chakra Cost: 10 RP Description: Chidori is an advanced Raiton Technique. It includes covering your hand in a thin layer of chakra, which soon expands to cover her hand in a large ball of pure electricity. This attack can be quite deadly, and is even said to be one of the strongest Raiton techniques PVP Effect: 2d10 1d8 1d6 1d4 damage Special Note: Attack is Rolled with Dexterity, Peirce's 5 Points of DR. This Jutsu if done with a Sharingan gains a 2 to its Attack Roll, if its Done without a Sharingan then it suffers a -2 to its Attack Roll. Teaching/Learning: Gate System - B Rank (Gates get a 50 to Amount) - Requires DM Permission
A Rank
Raiton: Lightning Devourer Technique Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: Using their chakra to constantly manipulate the electrons in the air around him, the user is able to form a devastating offensive aura around him to fend off any opponents hoping to attack him PVP Effect: Lasts for 1d4 1 rounds, Anyone Who Attacks (Not Hit), Take 2d4 2 Damage Piercing 3 DR. Special Note: User is immune to B Rank and Below Raiton Jutsu Teaching/Learning: Gate System - A Rank
Raiton: Lightning Tiger Missile Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: This technique is also known as delayed tiger missile by its old name. It creates a tiger made out of glimmering yellow lightning that will rush across the distance to its target and pass right through it, no matter how fast it is PVP Effect: Deals 4d8 Damage Teaching/Learning: Gate System - A Rank
Raiton: Violent Lightning Dragon Technique Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: Violent Lightning Dragon is a much more advance technique. The user performs some hand signs, before they finally create three lightning dragons smaller than just the one. Each of these dragons shoots out towards a single target and hits them violently PVP Effect: Three Attack Rolls, Each deals 1d10 2d4 2 Damage. Teaching/Learning: Gate System - A Rank Special Note: Cannot target someone more than once with each head.
Chidori Senbon Jutsu Type: Ninjutsu Rank: A Chakra Cost: 15 RP Description: A ranged electric needle, with the same power as Chidori. PVP Effect: 2d10 1d8 1d6 2d4 2 Damage Special Note: Peirce's 5 Points of DR. This Jutsu if done with a Sharingan gains a 3 to its Attack Roll, if its Done without a Sharingan then it suffers a -3 to its Attack Roll. Con Check of 25 or stunned for 1 round Teaching/Learning: Gate System - A Rank (Gates get a 50 to Amount) - Requires DM Permission
S Rank
Raiton: One-Thousand Heavenly Spears Jutsu Type: Ninjutsu Rank: S Chakra Cost: 20 RP Description: Using this advanced Raiton technique, the user makes it rain spear-shaped lightning bolts. The effect devastating to the area and surrounding wildlife PVP Effect: Deals 3d10 3d4 3 to all involved in the combat except for the user Special Note: User Takes 1d10 Damage from mental Stress Teaching/Learning: Gate System - S Rank
Raiton: Wrath of Heaven Jutsu Type: Ninjutsu Rank: S Chakra Cost: 20 RP Description: After a long chain of hand seals, the user raises their right hand to the sky. Dark clouds spin, before a large lightning bolt, Ten Foot thick will strike down and hit a single target. This causes them great damage and leaves them stunned for a short period of time DF: Deals 5d4 1d10 2d6 Damage, and the target must roll Str or Con, DC 35 (nothing added unless its a Str or Con bonus) or be dazed for 1 round. Note: Daze - The target cannot attack, but may still defend at a -3 to the roll until they are hit, or one round expires.
------------------------------------------------------------------------------- Special AbilityHōtō nana kenshi200 Tokens [You must be registered and logged in to see this image.] From a young age he was brought up training with Kenjutsu and Ninjutsu, his father, what little he rembered what he told him, and until his untimely death he always told Akira: "You are fit for a Prodigal, you will go so far.. One day, from the Heavens I will see you wielding your blade and your Ninjutsu with 6 others, defending our village and Kage from harm with your life and ferocity, I am truly proud to be your father." These words always held close to him, as he grew and grew, and he saw another father figure, Gin. "By giving this kid my headband, it shows that I put my faith in him. Don't let me down, yeah?" Akira held the headband close to him nodding with a child-like smile as he knew that with this faith, the Seven Swordsman was closer to his grasp. He told Akira that his weapon was not chosen by the owner, but the weapon itself choses who they let wield it, and when they let you wield it, it is a part of your soul, and extension of yourself, it was something that will always stay with you and be your extension, your other part. A woman then approached, speaking about how he was not coming back, Gin Sakimoto made her promise to teach Akira, as he was speechless about the situation, Akira could only watch, as it began, the 6 tails was defeated, but Gin was also dead, his body wasn't a corpse, it wasn't anything.. It was just, ashes. Akira took off his own Kirigakure headband, and donned Gin's Kirigakure headband with the symbol of the Seven Swordsman on it. This was his life's goal, to be the next addition to the Seven Swordsman, to live up to his father's wishes as a Prodigal, and to not let the man who believed in him so highly, Gin Sakimoto. This was his new resolve, this was his light of hope. - Ability DF Effects Some RP.:
The Diversity of the Hopeful The People of the Akimoto from birth have been trained in Ninjutsu and Kenjutsu, this has strengthened their 2 strongest forms for use in real combat, this has shown that the Akimoto aren't at all a weak clan, they strive to be Ferocious and scary, but this is not their outward appearance, as they seem to be friendly, and most usually stay that way. Universal: No Penalties to weapons. In addition to this, they gain 4 learning rolls Academy Student: 1 DEX/WIS Rolls, 1 t o Ninjtusu Damage Genin: 2 DEX/WIS Rolls, 1d4 t o Ninjtusu Damage Chunin: 3 DEX/WIS Rolls, 1d4 2 t o Ninjtusu Damage Jounin: 4 DEX/WIS Rolls, 2d4 t o Ninjtusu Damage Prodigal's Capacity From training, Akira has also undergone intensive Chakra growth exercises that have strengthened his use of Chakra greatly, and his health as well, but much less so. From this training, Akira Akimoto has a slightly higher health capacity, but even from their small upperhand, this is completely overshadowed by the high Chakra capacity they retain. Academy Student: 5 HP and CP, 1 DR vs HP/CP Dmg Genin: 10 HP and CP, 2 DR vs HP/CP Dmg Chunin: 15 HP and CP, 3 DR vs HP/CP Dmg Jounin: 20 HP and CP, 4 DR vs HP/CP Dmg Perfection Touch
From a young age, Akira was taught and faught strictly, with repition, and little break. He was always fighting, always on the guard, always ready to fight, this rigourous training grew his strength and this helped him with with being more damaging with such in a familiar ground, increasing his capacity for damage.
Universal: 2d4 to Kenjutsu damage Rolls, 4 Leanring Kenjutsu ROlls. Custom Jutsu
Akira has shown an extensive knowledge and imagination, in which he creates his own Ninjutsu and Kenjutsu, though this is limited as he cannot create an infinite amount. Akira can create [E/D/C/B/A/S] Kenjutsu and Ninjutsu for free, E-C are known, where B-S must be learned using a standard Gate Learning system.
Extension of ones self, this is my resolve! (100 Tokens)
"I will join the Seven Swordsman, I promise that!" Akira held his head up high and attempted to retain his promise through his intense training both in Kenjutsu and Ninjutsu, as he persisted his whole life, trying to perfect his craft, this has brought him to a Prodigal's level of control and prowess, as his whole goal was to join the ranks of the Seven Swordsman, and he was going to fufill it.
Universal: -2 to CP Costs, Crit Range of 18-20 Academy Student: 1 to ATK/DEF Rolls, 1 to Ninjutsu/Kenjutsu Damage Rolls Genin: 2 to ATK/DEF Rolls, 1d4 to Ninjutsu/Kenjutsu Damage Rolls Chunin: 2 to ATK/DEF Rolls, 1d4 2 to Ninjutsu/Kenjutsu Damage Rolls Jounin: 2 to ATK/DEF Rolls, 2d4 to Ninjutsu/Kenjutsu Damage Rolls
DEBTS: NONE.[i]
Last edited by Sexy-Ninjanitor Minato on Mon Nov 19, 2012 11:28 pm; edited 21 times in total |
| | | Sexy-Ninjanitor Minato
Posts : 499 Join date : 2012-09-09
| Subject: Re: Akira Akimoto, the docile Kirigakure Ninja. Sun Sep 09, 2012 8:58 pm | |
| The Flying RajinThis is removing my 'Demon of Kirigakure' ability, and the 'Asura's Path: Heightened Alignment' abilities, it will also transition my Asura Path to normal ability rules instead of Cursed Mark rules due to the possible revisions under place. [You must be registered and logged in to see this image.]The Flying Thunder God Technique is a technique created by Akira Akimoto which allows the user to transport themselves to a marked location in the blink of an eye. This technique was the reason behind his nickname, "Kirigakure's White Flash". The technique was created long after he had gained control of his internal "Demons", and moved as speeds faster than any Shinobi without prior training could ever hope to accomplish. Akira highly prides himself in his extreme speed, even to a narcissistic standpoint. This improves his previous speed from a meager Mach 3 to unimaginable speeds which are untraceable by human eyes, and almost untraceable by those with strong Dojutsu. Given the circumstance, if Akira uses the full extent of Flying Thunder God, he may teleport to destinations, that transcends the extreme-speed of the first stage of the Rajin. In the second stage of The Flying Thunder God, the user pushes his body to such unimaginable speed that they literally teleport, and with certain placed seals, this can be used to instant transportation to a destination of choice. Flying Thunder God: Stage 1 5 CP Activated, 1 CP Maintenance. Universal: Upon activation, the user quickens their speed to an unimaginable level, granting them +4 ATK/DEF Rolls, and on a failed Dodge Attempt, may attempt to make another Dodge for a 5 CP cost. May only reroll one dodge roll per attack. This cost cannot be lowered by CP cost reduction of any source. Flying Thunder God: Stage 2 10 CP Activated, 2 CP Maintenance. If you go straight to stage 2, you must pay 15 CP, but with the Stage 2 Maintenance. Universal: Upon activation, the user moves so fast, they literally teleport, making this even easier with seals, while channeling Chakra, making him instantly teleport to that position, while this can be used for combat tactics. In this stage, the user gets +6 to ATK/DEF Rolls, and on a failed Dodge Attempt, they may attempt to make another Dodge for a 5 CP cost. May only reroll one dodge roll per attack. This cost cannot be lowered by CP cost reduction of any source.
Last edited by Sexy-Admin Minato on Sat Oct 27, 2012 12:07 am; edited 3 times in total |
| | | Sexy-Ninjanitor Minato
Posts : 499 Join date : 2012-09-09
| Subject: Re: Akira Akimoto, the docile Kirigakure Ninja. Sun Sep 09, 2012 8:58 pm | |
| Liquidic Chakra-Stone Blade.160 RP Tokens [You must be registered and logged in to see this image.]This very blade, has been forged with a Chakra stone near the Water Country, which augments almost all of the aspects of the blade, giving the user enhanced attacks, though it has bonded perfectly with it's wielder, when hit, this is a completely different story as it feels tons heavier, and as you're crushed, it also slashes you in half, oh so easily. With each hit, the blade seems to drain the moisture from your body, returning to the wielder as some form of regeneration, keeping him in battle for even longer. With each strike, another blade forms behind it, which allows effectively for two strikes, and each time it feels as if you're being hit twice, as with each slash comes a relentless assault, and if the blade it augmented, the blade seems to gain this augmentation as well. PvP Effects: This blade, first of all gives 2 attacks a round, but one must ALWAYS be a Basic Kenjutsu attack. In addition, On hit, the user gains 1/2 Total Damage back in HP or CP pool every attack (must be stated which before every attack. (Max 5 Healed). Also, this blade does Large Weapon Damage, and pierces 3 DR. Gin Sakimoto's headband. [You must be registered and logged in to see this image.]This headband of the ex-Number once of the Seven Swordsman was held together by a piece of dark green cloth, a now worn forehead protector in the middle, but this headband was now adorned on Akira's right thigh. This headband was worn by Gin Sakimoto, but was more than just his forehead protector, it was the embodiment of him. The short moment they spoke, felt more than such, felt as if for once he had a true Sensei, someone to depend on. This all changed as he watched Gin's Ashes fly away on the winds by the cliff of Kirigakure. He sat silent, traumatized, but he kept the headband close, and Gin would watch over him for years to come in his Shinobi life. As he grew, he gained endurance and resilience, training to be better than Gin, the strongest anyone could be. Universal: This headband gives +60 HP (120 Tokens), 4 DR Vs. HP damage (60 Tokens), and upon K.O. the user is revived for 3d10 HP (Min. 10), but still subsceptible to perma, unless treated by a Medic. (60 Tokens) Prayer beads of the Nine Bijuun [You must be registered and logged in to see this image.] These Prayer Beads, crafted by Akira Akimoto himself, each contain a VERY small amount of Bijuun Chakra in them, but it cannot be utilized like a true Bijuun's Chakra, but is always dormant. Akira holds these spiritual prayer beads close, and always has them at hand. If these are coupled with his extreme speed and good affinity for Ninjutsu, which very few have seen in actual combat, by channeling almost miniscule amounts of Chakra through them, as if they were a catalyst, it allows him to focus and do Ninjutsu without handseals, although if physically stunned this effect does not take place. The prayer beads Akira wields have been passed down in the Akimoto family for generations, now to Akira, in which he holds them as a reminder of the tragic events that have taken place within his family, locked away, only spoken of in dire circumstance. Universal: This gives Akira an extended 1 Critical Range (40 tokens), and 1 CP regeneration (30 Tokens) and -1 to Universal CP Costs. (30 Tokens)
Last edited by Sexy-Admin Minato on Sun Nov 11, 2012 2:13 pm; edited 1 time in total |
| | | Sexy-Ninjanitor Minato
Posts : 499 Join date : 2012-09-09
| Subject: Re: Akira Akimoto, the docile Kirigakure Ninja. Sun Sep 09, 2012 8:58 pm | |
| Asura Path, 6-Armed Behemoth. [You must be registered and logged in to see this image.]The Asura Path, grants the user the ability to summon organic arms, 4 more, which in total increased their total arms to 6, and their fingers to 30. Augmenting their body with extra limbs which allows them to wield various weaponry. This ability grants the user extra possible weapons and abilities. The user gains a total of six arms. It could also protrude a similar set of flexible blades from one of its arms. It could quickly propel itself forward with a burst of chakra, and could protract multiple blades and drills from its right arms in combat. Also, it could use one of it's palms, which is specialized in Catalyzing Ninjutsu, to release a powerful chakra blast that was capable of destroying numerous buildings at once. Its physical raw power was enough to rip most people's arms off and crush their throat with basic taijutsu moves, as well as to throw various things all the way into villages from the outskirts of the village. All of these abilities befitted the "warring demon" name that the Asura Path held, whilst giving it a considerably higher degree of versatility. In addition to its immense offensive power, the Asura Path's body was incredibly resilient to damage. It can survive numerous detonations from Explosive Tags, with little damage to the arms. A massive punch from an Akimichi, and a direct hit from Chidori. When weakened but not completely disabled, the Asura Path was still dangerous. Asura Path Revisions. Asura Path: Stage 1 5HP/ 1HP Maintenance. Universal: May attempt to Re-Roll 1 missed attack, for 3 CP, also, the user gains 2 DR Vs. HP Damage. May only reroll an attack roll once. Asura Path: Stage 2 5 Further HP, 1 HP Maintenance, if released straight to stage 2, user must pay 12 HP instead of 5 and 5. Cannot release to stage 1 -THEN- stage 2 in the same turn. Nor can they release in defense, only free action on their turn in the initiative order. Universal: May attempt to Re-Roll all missed attacks 1 time each, for 3 CP per attack, also, the user gains 4DR Vs. HP Damage. May only reroll an attack roll once.
Last edited by Sexy-Admin Minato on Sat Oct 27, 2012 12:01 am; edited 3 times in total |
| | | Sexy-Ninjanitor Minato
Posts : 499 Join date : 2012-09-09
| Subject: Re: Akira Akimoto, the docile Kirigakure Ninja. Sun Sep 09, 2012 8:59 pm | |
| Nuibari "Stitching Needles"[You must be registered and logged in to see this image.]Description: The blade itself assumes the form of a narrow "longsword" that greatly resembles a large needle, with a long length of thin wire mirroring thread, tied to the eye located at the base of its hilt. This sword is said to possess the ability to pierce all and stitch them together, demonstrated through its ability to effortlessly penetrate multiple targets in a single thrust and then quite literally stitches them together in substantial bundles, by simply pulling the attached wire taut. A capable user can even throw the sword with the intent of piercing a line of multiple enemies, before catching the needle at the other side and repeating the process at different angles, in order to create knots of corpses with the wire passing through the entirety, effectively creating bundles of bodies at various points along the length of the thread. PvP: Counts as large weapon + medium weapon duel wield (25 Tokens), -1 duel wield penalties (15 tokens), 3 DR peirce to attacks (45 tokens), +2d4 damage universal damage (30 tokens). May use 'Piercing' and 'Sewing' Abilities, these may be used with any Kenjutus up to C-Rank. 'Piercing' (Can be Used with Sewing) The user can channel chakra to increase the piercing properties of the Neuibari to almost double, causing it to slide through nearly any attack with precision and ease. PvP: 3 cp to Raise the Swords DR Peirce to 6, Instead of 3 (15 Tokens) 'Sewing' (Can be Used with Piercing) The user can pierce through a group of enemies or throw the weapon to pierce through them, using the mass of ninjawire attached to the hilt of the weapon to sew a group of people together and physical hold them. PvP: 5 Cp to physically stun up to 5 targets for 1 Round Or Until Hit, Dealing Normal Damage. (35 Tokens) .:Jutsu:. These jutsu can only be used with the two Nuibari swords, designed to specialize with the Swords unquiet abilities and designs for perfect piercing abilities. THE NUIBARI ARE OFFICIALLY RETIRED UNTIL FURTHER NOTICE.
Last edited by Sexy-Admin Minato on Sat Oct 27, 2012 12:05 am; edited 1 time in total |
| | | Sexy-Ninjanitor Minato
Posts : 499 Join date : 2012-09-09
| Subject: Re: Akira Akimoto, the docile Kirigakure Ninja. Sun Sep 09, 2012 9:00 pm | |
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Stat Buys/General Purchases. 7 Tokens - Chakra pill (August Gift) 300 Tokens - 1st Ability 100 Tokens - Demon of Kirigakure 300 Tokens - Asura Path 160 Tokens - Chakra Stone Blade 165 Tokens - Nuibari (Free, counts towards item cap) 1337 Tokens - Stats. 340 Tokens - Gin Sakimoto headband, and Prayerbeads of the Bijuun.
Last edited by Sexy-Ninjanitor Minato on Fri Nov 23, 2012 1:51 am; edited 9 times in total |
| | | Sexy-Ninjanitor Minato
Posts : 499 Join date : 2012-09-09
| Subject: Re: Akira Akimoto, the docile Kirigakure Ninja. Sun Sep 30, 2012 6:18 am | |
| Mission Log: D-Ranks: 21 C-Ranks: 19 B-Ranks: 16 A-Ranks: 13 S-Ranks: 5 S+-Ranks: 2 S++-Ranks: 0 |
| | | Sexy-Ninjanitor Minato
Posts : 499 Join date : 2012-09-09
| Subject: Re: Akira Akimoto, the docile Kirigakure Ninja. Sat Oct 27, 2012 12:05 am | |
| Character Caps
Ability Cap: 700/700 Item Cap: 500/500 |
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